mirror of
https://github.com/spencershepard/RotorOps.git
synced 2025-11-10 15:45:30 +00:00
1883 lines
47 KiB
XML
1883 lines
47 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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|
<class>MainWindow</class>
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|
<widget class="QMainWindow" name="MainWindow">
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<property name="geometry">
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<rect>
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|
<x>0</x>
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<y>0</y>
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|
<width>1280</width>
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<height>720</height>
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</rect>
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</property>
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|
<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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|
<horstretch>0</horstretch>
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|
<verstretch>0</verstretch>
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|
</sizepolicy>
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</property>
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|
<property name="minimumSize">
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|
<size>
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|
<width>1280</width>
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|
<height>720</height>
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</size>
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</property>
|
|
<property name="maximumSize">
|
|
<size>
|
|
<width>1280</width>
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|
<height>720</height>
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</size>
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</property>
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|
<property name="font">
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|
<font>
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<pointsize>10</pointsize>
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|
</font>
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</property>
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<property name="windowTitle">
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<string>RotorOps Mission Generator</string>
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</property>
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<property name="windowIcon">
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<iconset>
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<normaloff>assets/icon.ico</normaloff>assets/icon.ico</iconset>
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|
</property>
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|
<property name="windowOpacity">
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|
<double>4.000000000000000</double>
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|
</property>
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|
<property name="autoFillBackground">
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<bool>false</bool>
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|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true"/>
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|
</property>
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|
<widget class="QWidget" name="centralwidget">
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<widget class="QCheckBox" name="logistics_crates_checkBox">
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|
<property name="geometry">
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<rect>
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<x>980</x>
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<y>231</y>
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<width>251</width>
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<height>28</height>
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</rect>
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</property>
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<property name="font">
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<font>
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<pointsize>10</pointsize>
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<bold>false</bold>
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</font>
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|
</property>
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<property name="statusTip">
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<string>Enable a base or FARP near the start position that can spawn CTLD crates for building ground units and air defenses. Sling load the logistics containers to create new logistics sites.</string>
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</property>
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<property name="text">
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<string>Logistics Base</string>
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</property>
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<property name="checked">
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<bool>true</bool>
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</property>
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</widget>
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<widget class="QCheckBox" name="advanced_defenses_checkBox">
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|
<property name="geometry">
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<rect>
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<x>510</x>
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<y>350</y>
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<width>341</width>
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<height>28</height>
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</rect>
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</property>
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<property name="font">
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|
<font>
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<pointsize>10</pointsize>
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<bold>false</bold>
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</font>
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</property>
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<property name="statusTip">
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<string>Each enemy conflict zone spawns a template of AA defenses and radar units that may spawn fighter intercepts for detected aircraft. A good difficulty multiplier for multiplayer.</string>
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</property>
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<property name="text">
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<string>Enemy Advanced Defenses</string>
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</property>
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</widget>
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<widget class="QLabel" name="red_forces_label">
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|
<property name="geometry">
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|
<rect>
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<x>470</x>
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<y>80</y>
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<width>171</width>
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<height>27</height>
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</rect>
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</property>
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<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
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|
</font>
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</property>
|
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<property name="text">
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<string>Red Forces:</string>
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</property>
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|
</widget>
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|
<widget class="QComboBox" name="scenario_comboBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>40</x>
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|
<y>10</y>
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|
<width>351</width>
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|
<height>31</height>
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</rect>
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</property>
|
|
<property name="font">
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|
<font>
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<pointsize>8</pointsize>
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|
<bold>true</bold>
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|
</font>
|
|
</property>
|
|
<property name="toolTip">
|
|
<string/>
|
|
</property>
|
|
<property name="toolTipDuration">
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<number>-1</number>
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</property>
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<property name="statusTip">
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<string>Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc.</string>
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</property>
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<property name="whatsThis">
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<string/>
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|
</property>
|
|
<property name="sizeAdjustPolicy">
|
|
<enum>QComboBox::AdjustToContentsOnFirstShow</enum>
|
|
</property>
|
|
<property name="frame">
|
|
<bool>true</bool>
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|
</property>
|
|
</widget>
|
|
<widget class="QTextBrowser" name="description_textBrowser">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>30</x>
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|
<y>390</y>
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|
<width>371</width>
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|
<height>211</height>
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|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
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<pointsize>9</pointsize>
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|
</font>
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</property>
|
|
<property name="styleSheet">
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|
<string notr="true">padding: 5px;</string>
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|
</property>
|
|
<property name="frameShape">
|
|
<enum>QFrame::StyledPanel</enum>
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|
</property>
|
|
<property name="frameShadow">
|
|
<enum>QFrame::Plain</enum>
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|
</property>
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|
<property name="lineWidth">
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<number>1</number>
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|
</property>
|
|
<property name="html">
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<string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css">
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p, li { white-space: pre-wrap; }
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</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;">
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<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:10pt;">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html></string>
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</property>
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</widget>
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<widget class="QCheckBox" name="defense_checkBox">
|
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<property name="enabled">
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<bool>true</bool>
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</property>
|
|
<property name="geometry">
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<rect>
|
|
<x>980</x>
|
|
<y>140</y>
|
|
<width>211</width>
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|
<height>28</height>
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|
</rect>
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|
</property>
|
|
<property name="font">
|
|
<font>
|
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<pointsize>11</pointsize>
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<bold>false</bold>
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</font>
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</property>
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<property name="statusTip">
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<string>Turn the tables and defend your zones against the enemy's attack.</string>
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</property>
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<property name="text">
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<string>Blue on Defense</string>
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</property>
|
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<property name="checkable">
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<bool>true</bool>
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</property>
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</widget>
|
|
<widget class="QSpinBox" name="redqty_spinBox">
|
|
<property name="geometry">
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<rect>
|
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<x>1070</x>
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|
<y>80</y>
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<width>51</width>
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<height>31</height>
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</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
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<pointsize>12</pointsize>
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|
</font>
|
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</property>
|
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<property name="statusTip">
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<string>Red vehicle groups per staging or conflict zone.</string>
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</property>
|
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<property name="buttonSymbols">
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|
<enum>QAbstractSpinBox::PlusMinus</enum>
|
|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
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|
</property>
|
|
<property name="maximum">
|
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<number>8</number>
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|
</property>
|
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<property name="value">
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<number>2</number>
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</property>
|
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</widget>
|
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<widget class="QComboBox" name="redforces_comboBox">
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|
<property name="geometry">
|
|
<rect>
|
|
<x>660</x>
|
|
<y>80</y>
|
|
<width>391</width>
|
|
<height>33</height>
|
|
</rect>
|
|
</property>
|
|
<property name="sizePolicy">
|
|
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
|
<horstretch>0</horstretch>
|
|
<verstretch>0</verstretch>
|
|
</sizepolicy>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
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<string>Tip: You can create your own custom ground forces groups to be automatically generated.</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="scenario_label_8">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>570</x>
|
|
<y>180</y>
|
|
<width>271</width>
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|
<height>24</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Approximate number of enemy attack plane group spawns.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Enemy Attack Planes</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QComboBox" name="slot_template_comboBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>980</x>
|
|
<y>474</y>
|
|
<width>271</width>
|
|
<height>33</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Default player/client spawn locations at a friendly airport.</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="scenario_label_5">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>1130</x>
|
|
<y>40</y>
|
|
<width>131</width>
|
|
<height>18</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Groups Per Zone</string>
|
|
</property>
|
|
<property name="alignment">
|
|
<set>Qt::AlignCenter</set>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="blue_forces_label">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>470</x>
|
|
<y>30</y>
|
|
<width>161</width>
|
|
<height>27</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Blue Forces:</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QSpinBox" name="blueqty_spinBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>1070</x>
|
|
<y>30</y>
|
|
<width>51</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>12</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Blue vehicle groups per staging or conflict zone.</string>
|
|
</property>
|
|
<property name="buttonSymbols">
|
|
<enum>QAbstractSpinBox::PlusMinus</enum>
|
|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="maximum">
|
|
<number>8</number>
|
|
</property>
|
|
<property name="value">
|
|
<number>3</number>
|
|
</property>
|
|
</widget>
|
|
<widget class="QComboBox" name="blueforces_comboBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>660</x>
|
|
<y>30</y>
|
|
<width>391</width>
|
|
<height>33</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Tip: You can create your own custom ground forces groups to be automatically generated.</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="scenario_label_4">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>1130</x>
|
|
<y>90</y>
|
|
<width>131</width>
|
|
<height>18</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Groups Per Zone</string>
|
|
</property>
|
|
<property name="alignment">
|
|
<set>Qt::AlignCenter</set>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="version_label">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>1070</x>
|
|
<y>650</y>
|
|
<width>181</width>
|
|
<height>20</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Version string</string>
|
|
</property>
|
|
<property name="alignment">
|
|
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="scenario_label_10">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>570</x>
|
|
<y>220</y>
|
|
<width>271</width>
|
|
<height>24</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Approximate number of enemy transport helicopter spawns.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Enemy Transport Helicopters</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QSpinBox" name="e_transport_helos_spinBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>510</x>
|
|
<y>220</y>
|
|
<width>51</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="sizePolicy">
|
|
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
|
<horstretch>0</horstretch>
|
|
<verstretch>0</verstretch>
|
|
</sizepolicy>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>12</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Approximate number of enemy transport helicopter spawns.</string>
|
|
</property>
|
|
<property name="buttonSymbols">
|
|
<enum>QAbstractSpinBox::PlusMinus</enum>
|
|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="maximum">
|
|
<number>8</number>
|
|
</property>
|
|
<property name="value">
|
|
<number>1</number>
|
|
</property>
|
|
</widget>
|
|
<widget class="QSpinBox" name="e_attack_planes_spinBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>510</x>
|
|
<y>180</y>
|
|
<width>51</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="sizePolicy">
|
|
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
|
<horstretch>0</horstretch>
|
|
<verstretch>0</verstretch>
|
|
</sizepolicy>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>12</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Approximate number of enemy attack plane group spawns.</string>
|
|
</property>
|
|
<property name="buttonSymbols">
|
|
<enum>QAbstractSpinBox::PlusMinus</enum>
|
|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="maximum">
|
|
<number>8</number>
|
|
</property>
|
|
<property name="value">
|
|
<number>1</number>
|
|
</property>
|
|
</widget>
|
|
<widget class="QSpinBox" name="e_attack_helos_spinBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>510</x>
|
|
<y>140</y>
|
|
<width>51</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="sizePolicy">
|
|
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
|
<horstretch>0</horstretch>
|
|
<verstretch>0</verstretch>
|
|
</sizepolicy>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>12</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Approximate number of enemy attack helicopter group spawns.</string>
|
|
</property>
|
|
<property name="readOnly">
|
|
<bool>false</bool>
|
|
</property>
|
|
<property name="buttonSymbols">
|
|
<enum>QAbstractSpinBox::PlusMinus</enum>
|
|
</property>
|
|
<property name="keyboardTracking">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="maximum">
|
|
<number>8</number>
|
|
</property>
|
|
<property name="value">
|
|
<number>1</number>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="scenario_label_7">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>570</x>
|
|
<y>140</y>
|
|
<width>271</width>
|
|
<height>24</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Approximate number of enemy attack helicopter group spawns.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Enemy Attack Helicopters</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="label_2">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>860</x>
|
|
<y>480</y>
|
|
<width>111</width>
|
|
<height>24</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Player Slots:</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="scenario_label_9">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>500</x>
|
|
<y>401</y>
|
|
<width>251</width>
|
|
<height>23</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Zone FARP Conditions:</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="awacs_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>980</x>
|
|
<y>266</y>
|
|
<width>241</width>
|
|
<height>28</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Spawn a friendly AWACS with fighter escorts.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Friendly AWACS with escort</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="tankers_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>980</x>
|
|
<y>302</y>
|
|
<width>241</width>
|
|
<height>28</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Spawn friendly tankers for both boom and basket refueling.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Friendly Tankers</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="voiceovers_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>500</x>
|
|
<y>584</y>
|
|
<width>171</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Voiceovers from the ground commander. Helps keep focus on the active zone.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Voiceovers</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="smoke_pickup_zone_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>500</x>
|
|
<y>530</y>
|
|
<width>231</width>
|
|
<height>20</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Troop pickup zones and FARPs will be marked with blue smoke.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Smoke at Troop Pickup Zones</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>false</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="game_status_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>500</x>
|
|
<y>560</y>
|
|
<width>221</width>
|
|
<height>21</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Enable an onscreen zone status display. This helps keep focus on the active conflict zone.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Game Status Display</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="tristate">
|
|
<bool>false</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="label">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>570</x>
|
|
<y>300</y>
|
|
<width>261</width>
|
|
<height>23</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Total number of infantry groups to spawn per game.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Infantry Spawns</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QSpinBox" name="inf_spawn_spinBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>510</x>
|
|
<y>300</y>
|
|
<width>51</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>12</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Total number of infantry groups to spawn per game.</string>
|
|
</property>
|
|
<property name="buttonSymbols">
|
|
<enum>QAbstractSpinBox::PlusMinus</enum>
|
|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="maximum">
|
|
<number>20</number>
|
|
</property>
|
|
<property name="value">
|
|
<number>0</number>
|
|
</property>
|
|
</widget>
|
|
<widget class="QSpinBox" name="troop_drop_spinBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>510</x>
|
|
<y>260</y>
|
|
<width>51</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>12</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>The number of troop drops per transport helicopter flight.</string>
|
|
</property>
|
|
<property name="buttonSymbols">
|
|
<enum>QAbstractSpinBox::PlusMinus</enum>
|
|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="maximum">
|
|
<number>10</number>
|
|
</property>
|
|
<property name="value">
|
|
<number>4</number>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="random_weather_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>980</x>
|
|
<y>420</y>
|
|
<width>211</width>
|
|
<height>24</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Random weather preset will be applied.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Random Weather</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>false</bool>
|
|
</property>
|
|
<property name="tristate">
|
|
<bool>false</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="label_3">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>570</x>
|
|
<y>260</y>
|
|
<width>281</width>
|
|
<height>23</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>The number of troop drops per transport helicopter flight.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Transport Drop Points</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="apcs_spawn_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>980</x>
|
|
<y>200</y>
|
|
<width>251</width>
|
|
<height>27</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Friendly/enemy APCs will drop infantry when reaching a new conflict zone. </string>
|
|
</property>
|
|
<property name="text">
|
|
<string>APCs Spawn Infantry</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QPushButton" name="generateButton">
|
|
<property name="enabled">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>790</x>
|
|
<y>600</y>
|
|
<width>191</width>
|
|
<height>51</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
<bold>true</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Click to generate mission.</string>
|
|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true"/>
|
|
</property>
|
|
<property name="text">
|
|
<string>GENERATE MISSION</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QRadioButton" name="farp_always">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>520</x>
|
|
<y>431</y>
|
|
<width>261</width>
|
|
<height>24</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Always spawn a FARP in defeated conflict zones.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Always</string>
|
|
</property>
|
|
<attribute name="buttonGroup">
|
|
<string notr="true">farp_buttonGroup</string>
|
|
</attribute>
|
|
</widget>
|
|
<widget class="QRadioButton" name="farp_never">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>520</x>
|
|
<y>491</y>
|
|
<width>271</width>
|
|
<height>24</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Never spawn FARPs in defeated conflict zones.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Never</string>
|
|
</property>
|
|
<attribute name="buttonGroup">
|
|
<string notr="true">farp_buttonGroup</string>
|
|
</attribute>
|
|
</widget>
|
|
<widget class="QRadioButton" name="farp_gunits">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>520</x>
|
|
<y>460</y>
|
|
<width>261</width>
|
|
<height>24</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>20% Ground Units Remaining</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<attribute name="buttonGroup">
|
|
<string notr="true">farp_buttonGroup</string>
|
|
</attribute>
|
|
</widget>
|
|
<widget class="QLabel" name="missionImage">
|
|
<property name="enabled">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>60</x>
|
|
<y>60</y>
|
|
<width>310</width>
|
|
<height>310</height>
|
|
</rect>
|
|
</property>
|
|
<property name="sizePolicy">
|
|
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
|
<horstretch>0</horstretch>
|
|
<verstretch>0</verstretch>
|
|
</sizepolicy>
|
|
</property>
|
|
<property name="minimumSize">
|
|
<size>
|
|
<width>300</width>
|
|
<height>300</height>
|
|
</size>
|
|
</property>
|
|
<property name="maximumSize">
|
|
<size>
|
|
<width>16777215</width>
|
|
<height>16777215</height>
|
|
</size>
|
|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true"/>
|
|
</property>
|
|
<property name="text">
|
|
<string/>
|
|
</property>
|
|
<property name="pixmap">
|
|
<pixmap>../assets/briefing1.png</pixmap>
|
|
</property>
|
|
<property name="scaledContents">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="wordWrap">
|
|
<bool>false</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QPushButton" name="nextScenario_pushButton">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>350</x>
|
|
<y>620</y>
|
|
<width>41</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="text">
|
|
<string>></string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QPushButton" name="prevScenario_pushButton">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>40</x>
|
|
<y>620</y>
|
|
<width>41</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="text">
|
|
<string><</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="background_label">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>1020</x>
|
|
<y>600</y>
|
|
<width>241</width>
|
|
<height>51</height>
|
|
</rect>
|
|
</property>
|
|
<property name="text">
|
|
<string/>
|
|
</property>
|
|
<property name="pixmap">
|
|
<pixmap>../assets/rotorops-dkgray.png</pixmap>
|
|
</property>
|
|
<property name="scaledContents">
|
|
<bool>true</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QPushButton" name="rateButton1">
|
|
<property name="enabled">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>120</x>
|
|
<y>620</y>
|
|
<width>31</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Submit a review for this mission scenario.</string>
|
|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true">border-image:url('../assets/star_full.png');</string>
|
|
</property>
|
|
<property name="text">
|
|
<string/>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="hotstart_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>980</x>
|
|
<y>520</y>
|
|
<width>271</width>
|
|
<height>24</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Player helicopters start with engines running on the ground. No effect for FARP spawns or if player slots says 'Locked to scenario'</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Player Hotstart</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>false</bool>
|
|
</property>
|
|
<property name="tristate">
|
|
<bool>false</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QPushButton" name="rateButton2">
|
|
<property name="enabled">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>160</x>
|
|
<y>620</y>
|
|
<width>31</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Submit a review for this mission scenario.</string>
|
|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true">border-image:url('../assets/star_full.png');</string>
|
|
</property>
|
|
<property name="text">
|
|
<string/>
|
|
</property>
|
|
</widget>
|
|
<widget class="QPushButton" name="rateButton3">
|
|
<property name="enabled">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>200</x>
|
|
<y>620</y>
|
|
<width>31</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Submit a review for this mission scenario.</string>
|
|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true">border-image:url('../assets/star_full.png');</string>
|
|
</property>
|
|
<property name="text">
|
|
<string/>
|
|
</property>
|
|
</widget>
|
|
<widget class="QPushButton" name="rateButton4">
|
|
<property name="enabled">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>240</x>
|
|
<y>620</y>
|
|
<width>31</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Submit a review for this mission scenario.</string>
|
|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true">border-image:url('../assets/star_full.png');</string>
|
|
</property>
|
|
<property name="text">
|
|
<string/>
|
|
</property>
|
|
</widget>
|
|
<widget class="QPushButton" name="rateButton5">
|
|
<property name="enabled">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>280</x>
|
|
<y>620</y>
|
|
<width>31</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Submit a review for this mission scenario.</string>
|
|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true">border-image:url('../assets/star_full.png');</string>
|
|
</property>
|
|
<property name="text">
|
|
<string/>
|
|
</property>
|
|
</widget>
|
|
<widget class="QComboBox" name="time_comboBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>980</x>
|
|
<y>370</y>
|
|
<width>161</width>
|
|
<height>33</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Mission start time of day. 'Default' is the start time as defined by the mission template designer.</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="farp_spawn_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>980</x>
|
|
<y>550</y>
|
|
<width>271</width>
|
|
<height>24</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Add helicopter slots where zone FARPs will be built. Helicopters will be empty fuel, requiring the FARP to be established to refuel and rearm.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Spawns at zone FARPs</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>false</bool>
|
|
</property>
|
|
<property name="tristate">
|
|
<bool>false</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="perks_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>500</x>
|
|
<y>610</y>
|
|
<width>171</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Adds a rewards system with points for kills, troop drops, etc. See the F10 menu to use Perks.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Perks</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="rotorops_server_checkBox">
|
|
<property name="enabled">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>1020</x>
|
|
<y>650</y>
|
|
<width>131</width>
|
|
<height>21</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>7</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Generate missions for RotorOps public servers.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>RotorOps Server Mission</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>false</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QPushButton" name="saveConfigButton">
|
|
<property name="enabled">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>660</x>
|
|
<y>600</y>
|
|
<width>121</width>
|
|
<height>51</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
<bold>true</bold>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Save these mission options for next time.</string>
|
|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true"/>
|
|
</property>
|
|
<property name="text">
|
|
<string> Save Config</string>
|
|
</property>
|
|
<property name="icon">
|
|
<iconset>
|
|
<normaloff>resources/floppy-disk.png</normaloff>resources/floppy-disk.png</iconset>
|
|
</property>
|
|
</widget>
|
|
</widget>
|
|
<widget class="QMenuBar" name="menubar">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>0</x>
|
|
<y>0</y>
|
|
<width>1280</width>
|
|
<height>24</height>
|
|
</rect>
|
|
</property>
|
|
<widget class="QMenu" name="menuMap">
|
|
<property name="title">
|
|
<string>Map</string>
|
|
</property>
|
|
<addaction name="actionCaucasus"/>
|
|
<addaction name="actionPersian_Gulf"/>
|
|
<addaction name="actionMarianas"/>
|
|
<addaction name="actionNevada"/>
|
|
<addaction name="actionSyria"/>
|
|
</widget>
|
|
<widget class="QMenu" name="menuFilter">
|
|
<property name="title">
|
|
<string>Filter</string>
|
|
</property>
|
|
<addaction name="actionMultiplayer"/>
|
|
<addaction name="actionSingle_Player"/>
|
|
<addaction name="actionCo_Op"/>
|
|
</widget>
|
|
<widget class="QMenu" name="menuPreferences">
|
|
<property name="title">
|
|
<string>Preferences</string>
|
|
</property>
|
|
<addaction name="actionSave_Directory"/>
|
|
</widget>
|
|
<widget class="QMenu" name="menuTools">
|
|
<property name="title">
|
|
<string>Tools</string>
|
|
</property>
|
|
<addaction name="actionSave_Mission_Config"/>
|
|
</widget>
|
|
<addaction name="menuMap"/>
|
|
<addaction name="menuFilter"/>
|
|
<addaction name="menuPreferences"/>
|
|
<addaction name="menuTools"/>
|
|
</widget>
|
|
<widget class="QStatusBar" name="statusbar">
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
<bold>false</bold>
|
|
</font>
|
|
</property>
|
|
<property name="acceptDrops">
|
|
<bool>false</bool>
|
|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true"/>
|
|
</property>
|
|
</widget>
|
|
<action name="action_generateMission">
|
|
<property name="text">
|
|
<string>_generateMission</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_scenarioSelected">
|
|
<property name="text">
|
|
<string>_scenarioSelected</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_blueforcesSelected">
|
|
<property name="text">
|
|
<string>_blueforcesSelected</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_redforcesSelected">
|
|
<property name="text">
|
|
<string>_redforcesSelected</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_defensiveModeChanged">
|
|
<property name="text">
|
|
<string>_defensiveModeChanged</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_nextScenario">
|
|
<property name="text">
|
|
<string>_nextScenario</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_prevScenario">
|
|
<property name="text">
|
|
<string>_prevScenario</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionCaucasus">
|
|
<property name="checkable">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="text">
|
|
<string>Caucasus</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionPersian_Gulf">
|
|
<property name="checkable">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="text">
|
|
<string>Persian Gulf</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionMarianas">
|
|
<property name="checkable">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="text">
|
|
<string>Marianas</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionNevada">
|
|
<property name="checkable">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="text">
|
|
<string>Nevada</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionSyria">
|
|
<property name="checkable">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="text">
|
|
<string>Syria</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionMultiplayer">
|
|
<property name="checkable">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="text">
|
|
<string>Multiplayer</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionSave_Directory">
|
|
<property name="text">
|
|
<string>Save Directory</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_slotChanged">
|
|
<property name="text">
|
|
<string>_slotChanged</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionIncluded">
|
|
<property name="checkable">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="text">
|
|
<string>Included</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionUser">
|
|
<property name="text">
|
|
<string>User</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionDownloaded">
|
|
<property name="text">
|
|
<string>Downloaded</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_downloadButton">
|
|
<property name="text">
|
|
<string>_downloadButton</string>
|
|
</property>
|
|
<property name="toolTip">
|
|
<string>_downloadButton</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_rateButton1">
|
|
<property name="text">
|
|
<string>_rateButton1</string>
|
|
</property>
|
|
<property name="toolTip">
|
|
<string>_rateButton1</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionSingle_Player">
|
|
<property name="checkable">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="text">
|
|
<string>Single-Player Only</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionCo_Op">
|
|
<property name="checkable">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="text">
|
|
<string>Co-Op Only</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionMapMenu">
|
|
<property name="text">
|
|
<string>actionMapMenu</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionFilterMenu">
|
|
<property name="text">
|
|
<string>FilterMenu</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_rateButton2">
|
|
<property name="text">
|
|
<string>_rateButton2</string>
|
|
</property>
|
|
<property name="toolTip">
|
|
<string>_rateButton2</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_rateButton3">
|
|
<property name="text">
|
|
<string>_rateButton3</string>
|
|
</property>
|
|
<property name="toolTip">
|
|
<string>_rateButton3</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_rateButton4">
|
|
<property name="text">
|
|
<string>_rateButton4</string>
|
|
</property>
|
|
<property name="toolTip">
|
|
<string>_rateButton4</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_rateButton5">
|
|
<property name="text">
|
|
<string>_rateButton5</string>
|
|
</property>
|
|
<property name="toolTip">
|
|
<string>_rateButton5</string>
|
|
</property>
|
|
</action>
|
|
<action name="actionSave_Mission_Config">
|
|
<property name="text">
|
|
<string>Save Mission Config</string>
|
|
</property>
|
|
<property name="toolTip">
|
|
<string>Save Mission Config</string>
|
|
</property>
|
|
</action>
|
|
</widget>
|
|
<resources/>
|
|
<connections>
|
|
<connection>
|
|
<sender>generateButton</sender>
|
|
<signal>clicked()</signal>
|
|
<receiver>action_generateMission</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>1030</x>
|
|
<y>616</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>prevScenario_pushButton</sender>
|
|
<signal>clicked()</signal>
|
|
<receiver>action_prevScenario</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>35</x>
|
|
<y>261</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>defense_checkBox</sender>
|
|
<signal>clicked()</signal>
|
|
<receiver>action_defensiveModeChanged</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>560</x>
|
|
<y>173</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>slot_template_comboBox</sender>
|
|
<signal>activated(int)</signal>
|
|
<receiver>action_slotChanged</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>1095</x>
|
|
<y>426</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>scenario_comboBox</sender>
|
|
<signal>currentIndexChanged(int)</signal>
|
|
<receiver>action_scenarioSelected</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>285</x>
|
|
<y>71</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>nextScenario_pushButton</sender>
|
|
<signal>clicked()</signal>
|
|
<receiver>action_nextScenario</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>389</x>
|
|
<y>257</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>rateButton1</sender>
|
|
<signal>clicked()</signal>
|
|
<receiver>action_rateButton1</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>300</x>
|
|
<y>101</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>rateButton2</sender>
|
|
<signal>clicked()</signal>
|
|
<receiver>action_rateButton2</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>175</x>
|
|
<y>664</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>rateButton3</sender>
|
|
<signal>clicked()</signal>
|
|
<receiver>action_rateButton3</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>215</x>
|
|
<y>664</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>rateButton4</sender>
|
|
<signal>clicked()</signal>
|
|
<receiver>action_rateButton4</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>255</x>
|
|
<y>664</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>rateButton5</sender>
|
|
<signal>clicked()</signal>
|
|
<receiver>action_rateButton5</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>295</x>
|
|
<y>664</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>saveConfigButton</sender>
|
|
<signal>clicked()</signal>
|
|
<receiver>actionSave_Mission_Config</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>795</x>
|
|
<y>569</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
</connections>
|
|
<buttongroups>
|
|
<buttongroup name="farp_buttonGroup"/>
|
|
</buttongroups>
|
|
</ui>
|