MainWindow 0 0 1209 900 10 RotorOps Mission Generator assets/icon.icoassets/icon.ico 4.000000000000000 false background-color: white; 270 40 361 31 -1 Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc. 60 30 181 41 12 Scenario Template: 1020 790 141 41 background-color: white; border-style: outset; border-width: 2px; border-radius: 15px; border-color: black; padding: 4px; Generate Mission 670 30 501 131 9 border-radius: 5px; color: gray <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> <p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:10pt;">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html> 790 230 291 31 Tip: You can create your own custom ground forces groups to be automatically generated. 690 180 241 31 12 Friendly Forces: 60 180 261 31 12 Enemy Forces: 170 230 291 31 Tip: You can create your own custom ground forces groups to be automatically generated. -40 490 801 371 false assets/background.PNG 250 80 381 16 Scenario templates are .miz files in 'Generator/Scenarios' Qt::AlignCenter 130 270 381 16 Forces templates are .miz files in 'Generator/Forces' Qt::AlignCenter 690 230 71 31 12 How many groups should we generate? 0 8 3 70 230 71 31 12 How many groups should we generate? 0 8 2 670 260 101 31 8 Groups Per Zone Qt::AlignCenter 810 760 191 16 9 Enable an onscreen zone status display. This helps keep focus on the active conflict zone. Game Status Display true false 810 790 191 16 9 Voiceovers from the ground commander. Helps keep focus on the active zone. Voiceovers true 920 320 251 31 11 Enable CTLD logistics crates for building ground units and air defenses. Pickup logistics containers to create new logistics sites. Logistics true 920 350 251 31 11 Friendly AWACS true 920 380 251 31 11 Friendly Tankers true 450 420 251 31 10 Friendly/enemy APCs will drop infantry when reaching a new conflict zone. Disables infinite troop pickups from conflict zones (you must pick up existing troops). APCs Spawn Infantry true 670 340 51 31 12 This value is multiplied by the number of spawn zones in the mission template. 0 20 2 50 260 101 31 8 Groups Per Zone Qt::AlignCenter 790 270 311 20 Forces templates are .miz files in 'Generator/Forces' Qt::AlignCenter 450 340 211 21 10 This value is multiplied by the number of spawn zones in the mission template. Infantry Spawns per zone: 870 640 291 31 Default player/client spawn locations at a friendly airport. 750 640 111 31 11 Player Slots 810 820 191 16 9 May help prevent long travel times or pathfinding issues. Force Offroad false false true 60 90 181 31 11 Defensive Mode true 70 330 51 31 12 Approximate number of enemy attack helicopter group spawns. 0 8 2 140 330 211 31 11 Approximate number of enemy attack helicopter group spawns. Enemy Attack Helicopters 140 370 201 31 11 Approximate number of enemy attack plane group spawns. Enemy Attack Planes 70 370 51 31 12 Approximate number of enemy attack plane group spawns. 0 8 1 920 410 201 31 11 Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed. Inactive Zone SAMs 810 450 171 31 10 Zone FARP Conditions: 810 720 251 31 9 Friendly/enemy APCs will drop infantry when reaching a new conflict zone. Voiceovers on Infantry Spawn true 950 500 95 20 9 Never spawn FARPs in defeated conflict zones. Never farp_buttonGroup 950 530 221 21 9 Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining. 20% Ground Units Remaining true farp_buttonGroup 950 560 221 21 9 Always spawn a FARP in defeated conflict zones. Always farp_buttonGroup 920 840 241 21 Version string Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter 140 410 241 31 11 Approximate number of enemy transport helicopter spawns. Enemy Transport Helicopters 70 410 51 31 12 Approximate number of enemy transport helicopter spawns. 0 8 1 450 380 191 31 10 The number of troop drops per transport helicopter flight. Transport Drop Points: 670 380 51 31 12 The number of troop drops per transport helicopter flight. 0 10 4 810 690 251 31 9 Infinite troop pickup zones will be marked with blue smoke. Smoke at Troop Pickup Zones true background_label scenario_comboBox scenario_label generateButton description_textBrowser blueforces_comboBox blue_forces_label red_forces_label redforces_comboBox scenario_hint_label forces_hint_label blueqty_spinBox redqty_spinBox scenario_label_4 game_status_checkBox voiceovers_checkBox logistics_crates_checkBox awacs_checkBox tankers_checkBox apcs_spawn_checkBox inf_spawn_spinBox scenario_label_5 forces_hint_label_2 label slot_template_comboBox label_2 force_offroad_checkBox defense_checkBox e_attack_helos_spinBox scenario_label_7 scenario_label_8 e_attack_planes_spinBox zone_sams_checkBox scenario_label_9 inf_spawn_voiceovers_checkBox farp_never farp_gunits farp_always version_label scenario_label_10 e_transport_helos_spinBox label_3 troop_drop_spinBox smoke_pickup_zone_checkBox 0 0 1209 26 false _generateMission _scenarioSelected _blueforcesSelected _redforcesSelected _defensiveModeChanged generateButton clicked() action_generateMission trigger() 993 591 -1 -1 scenario_comboBox currentIndexChanged(int) action_scenarioSelected trigger() 285 71 -1 -1 defense_checkBox stateChanged(int) action_defensiveModeChanged trigger() 150 131 -1 -1