MainWindow
0
0
1209
900
10
RotorOps Mission Generator
assets/icon.icoassets/icon.ico
4.000000000000000
false
background-color: white;
270
40
361
31
-1
Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc.
60
30
181
41
12
Scenario Template:
1020
790
141
41
background-color: white;
border-style: outset;
border-width: 2px;
border-radius: 15px;
border-color: black;
padding: 4px;
Generate Mission
710
20
331
131
9
border-radius: 5px; color: gray
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;">
<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:10pt;">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html>
790
230
291
31
Tip: You can create your own custom ground forces groups to be automatically generated.
690
180
141
31
12
Friendly Forces:
60
180
141
31
12
Enemy Forces:
170
230
291
31
Tip: You can create your own custom ground forces groups to be automatically generated.
-30
490
801
371
false
assets/background.PNG
250
80
381
16
Scenario templates are .miz files in 'Generator/Scenarios'
Qt::AlignCenter
130
270
381
16
Forces templates are .miz files in 'Generator/Forces'
Qt::AlignCenter
690
230
71
31
12
How many groups should we generate?
0
50
3
70
230
71
31
12
How many groups should we generate?
0
50
2
670
260
101
31
8
Groups Per Zone
Qt::AlignCenter
1000
590
191
16
9
Enable an onscreen zone status display. This helps keep focus on the active conflict zone.
Game Status Display
true
false
1000
650
191
16
9
Voiceovers from the ground commander. Helps keep focus on the active zone.
Voiceovers
true
970
390
251
31
11
Enable CTLD logistics crates for building ground units and air defenses.
Logistics Crates
970
420
251
31
11
Friendly AWACS
true
970
450
251
31
11
Friendly Tankers
true
500
400
251
31
10
Friendly/enemy APCs will drop infantry when reaching a new conflict zone.
APCs Spawn Infantry
710
360
71
31
12
This value is multiplied by the number of spawn zones in the mission template.
0
50
2
1000
620
191
16
9
Not yet implemented.
Smoke Active Zone
true
50
260
101
31
8
Groups Per Zone
Qt::AlignCenter
790
270
311
20
Forces templates are .miz files in 'Generator/Forces'
Qt::AlignCenter
500
360
191
31
10
Infantry Groups per zone:
870
700
291
31
Default player/client spawn locations at a friendly airport.
750
700
111
31
11
Player Slots
500
320
141
31
11
Infantry Spawns:
1000
560
191
16
9
May help prevent long travel times or pathfinding issues. Tip: You can change this dynamically from mission triggers.
Force Offroad
false
false
60
90
181
31
11
Defensive Mode
70
330
51
31
12
Approximate number of enemy attack helicopter group spawns.
0
50
2
140
330
231
31
11
Enemy Attack Helicopters
140
370
231
31
11
Enemy Attack Planes
70
370
51
31
12
Approximate number of enemy attack plane group spawns.
0
50
1
970
480
201
31
11
Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed.
Inactive Zone SAMs
background_label
scenario_comboBox
scenario_label
generateButton
description_textBrowser
blueforces_comboBox
scenario_label_2
scenario_label_3
redforces_comboBox
scenario_hint_label
forces_hint_label
blueqty_spinBox
redqty_spinBox
scenario_label_4
game_status_checkBox
voiceovers_checkBox
logistics_crates_checkBox
awacs_checkBox
tankers_checkBox
apcs_spawn_checkBox
inf_spawn_spinBox
smoke_checkBox
scenario_label_5
forces_hint_label_2
label
slot_template_comboBox
label_2
scenario_label_6
force_offroad_checkBox
defense_checkBox
e_attack_helos_spinBox
scenario_label_7
scenario_label_8
e_attack_planes_spinBox
zone_sams_checkBox
false
_generateMission
_scenarioSelected
_blueforcesSelected
_redforcesSelected
generateButton
clicked()
action_generateMission
trigger()
993
591
589
409
scenario_comboBox
currentIndexChanged(int)
action_scenarioSelected
trigger()
285
71
-1
-1