MainWindow 0 0 1280 720 0 0 1280 720 1280 720 10 RotorOps Mission Generator assets/icon.icoassets/icon.ico 4.000000000000000 false 990 211 251 28 10 false Enable CTLD logistics crates for building ground units and air defenses. Pickup logistics containers to create new logistics sites. Logistics true 990 320 241 28 10 false Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed. Inactive Zone SAMs 470 80 171 27 10 false Red Forces: 40 10 351 31 8 true -1 Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc. QComboBox::AdjustToContentsOnFirstShow true 30 390 371 211 9 padding: 5px; QFrame::StyledPanel QFrame::Plain 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> <p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:10pt;">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html> true 470 120 156 28 10 false Blue on Defense true 1070 80 51 31 12 Red vehicle groups per staging or conflict zone. QAbstractSpinBox::PlusMinus 0 8 2 660 80 391 33 0 0 9 false Tip: You can create your own custom ground forces groups to be automatically generated. 570 220 271 24 10 false Approximate number of enemy attack plane group spawns. Enemy Attack Planes 960 384 271 33 10 false Default player/client spawn locations at a friendly airport. 1130 40 131 18 8 Groups Per Zone Qt::AlignCenter 470 30 161 27 10 false Blue Forces: 1070 30 51 31 12 Blue vehicle groups per staging or conflict zone. QAbstractSpinBox::PlusMinus 0 8 3 660 30 391 33 9 false Tip: You can create your own custom ground forces groups to be automatically generated. 1130 90 131 18 8 Groups Per Zone Qt::AlignCenter 1140 650 111 20 Version string Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 570 260 271 24 10 false Approximate number of enemy transport helicopter spawns. Enemy Transport Helicopters 510 260 51 31 0 0 12 Approximate number of enemy transport helicopter spawns. QAbstractSpinBox::PlusMinus 0 8 1 510 220 51 31 0 0 12 Approximate number of enemy attack plane group spawns. QAbstractSpinBox::PlusMinus 0 8 1 510 180 51 31 0 0 12 Approximate number of enemy attack helicopter group spawns. false QAbstractSpinBox::PlusMinus true 0 8 2 570 180 271 24 10 false Approximate number of enemy attack helicopter group spawns. Enemy Attack Helicopters 840 390 111 24 10 false Player Slots: 490 450 251 23 10 Zone FARP Conditions: 990 246 241 28 10 false Spawn a friendly AWACS with fighter escorts. Friendly AWACS with escort true 990 282 241 28 10 false Spawn friendly tankers for both boom and basket refueling. Friendly Tankers true 960 517 171 24 9 Voiceovers from the ground commander. Helps keep focus on the active zone. Voiceovers true 960 460 271 24 9 Infinite troop pickup zones will be marked with blue smoke. Smoke at Troop Pickup Zones false 960 490 271 24 9 Enable an onscreen zone status display. This helps keep focus on the active conflict zone. Game Status Display true false 570 380 261 23 10 false This value is multiplied by the number of spawn zones in the mission template. Infantry Spawns per zone 510 380 47 31 12 This value is multiplied by the number of spawn zones in the mission template. QAbstractSpinBox::PlusMinus 0 20 2 510 330 47 31 12 The number of troop drops per transport helicopter flight. QAbstractSpinBox::PlusMinus 0 10 4 960 548 161 24 9 May help prevent long travel times or pathfinding issues. Force Offroad false false 570 330 281 23 10 false The number of troop drops per transport helicopter flight. Transport Drop Points 990 180 251 27 10 false Friendly/enemy APCs will drop infantry when reaching a new conflict zone. Disables infinite troop pickups from conflict zones (you must pick up existing troops). Dynamic Troops true true 710 600 231 51 8 true Click to generate mission. GENERATE MISSION 510 480 261 24 9 Always spawn a FARP in defeated conflict zones. Always farp_buttonGroup 510 540 271 24 9 Never spawn FARPs in defeated conflict zones. Never farp_buttonGroup 510 509 261 24 9 Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining. 20% Ground Units Remaining true farp_buttonGroup true 60 60 310 310 0 0 300 300 16777215 16777215 ../assets/briefing1.png true false 350 620 41 31 > 40 620 41 31 < 1020 600 241 51 ../assets/rotorops-dkgray.png true true 120 620 31 31 8 Submit a review for this mission scenario. border-image:url('../assets/star_full.png'); 960 430 271 24 9 Player helicopters start with engines running on the ground. No effect if player slots says 'Locked to scenario' Player Hotstart false false true 160 620 31 31 8 Submit a review for this mission scenario. border-image:url('../assets/star_full.png'); true 200 620 31 31 8 Submit a review for this mission scenario. border-image:url('../assets/star_full.png'); true 240 620 31 31 8 Submit a review for this mission scenario. border-image:url('../assets/star_full.png'); true 280 620 31 31 8 Submit a review for this mission scenario. border-image:url('../assets/star_full.png'); 0 0 1280 29 Map Filter Preferences 9 false false _generateMission _scenarioSelected _blueforcesSelected _redforcesSelected _defensiveModeChanged _nextScenario _prevScenario true true Caucasus true true Persian Gulf true true Marianas true true Nevada true true Syria true true Multiplayer Save Directory _slotChanged true true Included User Downloaded _downloadButton _downloadButton _rateButton1 _rateButton1 true true Single-Player true true Co-Op actionMapMenu FilterMenu _rateButton2 _rateButton2 _rateButton3 _rateButton3 _rateButton4 _rateButton4 _rateButton5 _rateButton5 generateButton clicked() action_generateMission trigger() 1030 616 -1 -1 prevScenario_pushButton clicked() action_prevScenario trigger() 35 261 -1 -1 defense_checkBox clicked() action_defensiveModeChanged trigger() 560 173 -1 -1 slot_template_comboBox activated(int) action_slotChanged trigger() 1095 426 -1 -1 scenario_comboBox currentIndexChanged(int) action_scenarioSelected trigger() 285 71 -1 -1 nextScenario_pushButton clicked() action_nextScenario trigger() 389 257 -1 -1 rateButton1 clicked() action_rateButton1 trigger() 300 101 -1 -1 rateButton2 clicked() action_rateButton2 trigger() 175 664 -1 -1 rateButton3 clicked() action_rateButton3 trigger() 215 664 -1 -1 rateButton4 clicked() action_rateButton4 trigger() 255 664 -1 -1 rateButton5 clicked() action_rateButton5 trigger() 295 664 -1 -1