MainWindow
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RotorOps Mission Generator
assets/icon.icoassets/icon.ico
4.000000000000000
false
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QScrollBar:horizontal
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height: 8px;
margin: 0px;
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QScrollBar::handle:horizontal
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border: none;
min-width: 100px;
background-color: #9b9b9b;
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QScrollBar::add-line:horizontal,
QScrollBar::sub-line:horizontal,
QScrollBar::add-page:horizontal,
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990
211
251
28
Arial
10
false
Enable CTLD logistics crates for building ground units and air defenses. Pickup logistics containers to create new logistics sites.
Logistics
true
990
320
241
28
Arial
10
false
Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed.
Inactive Zone SAMs
470
80
171
27
Arial
10
false
Red Forces:
30
20
371
29
Arial
8
true
-1
Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc.
QComboBox::AdjustToContentsOnFirstShow
true
40
410
361
251
Arial
9
padding: 5px;
QFrame::StyledPanel
QFrame::Plain
1
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Arial'; font-size:9pt; font-weight:400; font-style:normal;">
<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:10pt;">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html>
true
470
120
156
28
Arial
10
false
Blue on Defense
true
1070
80
51
31
12
How many groups should we generate?
QAbstractSpinBox::PlusMinus
0
8
2
660
80
391
33
0
0
Arial
9
false
Tip: You can create your own custom ground forces groups to be automatically generated.
570
220
271
24
Arial
10
false
Approximate number of enemy attack plane group spawns.
Enemy Attack Planes
960
384
271
33
Arial
10
false
Default player/client spawn locations at a friendly airport.
1130
40
131
18
8
Groups Per Zone
Qt::AlignCenter
470
30
161
27
Arial
10
false
Blue Forces:
1070
30
51
31
12
How many groups should we generate?
QAbstractSpinBox::PlusMinus
0
8
3
660
30
391
33
Arial
9
false
Tip: You can create your own custom ground forces groups to be automatically generated.
1130
90
131
18
8
Groups Per Zone
Qt::AlignCenter
1140
650
111
20
Version string
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
570
260
271
24
Arial
10
false
Approximate number of enemy transport helicopter spawns.
Enemy Transport Helicopters
510
260
51
31
0
0
12
Approximate number of enemy transport helicopter spawns.
QAbstractSpinBox::PlusMinus
0
8
1
510
220
51
31
0
0
12
Approximate number of enemy attack plane group spawns.
QAbstractSpinBox::PlusMinus
0
8
1
510
180
51
31
0
0
12
Approximate number of enemy attack helicopter group spawns.
false
QAbstractSpinBox::PlusMinus
true
0
8
2
570
180
271
24
Arial
10
false
Approximate number of enemy attack helicopter group spawns.
Enemy Attack Helicopters
840
390
111
24
Arial
10
false
Player Slots:
490
450
251
23
Arial
10
Zone FARP Conditions:
990
246
241
28
Arial
10
false
Friendly AWACS
true
990
282
241
28
Arial
10
false
Friendly Tankers
true
960
455
271
24
Arial
9
Friendly/enemy APCs will drop infantry when reaching a new conflict zone.
Voiceovers on Infantry Spawn
true
960
517
171
24
Arial
9
Voiceovers from the ground commander. Helps keep focus on the active zone.
Voiceovers
true
960
424
271
24
Arial
9
Infinite troop pickup zones will be marked with blue smoke.
Smoke at Troop Pickup Zones
false
960
486
271
24
Arial
9
Enable an onscreen zone status display. This helps keep focus on the active conflict zone.
Game Status Display
true
false
570
380
261
23
Arial
10
false
This value is multiplied by the number of spawn zones in the mission template.
Infantry Spawns per zone
510
380
47
31
12
This value is multiplied by the number of spawn zones in the mission template.
QAbstractSpinBox::PlusMinus
0
20
2
510
330
47
31
12
The number of troop drops per transport helicopter flight.
QAbstractSpinBox::PlusMinus
0
10
4
960
548
161
24
Arial
9
May help prevent long travel times or pathfinding issues.
Force Offroad
false
false
570
330
281
23
Arial
10
false
The number of troop drops per transport helicopter flight.
Transport Drop Points
990
180
251
27
Arial
10
false
Friendly/enemy APCs will drop infantry when reaching a new conflict zone. Disables infinite troop pickups from conflict zones (you must pick up existing troops).
APCs Spawn Infantry
true
710
600
231
51
Arial
8
true
background-color: gray;
color: rgb(255, 255, 255);
border-style: outset;
border-width: 1px;
border-radius: 5px;
border-color: black;
padding: 4px;
GENERATE MISSION
510
480
261
24
Arial
9
Always spawn a FARP in defeated conflict zones.
Always
farp_buttonGroup
510
540
271
24
Arial
9
Never spawn FARPs in defeated conflict zones.
Never
farp_buttonGroup
510
509
261
24
Arial
9
Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining.
20% Ground Units Remaining
true
farp_buttonGroup
true
60
80
300
300
0
0
300
300
16777215
16777215
assets/briefing1.png
true
false
370
210
31
51
>
20
210
31
51
<
1020
600
241
51
assets/rotorops-dkgray.png
true
Arial
9
false
false
color: rgb(255, 255, 255);
_generateMission
_scenarioSelected
_blueforcesSelected
_redforcesSelected
_defensiveModeChanged
_nextScenario
_prevScenario
Caucasus
Persian Gulf
Marianas
Nevada
Syria
true
true
All
false
Multiplayer
true
true
All
generateButton
clicked()
action_generateMission
trigger()
1030
616
-1
-1
scenario_comboBox
currentIndexChanged(int)
action_scenarioSelected
trigger()
285
71
-1
-1
defense_checkBox
stateChanged(int)
action_defensiveModeChanged
trigger()
560
173
-1
-1
nextScenario_pushButton
clicked()
action_nextScenario
trigger()
389
257
372
63
prevScenario_pushButton
clicked()
action_prevScenario
trigger()
35
261
-1
-1