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https://github.com/spencershepard/RotorOps.git
synced 2025-11-10 15:45:30 +00:00
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@@ -73,7 +73,7 @@ class Ui_MainWindow(object):
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self.redforces_comboBox.setGeometry(QtCore.QRect(170, 230, 291, 31))
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self.redforces_comboBox.setObjectName("redforces_comboBox")
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self.background_label = QtWidgets.QLabel(self.centralwidget)
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self.background_label.setGeometry(QtCore.QRect(-30, 490, 801, 371))
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self.background_label.setGeometry(QtCore.QRect(-40, 440, 801, 371))
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self.background_label.setAutoFillBackground(False)
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self.background_label.setStyleSheet("")
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self.background_label.setText("")
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@@ -113,7 +113,7 @@ class Ui_MainWindow(object):
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self.scenario_label_4.setAlignment(QtCore.Qt.AlignCenter)
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self.scenario_label_4.setObjectName("scenario_label_4")
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self.game_status_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.game_status_checkBox.setGeometry(QtCore.QRect(1000, 590, 191, 16))
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self.game_status_checkBox.setGeometry(QtCore.QRect(810, 790, 191, 16))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.game_status_checkBox.setFont(font)
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@@ -121,20 +121,21 @@ class Ui_MainWindow(object):
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self.game_status_checkBox.setTristate(False)
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self.game_status_checkBox.setObjectName("game_status_checkBox")
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self.voiceovers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.voiceovers_checkBox.setGeometry(QtCore.QRect(1000, 650, 191, 16))
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self.voiceovers_checkBox.setGeometry(QtCore.QRect(810, 820, 191, 16))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.voiceovers_checkBox.setFont(font)
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self.voiceovers_checkBox.setChecked(True)
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self.voiceovers_checkBox.setObjectName("voiceovers_checkBox")
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self.logistics_crates_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.logistics_crates_checkBox.setGeometry(QtCore.QRect(970, 390, 251, 31))
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self.logistics_crates_checkBox.setGeometry(QtCore.QRect(920, 320, 251, 31))
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font = QtGui.QFont()
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font.setPointSize(11)
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self.logistics_crates_checkBox.setFont(font)
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self.logistics_crates_checkBox.setChecked(True)
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self.logistics_crates_checkBox.setObjectName("logistics_crates_checkBox")
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self.awacs_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.awacs_checkBox.setGeometry(QtCore.QRect(970, 420, 251, 31))
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self.awacs_checkBox.setGeometry(QtCore.QRect(920, 350, 251, 31))
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font = QtGui.QFont()
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font.setPointSize(11)
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self.awacs_checkBox.setFont(font)
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@@ -142,20 +143,20 @@ class Ui_MainWindow(object):
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self.awacs_checkBox.setChecked(True)
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self.awacs_checkBox.setObjectName("awacs_checkBox")
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self.tankers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.tankers_checkBox.setGeometry(QtCore.QRect(970, 450, 251, 31))
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self.tankers_checkBox.setGeometry(QtCore.QRect(920, 380, 251, 31))
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font = QtGui.QFont()
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font.setPointSize(11)
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self.tankers_checkBox.setFont(font)
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self.tankers_checkBox.setChecked(True)
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self.tankers_checkBox.setObjectName("tankers_checkBox")
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self.apcs_spawn_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.apcs_spawn_checkBox.setGeometry(QtCore.QRect(500, 400, 251, 31))
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self.apcs_spawn_checkBox.setGeometry(QtCore.QRect(470, 400, 251, 31))
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font = QtGui.QFont()
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font.setPointSize(10)
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self.apcs_spawn_checkBox.setFont(font)
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self.apcs_spawn_checkBox.setObjectName("apcs_spawn_checkBox")
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self.inf_spawn_spinBox = QtWidgets.QSpinBox(self.centralwidget)
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self.inf_spawn_spinBox.setGeometry(QtCore.QRect(710, 360, 71, 31))
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self.inf_spawn_spinBox.setGeometry(QtCore.QRect(680, 360, 71, 31))
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font = QtGui.QFont()
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font.setPointSize(12)
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self.inf_spawn_spinBox.setFont(font)
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@@ -163,13 +164,6 @@ class Ui_MainWindow(object):
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self.inf_spawn_spinBox.setMaximum(50)
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self.inf_spawn_spinBox.setProperty("value", 2)
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self.inf_spawn_spinBox.setObjectName("inf_spawn_spinBox")
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self.smoke_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.smoke_checkBox.setGeometry(QtCore.QRect(1000, 620, 191, 16))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.smoke_checkBox.setFont(font)
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self.smoke_checkBox.setChecked(True)
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self.smoke_checkBox.setObjectName("smoke_checkBox")
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self.scenario_label_5 = QtWidgets.QLabel(self.centralwidget)
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self.scenario_label_5.setGeometry(QtCore.QRect(50, 260, 101, 31))
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font = QtGui.QFont()
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@@ -182,28 +176,28 @@ class Ui_MainWindow(object):
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self.forces_hint_label_2.setAlignment(QtCore.Qt.AlignCenter)
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self.forces_hint_label_2.setObjectName("forces_hint_label_2")
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self.label = QtWidgets.QLabel(self.centralwidget)
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self.label.setGeometry(QtCore.QRect(500, 360, 191, 31))
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self.label.setGeometry(QtCore.QRect(470, 360, 191, 31))
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font = QtGui.QFont()
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font.setPointSize(10)
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self.label.setFont(font)
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self.label.setObjectName("label")
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self.slot_template_comboBox = QtWidgets.QComboBox(self.centralwidget)
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self.slot_template_comboBox.setGeometry(QtCore.QRect(870, 700, 291, 31))
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self.slot_template_comboBox.setGeometry(QtCore.QRect(870, 640, 291, 31))
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self.slot_template_comboBox.setObjectName("slot_template_comboBox")
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self.label_2 = QtWidgets.QLabel(self.centralwidget)
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self.label_2.setGeometry(QtCore.QRect(750, 700, 111, 31))
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self.label_2.setGeometry(QtCore.QRect(750, 640, 111, 31))
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font = QtGui.QFont()
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font.setPointSize(11)
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self.label_2.setFont(font)
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self.label_2.setObjectName("label_2")
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self.scenario_label_6 = QtWidgets.QLabel(self.centralwidget)
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self.scenario_label_6.setGeometry(QtCore.QRect(500, 320, 141, 31))
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self.scenario_label_6.setGeometry(QtCore.QRect(470, 320, 141, 31))
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font = QtGui.QFont()
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font.setPointSize(11)
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self.scenario_label_6.setFont(font)
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self.scenario_label_6.setObjectName("scenario_label_6")
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self.force_offroad_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.force_offroad_checkBox.setGeometry(QtCore.QRect(1000, 560, 191, 16))
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self.force_offroad_checkBox.setGeometry(QtCore.QRect(810, 760, 191, 16))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.force_offroad_checkBox.setFont(font)
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@@ -226,13 +220,13 @@ class Ui_MainWindow(object):
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self.e_attack_helos_spinBox.setProperty("value", 2)
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self.e_attack_helos_spinBox.setObjectName("e_attack_helos_spinBox")
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self.scenario_label_7 = QtWidgets.QLabel(self.centralwidget)
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self.scenario_label_7.setGeometry(QtCore.QRect(140, 330, 231, 31))
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self.scenario_label_7.setGeometry(QtCore.QRect(140, 330, 211, 31))
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font = QtGui.QFont()
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font.setPointSize(11)
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self.scenario_label_7.setFont(font)
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self.scenario_label_7.setObjectName("scenario_label_7")
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self.scenario_label_8 = QtWidgets.QLabel(self.centralwidget)
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self.scenario_label_8.setGeometry(QtCore.QRect(140, 370, 231, 31))
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self.scenario_label_8.setGeometry(QtCore.QRect(140, 370, 201, 31))
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font = QtGui.QFont()
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font.setPointSize(11)
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self.scenario_label_8.setFont(font)
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@@ -247,11 +241,51 @@ class Ui_MainWindow(object):
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self.e_attack_planes_spinBox.setProperty("value", 1)
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self.e_attack_planes_spinBox.setObjectName("e_attack_planes_spinBox")
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self.zone_sams_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.zone_sams_checkBox.setGeometry(QtCore.QRect(970, 480, 201, 31))
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self.zone_sams_checkBox.setGeometry(QtCore.QRect(920, 410, 201, 31))
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font = QtGui.QFont()
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font.setPointSize(11)
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self.zone_sams_checkBox.setFont(font)
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self.zone_sams_checkBox.setObjectName("zone_sams_checkBox")
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self.scenario_label_9 = QtWidgets.QLabel(self.centralwidget)
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self.scenario_label_9.setGeometry(QtCore.QRect(740, 490, 171, 31))
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font = QtGui.QFont()
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font.setPointSize(10)
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self.scenario_label_9.setFont(font)
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self.scenario_label_9.setObjectName("scenario_label_9")
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self.inf_spawn_voiceovers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.inf_spawn_voiceovers_checkBox.setGeometry(QtCore.QRect(470, 430, 251, 31))
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font = QtGui.QFont()
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font.setPointSize(10)
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self.inf_spawn_voiceovers_checkBox.setFont(font)
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self.inf_spawn_voiceovers_checkBox.setObjectName("inf_spawn_voiceovers_checkBox")
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self.farp_never = QtWidgets.QRadioButton(self.centralwidget)
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self.farp_never.setGeometry(QtCore.QRect(950, 500, 95, 20))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.farp_never.setFont(font)
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self.farp_never.setObjectName("farp_never")
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self.farp_buttonGroup = QtWidgets.QButtonGroup(MainWindow)
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self.farp_buttonGroup.setObjectName("farp_buttonGroup")
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self.farp_buttonGroup.addButton(self.farp_never)
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self.farp_gunits = QtWidgets.QRadioButton(self.centralwidget)
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self.farp_gunits.setGeometry(QtCore.QRect(950, 530, 221, 21))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.farp_gunits.setFont(font)
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self.farp_gunits.setChecked(True)
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self.farp_gunits.setObjectName("farp_gunits")
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self.farp_buttonGroup.addButton(self.farp_gunits)
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self.farp_always = QtWidgets.QRadioButton(self.centralwidget)
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self.farp_always.setGeometry(QtCore.QRect(950, 560, 221, 21))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.farp_always.setFont(font)
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self.farp_always.setObjectName("farp_always")
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self.farp_buttonGroup.addButton(self.farp_always)
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self.version_label = QtWidgets.QLabel(self.centralwidget)
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self.version_label.setGeometry(QtCore.QRect(920, 840, 241, 21))
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self.version_label.setAlignment(QtCore.Qt.AlignRight|QtCore.Qt.AlignTrailing|QtCore.Qt.AlignVCenter)
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self.version_label.setObjectName("version_label")
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self.background_label.raise_()
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self.scenario_comboBox.raise_()
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self.scenario_label.raise_()
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@@ -273,7 +307,6 @@ class Ui_MainWindow(object):
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self.tankers_checkBox.raise_()
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self.apcs_spawn_checkBox.raise_()
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self.inf_spawn_spinBox.raise_()
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self.smoke_checkBox.raise_()
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self.scenario_label_5.raise_()
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self.forces_hint_label_2.raise_()
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self.label.raise_()
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@@ -287,6 +320,12 @@ class Ui_MainWindow(object):
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self.scenario_label_8.raise_()
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self.e_attack_planes_spinBox.raise_()
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self.zone_sams_checkBox.raise_()
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self.scenario_label_9.raise_()
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self.inf_spawn_voiceovers_checkBox.raise_()
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self.farp_never.raise_()
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self.farp_gunits.raise_()
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self.farp_always.raise_()
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self.version_label.raise_()
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MainWindow.setCentralWidget(self.centralwidget)
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self.menubar = QtWidgets.QMenuBar(MainWindow)
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self.menubar.setGeometry(QtCore.QRect(0, 0, 1209, 26))
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@@ -334,15 +373,13 @@ class Ui_MainWindow(object):
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self.game_status_checkBox.setText(_translate("MainWindow", "Game Status Display"))
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self.voiceovers_checkBox.setStatusTip(_translate("MainWindow", "Voiceovers from the ground commander. Helps keep focus on the active zone."))
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self.voiceovers_checkBox.setText(_translate("MainWindow", "Voiceovers"))
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self.logistics_crates_checkBox.setStatusTip(_translate("MainWindow", "Enable CTLD logistics crates for building ground units and air defenses."))
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self.logistics_crates_checkBox.setText(_translate("MainWindow", "Logistics Crates"))
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self.logistics_crates_checkBox.setStatusTip(_translate("MainWindow", "Enable CTLD logistics crates for building ground units and air defenses. Pickup logistics containers to create new logistics sites."))
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self.logistics_crates_checkBox.setText(_translate("MainWindow", "Logistics"))
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self.awacs_checkBox.setText(_translate("MainWindow", "Friendly AWACS"))
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self.tankers_checkBox.setText(_translate("MainWindow", "Friendly Tankers"))
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self.apcs_spawn_checkBox.setStatusTip(_translate("MainWindow", "Friendly/enemy APCs will drop infantry when reaching a new conflict zone."))
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self.apcs_spawn_checkBox.setText(_translate("MainWindow", "APCs Spawn Infantry"))
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self.inf_spawn_spinBox.setStatusTip(_translate("MainWindow", "This value is multiplied by the number of spawn zones in the mission template."))
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self.smoke_checkBox.setStatusTip(_translate("MainWindow", "Not yet implemented."))
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self.smoke_checkBox.setText(_translate("MainWindow", "Smoke Active Zone"))
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self.scenario_label_5.setText(_translate("MainWindow", "Groups Per Zone"))
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self.forces_hint_label_2.setText(_translate("MainWindow", "Forces templates are .miz files in \'Generator/Forces\'"))
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self.label.setText(_translate("MainWindow", "Infantry Groups per zone:"))
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@@ -358,6 +395,16 @@ class Ui_MainWindow(object):
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self.e_attack_planes_spinBox.setStatusTip(_translate("MainWindow", "Approximate number of enemy attack plane group spawns."))
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self.zone_sams_checkBox.setStatusTip(_translate("MainWindow", "Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed."))
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self.zone_sams_checkBox.setText(_translate("MainWindow", "Inactive Zone SAMs"))
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self.scenario_label_9.setText(_translate("MainWindow", "Zone FARP Conditions:"))
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self.inf_spawn_voiceovers_checkBox.setStatusTip(_translate("MainWindow", "Friendly/enemy APCs will drop infantry when reaching a new conflict zone."))
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self.inf_spawn_voiceovers_checkBox.setText(_translate("MainWindow", "Voiceovers on Infantry Spawn"))
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self.farp_never.setStatusTip(_translate("MainWindow", "Never spawn FARPs in defeated conflict zones."))
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self.farp_never.setText(_translate("MainWindow", "Never"))
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self.farp_gunits.setStatusTip(_translate("MainWindow", "Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining."))
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self.farp_gunits.setText(_translate("MainWindow", "20% Ground Units Remaining"))
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self.farp_always.setStatusTip(_translate("MainWindow", "Always spawn a FARP in defeated conflict zones."))
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self.farp_always.setText(_translate("MainWindow", "Always"))
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self.version_label.setText(_translate("MainWindow", "Version string"))
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self.action_generateMission.setText(_translate("MainWindow", "_generateMission"))
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self.action_scenarioSelected.setText(_translate("MainWindow", "_scenarioSelected"))
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self.action_blueforcesSelected.setText(_translate("MainWindow", "_blueforcesSelected"))
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