RotorOps/Generator/RotorOpsUtils.py
spencer-ki 794a1b8053 ..
2022-03-01 08:31:51 -08:00

182 lines
9.2 KiB
Python

import math
import dcs
from MissionGenerator import logger
def getDistance(point1=dcs.Point, point2=dcs.Point):
x1 = point1.x
y1 = point1.y
x2 = point2.x
y2 = point2.y
dX = abs(x1-x2)
dY = abs(y1-y2)
distance = math.sqrt(dX*dX + dY*dY)
return distance
def convertMeterToNM(meters=int):
nm = meters / 1852
return nm
#
#
# class ImportObjects:
#
# def __init__(self, mizfile, source_point=None, source_heading=0):
# self.pad_unit = None
# logger.info("Importing objects from " + mizfile)
# self.source_mission = dcs.mission.Mission()
# self.source_mission.load_file(mizfile)
# self.source_heading = source_heading
# if source_point:
# self.source_point = source_point
# else:
# self.source_point = dcs.Point(self.source_mission.terrain.bullseye_blue["x"], self.source_mission.terrain.bullseye_blue["y"])
#
#
# def anchorByGroupName(self, group_name):
# group = self.source_mission.find_group(group_name)
# if group:
# self.source_point = group.units[0].position
# self.source_heading = group.units[0].heading
# else:
# logger.warning("Unable to find group for anchor.")
#
#
# def copyTo(self, mission, dest_country_name, dest_name, dest_point=None, dest_heading=0):
# logger.info("Copying objects as " + dest_name)
#
# if not dest_point:
# dest_point = dcs.Point(mission.terrain.bullseye_blue["x"], mission.terrain.bullseye_blue["y"])
#
# for side in "red", "blue", "neutrals":
# coalition = self.source_mission.coalition.get(side)
# for country_name in coalition.countries:
#
# group_types = [coalition.countries[country_name].static_group, coalition.countries[country_name].vehicle_group, coalition.countries[country_name].helicopter_group, coalition.countries[country_name].plane_group,
# coalition.countries[country_name].ship_group]
#
#
#
# for index, group_type in enumerate(group_types):
# for group in group_type:
# self.groupToPoint(group, self.source_point, dest_point, self.source_heading, dest_heading)
#
# # add the country to the destination mission if it doesn't exist already
# # if not mission.country(country_name):
# # print(country_name + " not found in destination mission")
# # for index, c in enumerate(dcs.countries.country_dict):
# # if dcs.countries.country_dict[c].name == country_name:
# #
# # mission.coalition.get(side).add_country(dcs.countries.country_dict[c]())
# # print(country_name + " added to " + side)
#
#
#
#
# if index == 0: # Statics
# type_name = group.units[0].type
# type_maps = [dcs.statics.cargo_map, dcs.statics.warehouse_map, dcs.statics.groundobject_map, dcs.statics.fortification_map]
# classed = False
# for type_map in type_maps:
# if type_name in type_map:
# classed = True
# unit_type = type_map[type_name]
# ng = mission.static_group(mission.country(dest_country_name),
# group.name,
# unit_type,
# group.units[0].position,
# group.units[0].heading,
# hidden=False)
#
#
#
# if not classed:
# print("No pydcs class for " + type_name)
#
#
# class temp(dcs.unittype.StaticType):
# id = group.units[0].type
# name = group.units[0].name
# shape_name = group.units[0].shape_name
# rate = group.units[0].rate
#
#
# ng = mission.static_group(mission.country(dest_country_name),
# group.name,
# temp,
# group.units[0].position,
# group.units[0].heading,
# hidden=False)
#
# if ng.units[0].type == "Invisible FARP":
# self.pad_unit = ng
#
# elif index == 1: # Vehicles
#
# for i, unit in enumerate(group.units):
# if i == 0:
# ng = mission.vehicle_group(mission.country(dest_country_name),
# group.name,
# dcs.vehicles.vehicle_map[group.units[0].type],
# group.units[0].position,
# group.units[0].heading)
#
#
# else:
#
# u = mission.vehicle(group.units[i].name, dcs.vehicles.vehicle_map[group.units[i].type])
# u.position = group.units[i].position
# u.heading = group.units[i].heading
# ng.add_unit(u)
#
# mission.country(dest_country_name).add_vehicle_group(ng)
#
#
# elif index == 2: # Helicopters
# if self.pad_unit:
# if group.units[0].skill == dcs.unit.Skill.Client or group.units[0].skill == dcs.unit.Skill.Player:
#
# # we'll create a new FARP for each helicopter. we've tried adding the flight group to an existing FARP, but they stack on top of each other
# # trying to move the units into position after adding the flight group moves the 2D graphic of the helicopter, but the unit marker remains stacked on top
# # of the unit marker in ME
# # farp = mission.country(country_name).find_group(self.pad_unit.name)
#
# farp = mission.farp(mission.country(country_name), dest_name + " " + group.name + " Pad", group.units[0].position, hidden=True, dead=False,
# farp_type=dcs.unit.InvisibleFARP)
#
#
#
# ng = mission.flight_group_from_unit(mission.country(dest_country_name),
# dest_name + " " + group.name,
# dcs.helicopters.helicopter_map[group.units[0].type],
# farp,
# group_size=1)
#
# ng.points[0].action = dcs.point.PointAction.FromGroundArea
# ng.points[0].type = "TakeOffGround"
# ng.units[0].heading = group.units[0].heading
# ng.units[0].skill = group.units[0].skill
# ng.units[0].livery_id = group.units[0].livery_id
# ng.units[0].pylons = group.units[0].pylons
# else:
# logger.warn("No pad unit (ie FARP, carrier) found, so can't add helicopters.")
#
# elif index == 3:
# #mission.country(country).add_plane_group(group)
# print("not yet avail")
# elif index == 4:
# #mission.country(country).add_ship_group(group)
# print("not yet avail")
#
#
# @staticmethod
# def groupToPoint(group, src_point, dest_point, src_heading=0, dest_heading=0):
# for unit in group.units:
# heading_to_unit = dcs.mapping.heading_between_points(src_point.x, src_point.y, unit.position.x,
# unit.position.y)
# new_heading_to_unit = dest_heading + heading_to_unit
# unit_distance = src_point.distance_to_point(unit.position)
# unit.position = dest_point.point_from_heading(new_heading_to_unit, unit_distance)
# unit.heading = unit.heading + dest_heading
# return group