mirror of
https://github.com/spencershepard/RotorOps.git
synced 2025-11-10 15:45:30 +00:00
..
This commit is contained in:
@@ -183,8 +183,8 @@ p, li { white-space: pre-wrap; }
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<widget class="QLabel" name="background_label">
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<property name="geometry">
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<rect>
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<x>-30</x>
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<y>490</y>
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<x>-40</x>
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<y>440</y>
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<width>801</width>
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<height>371</height>
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</rect>
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@@ -312,8 +312,8 @@ p, li { white-space: pre-wrap; }
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<widget class="QCheckBox" name="game_status_checkBox">
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<property name="geometry">
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<rect>
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<x>1000</x>
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<y>590</y>
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<x>810</x>
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<y>790</y>
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<width>191</width>
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<height>16</height>
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</rect>
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@@ -339,8 +339,8 @@ p, li { white-space: pre-wrap; }
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<widget class="QCheckBox" name="voiceovers_checkBox">
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<property name="geometry">
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<rect>
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<x>1000</x>
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<y>650</y>
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<x>810</x>
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<y>820</y>
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<width>191</width>
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<height>16</height>
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</rect>
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@@ -363,8 +363,8 @@ p, li { white-space: pre-wrap; }
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<widget class="QCheckBox" name="logistics_crates_checkBox">
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<property name="geometry">
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<rect>
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<x>970</x>
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<y>390</y>
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<x>920</x>
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<y>320</y>
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<width>251</width>
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<height>31</height>
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</rect>
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@@ -375,17 +375,20 @@ p, li { white-space: pre-wrap; }
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</font>
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</property>
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<property name="statusTip">
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<string>Enable CTLD logistics crates for building ground units and air defenses.</string>
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<string>Enable CTLD logistics crates for building ground units and air defenses. Pickup logistics containers to create new logistics sites.</string>
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</property>
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<property name="text">
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<string>Logistics Crates</string>
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<string>Logistics</string>
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</property>
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<property name="checked">
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<bool>true</bool>
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</property>
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</widget>
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<widget class="QCheckBox" name="awacs_checkBox">
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<property name="geometry">
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<rect>
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<x>970</x>
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<y>420</y>
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<x>920</x>
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<y>350</y>
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<width>251</width>
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<height>31</height>
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</rect>
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@@ -408,8 +411,8 @@ p, li { white-space: pre-wrap; }
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<widget class="QCheckBox" name="tankers_checkBox">
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<property name="geometry">
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<rect>
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<x>970</x>
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<y>450</y>
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<x>920</x>
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<y>380</y>
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<width>251</width>
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<height>31</height>
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</rect>
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@@ -429,7 +432,7 @@ p, li { white-space: pre-wrap; }
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<widget class="QCheckBox" name="apcs_spawn_checkBox">
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<property name="geometry">
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<rect>
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<x>500</x>
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<x>470</x>
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<y>400</y>
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<width>251</width>
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<height>31</height>
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@@ -450,7 +453,7 @@ p, li { white-space: pre-wrap; }
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<widget class="QSpinBox" name="inf_spawn_spinBox">
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<property name="geometry">
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<rect>
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<x>710</x>
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<x>680</x>
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<y>360</y>
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<width>71</width>
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<height>31</height>
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@@ -474,30 +477,6 @@ p, li { white-space: pre-wrap; }
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<number>2</number>
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</property>
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</widget>
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<widget class="QCheckBox" name="smoke_checkBox">
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<property name="geometry">
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<rect>
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<x>1000</x>
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<y>620</y>
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<width>191</width>
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<height>16</height>
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</rect>
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</property>
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<property name="font">
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<font>
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<pointsize>9</pointsize>
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</font>
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</property>
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<property name="statusTip">
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<string>Not yet implemented.</string>
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</property>
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<property name="text">
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<string>Smoke Active Zone</string>
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</property>
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<property name="checked">
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<bool>true</bool>
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</property>
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</widget>
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<widget class="QLabel" name="scenario_label_5">
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<property name="geometry">
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<rect>
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@@ -538,7 +517,7 @@ p, li { white-space: pre-wrap; }
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<widget class="QLabel" name="label">
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<property name="geometry">
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<rect>
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<x>500</x>
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<x>470</x>
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<y>360</y>
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<width>191</width>
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<height>31</height>
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@@ -557,7 +536,7 @@ p, li { white-space: pre-wrap; }
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<property name="geometry">
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<rect>
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<x>870</x>
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<y>700</y>
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<y>640</y>
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<width>291</width>
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<height>31</height>
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</rect>
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@@ -570,7 +549,7 @@ p, li { white-space: pre-wrap; }
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<property name="geometry">
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<rect>
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<x>750</x>
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<y>700</y>
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<y>640</y>
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<width>111</width>
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<height>31</height>
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</rect>
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@@ -587,7 +566,7 @@ p, li { white-space: pre-wrap; }
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<widget class="QLabel" name="scenario_label_6">
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<property name="geometry">
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<rect>
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<x>500</x>
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<x>470</x>
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<y>320</y>
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<width>141</width>
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<height>31</height>
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@@ -605,8 +584,8 @@ p, li { white-space: pre-wrap; }
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<widget class="QCheckBox" name="force_offroad_checkBox">
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<property name="geometry">
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<rect>
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<x>1000</x>
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<y>560</y>
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<x>810</x>
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<y>760</y>
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<width>191</width>
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<height>16</height>
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</rect>
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@@ -679,7 +658,7 @@ p, li { white-space: pre-wrap; }
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<rect>
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<x>140</x>
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<y>330</y>
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<width>231</width>
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<width>211</width>
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<height>31</height>
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</rect>
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</property>
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@@ -697,7 +676,7 @@ p, li { white-space: pre-wrap; }
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<rect>
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<x>140</x>
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<y>370</y>
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<width>231</width>
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<width>201</width>
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<height>31</height>
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</rect>
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</property>
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@@ -740,8 +719,8 @@ p, li { white-space: pre-wrap; }
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<widget class="QCheckBox" name="zone_sams_checkBox">
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<property name="geometry">
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<rect>
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<x>970</x>
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<y>480</y>
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<x>920</x>
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<y>410</y>
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<width>201</width>
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<height>31</height>
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</rect>
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@@ -758,6 +737,136 @@ p, li { white-space: pre-wrap; }
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<string>Inactive Zone SAMs</string>
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</property>
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</widget>
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<widget class="QLabel" name="scenario_label_9">
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<property name="geometry">
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<rect>
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<x>740</x>
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<y>490</y>
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<width>171</width>
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<height>31</height>
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</rect>
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</property>
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<property name="font">
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<font>
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<pointsize>10</pointsize>
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</font>
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</property>
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<property name="text">
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<string>Zone FARP Conditions:</string>
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</property>
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</widget>
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<widget class="QCheckBox" name="inf_spawn_voiceovers_checkBox">
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<property name="geometry">
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<rect>
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<x>470</x>
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<y>430</y>
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<width>251</width>
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<height>31</height>
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</rect>
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</property>
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<property name="font">
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<font>
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<pointsize>10</pointsize>
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</font>
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</property>
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<property name="statusTip">
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<string>Friendly/enemy APCs will drop infantry when reaching a new conflict zone.</string>
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</property>
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<property name="text">
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<string>Voiceovers on Infantry Spawn</string>
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</property>
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</widget>
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<widget class="QRadioButton" name="farp_never">
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<property name="geometry">
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<rect>
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<x>950</x>
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<y>500</y>
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<width>95</width>
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<height>20</height>
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</rect>
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</property>
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<property name="font">
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<font>
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<pointsize>9</pointsize>
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</font>
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</property>
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<property name="statusTip">
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<string>Never spawn FARPs in defeated conflict zones.</string>
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</property>
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<property name="text">
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<string>Never</string>
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</property>
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<attribute name="buttonGroup">
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<string notr="true">farp_buttonGroup</string>
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</attribute>
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</widget>
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<widget class="QRadioButton" name="farp_gunits">
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<property name="geometry">
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<rect>
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<x>950</x>
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<y>530</y>
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<width>221</width>
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<height>21</height>
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</rect>
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</property>
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<property name="font">
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<font>
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<pointsize>9</pointsize>
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</font>
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</property>
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<property name="statusTip">
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<string>Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining.</string>
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</property>
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<property name="text">
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<string>20% Ground Units Remaining</string>
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</property>
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<property name="checked">
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<bool>true</bool>
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</property>
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<attribute name="buttonGroup">
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<string notr="true">farp_buttonGroup</string>
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</attribute>
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</widget>
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<widget class="QRadioButton" name="farp_always">
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<property name="geometry">
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<rect>
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<x>950</x>
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<y>560</y>
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<width>221</width>
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<height>21</height>
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</rect>
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</property>
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<property name="font">
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<font>
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<pointsize>9</pointsize>
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</font>
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</property>
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<property name="statusTip">
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<string>Always spawn a FARP in defeated conflict zones.</string>
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</property>
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<property name="text">
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<string>Always</string>
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</property>
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<attribute name="buttonGroup">
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<string notr="true">farp_buttonGroup</string>
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</attribute>
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</widget>
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<widget class="QLabel" name="version_label">
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<property name="geometry">
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<rect>
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<x>920</x>
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<y>840</y>
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||||
<width>241</width>
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<height>21</height>
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</rect>
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</property>
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<property name="text">
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<string>Version string</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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<zorder>background_label</zorder>
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<zorder>scenario_comboBox</zorder>
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<zorder>scenario_label</zorder>
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@@ -779,7 +888,6 @@ p, li { white-space: pre-wrap; }
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<zorder>tankers_checkBox</zorder>
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<zorder>apcs_spawn_checkBox</zorder>
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<zorder>inf_spawn_spinBox</zorder>
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<zorder>smoke_checkBox</zorder>
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<zorder>scenario_label_5</zorder>
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<zorder>forces_hint_label_2</zorder>
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<zorder>label</zorder>
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@@ -793,6 +901,12 @@ p, li { white-space: pre-wrap; }
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<zorder>scenario_label_8</zorder>
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<zorder>e_attack_planes_spinBox</zorder>
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<zorder>zone_sams_checkBox</zorder>
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<zorder>scenario_label_9</zorder>
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<zorder>inf_spawn_voiceovers_checkBox</zorder>
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<zorder>farp_never</zorder>
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<zorder>farp_gunits</zorder>
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<zorder>farp_always</zorder>
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<zorder>version_label</zorder>
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</widget>
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<widget class="QMenuBar" name="menubar">
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<property name="geometry">
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@@ -865,4 +979,7 @@ p, li { white-space: pre-wrap; }
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</hints>
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</connection>
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</connections>
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<buttongroups>
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<buttongroup name="farp_buttonGroup"/>
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</buttongroups>
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</ui>
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