MainWindow 0 0 1209 900 10 RotorOps Mission Generator assets/icon.icoassets/icon.ico 4.000000000000000 false background-color: white; 270 40 361 31 -1 Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc. 60 30 181 41 12 Scenario Template: 1020 790 141 41 background-color: white; border-style: outset; border-width: 2px; border-radius: 15px; border-color: black; padding: 4px; Generate Mission 710 20 331 131 9 border-radius: 5px; color: gray <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;"> <p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:10pt;">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html> 790 230 291 31 Tip: You can create your own custom ground forces groups to be automatically generated. 690 180 141 31 12 Friendly Forces: 60 180 141 31 12 Enemy Forces: 170 230 291 31 Tip: You can create your own custom ground forces groups to be automatically generated. -30 490 801 371 false assets/background.PNG 250 80 381 16 Scenario templates are .miz files in 'Generator/Scenarios' Qt::AlignCenter 130 270 381 16 Forces templates are .miz files in 'Generator/Forces' Qt::AlignCenter 690 230 71 31 12 How many groups should we generate? 0 50 3 70 230 71 31 12 How many groups should we generate? 0 50 2 670 260 101 31 8 Groups Per Zone Qt::AlignCenter 1000 590 191 16 9 Enable an onscreen zone status display. This helps keep focus on the active conflict zone. Game Status Display true false 1000 650 191 16 9 Voiceovers from the ground commander. Helps keep focus on the active zone. Voiceovers true 970 390 251 31 11 Enable CTLD logistics crates for building ground units and air defenses. Logistics Crates 970 420 251 31 11 Friendly AWACS true 970 450 251 31 11 Friendly Tankers true 500 400 251 31 10 Friendly/enemy APCs will drop infantry when reaching a new conflict zone. APCs Spawn Infantry 710 360 71 31 12 This value is multiplied by the number of spawn zones in the mission template. 0 50 2 1000 620 191 16 9 Not yet implemented. Smoke Active Zone true 50 260 101 31 8 Groups Per Zone Qt::AlignCenter 790 270 311 20 Forces templates are .miz files in 'Generator/Forces' Qt::AlignCenter 500 360 191 31 10 Infantry Groups per zone: 870 700 291 31 Default player/client spawn locations at a friendly airport. 750 700 111 31 11 Player Slots 500 320 141 31 11 Infantry Spawns: 1000 560 191 16 9 May help prevent long travel times or pathfinding issues. Tip: You can change this dynamically from mission triggers. Force Offroad false false 60 90 181 31 11 Defensive Mode 70 330 51 31 12 Approximate number of enemy attack helicopter group spawns. 0 50 2 140 330 231 31 11 Enemy Attack Helicopters 140 370 231 31 11 Enemy Attack Planes 70 370 51 31 12 Approximate number of enemy attack plane group spawns. 0 50 1 970 480 201 31 11 Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed. Inactive Zone SAMs background_label scenario_comboBox scenario_label generateButton description_textBrowser blueforces_comboBox scenario_label_2 scenario_label_3 redforces_comboBox scenario_hint_label forces_hint_label blueqty_spinBox redqty_spinBox scenario_label_4 game_status_checkBox voiceovers_checkBox logistics_crates_checkBox awacs_checkBox tankers_checkBox apcs_spawn_checkBox inf_spawn_spinBox smoke_checkBox scenario_label_5 forces_hint_label_2 label slot_template_comboBox label_2 scenario_label_6 force_offroad_checkBox defense_checkBox e_attack_helos_spinBox scenario_label_7 scenario_label_8 e_attack_planes_spinBox zone_sams_checkBox 0 0 1209 26 false _generateMission _scenarioSelected _blueforcesSelected _redforcesSelected generateButton clicked() action_generateMission trigger() 993 591 589 409 scenario_comboBox currentIndexChanged(int) action_scenarioSelected trigger() 285 71 -1 -1