RotorOpsServer = {} RotorOpsServer.version = "0.5" trigger.action.outText("ROTOROPS SERVER SCRIPT: "..RotorOpsServer.version, 5) env.info("ROTOROPS SERVER SCRIPT STARTED: "..RotorOpsServer.version) --Mission Ending RotorOpsServer.time_to_end = 300 RotorOpsServer.mission_ending = false RotorOpsServer.result_text = "WE WON!" --triggers may still be present in the miz to end the mission (20 minutes) function RotorOpsServer.endMission(secs, winning_coalition_enum) if RotorOpsServer.mission_ending then return end env.info("RotorOpsServer: endMission called.") RotorOpsServer.mission_ending = true if secs then RotorOpsServer.time_to_end = secs end if winning_coalition_enum == 1 then RotorOpsServer.result_text = "WE LOST!" end local function countdown() local minutes = math.floor(RotorOpsServer.time_to_end / 60) local seconds = RotorOpsServer.time_to_end - (minutes * 60) --handle as string if seconds < 10 then seconds = "0" .. seconds end trigger.action.outText(RotorOpsServer.result_text .. " Standby. Mission will rotate in "..minutes..":"..seconds, 2, true) RotorOpsServer.time_to_end = RotorOpsServer.time_to_end - 1 if RotorOpsServer.time_to_end <= 0 then trigger.action.setUserFlag('mission_end', winning_coalition_enum) else timer.scheduleFunction(countdown, {}, timer.getTime() + 1) end end countdown() end function RotorOpsServer.checkGameState() if RotorOps and RotorOps.game_state then if RotorOps.game_state == 98 then RotorOpsServer.endMission(240,1) elseif RotorOps.game_state == 99 then RotorOpsServer.endMission(240,2) end end timer.scheduleFunction(RotorOpsServer.checkGameState, {}, timer.getTime() + 4) end RotorOpsServer.checkGameState()