MainWindow
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0
1280
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720
1280
720
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RotorOps Mission Generator
assets/icon.icoassets/icon.ico
4.000000000000000
false
980
211
251
28
10
false
Enable a base or FARP near the start position that can spawn CTLD crates for building ground units and air defenses. Sling load the logistics containers to create new logistics sites.
Logistics Base
true
980
320
241
28
10
false
Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed. No effect if Blue on defense.
Protect Inactive Zones
470
80
171
27
10
false
Red Forces:
40
10
351
31
8
true
-1
Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc.
QComboBox::AdjustToContentsOnFirstShow
true
30
390
371
211
9
padding: 5px;
QFrame::StyledPanel
QFrame::Plain
1
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;">
<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:10pt;">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html>
true
470
130
156
28
11
false
Turn the tables and defend your zones against the enemy's attack.
Blue on Defense
true
1070
80
51
31
12
Red vehicle groups per staging or conflict zone.
QAbstractSpinBox::PlusMinus
0
8
2
660
80
391
33
0
0
9
false
Tip: You can create your own custom ground forces groups to be automatically generated.
570
220
271
24
10
false
Approximate number of enemy attack plane group spawns.
Enemy Attack Planes
980
474
271
33
10
false
Default player/client spawn locations at a friendly airport.
1130
40
131
18
8
Groups Per Zone
Qt::AlignCenter
470
30
161
27
10
false
Blue Forces:
1070
30
51
31
12
Blue vehicle groups per staging or conflict zone.
QAbstractSpinBox::PlusMinus
0
8
3
660
30
391
33
9
false
Tip: You can create your own custom ground forces groups to be automatically generated.
1130
90
131
18
8
Groups Per Zone
Qt::AlignCenter
1140
650
111
20
Version string
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
570
260
271
24
10
false
Approximate number of enemy transport helicopter spawns.
Enemy Transport Helicopters
510
260
51
31
0
0
12
Approximate number of enemy transport helicopter spawns.
QAbstractSpinBox::PlusMinus
0
8
1
510
220
51
31
0
0
12
Approximate number of enemy attack plane group spawns.
QAbstractSpinBox::PlusMinus
0
8
1
510
180
51
31
0
0
12
Approximate number of enemy attack helicopter group spawns.
false
QAbstractSpinBox::PlusMinus
true
0
8
1
570
180
271
24
10
false
Approximate number of enemy attack helicopter group spawns.
Enemy Attack Helicopters
860
480
111
24
10
false
Player Slots:
480
401
251
23
10
Zone FARP Conditions:
980
246
241
28
10
false
Spawn a friendly AWACS with fighter escorts.
Friendly AWACS with escort
true
980
282
241
28
10
false
Spawn friendly tankers for both boom and basket refueling.
Friendly Tankers
true
500
594
171
31
9
Voiceovers from the ground commander. Helps keep focus on the active zone.
Voiceovers
true
500
541
231
20
9
Troop pickup zones and FARPs will be marked with blue smoke.
Smoke at Troop Pickup Zones
false
500
570
221
21
9
Enable an onscreen zone status display. This helps keep focus on the active conflict zone.
Game Status Display
true
false
570
340
261
23
10
false
Total number of infantry groups to spawn per game.
Infantry Spawns
510
340
51
31
12
This value is multiplied by the number of spawn zones in the mission template.
QAbstractSpinBox::PlusMinus
0
20
0
510
300
51
31
12
The number of troop drops per transport helicopter flight.
QAbstractSpinBox::PlusMinus
0
10
4
980
420
211
24
9
Random weather preset will be applied.
Random Weather
false
false
570
300
281
23
10
false
The number of troop drops per transport helicopter flight.
Transport Drop Points
980
180
251
27
10
false
Friendly/enemy APCs will drop infantry when reaching a new conflict zone.
APCs Spawn Infantry
true
true
750
600
231
51
8
true
Click to generate mission.
GENERATE MISSION
500
431
261
24
9
Always spawn a FARP in defeated conflict zones.
Always
farp_buttonGroup
500
491
271
24
9
Never spawn FARPs in defeated conflict zones.
Never
farp_buttonGroup
500
460
261
24
9
Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining.
20% Ground Units Remaining
true
farp_buttonGroup
true
60
60
310
310
0
0
300
300
16777215
16777215
../assets/briefing1.png
true
false
350
620
41
31
>
40
620
41
31
<
1020
600
241
51
../assets/rotorops-dkgray.png
true
true
120
620
31
31
8
Submit a review for this mission scenario.
border-image:url('../assets/star_full.png');
980
520
271
24
9
Player helicopters start with engines running on the ground. No effect for FARP spawns or if player slots says 'Locked to scenario'
Player Hotstart
false
false
true
160
620
31
31
8
Submit a review for this mission scenario.
border-image:url('../assets/star_full.png');
true
200
620
31
31
8
Submit a review for this mission scenario.
border-image:url('../assets/star_full.png');
true
240
620
31
31
8
Submit a review for this mission scenario.
border-image:url('../assets/star_full.png');
true
280
620
31
31
8
Submit a review for this mission scenario.
border-image:url('../assets/star_full.png');
980
370
161
33
10
false
Mission start time of day. 'Default' is the start time as defined by the mission template designer.
980
550
271
24
9
Add helicopter slots where zone FARPs will be built. Helicopters will be empty fuel, requiring the FARP to be established to refuel and rearm.
Spawns at zone FARPs
false
false
9
false
false
_generateMission
_scenarioSelected
_blueforcesSelected
_redforcesSelected
_defensiveModeChanged
_nextScenario
_prevScenario
true
true
Caucasus
true
true
Persian Gulf
true
true
Marianas
true
true
Nevada
true
true
Syria
true
true
Multiplayer
Save Directory
_slotChanged
true
true
Included
User
Downloaded
_downloadButton
_downloadButton
_rateButton1
_rateButton1
true
true
Single-Player Only
true
true
Co-Op Only
actionMapMenu
FilterMenu
_rateButton2
_rateButton2
_rateButton3
_rateButton3
_rateButton4
_rateButton4
_rateButton5
_rateButton5
generateButton
clicked()
action_generateMission
trigger()
1030
616
-1
-1
prevScenario_pushButton
clicked()
action_prevScenario
trigger()
35
261
-1
-1
defense_checkBox
clicked()
action_defensiveModeChanged
trigger()
560
173
-1
-1
slot_template_comboBox
activated(int)
action_slotChanged
trigger()
1095
426
-1
-1
scenario_comboBox
currentIndexChanged(int)
action_scenarioSelected
trigger()
285
71
-1
-1
nextScenario_pushButton
clicked()
action_nextScenario
trigger()
389
257
-1
-1
rateButton1
clicked()
action_rateButton1
trigger()
300
101
-1
-1
rateButton2
clicked()
action_rateButton2
trigger()
175
664
-1
-1
rateButton3
clicked()
action_rateButton3
trigger()
215
664
-1
-1
rateButton4
clicked()
action_rateButton4
trigger()
255
664
-1
-1
rateButton5
clicked()
action_rateButton5
trigger()
295
664
-1
-1