MainWindow
0
0
1209
900
10
RotorOps Mission Generator
assets/icon.icoassets/icon.ico
4.000000000000000
false
background-color: white;
270
40
361
31
-1
Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc.
60
30
181
41
12
Scenario Template:
1020
790
141
41
background-color: white;
border-style: outset;
border-width: 2px;
border-radius: 15px;
border-color: black;
padding: 4px;
Generate Mission
670
30
501
131
9
border-radius: 5px; color: gray
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;">
<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:10pt;">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html>
790
230
291
31
Tip: You can create your own custom ground forces groups to be automatically generated.
690
180
241
31
12
Friendly Forces:
60
180
261
31
12
Enemy Forces:
170
230
291
31
Tip: You can create your own custom ground forces groups to be automatically generated.
-40
490
801
371
false
assets/background.PNG
250
80
381
16
Scenario templates are .miz files in 'Generator/Scenarios'
Qt::AlignCenter
130
270
381
16
Forces templates are .miz files in 'Generator/Forces'
Qt::AlignCenter
690
230
71
31
12
How many groups should we generate?
0
8
3
70
230
71
31
12
How many groups should we generate?
0
8
2
670
260
101
31
8
Groups Per Zone
Qt::AlignCenter
810
760
191
16
9
Enable an onscreen zone status display. This helps keep focus on the active conflict zone.
Game Status Display
true
false
810
790
191
16
9
Voiceovers from the ground commander. Helps keep focus on the active zone.
Voiceovers
true
920
320
251
31
11
Enable CTLD logistics crates for building ground units and air defenses. Pickup logistics containers to create new logistics sites.
Logistics
true
920
350
251
31
11
Friendly AWACS
true
920
380
251
31
11
Friendly Tankers
true
450
420
251
31
10
Friendly/enemy APCs will drop infantry when reaching a new conflict zone. Disables infinite troop pickups from conflict zones (you must pick up existing troops).
APCs Spawn Infantry
true
670
340
51
31
12
This value is multiplied by the number of spawn zones in the mission template.
0
20
2
50
260
101
31
8
Groups Per Zone
Qt::AlignCenter
790
270
311
20
Forces templates are .miz files in 'Generator/Forces'
Qt::AlignCenter
450
340
211
21
10
This value is multiplied by the number of spawn zones in the mission template.
Infantry Spawns per zone:
870
640
291
31
Default player/client spawn locations at a friendly airport.
750
640
111
31
11
Player Slots
810
820
191
16
9
May help prevent long travel times or pathfinding issues.
Force Offroad
false
false
true
60
90
181
31
11
Defensive Mode
true
70
330
51
31
12
Approximate number of enemy attack helicopter group spawns.
0
8
2
140
330
211
31
11
Approximate number of enemy attack helicopter group spawns.
Enemy Attack Helicopters
140
370
201
31
11
Approximate number of enemy attack plane group spawns.
Enemy Attack Planes
70
370
51
31
12
Approximate number of enemy attack plane group spawns.
0
8
1
920
410
201
31
11
Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed.
Inactive Zone SAMs
810
450
171
31
10
Zone FARP Conditions:
810
720
251
31
9
Friendly/enemy APCs will drop infantry when reaching a new conflict zone.
Voiceovers on Infantry Spawn
true
950
500
95
20
9
Never spawn FARPs in defeated conflict zones.
Never
farp_buttonGroup
950
530
221
21
9
Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining.
20% Ground Units Remaining
true
farp_buttonGroup
950
560
221
21
9
Always spawn a FARP in defeated conflict zones.
Always
farp_buttonGroup
920
840
241
21
Version string
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
140
410
241
31
11
Approximate number of enemy transport helicopter spawns.
Enemy Transport Helicopters
70
410
51
31
12
Approximate number of enemy transport helicopter spawns.
0
8
1
450
380
191
31
10
The number of troop drops per transport helicopter flight.
Transport Drop Points:
670
380
51
31
12
The number of troop drops per transport helicopter flight.
0
10
4
810
690
251
31
9
Infinite troop pickup zones will be marked with blue smoke.
Smoke at Troop Pickup Zones
true
background_label
scenario_comboBox
scenario_label
generateButton
description_textBrowser
blueforces_comboBox
blue_forces_label
red_forces_label
redforces_comboBox
scenario_hint_label
forces_hint_label
blueqty_spinBox
redqty_spinBox
scenario_label_4
game_status_checkBox
voiceovers_checkBox
logistics_crates_checkBox
awacs_checkBox
tankers_checkBox
apcs_spawn_checkBox
inf_spawn_spinBox
scenario_label_5
forces_hint_label_2
label
slot_template_comboBox
label_2
force_offroad_checkBox
defense_checkBox
e_attack_helos_spinBox
scenario_label_7
scenario_label_8
e_attack_planes_spinBox
zone_sams_checkBox
scenario_label_9
inf_spawn_voiceovers_checkBox
farp_never
farp_gunits
farp_always
version_label
scenario_label_10
e_transport_helos_spinBox
label_3
troop_drop_spinBox
smoke_pickup_zone_checkBox
false
_generateMission
_scenarioSelected
_blueforcesSelected
_redforcesSelected
_defensiveModeChanged
generateButton
clicked()
action_generateMission
trigger()
993
591
-1
-1
scenario_comboBox
currentIndexChanged(int)
action_scenarioSelected
trigger()
285
71
-1
-1
defense_checkBox
stateChanged(int)
action_defensiveModeChanged
trigger()
150
131
-1
-1