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fix issues with static despawning
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@ -55,7 +55,7 @@ RotorOpsPerks.player_fatcow_types = {
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RotorOpsPerks.static_helicopters_at_farp = true --spawn static helicopters at the FARP if player reslots
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RotorOpsPerks.static_helicopters_at_farp = true --spawn static helicopters at the FARP if player reslots
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RotorOpsPerks.static_helicopter_types = { --mapping of player helicopters to their static equivalents
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RotorOpsPerks.static_helicopter_types = { --mapping of player helicopters to their static equivalents
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["UH-60L"] = "UH-60L",
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["UH-60L"] = "UH-60A",
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["Mi-8MT"] = "Mi-8MT",
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["Mi-8MT"] = "Mi-8MT",
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--insert CH-47 here!
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--insert CH-47 here!
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}
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}
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@ -1012,6 +1012,10 @@ function RotorOpsPerks.despawnStaticHelicopter(farp_index)
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if farp.static_heli_name then
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if farp.static_heli_name then
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log('Despawning static helicopter ' .. farp.static_heli_name)
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log('Despawning static helicopter ' .. farp.static_heli_name)
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local unit = StaticObject.getByName(farp.static_heli_name)
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local unit = StaticObject.getByName(farp.static_heli_name)
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if not unit then
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log('Static helicopter not found: ' .. farp.static_heli_name, 'error')
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return false
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end
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local sphere = {
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local sphere = {
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point = unit:getPosition().p,
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point = unit:getPosition().p,
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radius = 20
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radius = 20
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