From c1fc5bbfacba22198d588f987a0f817d717f37b9 Mon Sep 17 00:00:00 2001 From: spencer-ki Date: Mon, 10 Jan 2022 19:59:09 -0800 Subject: [PATCH] Update RotorOps.lua changed scope of changeGameState --- RotorOps.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/RotorOps.lua b/RotorOps.lua index 06720ff..c7b449a 100644 --- a/RotorOps.lua +++ b/RotorOps.lua @@ -1,5 +1,5 @@ RotorOps = {} -RotorOps.version = "1.0.10" +RotorOps.version = "1.0.11" --RotorOps settings that are safe to change dynamically (ideally from the mission editor in DO SCRIPT for ease of use) RotorOps.voice_overs = true @@ -569,7 +569,7 @@ function RotorOps.assessUnitsInZone(var) --is the game finished? if all_zones_clear then - changeGameState(RotorOps.game_states.won) + RotorOps.changeGameState(RotorOps.game_states.won) gameMsg(gameMsgs.success) return --we won't reset our timer to fire this function again end @@ -655,7 +655,7 @@ end -local function changeGameState(new_state) +function RotorOps.changeGameState(new_state) RotorOps.game_state = new_state trigger.action.setUserFlag(RotorOps.game_state_flag, new_state) end @@ -678,7 +678,7 @@ function RotorOps.setActiveZone(new_index) ctld.activatePickupZone(RotorOps.zones[old_index].name) end ctld.deactivatePickupZone(RotorOps.zones[new_index].name) - changeGameState(new_index) + RotorOps.changeGameState(new_index) if new_index < old_index then gameMsg(gameMsgs.fallback, new_index) end if new_index > old_index then gameMsg(gameMsgs.get_troops_to_zone, new_index) end @@ -771,7 +771,7 @@ function RotorOps.setupConflict(_game_state_flag) RotorOps.setupCTLD() --RotorOps.setupRadioMenu() RotorOps.game_state_flag = _game_state_flag - changeGameState(RotorOps.game_states.not_started) + RotorOps.changeGameState(RotorOps.game_states.not_started) trigger.action.outText("ALL TROOPS GET TO TRANSPORT AND PREPARE FOR DEPLOYMENT!" , 10, false) end