MainWindow 0 0 1140 826 10 RotorOps Mission Generator assets/icon.icoassets/icon.ico 4.000000000000000 false background-color: white; 270 40 361 31 -1 Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc. 60 30 181 41 12 Scenario Template: 940 720 141 41 background-color: white; border-style: outset; border-width: 2px; border-radius: 15px; border-color: black; padding: 4px; Generate Mission 710 20 331 131 9 border-radius: 5px; color: gray <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;"> <p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:10pt;">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html> 790 230 291 31 Tip: You can create your own custom ground forces groups to be automatically generated. 690 180 141 31 12 Friendly Forces: 60 180 141 31 12 Enemy Forces: 170 230 291 31 Tip: You can create your own custom ground forces groups to be automatically generated. 10 430 801 371 false assets/background.PNG 250 80 381 16 Scenario templates are .miz files in 'Generator/Scenarios' Qt::AlignCenter 130 270 381 16 Forces templates are .miz files in 'Generator/Forces' Qt::AlignCenter 690 230 71 31 12 How many groups should we generate? 0 50 3 70 230 71 31 12 How many groups should we generate? 0 50 2 670 260 101 31 8 Groups Per Zone Qt::AlignCenter 910 510 191 16 9 Enable an onscreen zone status display. This helps keep focus on the active conflict zone. Game Status Display true false 910 570 191 16 9 Voiceovers from the ground commander. Helps keep focus on the active zone. Voiceovers true 910 320 251 31 11 Enable CTLD logistics crates for building ground units and air defenses. Logistics Crates 910 350 251 31 11 Friendly AWACS 910 380 251 31 11 Friendly Tankers 470 400 251 31 10 Friendly/enemy APCs will drop infantry when reaching a new conflict zone. APCs Spawn Infantry false 70 320 251 31 11 Not yet implemented. Enemy Transport Helicopters true 70 350 251 31 11 Not yet implemented. Enemy Attack Helicopters false 70 380 251 31 11 Not yet implemented. Enemy Fighter Planes true 70 410 251 31 11 Not yet implemented. Enemy Ground Attack Planes 680 360 71 31 12 This value is multiplied by the number of spawn zones in the mission template. 0 50 2 910 540 191 16 9 Not yet implemented. Smoke Active Zone true 50 260 101 31 8 Groups Per Zone Qt::AlignCenter 790 270 311 20 Forces templates are .miz files in 'Generator/Forces' Qt::AlignCenter 470 360 191 31 10 Infantry Groups per zone: 790 630 291 31 Default player/client spawn locations at a friendly airport. 650 630 111 31 11 Player Slots 470 320 141 31 11 Infantry Spawns: 910 480 191 16 9 May help prevent long travel times or pathfinding issues. Tip: You can change this dynamically from mission triggers. Force Offroad false false 60 90 181 31 11 Defensive Mode background_label scenario_comboBox scenario_label generateButton description_textBrowser blueforces_comboBox scenario_label_2 scenario_label_3 redforces_comboBox scenario_hint_label forces_hint_label blueqty_spinBox redqty_spinBox scenario_label_4 game_status_checkBox voiceovers_checkBox logistics_crates_checkBox awacs_checkBox tankers_checkBox apcs_spawn_checkBox enemy_transport_checkBox enemy_attack_helos_checkBox enemy_fighters_checkBox enemy_attack_planes_checkBox inf_spawn_spinBox smoke_checkBox scenario_label_5 forces_hint_label_2 label slot_template_comboBox label_2 scenario_label_6 force_offroad_checkBox defense_checkBox 0 0 1140 26 false _generateMission _scenarioSelected _blueforcesSelected _redforcesSelected generateButton clicked() action_generateMission trigger() 993 591 589 409 scenario_comboBox currentIndexChanged(int) action_scenarioSelected trigger() 285 71 -1 -1