MainWindow 0 0 1280 720 0 0 1280 720 1280 720 10 RotorOps Mission Generator assets/icon.icoassets/icon.ico 4.000000000000000 false 980 211 251 28 10 false Enable a base or FARP near the start position that can spawn CTLD crates for building ground units and air defenses. Sling load the logistics containers to create new logistics sites. Logistics Base true 980 320 241 28 10 false Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed. No effect if Blue on defense. Protect Inactive Zones 470 80 171 27 10 false Red Forces: 40 10 351 31 8 true -1 Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc. QComboBox::AdjustToContentsOnFirstShow true 30 390 371 211 9 padding: 5px; QFrame::StyledPanel QFrame::Plain 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> <p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:10pt;">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html> true 470 130 156 28 11 false Turn the tables and defend your zones against the enemy's attack. Blue on Defense true 1070 80 51 31 12 Red vehicle groups per staging or conflict zone. QAbstractSpinBox::PlusMinus 0 8 2 660 80 391 33 0 0 9 false Tip: You can create your own custom ground forces groups to be automatically generated. 570 220 271 24 10 false Approximate number of enemy attack plane group spawns. Enemy Attack Planes 980 474 271 33 10 false Default player/client spawn locations at a friendly airport. 1130 40 131 18 8 Groups Per Zone Qt::AlignCenter 470 30 161 27 10 false Blue Forces: 1070 30 51 31 12 Blue vehicle groups per staging or conflict zone. QAbstractSpinBox::PlusMinus 0 8 3 660 30 391 33 9 false Tip: You can create your own custom ground forces groups to be automatically generated. 1130 90 131 18 8 Groups Per Zone Qt::AlignCenter 1140 650 111 20 Version string Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 570 260 271 24 10 false Approximate number of enemy transport helicopter spawns. Enemy Transport Helicopters 510 260 51 31 0 0 12 Approximate number of enemy transport helicopter spawns. QAbstractSpinBox::PlusMinus 0 8 1 510 220 51 31 0 0 12 Approximate number of enemy attack plane group spawns. QAbstractSpinBox::PlusMinus 0 8 1 510 180 51 31 0 0 12 Approximate number of enemy attack helicopter group spawns. false QAbstractSpinBox::PlusMinus true 0 8 1 570 180 271 24 10 false Approximate number of enemy attack helicopter group spawns. Enemy Attack Helicopters 860 480 111 24 10 false Player Slots: 480 401 251 23 10 Zone FARP Conditions: 980 246 241 28 10 false Spawn a friendly AWACS with fighter escorts. Friendly AWACS with escort true 980 282 241 28 10 false Spawn friendly tankers for both boom and basket refueling. Friendly Tankers true 500 594 171 31 9 Voiceovers from the ground commander. Helps keep focus on the active zone. Voiceovers true 500 541 231 20 9 Troop pickup zones and FARPs will be marked with blue smoke. Smoke at Troop Pickup Zones false 500 570 221 21 9 Enable an onscreen zone status display. This helps keep focus on the active conflict zone. Game Status Display true false 570 340 261 23 10 false Total number of infantry groups to spawn per game. Infantry Spawns 510 340 51 31 12 This value is multiplied by the number of spawn zones in the mission template. QAbstractSpinBox::PlusMinus 0 20 0 510 300 51 31 12 The number of troop drops per transport helicopter flight. QAbstractSpinBox::PlusMinus 0 10 4 980 420 211 24 9 Random weather preset will be applied. Random Weather false false 570 300 281 23 10 false The number of troop drops per transport helicopter flight. Transport Drop Points 980 180 251 27 10 false Friendly/enemy APCs will drop infantry when reaching a new conflict zone. APCs Spawn Infantry true true 750 600 231 51 8 true Click to generate mission. GENERATE MISSION 500 431 261 24 9 Always spawn a FARP in defeated conflict zones. Always farp_buttonGroup 500 491 271 24 9 Never spawn FARPs in defeated conflict zones. Never farp_buttonGroup 500 460 261 24 9 Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining. 20% Ground Units Remaining true farp_buttonGroup true 60 60 310 310 0 0 300 300 16777215 16777215 ../assets/briefing1.png true false 350 620 41 31 > 40 620 41 31 < 1020 600 241 51 ../assets/rotorops-dkgray.png true true 120 620 31 31 8 Submit a review for this mission scenario. border-image:url('../assets/star_full.png'); 980 520 271 24 9 Player helicopters start with engines running on the ground. No effect for FARP spawns or if player slots says 'Locked to scenario' Player Hotstart false false true 160 620 31 31 8 Submit a review for this mission scenario. border-image:url('../assets/star_full.png'); true 200 620 31 31 8 Submit a review for this mission scenario. border-image:url('../assets/star_full.png'); true 240 620 31 31 8 Submit a review for this mission scenario. border-image:url('../assets/star_full.png'); true 280 620 31 31 8 Submit a review for this mission scenario. border-image:url('../assets/star_full.png'); 980 370 161 33 10 false Mission start time of day. 'Default' is the start time as defined by the mission template designer. 980 550 271 24 9 Add helicopter slots where zone FARPs will be built. Helicopters will be empty fuel, requiring the FARP to be established to refuel and rearm. Spawns at zone FARPs false false 0 0 1280 29 Map Filter Preferences 9 false false _generateMission _scenarioSelected _blueforcesSelected _redforcesSelected _defensiveModeChanged _nextScenario _prevScenario true true Caucasus true true Persian Gulf true true Marianas true true Nevada true true Syria true true Multiplayer Save Directory _slotChanged true true Included User Downloaded _downloadButton _downloadButton _rateButton1 _rateButton1 true true Single-Player Only true true Co-Op Only actionMapMenu FilterMenu _rateButton2 _rateButton2 _rateButton3 _rateButton3 _rateButton4 _rateButton4 _rateButton5 _rateButton5 generateButton clicked() action_generateMission trigger() 1030 616 -1 -1 prevScenario_pushButton clicked() action_prevScenario trigger() 35 261 -1 -1 defense_checkBox clicked() action_defensiveModeChanged trigger() 560 173 -1 -1 slot_template_comboBox activated(int) action_slotChanged trigger() 1095 426 -1 -1 scenario_comboBox currentIndexChanged(int) action_scenarioSelected trigger() 285 71 -1 -1 nextScenario_pushButton clicked() action_nextScenario trigger() 389 257 -1 -1 rateButton1 clicked() action_rateButton1 trigger() 300 101 -1 -1 rateButton2 clicked() action_rateButton2 trigger() 175 664 -1 -1 rateButton3 clicked() action_rateButton3 trigger() 215 664 -1 -1 rateButton4 clicked() action_rateButton4 trigger() 255 664 -1 -1 rateButton5 clicked() action_rateButton5 trigger() 295 664 -1 -1