mirror of
https://github.com/spencershepard/RotorOps.git
synced 2025-11-10 15:45:30 +00:00
Develop (#40)
For users: -Added KA-50 III and AV8BNA Harrier to slot selection -Changed message in mission generated success dialog -Zone protect SAMs now part of 'Advanced Defenses' feature -Late activated friendly/enemy CAP units are placed in mission as a template for Deployed CAP fighters (ie will not be active unless using Advanced Defenses or 'DEPLOY_FIGHTERS' name for radar ground unit) -improve idle troop behavior at bases/FARPs For Mission creators: -Updated pydcs library supports new units such as technicals -Updated pydcs library supports Falklands map -allow troop pickup from HELO_CARRIER -enemy units with radar can be designated to deploy intercept fighters on detection (see RotorOps.fighter options in RotorOps.lua for details) with options for min detection altitude and distance (min detection altitude allows helis to fly 'under the radar') -Insert RotorOpsServer.lua script and trigger actions if option set in scenario config: rotorops_server: true -scenario template triggers should now be 'untouched' after mission generation, allowing previously unsupported triggers and actions to be used, along with color coding -block adding player helicopters if slots locked in scenario config -Added RotorOps.draw_conflict_zones setting to give users the ability to disable or enable displaying of zones on the map. -allow disabling spinboxes in scenario config -mission ends 10 mins after mission success/fail -copy helicopter start type from templates Internal: -github actions workflow to automatically deploy to update server -Startup version check will ignore micro version -bypassing triggers and merging before save (to preserve unsupported triggers in pydcs). Our goal is to leave the trigrules and trig from the source mission untouched -if using random weather, set ice halo to auto and crystals to none -dont put planes at airports without ILS (to avoid putting planes at helicopter airports ie. Syria) -improved guardPosition task -refactored 'coalition' variables to 'coal' to help prevent introducing errors in RotorOps.lua
This commit is contained in:
@@ -2,15 +2,16 @@ import json
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import yaml
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import sys
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import os
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import operator
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import RotorOpsMission as ROps
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import RotorOpsUnits
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import version
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import user
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import logging
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import requests
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from packaging import version
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from packaging import version as ver
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from PyQt5.QtWidgets import (
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QApplication, QDialog, QMainWindow, QMessageBox, QCheckBox, QSpinBox, QSplashScreen, QFileDialog, QRadioButton,
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@@ -19,7 +20,6 @@ from PyQt5.QtWidgets import (
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from PyQt5 import QtGui
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from PyQt5.QtGui import QPixmap, QFont
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from PyQt5.QtCore import QObject, QEvent, Qt, QUrl
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from PyQt5.QtWebEngineWidgets import QWebEngineView
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import resources # pyqt resource file
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from MissionGeneratorUI import Ui_MainWindow
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@@ -27,20 +27,15 @@ from MissionGeneratorUI import Ui_MainWindow
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import qtmodern.styles
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import qtmodern.windows
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# UPDATE BUILD VERSION
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maj_version = 1
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minor_version = 2
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patch_version = 0
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modules_version = 2
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modules_url = 'https://dcs-helicopters.com/user-files/modules/'
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version_url = 'https://dcs-helicopters.com/app-updates/versions.yaml'
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modules_map_url = 'https://dcs-helicopters.com/user-files/modules/module-map-v2.yaml'
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ratings_url = 'https://dcs-helicopters.com/user-files/ratings.php'
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allowed_paths = ['templates\\Scenarios\\downloaded', 'templates\\Forces\\downloaded', 'templates\\Imports\\downloaded']
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user_files_url = 'https://dcs-helicopters.com/user-files/'
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version_url = 'https://dcs-helicopters.com/app-updates/versioncheck.yaml'
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version.version_url = 'https://dcs-helicopters.com/app-updates/versioncheck.yaml'
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#Setup logfile and exception handler
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logger = logging.getLogger(__name__)
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@@ -102,17 +97,16 @@ def handle_exception(exc_type, exc_value, exc_traceback):
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sys.excepthook = handle_exception
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version_string = str(maj_version) + "." + str(minor_version) + "." + str(patch_version)
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defenders_text = "Defending Forces:"
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attackers_text = "Attacking Forces:"
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ratings_json = None
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logger.info("RotorOps v" + version_string)
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logger.info("RotorOps v" + version.version_string)
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# Try to set windows app ID to display taskbar icon properly
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try:
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from ctypes import windll
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appid = 'RotorOps.MissionGenerator.' + version_string
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appid = 'RotorOps.MissionGenerator.' + version.version_string
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windll.shell32.SetCurrentProcessExplicitAppUserModelID(appid)
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except ImportError:
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pass
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@@ -156,7 +150,7 @@ class Window(QMainWindow, Ui_MainWindow):
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self.statusbar = self.statusBar()
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self.statusbar.setStyleSheet(
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"QStatusBar{padding-left:5px;}")
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self.version_label.setText("Version " + version_string)
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self.version_label.setText("Version " + version.version_string)
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self.scenarioChanged()
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@@ -421,6 +415,12 @@ class Window(QMainWindow, Ui_MainWindow):
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if qobj:
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qobj.setValue(config['spinboxes'][box])
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for box in QObject.findChildren(self, QSpinBox):
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if 'disable_spinboxes' in config and config['disable_spinboxes'] is not None and box.objectName() in config['disable_spinboxes']:
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box.setEnabled(False)
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else:
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box.setEnabled(True)
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for button in QObject.findChildren(self, QRadioButton):
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if 'radiobuttons' in config and button.objectName() in config['radiobuttons']:
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button.setChecked(True)
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@@ -570,7 +570,6 @@ class Window(QMainWindow, Ui_MainWindow):
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"game_display": self.game_status_checkBox.isChecked(),
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"defending": self.defense_checkBox.isChecked(),
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"slots": self.slot_template_comboBox.currentText(),
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"zone_protect_sams": self.zone_sams_checkBox.isChecked(),
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"zone_farps": self.farp_buttonGroup.checkedButton().objectName(),
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"e_transport_helos": self.e_transport_helos_spinBox.value(),
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"transport_drop_qty": self.troop_drop_spinBox.value(),
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@@ -588,6 +587,10 @@ class Window(QMainWindow, Ui_MainWindow):
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"logistics_farp_file": self.scenario.getConfigValue("logistics_farp_file", default=None),
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"zone_protect_file": self.scenario.getConfigValue("zone_protect_file", default=None),
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"script": self.scenario.getConfigValue("script", default=None),
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"advanced_defenses": self.advanced_defenses_checkBox.isChecked(),
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"red_cap": self.scenario.getConfigValue("red_cap", default=True),
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"blue_cap": self.scenario.getConfigValue("blue_cap", default=True),
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"rotorops_server": self.scenario.getConfigValue("rotorops_server", default=False),
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}
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logger.info("Generating mission with options:")
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@@ -606,11 +609,9 @@ class Window(QMainWindow, Ui_MainWindow):
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msg.setText("Awesome, your mission is ready! It's located in this directory: \n" +
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result["directory"] + "\n" +
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"\n" +
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"Next, you should use the DCS Mission Editor to fine tune unit placements. Don't be afraid to edit the missions that this generator produces. \n" +
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"You MUST use the DCS Mission Editor to open the mission, or else it may not work correctly. Save the mission or launch it directly from the editor.\n" +
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"\n" +
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"There are no hidden script changes, everything is visible in the ME. Triggers have been created to help you to add your own actions based on active zone and game status. \n" +
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"\n" +
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"Units can be changed or moved without issue. Player slots can be changed or moved without issue (one per group though!) \n" +
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"It's also highly recommended to fine-tune ground unit placements.\n" +
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"\n" +
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"Don't forget, you can also create your own templates that can include any mission options, objects, or even scripts. \n" +
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"\n" +
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@@ -632,20 +633,20 @@ class Window(QMainWindow, Ui_MainWindow):
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# works fine but no use for this currently
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class myWebView(QDialog):
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def __init__(self, window, parent=None):
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QDialog.__init__(self, parent)
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vbox = QVBoxLayout(self)
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self.webEngineView = QWebEngineView()
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self.webEngineView.load(QUrl('https://dcs-helicopters.com'))
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vbox.addWidget(self.webEngineView)
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self.setLayout(vbox)
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self.setGeometry(600, 600, 700, 500)
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self.setWindowTitle('QWebEngineView')
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# class myWebView(QDialog):
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# def __init__(self, window, parent=None):
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# QDialog.__init__(self, parent)
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# vbox = QVBoxLayout(self)
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#
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# self.webEngineView = QWebEngineView()
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# self.webEngineView.load(QUrl('https://dcs-helicopters.com'))
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#
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# vbox.addWidget(self.webEngineView)
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#
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# self.setLayout(vbox)
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#
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# self.setGeometry(600, 600, 700, 500)
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# self.setWindowTitle('QWebEngineView')
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class slotDialog(QDialog):
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def __init__(self, window, parent=None):
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@@ -770,10 +771,14 @@ def checkVersion(splashscreen):
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try:
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r = requests.get(version_url, allow_redirects=False, timeout=7)
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r = requests.get(version.version_url, allow_redirects=False, timeout=7)
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v = yaml.safe_load(r.content)
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avail_build = v["version"]
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if version.parse(avail_build) > version.parse(version_string):
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avail_version = ver.parse(avail_build)
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current_version = ver.parse(version.version_string)
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current_maj_min = ver.parse(str(current_version.major) + "." + str(current_version.minor))
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avail_maj_min = ver.parse(str(avail_version.major) + "." + str(avail_version.minor))
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if avail_maj_min > current_maj_min:
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logger.warning("New version available. Please update to available version " + v["version"])
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msg = QMessageBox()
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msg.setWindowTitle(v["title"])
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@@ -781,7 +786,7 @@ def checkVersion(splashscreen):
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msg.setIcon(QMessageBox.Icon.Information)
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x = msg.exec_()
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else:
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logger.info("Version check complete: running the latest version.")
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logger.info("Version check complete: running the latest version. (micro version ignored)")
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except:
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logger.error("Online version check failed.")
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@@ -2,7 +2,7 @@
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# Form implementation generated from reading ui file 'MissionGeneratorUI.ui'
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#
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# Created by: PyQt5 UI code generator 5.15.4
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# Created by: PyQt5 UI code generator 5.15.7
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#
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# WARNING: Any manual changes made to this file will be lost when pyuic5 is
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# run again. Do not edit this file unless you know what you are doing.
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@@ -34,20 +34,20 @@ class Ui_MainWindow(object):
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self.centralwidget = QtWidgets.QWidget(MainWindow)
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self.centralwidget.setObjectName("centralwidget")
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self.logistics_crates_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.logistics_crates_checkBox.setGeometry(QtCore.QRect(980, 211, 251, 28))
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self.logistics_crates_checkBox.setGeometry(QtCore.QRect(980, 231, 251, 28))
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font = QtGui.QFont()
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font.setPointSize(10)
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font.setBold(False)
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self.logistics_crates_checkBox.setFont(font)
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self.logistics_crates_checkBox.setChecked(True)
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self.logistics_crates_checkBox.setObjectName("logistics_crates_checkBox")
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self.zone_sams_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.zone_sams_checkBox.setGeometry(QtCore.QRect(980, 320, 241, 28))
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self.advanced_defenses_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.advanced_defenses_checkBox.setGeometry(QtCore.QRect(510, 350, 241, 28))
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font = QtGui.QFont()
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font.setPointSize(10)
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font.setBold(False)
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self.zone_sams_checkBox.setFont(font)
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self.zone_sams_checkBox.setObjectName("zone_sams_checkBox")
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self.advanced_defenses_checkBox.setFont(font)
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self.advanced_defenses_checkBox.setObjectName("advanced_defenses_checkBox")
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self.red_forces_label = QtWidgets.QLabel(self.centralwidget)
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self.red_forces_label.setGeometry(QtCore.QRect(470, 80, 171, 27))
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font = QtGui.QFont()
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@@ -79,7 +79,7 @@ class Ui_MainWindow(object):
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self.description_textBrowser.setObjectName("description_textBrowser")
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self.defense_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.defense_checkBox.setEnabled(True)
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self.defense_checkBox.setGeometry(QtCore.QRect(470, 130, 156, 28))
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self.defense_checkBox.setGeometry(QtCore.QRect(980, 140, 156, 28))
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font = QtGui.QFont()
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font.setPointSize(11)
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font.setBold(False)
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@@ -109,7 +109,7 @@ class Ui_MainWindow(object):
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self.redforces_comboBox.setFont(font)
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self.redforces_comboBox.setObjectName("redforces_comboBox")
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self.scenario_label_8 = QtWidgets.QLabel(self.centralwidget)
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self.scenario_label_8.setGeometry(QtCore.QRect(570, 220, 271, 24))
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self.scenario_label_8.setGeometry(QtCore.QRect(570, 180, 271, 24))
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font = QtGui.QFont()
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font.setPointSize(10)
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font.setBold(False)
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@@ -161,18 +161,21 @@ class Ui_MainWindow(object):
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self.scenario_label_4.setAlignment(QtCore.Qt.AlignCenter)
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self.scenario_label_4.setObjectName("scenario_label_4")
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self.version_label = QtWidgets.QLabel(self.centralwidget)
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self.version_label.setGeometry(QtCore.QRect(1140, 650, 111, 20))
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self.version_label.setGeometry(QtCore.QRect(1070, 650, 181, 20))
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font = QtGui.QFont()
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font.setPointSize(8)
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self.version_label.setFont(font)
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self.version_label.setAlignment(QtCore.Qt.AlignRight|QtCore.Qt.AlignTrailing|QtCore.Qt.AlignVCenter)
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self.version_label.setObjectName("version_label")
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self.scenario_label_10 = QtWidgets.QLabel(self.centralwidget)
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self.scenario_label_10.setGeometry(QtCore.QRect(570, 260, 271, 24))
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self.scenario_label_10.setGeometry(QtCore.QRect(570, 220, 271, 24))
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font = QtGui.QFont()
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font.setPointSize(10)
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font.setBold(False)
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self.scenario_label_10.setFont(font)
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self.scenario_label_10.setObjectName("scenario_label_10")
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self.e_transport_helos_spinBox = QtWidgets.QSpinBox(self.centralwidget)
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self.e_transport_helos_spinBox.setGeometry(QtCore.QRect(510, 260, 51, 31))
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self.e_transport_helos_spinBox.setGeometry(QtCore.QRect(510, 220, 51, 31))
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sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
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sizePolicy.setHorizontalStretch(0)
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sizePolicy.setVerticalStretch(0)
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@@ -187,7 +190,7 @@ class Ui_MainWindow(object):
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self.e_transport_helos_spinBox.setProperty("value", 1)
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self.e_transport_helos_spinBox.setObjectName("e_transport_helos_spinBox")
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self.e_attack_planes_spinBox = QtWidgets.QSpinBox(self.centralwidget)
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self.e_attack_planes_spinBox.setGeometry(QtCore.QRect(510, 220, 51, 31))
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self.e_attack_planes_spinBox.setGeometry(QtCore.QRect(510, 180, 51, 31))
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sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
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sizePolicy.setHorizontalStretch(0)
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sizePolicy.setVerticalStretch(0)
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@@ -202,7 +205,7 @@ class Ui_MainWindow(object):
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self.e_attack_planes_spinBox.setProperty("value", 1)
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self.e_attack_planes_spinBox.setObjectName("e_attack_planes_spinBox")
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self.e_attack_helos_spinBox = QtWidgets.QSpinBox(self.centralwidget)
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self.e_attack_helos_spinBox.setGeometry(QtCore.QRect(510, 180, 51, 31))
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self.e_attack_helos_spinBox.setGeometry(QtCore.QRect(510, 140, 51, 31))
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sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
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sizePolicy.setHorizontalStretch(0)
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sizePolicy.setVerticalStretch(0)
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@@ -219,7 +222,7 @@ class Ui_MainWindow(object):
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self.e_attack_helos_spinBox.setProperty("value", 1)
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self.e_attack_helos_spinBox.setObjectName("e_attack_helos_spinBox")
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self.scenario_label_7 = QtWidgets.QLabel(self.centralwidget)
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self.scenario_label_7.setGeometry(QtCore.QRect(570, 180, 271, 24))
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self.scenario_label_7.setGeometry(QtCore.QRect(570, 140, 271, 24))
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font = QtGui.QFont()
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font.setPointSize(10)
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font.setBold(False)
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@@ -239,7 +242,7 @@ class Ui_MainWindow(object):
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self.scenario_label_9.setFont(font)
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self.scenario_label_9.setObjectName("scenario_label_9")
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self.awacs_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.awacs_checkBox.setGeometry(QtCore.QRect(980, 246, 241, 28))
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self.awacs_checkBox.setGeometry(QtCore.QRect(980, 266, 241, 28))
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font = QtGui.QFont()
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font.setPointSize(10)
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font.setBold(False)
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@@ -247,7 +250,7 @@ class Ui_MainWindow(object):
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self.awacs_checkBox.setChecked(True)
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self.awacs_checkBox.setObjectName("awacs_checkBox")
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self.tankers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.tankers_checkBox.setGeometry(QtCore.QRect(980, 282, 241, 28))
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self.tankers_checkBox.setGeometry(QtCore.QRect(980, 302, 241, 28))
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font = QtGui.QFont()
|
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font.setPointSize(10)
|
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font.setBold(False)
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@@ -277,14 +280,14 @@ class Ui_MainWindow(object):
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self.game_status_checkBox.setTristate(False)
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self.game_status_checkBox.setObjectName("game_status_checkBox")
|
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self.label = QtWidgets.QLabel(self.centralwidget)
|
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self.label.setGeometry(QtCore.QRect(570, 340, 261, 23))
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self.label.setGeometry(QtCore.QRect(570, 300, 261, 23))
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font = QtGui.QFont()
|
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font.setPointSize(10)
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font.setBold(False)
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self.label.setFont(font)
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self.label.setObjectName("label")
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self.inf_spawn_spinBox = QtWidgets.QSpinBox(self.centralwidget)
|
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self.inf_spawn_spinBox.setGeometry(QtCore.QRect(510, 340, 51, 31))
|
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self.inf_spawn_spinBox.setGeometry(QtCore.QRect(510, 300, 51, 31))
|
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font = QtGui.QFont()
|
||||
font.setPointSize(12)
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self.inf_spawn_spinBox.setFont(font)
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@@ -294,7 +297,7 @@ class Ui_MainWindow(object):
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self.inf_spawn_spinBox.setProperty("value", 0)
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self.inf_spawn_spinBox.setObjectName("inf_spawn_spinBox")
|
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self.troop_drop_spinBox = QtWidgets.QSpinBox(self.centralwidget)
|
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self.troop_drop_spinBox.setGeometry(QtCore.QRect(510, 300, 51, 31))
|
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self.troop_drop_spinBox.setGeometry(QtCore.QRect(510, 260, 51, 31))
|
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font = QtGui.QFont()
|
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font.setPointSize(12)
|
||||
self.troop_drop_spinBox.setFont(font)
|
||||
@@ -312,14 +315,14 @@ class Ui_MainWindow(object):
|
||||
self.random_weather_checkBox.setTristate(False)
|
||||
self.random_weather_checkBox.setObjectName("random_weather_checkBox")
|
||||
self.label_3 = QtWidgets.QLabel(self.centralwidget)
|
||||
self.label_3.setGeometry(QtCore.QRect(570, 300, 281, 23))
|
||||
self.label_3.setGeometry(QtCore.QRect(570, 260, 281, 23))
|
||||
font = QtGui.QFont()
|
||||
font.setPointSize(10)
|
||||
font.setBold(False)
|
||||
self.label_3.setFont(font)
|
||||
self.label_3.setObjectName("label_3")
|
||||
self.apcs_spawn_checkBox = QtWidgets.QCheckBox(self.centralwidget)
|
||||
self.apcs_spawn_checkBox.setGeometry(QtCore.QRect(980, 180, 251, 27))
|
||||
self.apcs_spawn_checkBox.setGeometry(QtCore.QRect(980, 200, 251, 27))
|
||||
font = QtGui.QFont()
|
||||
font.setPointSize(10)
|
||||
font.setBold(False)
|
||||
@@ -563,17 +566,17 @@ class Ui_MainWindow(object):
|
||||
self.menubar.addAction(self.menuPreferences.menuAction())
|
||||
|
||||
self.retranslateUi(MainWindow)
|
||||
self.generateButton.clicked.connect(self.action_generateMission.trigger)
|
||||
self.prevScenario_pushButton.clicked.connect(self.action_prevScenario.trigger)
|
||||
self.defense_checkBox.clicked.connect(self.action_defensiveModeChanged.trigger)
|
||||
self.slot_template_comboBox.activated['int'].connect(self.action_slotChanged.trigger)
|
||||
self.scenario_comboBox.currentIndexChanged['int'].connect(self.action_scenarioSelected.trigger)
|
||||
self.nextScenario_pushButton.clicked.connect(self.action_nextScenario.trigger)
|
||||
self.rateButton1.clicked.connect(self.action_rateButton1.trigger)
|
||||
self.rateButton2.clicked.connect(self.action_rateButton2.trigger)
|
||||
self.rateButton3.clicked.connect(self.action_rateButton3.trigger)
|
||||
self.rateButton4.clicked.connect(self.action_rateButton4.trigger)
|
||||
self.rateButton5.clicked.connect(self.action_rateButton5.trigger)
|
||||
self.generateButton.clicked.connect(self.action_generateMission.trigger) # type: ignore
|
||||
self.prevScenario_pushButton.clicked.connect(self.action_prevScenario.trigger) # type: ignore
|
||||
self.defense_checkBox.clicked.connect(self.action_defensiveModeChanged.trigger) # type: ignore
|
||||
self.slot_template_comboBox.activated['int'].connect(self.action_slotChanged.trigger) # type: ignore
|
||||
self.scenario_comboBox.currentIndexChanged['int'].connect(self.action_scenarioSelected.trigger) # type: ignore
|
||||
self.nextScenario_pushButton.clicked.connect(self.action_nextScenario.trigger) # type: ignore
|
||||
self.rateButton1.clicked.connect(self.action_rateButton1.trigger) # type: ignore
|
||||
self.rateButton2.clicked.connect(self.action_rateButton2.trigger) # type: ignore
|
||||
self.rateButton3.clicked.connect(self.action_rateButton3.trigger) # type: ignore
|
||||
self.rateButton4.clicked.connect(self.action_rateButton4.trigger) # type: ignore
|
||||
self.rateButton5.clicked.connect(self.action_rateButton5.trigger) # type: ignore
|
||||
QtCore.QMetaObject.connectSlotsByName(MainWindow)
|
||||
|
||||
def retranslateUi(self, MainWindow):
|
||||
@@ -581,8 +584,8 @@ class Ui_MainWindow(object):
|
||||
MainWindow.setWindowTitle(_translate("MainWindow", "RotorOps Mission Generator"))
|
||||
self.logistics_crates_checkBox.setStatusTip(_translate("MainWindow", "Enable a base or FARP near the start position that can spawn CTLD crates for building ground units and air defenses. Sling load the logistics containers to create new logistics sites."))
|
||||
self.logistics_crates_checkBox.setText(_translate("MainWindow", "Logistics Base"))
|
||||
self.zone_sams_checkBox.setStatusTip(_translate("MainWindow", "Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed. No effect if Blue on defense."))
|
||||
self.zone_sams_checkBox.setText(_translate("MainWindow", "Protect Inactive Zones"))
|
||||
self.advanced_defenses_checkBox.setStatusTip(_translate("MainWindow", "Each enemy conflict zone spawns a template of AA defenses and radar units that may spawn fighter intercepts for detected aircraft. A good difficulty multiplier for multiplayer."))
|
||||
self.advanced_defenses_checkBox.setText(_translate("MainWindow", "Enemy Advanced Defenses"))
|
||||
self.red_forces_label.setText(_translate("MainWindow", "Red Forces:"))
|
||||
self.scenario_comboBox.setStatusTip(_translate("MainWindow", "Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc."))
|
||||
self.description_textBrowser.setHtml(_translate("MainWindow", "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/REC-html40/strict.dtd\">\n"
|
||||
@@ -624,7 +627,7 @@ class Ui_MainWindow(object):
|
||||
self.game_status_checkBox.setText(_translate("MainWindow", "Game Status Display"))
|
||||
self.label.setStatusTip(_translate("MainWindow", "Total number of infantry groups to spawn per game."))
|
||||
self.label.setText(_translate("MainWindow", "Infantry Spawns"))
|
||||
self.inf_spawn_spinBox.setStatusTip(_translate("MainWindow", "This value is multiplied by the number of spawn zones in the mission template."))
|
||||
self.inf_spawn_spinBox.setStatusTip(_translate("MainWindow", "Total number of infantry groups to spawn per game."))
|
||||
self.troop_drop_spinBox.setStatusTip(_translate("MainWindow", "The number of troop drops per transport helicopter flight."))
|
||||
self.random_weather_checkBox.setStatusTip(_translate("MainWindow", "Random weather preset will be applied."))
|
||||
self.random_weather_checkBox.setText(_translate("MainWindow", "Random Weather"))
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>980</x>
|
||||
<y>211</y>
|
||||
<y>231</y>
|
||||
<width>251</width>
|
||||
<height>28</height>
|
||||
</rect>
|
||||
@@ -75,11 +75,11 @@
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QCheckBox" name="zone_sams_checkBox">
|
||||
<widget class="QCheckBox" name="advanced_defenses_checkBox">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>980</x>
|
||||
<y>320</y>
|
||||
<x>510</x>
|
||||
<y>350</y>
|
||||
<width>241</width>
|
||||
<height>28</height>
|
||||
</rect>
|
||||
@@ -91,10 +91,10 @@
|
||||
</font>
|
||||
</property>
|
||||
<property name="statusTip">
|
||||
<string>Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed. No effect if Blue on defense.</string>
|
||||
<string>Each enemy conflict zone spawns a template of AA defenses and radar units that may spawn fighter intercepts for detected aircraft. A good difficulty multiplier for multiplayer.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Protect Inactive Zones</string>
|
||||
<string>Enemy Advanced Defenses</string>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QLabel" name="red_forces_label">
|
||||
@@ -190,8 +190,8 @@ p, li { white-space: pre-wrap; }
|
||||
</property>
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>470</x>
|
||||
<y>130</y>
|
||||
<x>980</x>
|
||||
<y>140</y>
|
||||
<width>156</width>
|
||||
<height>28</height>
|
||||
</rect>
|
||||
@@ -271,7 +271,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>570</x>
|
||||
<y>220</y>
|
||||
<y>180</y>
|
||||
<width>271</width>
|
||||
<height>24</height>
|
||||
</rect>
|
||||
@@ -421,12 +421,17 @@ p, li { white-space: pre-wrap; }
|
||||
<widget class="QLabel" name="version_label">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>1140</x>
|
||||
<x>1070</x>
|
||||
<y>650</y>
|
||||
<width>111</width>
|
||||
<width>181</width>
|
||||
<height>20</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>8</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Version string</string>
|
||||
</property>
|
||||
@@ -438,7 +443,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>570</x>
|
||||
<y>260</y>
|
||||
<y>220</y>
|
||||
<width>271</width>
|
||||
<height>24</height>
|
||||
</rect>
|
||||
@@ -460,7 +465,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>510</x>
|
||||
<y>260</y>
|
||||
<y>220</y>
|
||||
<width>51</width>
|
||||
<height>31</height>
|
||||
</rect>
|
||||
@@ -496,7 +501,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>510</x>
|
||||
<y>220</y>
|
||||
<y>180</y>
|
||||
<width>51</width>
|
||||
<height>31</height>
|
||||
</rect>
|
||||
@@ -532,7 +537,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>510</x>
|
||||
<y>180</y>
|
||||
<y>140</y>
|
||||
<width>51</width>
|
||||
<height>31</height>
|
||||
</rect>
|
||||
@@ -574,7 +579,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>570</x>
|
||||
<y>180</y>
|
||||
<y>140</y>
|
||||
<width>271</width>
|
||||
<height>24</height>
|
||||
</rect>
|
||||
@@ -633,7 +638,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>980</x>
|
||||
<y>246</y>
|
||||
<y>266</y>
|
||||
<width>241</width>
|
||||
<height>28</height>
|
||||
</rect>
|
||||
@@ -658,7 +663,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>980</x>
|
||||
<y>282</y>
|
||||
<y>302</y>
|
||||
<width>241</width>
|
||||
<height>28</height>
|
||||
</rect>
|
||||
@@ -758,7 +763,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>570</x>
|
||||
<y>340</y>
|
||||
<y>300</y>
|
||||
<width>261</width>
|
||||
<height>23</height>
|
||||
</rect>
|
||||
@@ -780,7 +785,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>510</x>
|
||||
<y>340</y>
|
||||
<y>300</y>
|
||||
<width>51</width>
|
||||
<height>31</height>
|
||||
</rect>
|
||||
@@ -791,7 +796,7 @@ p, li { white-space: pre-wrap; }
|
||||
</font>
|
||||
</property>
|
||||
<property name="statusTip">
|
||||
<string>This value is multiplied by the number of spawn zones in the mission template.</string>
|
||||
<string>Total number of infantry groups to spawn per game.</string>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::PlusMinus</enum>
|
||||
@@ -810,7 +815,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>510</x>
|
||||
<y>300</y>
|
||||
<y>260</y>
|
||||
<width>51</width>
|
||||
<height>31</height>
|
||||
</rect>
|
||||
@@ -867,7 +872,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>570</x>
|
||||
<y>300</y>
|
||||
<y>260</y>
|
||||
<width>281</width>
|
||||
<height>23</height>
|
||||
</rect>
|
||||
@@ -889,7 +894,7 @@ p, li { white-space: pre-wrap; }
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>980</x>
|
||||
<y>180</y>
|
||||
<y>200</y>
|
||||
<width>251</width>
|
||||
<height>27</height>
|
||||
</rect>
|
||||
|
||||
75
Generator/README.md
Normal file
75
Generator/README.md
Normal file
@@ -0,0 +1,75 @@
|
||||
# Building the exe with build.bat
|
||||
|
||||
**Use build.bat to compile the UI files and build the exe.**
|
||||
The steps are provided below for reference:
|
||||
|
||||
## build UI files
|
||||
pyuic5 -x MissionGeneratorUI.ui -o MissionGeneratorUI.py
|
||||
|
||||
## build resources
|
||||
pyrcc5 -o resources.py resources.qrc
|
||||
|
||||
## build exe
|
||||
pyinstaller MissionGenerator.spec --distpath ..\ -i='assets\icon.ico'
|
||||
|
||||
|
||||
# Adding update to auto-installer
|
||||
|
||||
**Merging into the main branch now triggers a deployment action that automatically performs the actions below when significant files are changed (defined in '.change-monitored').**
|
||||
|
||||
**Significant files moved/deleted are not supported and may cause issues with the deployment script**
|
||||
|
||||
**Version must be incremented in version.py. Only maj/min version is compared at app startup, so changes to supporting files can be made by incrementing the patch version.**
|
||||
|
||||
|
||||
Files currently live at https://dcs-helicopters.com/app-updates
|
||||
|
||||
1) Add new files to /updates folder
|
||||
2) Update updatescript.ini:
|
||||
|
||||
example:
|
||||
|
||||
releases{
|
||||
1.1.1
|
||||
1.1.2
|
||||
1.2.0
|
||||
}
|
||||
|
||||
release:1.1.1{
|
||||
|
||||
}
|
||||
|
||||
release:1.1.2{
|
||||
DownloadFile:MissionGenerator.exe
|
||||
}
|
||||
|
||||
release:1.2.0{
|
||||
DownloadFile:MissionGenerator.exe
|
||||
DownloadFile:RotorOps.lua,scripts\
|
||||
DownloadFile:Splash_Damage_2_0.lua,scripts\
|
||||
}
|
||||
|
||||
3) Update versioncheck.yaml
|
||||
|
||||
example:
|
||||
---
|
||||
title: "Update Available"
|
||||
description: "UPDATE AVAILABLE: Please run the included updater utility (RotorOps_updater.exe) to get the latest version."
|
||||
version: "1.2.0"
|
||||
|
||||
# Building new RotorOps_setup.exe installer package
|
||||
|
||||
Uses https://installforge.net/
|
||||
See install-config.ifp and installforge_constants.txt
|
||||
|
||||
# Adding/updating downloadable modules
|
||||
|
||||
** Templates now live in their own repo and there is a deployment action to automatically perform the steps below **
|
||||
|
||||
Currently lives at https://dcs-helicopters.com/modules
|
||||
1) Add new folder to remote directory, ie modules/forces
|
||||
2) Trigger an update to templates by incrementing version in it's .yaml config file
|
||||
3) Run server/user-files/modules/mapscript.py
|
||||
|
||||
|
||||
|
||||
@@ -29,7 +29,9 @@ def triggerSetup(rops, options):
|
||||
"RotorOps.zone_status_display = " + lb("game_display") + "\n\n" +
|
||||
"RotorOps.inf_spawn_messages = true\n\n" +
|
||||
"RotorOps.inf_spawns_total = " + lb("inf_spawn_qty") + "\n\n" +
|
||||
"RotorOps.apcs_spawn_infantry = " + lb("apc_spawns_inf") + " \n\n")
|
||||
"RotorOps.apcs_spawn_infantry = " + lb("apc_spawns_inf") + " \n\n" +
|
||||
"RotorOps.fighter_min_detection_alt = 609\n\n" +
|
||||
"RotorOps.fighter_max_active = 2\n\n")
|
||||
if not options["smoke_pickup_zones"]:
|
||||
script = script + 'RotorOps.pickup_zone_smoke = "none"\n\n'
|
||||
trig.actions.append(dcs.action.DoScript(dcs.action.String((script))))
|
||||
@@ -58,6 +60,20 @@ def triggerSetup(rops, options):
|
||||
trig.actions.append(dcs.action.DoScript(dcs.action.String("RotorOps.startConflict(100)")))
|
||||
rops.m.triggerrules.triggers.append(trig)
|
||||
|
||||
if options["rotorops_server"]:
|
||||
|
||||
trig = dcs.triggers.TriggerOnce(comment="RotorOps Set Up Server")
|
||||
trig.rules.append(dcs.condition.TimeAfter(4))
|
||||
trig.actions.append(dcs.action.DoScriptFile(rops.scripts["RotorOpsServer.lua"]))
|
||||
# Slot block the zone spawns if SSB is available
|
||||
trig.actions.append(dcs.action.SetFlagValue('SSB', 100))
|
||||
for c_zone in rops.conflict_zones:
|
||||
for group in rops.all_zones[c_zone].player_helo_spawns:
|
||||
trig.actions.append(dcs.action.SetFlagValue(group.name, 100))
|
||||
|
||||
rops.m.triggerrules.triggers.append(trig)
|
||||
|
||||
|
||||
# Add generic zone-based triggers
|
||||
for index, zone_name in enumerate(rops.conflict_zones):
|
||||
z_active_trig = dcs.triggers.TriggerOnce(comment=zone_name + " Active")
|
||||
@@ -74,14 +90,14 @@ def triggerSetup(rops, options):
|
||||
# dcs.action.DoScript(dcs.action.String("ctld.createRadioBeaconAtZone('" + c_zone + "','blue', 1440,'" + c_zone + "')")))
|
||||
# rops.m.triggerrules.triggers.append(trig)
|
||||
|
||||
# Zone protection SAMs
|
||||
if options["zone_protect_sams"]:
|
||||
for index, zone_name in enumerate(rops.conflict_zones):
|
||||
z_sams_trig = dcs.triggers.TriggerOnce(comment="Deactivate " + zone_name + " SAMs")
|
||||
z_sams_trig.rules.append(dcs.condition.FlagEquals(game_flag, index + 1))
|
||||
z_sams_trig.actions.append(dcs.action.DoScript(
|
||||
dcs.action.String("Group.destroy(Group.getByName('Static " + zone_name + " Protection SAM'))")))
|
||||
rops.m.triggerrules.triggers.append(z_sams_trig)
|
||||
# # Zone protection SAMs
|
||||
# if options["zone_protect_sams"]:
|
||||
# for index, zone_name in enumerate(rops.conflict_zones):
|
||||
# z_sams_trig = dcs.triggers.TriggerOnce(comment="Deactivate " + zone_name + " SAMs")
|
||||
# z_sams_trig.rules.append(dcs.condition.FlagEquals(game_flag, index + 1))
|
||||
# z_sams_trig.actions.append(dcs.action.DoScript(
|
||||
# dcs.action.String("Group.destroy(Group.getByName('" + zone_name + " Protect Static'))")))
|
||||
# rops.m.triggerrules.triggers.append(z_sams_trig)
|
||||
|
||||
# Deactivate zone FARPs and player slots in defensive mode:
|
||||
# this will also deactivate players already in the air.
|
||||
@@ -107,11 +123,10 @@ def triggerSetup(rops, options):
|
||||
z_farps_trig.rules.append(dcs.condition.FlagEquals(game_flag, index + 1))
|
||||
z_farps_trig.actions.append(
|
||||
dcs.action.ActivateGroup(rops.m.country(jtf_blue).find_group(previous_zone + " FARP Static").id))
|
||||
# Activate late-activated helicopters at FARPs. Doesn't work consistently
|
||||
# for group in rops.all_zones[previous_zone].player_helo_spawns:
|
||||
# z_farps_trig.actions.append(
|
||||
# dcs.action.ActivateGroup(
|
||||
# group.id))
|
||||
# Activate late-activated helicopters at FARPs if SSB slot blocking script is available
|
||||
for group in rops.all_zones[previous_zone].player_helo_spawns:
|
||||
z_farps_trig.actions.append(
|
||||
dcs.action.SetFlagValue(group.name, 0))
|
||||
z_farps_trig.actions.append(dcs.action.DoScript(dcs.action.String(
|
||||
"RotorOps.farpEstablished(" + str(index) + ", '" + previous_zone + "_FARP')")))
|
||||
rops.m.triggerrules.triggers.append(z_farps_trig)
|
||||
@@ -130,11 +145,10 @@ def triggerSetup(rops, options):
|
||||
"--The 100 flag indicates which zone is active. The 111 flag value is the percentage of staged units remaining")))
|
||||
z_farps_trig.actions.append(
|
||||
dcs.action.ActivateGroup(rops.m.country(jtf_blue).find_group(previous_zone + " FARP Static").id))
|
||||
# Activate late-activated helicopters at FARPs. Doesn't work consistently
|
||||
# for group in rops.all_zones[previous_zone].player_helo_spawns:
|
||||
# z_farps_trig.actions.append(
|
||||
# dcs.action.ActivateGroup(
|
||||
# group.id))
|
||||
# Activate late-activated helicopters at FARPs if SSB slot blocking script is available
|
||||
for group in rops.all_zones[previous_zone].player_helo_spawns:
|
||||
z_farps_trig.actions.append(
|
||||
dcs.action.SetFlagValue(group.name, 0))
|
||||
z_farps_trig.actions.append(dcs.action.DoScript(dcs.action.String(
|
||||
"RotorOps.farpEstablished(" + str(index) + ", '" + previous_zone + "_FARP')")))
|
||||
rops.m.triggerrules.triggers.append(z_farps_trig)
|
||||
@@ -178,24 +192,53 @@ def triggerSetup(rops, options):
|
||||
dcs.action.String("RotorOps.spawnTranspHelos(8," + str(options["transport_drop_qty"]) + ")")))
|
||||
rops.m.triggerrules.triggers.append(z_weak_trig)
|
||||
|
||||
# Add enemy CAP spawn trigger
|
||||
cap_trig = dcs.triggers.TriggerContinious(comment="Spawn Enemy CAP")
|
||||
cap_trig.rules.append(dcs.condition.TimeAfter(10))
|
||||
cap_trig.rules.append(dcs.condition.Predicate(dcs.action.String("return RotorOps.predSpawnRedCap()")))
|
||||
cap_trig.actions.append(dcs.action.DoScript(dcs.action.String("RotorOps.deployFighters()")))
|
||||
rops.m.triggerrules.triggers.append(cap_trig)
|
||||
|
||||
# Add game won/lost triggers
|
||||
|
||||
|
||||
# Add game won triggers
|
||||
trig = dcs.triggers.TriggerOnce(comment="RotorOps Conflict WON")
|
||||
trig.rules.append(dcs.condition.FlagEquals(game_flag, 99))
|
||||
# Add game won triggers
|
||||
mission_end_delay = 1200
|
||||
trig = dcs.triggers.TriggerOnce(comment="RotorOps Conflict WON")
|
||||
trig.rules.append(dcs.condition.FlagEquals(game_flag, 99))
|
||||
trig.actions.append(
|
||||
dcs.action.DoScript(dcs.action.String("---Add an action you want to happen when the game is WON")))
|
||||
if options["end_trigger"] is not False:
|
||||
trig.actions.append(
|
||||
dcs.action.DoScript(dcs.action.String("---Add an action you want to happen when the game is WON")))
|
||||
if options["end_trigger"] is not False:
|
||||
trig.actions.append(
|
||||
dcs.action.DoScript(dcs.action.String("RotorOps.gameMsg(RotorOps.gameMsgs.success)")))
|
||||
rops.m.triggerrules.triggers.append(trig)
|
||||
dcs.action.DoScript(dcs.action.String("RotorOps.gameMsg(RotorOps.gameMsgs.success)")))
|
||||
trig.actions.append(dcs.action.DoScript(dcs.action.String(
|
||||
"timer.scheduleFunction(function()trigger.action.setUserFlag('mission_end', 2) end, {}, timer.getTime() + " + str(
|
||||
mission_end_delay) + ")")))
|
||||
trig.actions.append(dcs.action.MessageToAll(dcs.action.String("Time to RTB. Mission will end soon."), mission_end_delay))
|
||||
|
||||
# Add game lost triggers
|
||||
trig = dcs.triggers.TriggerOnce(comment="RotorOps Conflict LOST")
|
||||
trig.rules.append(dcs.condition.FlagEquals(game_flag, 98))
|
||||
mission_end_trigger = dcs.triggers.TriggerOnce(comment="End the mission")
|
||||
mission_end_trigger.rules.append(dcs.condition.FlagEquals("mission_end", 2))
|
||||
mission_end_trigger.actions.append(dcs.action.EndMission(text=dcs.action.String("Blue forces won!")))
|
||||
rops.m.triggerrules.triggers.append(mission_end_trigger)
|
||||
|
||||
|
||||
rops.m.triggerrules.triggers.append(trig)
|
||||
|
||||
# Add game lost triggers
|
||||
trig = dcs.triggers.TriggerOnce(comment="RotorOps Conflict LOST")
|
||||
trig.rules.append(dcs.condition.FlagEquals(game_flag, 98))
|
||||
trig.actions.append(
|
||||
dcs.action.DoScript(dcs.action.String("---Add an action you want to happen when the game is LOST")))
|
||||
if options["end_trigger"] is not False:
|
||||
trig.actions.append(dcs.action.DoScript(dcs.action.String("RotorOps.gameMsg(RotorOps.gameMsgs.failure)")))
|
||||
trig.actions.append(dcs.action.DoScript(dcs.action.String(
|
||||
"timer.scheduleFunction(function()trigger.action.setUserFlag('mission_end', 1) end, {}, timer.getTime() + " + str(
|
||||
mission_end_delay) + ")")))
|
||||
trig.actions.append(
|
||||
dcs.action.DoScript(dcs.action.String("---Add an action you want to happen when the game is LOST")))
|
||||
if options["end_trigger"] is not False:
|
||||
trig.actions.append(dcs.action.DoScript(dcs.action.String("RotorOps.gameMsg(RotorOps.gameMsgs.failure)")))
|
||||
rops.m.triggerrules.triggers.append(trig)
|
||||
dcs.action.MessageToAll(dcs.action.String("Time to RTB. Mission will end soon."), mission_end_delay))
|
||||
mission_end_trigger = dcs.triggers.TriggerOnce(comment="End the mission")
|
||||
mission_end_trigger.rules.append(dcs.condition.FlagEquals("mission_end", 1))
|
||||
mission_end_trigger.actions.append(dcs.action.EndMission(text=dcs.action.String("Red forces won!")))
|
||||
rops.m.triggerrules.triggers.append(mission_end_trigger)
|
||||
|
||||
rops.m.triggerrules.triggers.append(trig)
|
||||
@@ -126,6 +126,7 @@ class ImportObjects:
|
||||
group.units[0].heading)
|
||||
|
||||
# ng.units[0].livery_id = group.units[0].livery_id
|
||||
ng.units[0].name = dest_name + " " + group.units[i].name
|
||||
new_groups.append(ng)
|
||||
|
||||
else:
|
||||
@@ -140,7 +141,7 @@ class ImportObjects:
|
||||
return new_groups
|
||||
|
||||
def copyHelicopters(self, mission, dest_country_name, dest_name, dest_point, dest_heading=0,
|
||||
start_type=dcs.mission.StartType.Cold):
|
||||
start_type=None):
|
||||
logger.info("Copying " + str(len(self.helicopters)) + " helicopters as " + dest_name)
|
||||
new_groups = []
|
||||
|
||||
@@ -176,9 +177,12 @@ class ImportObjects:
|
||||
if start_type == dcs.mission.StartType.Warm:
|
||||
ng.points[0].action = dcs.point.PointAction.FromGroundAreaHot
|
||||
ng.points[0].type = "TakeOffGroundHot"
|
||||
else:
|
||||
elif start_type == dcs.mission.StartType.Cold:
|
||||
ng.points[0].action = dcs.point.PointAction.FromGroundArea
|
||||
ng.points[0].type = "TakeOffGround"
|
||||
else:
|
||||
ng.points[0].action = group.points[0].action
|
||||
ng.points[0].type = group.points[0].type
|
||||
ng.units[0].heading = group.units[0].heading
|
||||
ng.units[0].skill = group.units[0].skill
|
||||
ng.units[0].livery_id = group.units[0].livery_id
|
||||
@@ -211,6 +215,7 @@ class ImportObjects:
|
||||
group.units[0].heading)
|
||||
unit_count = unit_count + 1
|
||||
# new_group.units[0].livery_id = group.units[0].livery_id
|
||||
new_group.units[0].name = dest_name + " " + group.units[i].name
|
||||
|
||||
else:
|
||||
|
||||
|
||||
@@ -32,6 +32,10 @@ class RotorOpsMission:
|
||||
self.res_map = {}
|
||||
self.config = None # not used
|
||||
self.imports = None
|
||||
self.red_zones = {}
|
||||
self.blue_zones = {}
|
||||
self.primary_e_airport = None
|
||||
|
||||
|
||||
class RotorOpsZone:
|
||||
def __init__(self, name: str, flag: int, position: dcs.point, size: int):
|
||||
@@ -132,7 +136,22 @@ class RotorOpsMission:
|
||||
|
||||
window.statusBar().showMessage("Loading scenario mission", 10000)
|
||||
|
||||
self.m.load_file(options["scenario_file"])
|
||||
# self.m.load_file(options["scenario_file"])
|
||||
|
||||
# Bypass trig, triggrules, and triggers. Then load triggers
|
||||
# manually. We want to get our zones from the template mission, but leave the existing trigger actions and
|
||||
# conditions the same, since pydcs cannot yet handle some of them well.
|
||||
|
||||
self.m.load_file(options["scenario_file"], True)
|
||||
self.m.triggers.load_from_dict(self.m.bypassed_triggers)
|
||||
|
||||
# Create some 'empty' triggerrules so that we can maintain indexing when we merge dictionaries on save
|
||||
for rule in self.m.bypassed_trigrules:
|
||||
trig = dcs.triggers.TriggerOnce(comment="Empty " + str(rule))
|
||||
trig.rules.append(dcs.condition.TimeAfter(1))
|
||||
trig.actions.append(dcs.action.DoScript(dcs.action.String("Filler " + str(rule))))
|
||||
self.m.triggerrules.triggers.append(trig)
|
||||
|
||||
# Add countries if they're missing
|
||||
if not self.m.country(jtf_red):
|
||||
self.m.coalition.get("red").add_country(dcs.countries.CombinedJointTaskForcesRed())
|
||||
@@ -200,11 +219,11 @@ class RotorOpsMission:
|
||||
elif zone.name.rfind("SPAWN") >= 0:
|
||||
self.addZone(self.spawn_zones, self.RotorOpsZone(zone.name, None, zone.position, zone.radius))
|
||||
|
||||
blue_zones = self.staging_zones
|
||||
red_zones = self.conflict_zones
|
||||
self.blue_zones = self.staging_zones
|
||||
self.red_zones = self.conflict_zones
|
||||
if options["defending"]:
|
||||
blue_zones = self.conflict_zones
|
||||
red_zones = self.staging_zones
|
||||
self.blue_zones = self.conflict_zones
|
||||
self.red_zones = self.staging_zones
|
||||
# swap airport sides
|
||||
self.swapSides(options)
|
||||
|
||||
@@ -214,119 +233,10 @@ class RotorOpsMission:
|
||||
if options["player_hotstart"]:
|
||||
start_type = dcs.mission.StartType.Warm
|
||||
|
||||
# Adds vehicles as a single group (for easy late activation), and helicopters if enabled in settings
|
||||
# def addZoneFARP(_zone_name, country, file):
|
||||
#
|
||||
# farp_flag = self.m.find_group(_zone_name)
|
||||
#
|
||||
# if farp_flag:
|
||||
# farp_position = farp_flag.units[0].position
|
||||
# farp_heading = farp_flag.units[0].heading
|
||||
# else:
|
||||
# farp_position = self.all_zones[_zone_name].position
|
||||
# farp_heading = 0
|
||||
#
|
||||
# # Add the basic invisible farp object
|
||||
# farp = self.m.farp(self.m.country(country), _zone_name + " FARP", farp_position,
|
||||
# hidden=False, dead=False,
|
||||
# farp_type=dcs.unit.InvisibleFARP)
|
||||
#
|
||||
# # Use alternate template file if it has been defined in scenario config
|
||||
# if options["zone_farp_file"]:
|
||||
#
|
||||
# for i in imports:
|
||||
# if i.filename.removesuffix('.miz') == options["zone_farp_file"]:
|
||||
# file = i.path
|
||||
# # if multiple files found, we want the latest file to override the first
|
||||
#
|
||||
# i = ImportObjects(file)
|
||||
# i.anchorByGroupName("ANCHOR")
|
||||
# farp_group = i.copyVehiclesAsGroup(self.m, country, _zone_name + " FARP Static", farp_position,
|
||||
# farp_heading)
|
||||
# # Add client helicopters
|
||||
# if options["farp_spawns"]:
|
||||
# helicopter_groups = i.copyHelicopters(self.m, jtf_blue, "ZONE " + _zone_name + " EMPTY ", farp_position, farp_heading)
|
||||
# for group in helicopter_groups:
|
||||
# self.all_zones[_zone_name].player_helo_spawns.append(group)
|
||||
#
|
||||
# return farp_group
|
||||
|
||||
# # Adds statics, vehicles, and helicopters. Late activation is not possible
|
||||
# def addLogisticsZone(_zone_name, country, file, config_name, helicopters=False):
|
||||
# flag = self.m.find_group(_zone_name)
|
||||
# if flag:
|
||||
# position = flag.units[0].position
|
||||
# heading = flag.units[0].heading
|
||||
# else:
|
||||
# position = self.all_zones[_zone_name].position
|
||||
# heading = 0
|
||||
#
|
||||
# # Use alternate template file if it has been defined in scenario config
|
||||
# if options[config_name]:
|
||||
#
|
||||
# for i in imports:
|
||||
# if i.filename.removesuffix('.miz') == options[config_name]:
|
||||
# file = i.path
|
||||
# # if multiple files found, we want the latest file to override the first
|
||||
#
|
||||
# # Import statics and vehicles
|
||||
# i = ImportObjects(file)
|
||||
# i.anchorByGroupName("ANCHOR")
|
||||
# i.copyStatics(self.m, country, _zone_name + " Logistics Zone",
|
||||
# position, heading)
|
||||
# i.copyVehicles(self.m, country, _zone_name + " Logistics Zone",
|
||||
# position, heading)
|
||||
#
|
||||
# # Add client helicopters
|
||||
# if helicopters:
|
||||
# helicopter_groups = i.copyHelicopters(self.m, jtf_blue, "ZONE " + _zone_name + " EMPTY ", position,
|
||||
# heading)
|
||||
# for group in helicopter_groups:
|
||||
# self.all_zones[_zone_name].player_helo_spawns.append(group)
|
||||
|
||||
# Adds statics, vehicles, and helicopters (if enabled). Late activation is not possible.
|
||||
# def addDefensiveFARP(_zone_name, country, file):
|
||||
#
|
||||
# farp_flag = self.m.find_group(_zone_name)
|
||||
#
|
||||
# if farp_flag:
|
||||
# farp_position = farp_flag.units[0].position
|
||||
# farp_heading = farp_flag.units[0].heading
|
||||
# else:
|
||||
# farp_position = self.all_zones[_zone_name].position
|
||||
# farp_heading = 0
|
||||
#
|
||||
# # Add the basic invisible farp object
|
||||
# farp = self.m.farp(self.m.country(country), _zone_name + " FARP", farp_position,
|
||||
# hidden=False, dead=False,
|
||||
# farp_type=dcs.unit.InvisibleFARP)
|
||||
#
|
||||
# # Use alternate template file if it has been defined in scenario config
|
||||
# if options["defensive_farp_file"]:
|
||||
#
|
||||
# for i in imports:
|
||||
# if i.filename.removesuffix('.miz') == options["defensive_farp_file"]:
|
||||
# file = i.path
|
||||
# # if multiple files found, we want the latest file to override the first
|
||||
#
|
||||
# # Import statics and vehicles
|
||||
# i = ImportObjects(file)
|
||||
# i.anchorByGroupName("ANCHOR")
|
||||
# i.copyStatics(self.m, country, _zone_name + " Logistics Zone",
|
||||
# farp_position, farp_heading)
|
||||
# i.copyVehicles(self.m, country, _zone_name + " Logistics Zone",
|
||||
# farp_position, farp_heading)
|
||||
#
|
||||
# # Import player helicopters
|
||||
# if options["farp_spawns"]:
|
||||
# helicopter_groups = i.copyHelicopters(self.m, jtf_blue, "ZONE " + _zone_name + " EMPTY ", farp_position,
|
||||
# farp_heading)
|
||||
# for group in helicopter_groups:
|
||||
# self.all_zones[_zone_name].player_helo_spawns.append(group)
|
||||
|
||||
for zone_name in red_zones:
|
||||
for zone_name in self.red_zones:
|
||||
if red_forces["vehicles"]:
|
||||
self.addGroundGroups(red_zones[zone_name], self.m.country(jtf_red), red_forces["vehicles"],
|
||||
self.addGroundGroups(self.red_zones[zone_name], self.m.country(jtf_red), red_forces["vehicles"],
|
||||
options["red_quantity"])
|
||||
|
||||
if options["zone_farps"] != "farp_never" and not options["defending"]:
|
||||
@@ -340,8 +250,8 @@ class RotorOpsMission:
|
||||
file=activated_farp,
|
||||
config_name="zone_farp_file",
|
||||
copy_helicopters=helicopters,
|
||||
helicopters_name="ZONE " + zone_name + " EMPTY",
|
||||
heli_start_type=dcs.mission.StartType.Cold,
|
||||
helicopters_name="ZONE " + zone_name,
|
||||
heli_start_type=None,
|
||||
copy_vehicles=True,
|
||||
vehicles_name=zone_name + " FARP Static",
|
||||
copy_statics=False,
|
||||
@@ -352,34 +262,21 @@ class RotorOpsMission:
|
||||
)
|
||||
vehicle_group.late_activation = True
|
||||
|
||||
# For SAMs: Add vehicles as a single group (for easy late activation)
|
||||
if options["zone_protect_sams"]:
|
||||
|
||||
if options["advanced_defenses"]:
|
||||
sam_group = self.addZoneBase(options, zone_name, jtf_red,
|
||||
file=zone_protect,
|
||||
config_name="zone_protect_file",
|
||||
copy_vehicles=True,
|
||||
vehicles_name=zone_name + " Protect Static",
|
||||
vehicles_single_group=True
|
||||
vehicles_name=zone_name + " Defense Static",
|
||||
vehicles_single_group=False
|
||||
)
|
||||
# farp_flag = self.m.find_group(zone_name)
|
||||
#
|
||||
# if farp_flag:
|
||||
# farp_position = farp_flag.units[0].position
|
||||
# farp_heading = farp_flag.units[0].heading
|
||||
# else:
|
||||
# farp_position = self.all_zones[zone_name].position
|
||||
# farp_heading = 0
|
||||
#
|
||||
# i = ImportObjects(zone_protect)
|
||||
# i.anchorByGroupName("ANCHOR")
|
||||
# farp_group = i.copyVehiclesAsGroup(self.m, jtf_red, "Static " + zone_name + " Protection SAM",
|
||||
# farp_position,
|
||||
# farp_heading)
|
||||
|
||||
|
||||
# Populate Blue zones with ground units
|
||||
for i, zone_name in enumerate(blue_zones):
|
||||
for i, zone_name in enumerate(self.blue_zones):
|
||||
if blue_forces["vehicles"]:
|
||||
self.addGroundGroups(blue_zones[zone_name], self.m.country(jtf_blue), blue_forces["vehicles"],
|
||||
self.addGroundGroups(self.blue_zones[zone_name], self.m.country(jtf_blue), blue_forces["vehicles"],
|
||||
options["blue_quantity"])
|
||||
|
||||
# Add blue zone FARPS (not late activated) for defensive mode
|
||||
@@ -389,7 +286,7 @@ class RotorOpsMission:
|
||||
if options["farp_spawns"]:
|
||||
helicopters = True
|
||||
|
||||
if options["crates"] and i == len(blue_zones) - 1:
|
||||
if options["crates"] and i == len(self.blue_zones) - 1:
|
||||
# add a logistics zone to the last conflict zone
|
||||
# addLogisticsZone(zone_name, jtf_blue, logistics_farp, "logistics_farp_file", helicopters)
|
||||
self.addZoneBase(options, zone_name, jtf_blue,
|
||||
@@ -397,7 +294,7 @@ class RotorOpsMission:
|
||||
config_name="logistics_farp_file",
|
||||
copy_helicopters=helicopters,
|
||||
helicopters_name="ZONE " + zone_name + " LOGISTICS",
|
||||
heli_start_type=start_type,
|
||||
heli_start_type=None,
|
||||
copy_vehicles=True,
|
||||
vehicles_name=zone_name + " Logistics FARP",
|
||||
copy_statics=True,
|
||||
@@ -413,7 +310,7 @@ class RotorOpsMission:
|
||||
config_name="defensive_farp_file",
|
||||
copy_helicopters=helicopters,
|
||||
helicopters_name="ZONE " + zone_name + " EMPTY",
|
||||
heli_start_type=dcs.mission.StartType.Cold,
|
||||
heli_start_type=None,
|
||||
copy_vehicles=True,
|
||||
vehicles_name=zone_name + " Defensive FARP",
|
||||
copy_statics=True,
|
||||
@@ -443,7 +340,9 @@ class RotorOpsMission:
|
||||
|
||||
# Add player slots
|
||||
window.statusBar().showMessage("Adding flights to mission...", 10000)
|
||||
if options["slots"] != "Locked to Scenario" and options["slots"] != "None":
|
||||
if options["slots"] == "Locked to Scenario" or options["slots"] == "None":
|
||||
pass
|
||||
else:
|
||||
self.addPlayerHelos(options)
|
||||
|
||||
# Add AI Flights
|
||||
@@ -482,11 +381,15 @@ class RotorOpsMission:
|
||||
self.m.weather.wind_at_8000.direction = (wind_dir + random.randrange(-90, 90) - 180) % 360
|
||||
self.m.weather.wind_at_8000.speed = wind_speed + random.randrange(-1, 10)
|
||||
|
||||
self.m.weather.halo.preset = dcs.weather.Halo.Preset.Auto
|
||||
self.m.weather.halo.crystals = None
|
||||
|
||||
logger.info("Cloud preset = " + cloud_preset.ui_name + ", ground windspeed = " + str(
|
||||
self.m.weather.wind_at_ground.speed))
|
||||
|
||||
if options["time"] != "Default Time":
|
||||
self.m.random_daytime(options["time"].lower())
|
||||
print("Time set to " + options["time"])
|
||||
|
||||
# Save the mission file
|
||||
window.statusBar().showMessage("Saving mission...", 10000)
|
||||
@@ -496,12 +399,22 @@ class RotorOpsMission:
|
||||
output_dir = directories.output # default dir
|
||||
os.chdir(output_dir)
|
||||
output_filename = options["scenario_name"] + " " + time.strftime('%a%H%M%S') + '.miz'
|
||||
|
||||
# dcs.mission.save will use the bypassed trig, trigrules, and triggers. Our goal is to leave the trigrules and
|
||||
# trig from the source mission untouched. See comments in self.m.load_file above
|
||||
|
||||
#merge dictionaries
|
||||
self.m.bypassed_trig = self.m.triggerrules.trig() | self.m.bypassed_trig
|
||||
self.m.bypassed_trigrules = self.m.triggerrules.trigrules() | self.m.bypassed_trigrules
|
||||
|
||||
self.m.bypassed_triggers = self.m.triggers.dict()
|
||||
|
||||
success = self.m.save(output_filename)
|
||||
return {"success": success, "filename": output_filename, "directory": output_dir} # let the UI know the result
|
||||
|
||||
# Use the ImportObjects class to place farps and bases
|
||||
def addZoneBase(self, options, _zone_name, country, file, config_name=None, copy_helicopters=False,
|
||||
helicopters_name="", heli_start_type=dcs.mission.StartType.Cold,
|
||||
helicopters_name="", heli_start_type=None,
|
||||
copy_vehicles=False, vehicles_name="", copy_statics=False, statics_names="",
|
||||
vehicles_single_group=False, trigger_name=None, trigger_radius=110, farp=True):
|
||||
|
||||
@@ -598,7 +511,7 @@ class RotorOpsMission:
|
||||
|
||||
if len(airport.free_parking_slots(aircraft)) >= group_size:
|
||||
if not (aircraft.id in dcs.planes.plane_map and (
|
||||
len(airport.runways) == 0 or airport.runways[0].ils is None)):
|
||||
len(airport.runways) == 0 or not hasattr(airport.runways[0], "ils"))):
|
||||
return airport
|
||||
|
||||
if alt_airports:
|
||||
@@ -703,7 +616,7 @@ class RotorOpsMission:
|
||||
for helicopter in dcs.helicopters.helicopter_map:
|
||||
if helicopter == options["slots"]:
|
||||
client_helos = [dcs.helicopters.helicopter_map[
|
||||
helicopter]] # if out ui slot option matches a specific helicopter type name
|
||||
helicopter]] # if our ui slot option matches a specific helicopter type name
|
||||
|
||||
# get loadouts from miz file and put into a simple dict
|
||||
default_loadouts = {}
|
||||
@@ -757,6 +670,8 @@ class RotorOpsMission:
|
||||
helotype = None
|
||||
if helicopter_id in dcs.helicopters.helicopter_map:
|
||||
helotype = dcs.helicopters.helicopter_map[helicopter_id]
|
||||
elif helicopter_id in dcs.planes.plane_map:
|
||||
helotype = dcs.planes.plane_map[helicopter_id]
|
||||
else:
|
||||
continue
|
||||
if carrier:
|
||||
@@ -846,7 +761,7 @@ class RotorOpsMission:
|
||||
heading = enemy_heading + random.randrange(70, 110)
|
||||
race_dist = random.randrange(40 * 1000, 80 * 1000)
|
||||
center_pt = dcs.mapping.point_from_heading(friendly_pt.x, friendly_pt.y,
|
||||
enemy_heading - random.randrange(140, 220), 10000)
|
||||
enemy_heading - random.randrange(140, 220), 20000)
|
||||
pt1 = dcs.mapping.point_from_heading(center_pt[0], center_pt[1], enemy_heading - 90,
|
||||
random.randrange(20 * 1000, 40 * 1000))
|
||||
return dcs.mapping.Point(pt1[0], pt1[1], terrain), heading, race_dist
|
||||
@@ -857,6 +772,7 @@ class RotorOpsMission:
|
||||
friendly_airports, primary_f_airport = self.getCoalitionAirports("blue")
|
||||
enemy_airports, primary_e_airport = self.getCoalitionAirports("red")
|
||||
|
||||
|
||||
# find enemy carriers and farps
|
||||
carrier = self.m.country(jtf_red).find_ship_group(name="HELO_CARRIER")
|
||||
if not carrier:
|
||||
@@ -876,6 +792,27 @@ class RotorOpsMission:
|
||||
primary_f_airport.position.y
|
||||
)
|
||||
|
||||
self.primary_e_airport = primary_e_airport
|
||||
self.m.triggers.add_triggerzone(primary_e_airport.position, 1500, hidden=True, name="RED_AIRBASE")
|
||||
|
||||
if options["red_cap"]:
|
||||
scenario_red_cap_spawn_zone = None
|
||||
for zone in self.m.triggers.zones():
|
||||
if zone.name == "RED_CAP_SPAWN":
|
||||
scenario_red_cap_spawn_zone = True
|
||||
if not scenario_red_cap_spawn_zone:
|
||||
e_cap_spawn_point = primary_e_airport.position.point_from_heading(e_airport_heading, 100000)
|
||||
self.m.triggers.add_triggerzone(e_cap_spawn_point, 30000, hidden=True, name="RED_CAP_SPAWN")
|
||||
|
||||
if options["blue_cap"]:
|
||||
scenario_blue_cap_spawn_zone = None
|
||||
for zone in self.m.triggers.zones():
|
||||
if zone.name == "BLUE_CAP_SPAWN":
|
||||
scenario_blue_cap_spawn_zone = True
|
||||
if not scenario_blue_cap_spawn_zone:
|
||||
f_cap_spawn_point = primary_f_airport.position.point_from_heading(e_airport_heading + 180, 100000)
|
||||
self.m.triggers.add_triggerzone(f_cap_spawn_point, 30000, hidden=True, name="BLUE_CAP_SPAWN")
|
||||
|
||||
if options["f_awacs"]:
|
||||
awacs_name = "AWACS"
|
||||
awacs_freq = 266
|
||||
@@ -962,6 +899,7 @@ class RotorOpsMission:
|
||||
t1_freq) + ".00 " + t1_tac + "\n" + t2_name + " " + str(t2_freq) + ".00 " + t2_tac + "\n\n"
|
||||
self.m.set_description_text(briefing)
|
||||
|
||||
|
||||
def zone_attack(fg, airport):
|
||||
fg.set_skill(dcs.unit.Skill.High)
|
||||
fg.late_activation = True
|
||||
@@ -1093,6 +1031,139 @@ class RotorOpsMission:
|
||||
unit.pylons = source_helo.pylons
|
||||
unit.livery_id = source_helo.livery_id
|
||||
|
||||
if False:
|
||||
for i in range(1,4):
|
||||
randzone = random.choice(list(self.red_zones))
|
||||
pt2 = self.red_zones[randzone].position
|
||||
source_plane = None
|
||||
if red_forces["fighter_planes"]:
|
||||
source_group = random.choice(red_forces["fighter_planes"])
|
||||
source_plane = source_group.units[0]
|
||||
plane_type = source_plane.unit_type
|
||||
group_size = random.randrange(1, 2)
|
||||
|
||||
else:
|
||||
group_size = random.randrange(1, 2)
|
||||
plane_type = random.choice(RotorOpsUnits.e_attack_helos)
|
||||
|
||||
airport = self.getParking(primary_e_airport, plane_type, enemy_airports, group_size)
|
||||
|
||||
enemy_cap = self.m.patrol_flight(airport=airport,
|
||||
name="Enemy CAP " + str(i),
|
||||
country=combinedJointTaskForcesRed,
|
||||
patrol_type=plane_type,
|
||||
pos1=primary_e_airport.position,
|
||||
pos2=pt2,
|
||||
altitude=3000,
|
||||
group_size=group_size,
|
||||
max_engage_distance=40 * 1000
|
||||
)
|
||||
|
||||
# enemy_cap.points[0].tasks[0] = dcs.task.EngageTargets(max_engage_distance, [dcs.task.Targets.All.Air.Planes])
|
||||
|
||||
for unit in enemy_cap.units:
|
||||
unit.skill = dcs.unit.Skill.Random
|
||||
|
||||
if source_plane:
|
||||
for unit in enemy_cap.units:
|
||||
unit.pylons = source_plane.pylons
|
||||
unit.livery_id = source_plane.livery_id
|
||||
|
||||
if options["red_cap"]:
|
||||
|
||||
if red_forces["fighter_planes"]:
|
||||
for fighter_plane_group in red_forces["fighter_planes"]:
|
||||
source_group = random.choice(red_forces["fighter_planes"])
|
||||
source_plane = source_group.units[0]
|
||||
plane_type = source_plane.unit_type
|
||||
|
||||
enemy_cap = self.m.flight_group(
|
||||
country=combinedJointTaskForcesRed,
|
||||
name="RED CAP",
|
||||
aircraft_type=plane_type,
|
||||
airport=None,
|
||||
maintask=dcs.task.CAP,
|
||||
group_size=1,
|
||||
position=e_cap_spawn_point,
|
||||
altitude=5000,
|
||||
speed=300
|
||||
)
|
||||
|
||||
enemy_cap.late_activation = True
|
||||
|
||||
for unit in enemy_cap.units:
|
||||
unit.skill = dcs.unit.Skill.Random
|
||||
unit.pylons = source_plane.pylons
|
||||
unit.livery_id = source_plane.livery_id
|
||||
|
||||
else:
|
||||
plane_type = random.choice(RotorOpsUnits.e_fighter_planes)
|
||||
|
||||
enemy_cap = self.m.flight_group(
|
||||
country=combinedJointTaskForcesRed,
|
||||
name="RED CAP",
|
||||
aircraft_type=plane_type,
|
||||
airport=None,
|
||||
maintask=dcs.task.CAP,
|
||||
group_size=1,
|
||||
position=e_cap_spawn_point,
|
||||
altitude=5000,
|
||||
speed=300
|
||||
)
|
||||
|
||||
enemy_cap.late_activation = True
|
||||
|
||||
for unit in enemy_cap.units:
|
||||
unit.skill = dcs.unit.Skill.Random
|
||||
|
||||
if options["blue_cap"]:
|
||||
|
||||
if blue_forces["fighter_planes"]:
|
||||
for fighter_plane_group in blue_forces["fighter_planes"]:
|
||||
source_group = random.choice(blue_forces["fighter_planes"])
|
||||
source_plane = source_group.units[0]
|
||||
plane_type = source_plane.unit_type
|
||||
|
||||
friendly_cap = self.m.flight_group(
|
||||
country=combinedJointTaskForcesBlue,
|
||||
name="BLUE CAP",
|
||||
aircraft_type=plane_type,
|
||||
airport=None,
|
||||
maintask=dcs.task.CAP,
|
||||
group_size=1,
|
||||
position=f_cap_spawn_point,
|
||||
altitude=5000,
|
||||
speed=300
|
||||
)
|
||||
|
||||
friendly_cap.late_activation = True
|
||||
|
||||
for unit in friendly_cap.units:
|
||||
unit.skill = dcs.unit.Skill.Random
|
||||
unit.pylons = source_plane.pylons
|
||||
unit.livery_id = source_plane.livery_id
|
||||
|
||||
else:
|
||||
plane_type = random.choice(RotorOpsUnits.f_fighter_planes)
|
||||
|
||||
friendly_cap = self.m.flight_group(
|
||||
country=combinedJointTaskForcesBlue,
|
||||
name="BLUE CAP",
|
||||
aircraft_type=plane_type,
|
||||
airport=None,
|
||||
maintask=dcs.task.CAP,
|
||||
group_size=1,
|
||||
position=f_cap_spawn_point,
|
||||
altitude=5000,
|
||||
speed=300
|
||||
)
|
||||
|
||||
friendly_cap.late_activation = True
|
||||
|
||||
for unit in friendly_cap.units:
|
||||
unit.skill = dcs.unit.Skill.Random
|
||||
|
||||
|
||||
def importObjects(self, data):
|
||||
|
||||
imports = data["objects"]["imports"]
|
||||
|
||||
@@ -12,6 +12,7 @@ client_helos = [
|
||||
player_helos = [
|
||||
dcs.helicopters.AH_64D_BLK_II,
|
||||
dcs.helicopters.Ka_50,
|
||||
dcs.helicopters.Ka_50_3,
|
||||
dcs.helicopters.Mi_8MT,
|
||||
dcs.helicopters.Mi_24P,
|
||||
dcs.helicopters.SA342M,
|
||||
@@ -20,6 +21,7 @@ player_helos = [
|
||||
dcs.helicopters.SA342Mistral,
|
||||
dcs.helicopters.UH_1H,
|
||||
aircraftMods.UH_60L,
|
||||
dcs.planes.AV8BNA,
|
||||
]
|
||||
|
||||
e_attack_helos = [
|
||||
@@ -39,6 +41,14 @@ e_attack_planes = [
|
||||
dcs.planes.A_10C,
|
||||
]
|
||||
|
||||
e_fighter_planes = [
|
||||
dcs.planes.Su_27,
|
||||
]
|
||||
|
||||
f_fighter_planes = [
|
||||
dcs.planes.FA_18C_hornet,
|
||||
]
|
||||
|
||||
e_zone_sams = [
|
||||
dcs.vehicles.AirDefence.Strela_10M3,
|
||||
]
|
||||
@@ -1,8 +0,0 @@
|
||||
#build UI files
|
||||
pyuic5 -x MissionGeneratorUI.ui -o MissionGeneratorUI.py
|
||||
|
||||
#build resources
|
||||
pyrcc5 -o resources.py resources.qrc
|
||||
|
||||
#build exe
|
||||
pyinstaller MissionGenerator.spec --distpath ..\ -i='assets\icon.ico'
|
||||
13
Generator/build.bat
Normal file
13
Generator/build.bat
Normal file
@@ -0,0 +1,13 @@
|
||||
call .\venv\Scripts\activate.bat
|
||||
echo activated python venv.
|
||||
|
||||
pyuic5 -x MissionGeneratorUI.ui -o MissionGeneratorUI.py
|
||||
echo built MissionGenerator.py from MissionsGeneratorUI.ui
|
||||
|
||||
pyrcc5 -o resources.py resources.qrc
|
||||
echo compiled ui resource files.
|
||||
|
||||
echo building exe with pyinstaller...
|
||||
pyinstaller MissionGenerator.spec --distpath ..\ --clean
|
||||
|
||||
pause >nul
|
||||
Binary file not shown.
@@ -1175,9 +1175,9 @@ qt_resource_struct_v2 = b"\
|
||||
\x00\x00\x00\x00\x00\x02\x00\x00\x00\x02\x00\x00\x00\x02\
|
||||
\x00\x00\x00\x00\x00\x00\x00\x00\
|
||||
\x00\x00\x00\x12\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\
|
||||
\x00\x00\x01\x80\x16\x14\x6f\x4d\
|
||||
\x00\x00\x01\x80\x25\xe1\xff\x48\
|
||||
\x00\x00\x00\x2c\x00\x00\x00\x00\x00\x01\x00\x00\x22\x0d\
|
||||
\x00\x00\x01\x80\x16\x13\x53\x5c\
|
||||
\x00\x00\x01\x80\x25\xe1\xff\x48\
|
||||
"
|
||||
|
||||
qt_version = [int(v) for v in QtCore.qVersion().split('.')]
|
||||
|
||||
8
Generator/version.py
Normal file
8
Generator/version.py
Normal file
@@ -0,0 +1,8 @@
|
||||
# ROTOROPS VERSION
|
||||
maj_version = 1
|
||||
minor_version = 3
|
||||
patch_version = 2
|
||||
|
||||
version_url = 'https://dcs-helicopters.com/app-updates/versioncheck.yaml'
|
||||
|
||||
version_string = str(maj_version) + "." + str(minor_version) + "." + str(patch_version)
|
||||
Reference in New Issue
Block a user