* BHD2 and infantry update
- default to easy comms
- modify ctld for better infantry models
- cleaner logging
- warn user if no resources for fat cow FARPs
- condition for fat cow added; not available if enemies too close
* Update README.md
* RotorOpsPerks, mist change, ice halo fix
* Update RotorOpsPerks.lua
- added new points conditions, revised cas bonus
- allow perks to be defined dynamically
- option to silence point scoring messages
- added red coalition support
- multicrew support!
Update MissionGenerator.exe for release
For users:
-Added KA-50 III and AV8BNA Harrier to slot selection
-Changed message in mission generated success dialog
-Zone protect SAMs now part of 'Advanced Defenses' feature
-Late activated friendly/enemy CAP units are placed in mission as a template for Deployed CAP fighters (ie will not be active unless using Advanced Defenses or 'DEPLOY_FIGHTERS' name for radar ground unit)
-improve idle troop behavior at bases/FARPs
For Mission creators:
-Updated pydcs library supports new units such as technicals
-Updated pydcs library supports Falklands map
-allow troop pickup from HELO_CARRIER
-enemy units with radar can be designated to deploy intercept fighters on detection (see RotorOps.fighter options in RotorOps.lua for details) with options for min detection altitude and distance (min detection altitude allows helis to fly 'under the radar')
-Insert RotorOpsServer.lua script and trigger actions if option set in scenario config: rotorops_server: true
-scenario template triggers should now be 'untouched' after mission generation, allowing previously unsupported triggers and actions to be used, along with color coding
-block adding player helicopters if slots locked in scenario config
-Added RotorOps.draw_conflict_zones setting to give users the ability to disable or enable displaying of zones on the map.
-allow disabling spinboxes in scenario config
-mission ends 10 mins after mission success/fail
-copy helicopter start type from templates
Internal:
-github actions workflow to automatically deploy to update server
-Startup version check will ignore micro version
-bypassing triggers and merging before save (to preserve unsupported triggers in pydcs). Our goal is to leave the trigrules and trig from the source mission untouched
-if using random weather, set ice halo to auto and crystals to none
-dont put planes at airports without ILS (to avoid putting planes at helicopter airports ie. Syria)
-improved guardPosition task
-refactored 'coalition' variables to 'coal' to help prevent introducing errors in RotorOps.lua
-UI update with QTmodern library
-mist lua script updated and modified to deal with ED bug on Unit.getGroupsByName returning dead units
-pydcs updated with Apache
-pydcs update fixes 'transportable' mission editor bug
-UH-60L troop capacity set to 11
-bugfix: AI enemy planes/helicopters attacked invisible FARPS
-generator now produces an error log
-Syria scenario FARP support units invulnerable
-all red/blue coalition objects now swap sides for defense mode, including carriers and FARPs
-forces templates can include air units with customization for loadout, livery, and skill
-carrier and FARP parking for enemy helicopters
-parking now supports multiple airports per side
-improved AI flight orbits (now onside and perpendicular to closest enemy airport)
-enemy transport helicopters! Random troop drops in enemy-occupied zones
-'APCs spawn infantry' now disables conflict zones as infinite troop pickup zones
-bug fix: add zone triggers can be added in wrong order
-Combined Joint Task Forces now supported
-disable pickup zone smoke option added
-Scenario briefing now viewable in generator
-defending vehicles disperse on attack (script option)
-AWACs escorts now weapons-free and engage enemy air threats
-briefing images added
-new Persian Gulf scenario
-uh-60L troop capacity set to 11
-bugfix: AI enemy planes/helicopters attacked invisible FARPS
-generator now produces error log
-syria scenario farp support units invulnerable
-all russia/usa objects now swap sides for defense mode, including carriers and farps
-forces templates can include air units with customization for loadout, livery, and skill
-carrier and farp parking for enemy helicopters
-parking now supports multiple airports per side
-improved AI flight orbits (now onside and perpendicular to closest enemy airport)
-enemy transport helicopters!
-apcs spawn infantry now disables conflict zones as infinite pickup zones (adds a bit of realism)
-bug fix: add zone triggers can be added in wrong order