mirror of
https://github.com/spencershepard/RotorOps.git
synced 2025-11-10 15:45:30 +00:00
2276 lines
83 KiB
Lua
2276 lines
83 KiB
Lua
RotorOps = {}
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RotorOps.version = "1.3.5"
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local debug = false
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---[[ROTOROPS OPTIONS]]---
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--- Protip: change these options from the mission editor rather than changing the script file itself. See documentation on github for details.
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--RotorOps settings that can be changed dynamically (ideally from the mission editor in DO SCRIPT for portability). You can change these while the script is running, at any time. Be sure of your syntax and test...errors may crash the script.
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RotorOps.voice_overs = true
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RotorOps.ground_speed = 60 --max speed for ground vehicles moving between zones. Doesn't have much effect since always limited by slowest vehicle in group
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RotorOps.zone_status_display = true --constantly show units remaining and zone status on screen
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RotorOps.max_units_left = 0 --allow clearing the zone when a few units are left to prevent frustration with units getting stuck in buildings etc
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RotorOps.force_offroad = false --affects "move_to_zone" tasks only
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RotorOps.apcs_spawn_infantry = false --apcs will unload troops when arriving to a new zone
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RotorOps.auto_push = true --should attacking ground units move to the next zone after clearing?
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RotorOps.defending_vehicles_disperse = true
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RotorOps.inf_spawns_avail = 0 --this is the number of infantry group spawn events remaining in the active zone
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RotorOps.inf_spawn_chance = 25 -- 0-100 the chance of spawning infantry in an active zone spawn zone, per 'assessUnitsInZone' loop (10 seconds)
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RotorOps.inf_spawn_trigger_percent = 70 --infantry has a chance of spawning if the percentage of defenders remaining in zone is less than this value
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--RotorOps.inf_spawns_per_zone = 3 --number of infantry groups to spawn per zone
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RotorOps.inf_spawn_messages = true --voiceovers and messages for infantry spawns
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RotorOps.inf_spawn_blue = {mg=1,at=0,aa=0,inf=4,mortar=0} --can be an integer quantity, or a ctld defined group table
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RotorOps.inf_spawn_red = {mg=1,at=0,aa=0,inf=4,mortar=0} --can be an integer quantity, or a ctld defined group table
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RotorOps.inf_apc_group = {mg=1,at=0,aa=0,inf=3,mortar=0} --can be an integer quantity, or a ctld defined group table
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RotorOps.inf_spawns_total = 0 --number of infantry groups to spawn per game
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RotorOps.farp_smoke_color = 2 -- Green=0 Red=1 White=2 Orange=3 Blue=4 NONE= -1
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--RotorOps settings that are safe to change only before calling setupConflict()
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RotorOps.transports = {'UH-1H', 'Mi-8MT', 'Mi-24P', 'SA342M', 'SA342L', 'SA342Mistral', 'UH-60L'} --players flying these will have ctld transport access
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RotorOps.CTLD_crates = false
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RotorOps.CTLD_sound_effects = true --sound effects for troop pickup/dropoffs
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RotorOps.exclude_ai_group_name = "Static" --include this somewhere in a group name to exclude the group from being tasked in the active zone
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RotorOps.pickup_zone_smoke = "blue"
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RotorOps.ai_task_by_name = true --allow tasking all groups that include key strings in their group names eg 'Patrol'
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RotorOps.ai_task_by_name_scheduler = true --continually search active groups for key strings and ai tasking
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RotorOps.patrol_task_string = 'patrol' --default string to search group names for the patrol task. requires ai_task_by_name
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RotorOps.aggressive_task_string = 'aggressive' --default string to search group names for the aggressive task. requires ai_task_by_name
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RotorOps.move_to_active_task_string = "activezone" --default string to search group names for the move to active zone task. requires ai_task_by_name
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RotorOps.shift_task_string = "shift"
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RotorOps.guard_task_string = "guard"
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--RotorOps.patrol_task_radius = 100 --patrol search radius
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--RotorOps.aggressive_task_radius = 1000 --aggressive search radius --not implementing for now until more time for testing
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RotorOps.defending_vehicles_behavior = "shift" --available options: 'none', 'patrol', 'shift'
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RotorOps.farp_pickups = true --allow ctld troop pickup at FARPs
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RotorOps.enable_staging_pickzones = true
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RotorOps.persistent_tasking = false --prevent the script from restasking in a loop --might help with odd movement patterns between zones
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--RotorOps settings that are safe to change only in the script config option in the scenario config file
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RotorOps.draw_conflict_zones = true
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---[[END OF OPTIONS]]---
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--RotorOps variables that are safe to read only
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RotorOps.game_states = {not_started = 0, alpha_active = 1, bravo_active = 2, charlie_active = 3, delta_active = 4, lost = 98, won = 99} --game level user flag will use these values
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RotorOps.game_state = 0
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RotorOps.zones = {}
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RotorOps.active_zone = "" --name of the active zone
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RotorOps.active_zone_index = 0
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RotorOps.game_state_flag = 100 --user flag to store the game state
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RotorOps.staging_zones = {}
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RotorOps.ai_defending_infantry_groups = {}
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RotorOps.ai_attacking_infantry_groups = {}
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RotorOps.ai_defending_vehicle_groups = {}
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RotorOps.ai_attacking_vehicle_groups = {}
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RotorOps.ai_tasks = {}
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RotorOps.defending = false
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RotorOps.staged_units_flag = 111 -- shows a percentage of the units found in the staging zone when the game starts. you can also use 'ROPS_ATTACKERS' for readability
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--fighter variables
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local fighters_by_detected_unitname = {}
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RotorOps.fighter_radar_unit_string = 'FIGHTER_DEPLOYMENT' --any unit capable of detecting aircraft by radar can be used as a detection source to spawn intercept fighters, if this string is in the unit name
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RotorOps.fighter_min_detection_alt = 609 --aircraft below this agl altitude (meters) will not be 'detected' by radar units.
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RotorOps.fighter_max_detection_dist = 7000 --default max range from radar to target in order for intercept fighters to spawn (you can also set range for individual radar sources via unit name)
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RotorOps.fighter_max_active = 2 --total maximum active deployed fighters, shared between red/blue
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trigger.action.outText("ROTOR OPS STARTED: "..RotorOps.version, 5)
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env.info("ROTOR OPS STARTED: "..RotorOps.version)
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RotorOps.staged_units = {} --table of ground units that started in the staging zone
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RotorOps.staged_units_by_zone = {}
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RotorOps.eventHandler = {}
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local commandDB = {}
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local game_message_buffer = {}
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local active_zone_initial_defenders
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local initial_stage_units
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local apcs = {} --table to keep track of infantry vehicles
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local low_units_message_fired = false
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local inf_spawn_zones = {}
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local cooldown = {
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["attack_helo_msg"] = 0,
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["attack_plane_msg"] = 0,
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["trans_helo_msg"] = 0,
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["e_fighters_inbound_msg"] = 0,
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}
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local zone_defenders_flags = {
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'ROPS_A_DEFENDERS',
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'ROPS_B_DEFENDERS',
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'ROPS_C_DEFENDERS',
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'ROPS_D_DEFENDERS',
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'ROPS_E_DEFENDERS',
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'ROPS_F_DEFENDERS',
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'ROPS_G_DEFENDERS',
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'ROPS_H_DEFENDERS',
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}
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RotorOps.farp_names = {}
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RotorOps.gameMsgs = {
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push = {
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{'ALL GROUND UNITS, PUSH TO THE ACTIVE ZONE!', 'push_next_zone.ogg'},
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{'ALL GROUND UNITS, PUSH TO ALPHA!', 'push_alpha.ogg'},
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{'ALL GROUND UNITS, PUSH TO BRAVO!', 'push_bravo.ogg'},
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{'ALL GROUND UNITS, PUSH TO CHARLIE!', 'push_charlie.ogg'},
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{'ALL GROUND UNITS, PUSH TO DELTA!', 'push_delta.ogg'},
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{'ALL GROUND UNITS, PUSH TO ECHO!', 'push_next_zone.ogg'},
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{'ALL GROUND UNITS, PUSH TO FOXTROT!', 'push_next_zone.ogg'},
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{'ALL GROUND UNITS, PUSH TO GOLF!', 'push_next_zone.ogg'},
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{'ALL GROUND UNITS, PUSH TO HOTEL!', 'push_next_zone.ogg'},
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},
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cleared = {
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{'ZONE CLEARED!', 'cleared_active.ogg'},
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{'ALPHA CLEARED!', 'cleared_alpha.ogg'},
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{'BRAVO CLEARED!', 'cleared_bravo.ogg'},
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{'CHARLIE CLEARED!', 'cleared_charlie.ogg'},
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{'DELTA CLEARED!', 'cleared_delta.ogg'},
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{'ECHO CLEARED!', 'cleared_active.ogg'},
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{'FOXTROT CLEARED!', 'cleared_active.ogg'},
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{'GOLF CLEARED!', 'cleared_active.ogg'},
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{'HOTEL CLEARED!', 'cleared_active.ogg'},
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},
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success = {
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{'GROUND MISSION SUCCESS!', 'mission_success.ogg'},
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},
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start = {
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{'SUPPORT THE WAR ON THE GROUND!', 'support_troops.ogg'},
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},
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troops_dropped = {
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{'TROOPS DROPPED INTO ZONE!', 'troops_dropped_active.ogg'},
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{'TROOPS DROPPED INTO ALPHA!', 'troops_dropped_alpha.ogg'},
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{'TROOPS DROPPED INTO BRAVO!', 'troops_dropped_bravo.ogg'},
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{'TROOPS DROPPED INTO CHARLIE!', 'troops_dropped_charlie.ogg'},
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{'TROOPS DROPPED INTO DELTA!', 'troops_dropped_delta.ogg'},
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{'TROOPS DROPPED INTO ECHO!', 'troops_dropped_active.ogg'},
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{'TROOPS DROPPED INTO FOXTROT!', 'troops_dropped_active.ogg'},
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{'TROOPS DROPPED INTO GOLF!', 'troops_dropped_active.ogg'},
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{'TROOPS DROPPED INTO HOTEL!', 'troops_dropped_active.ogg'},
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},
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get_troops_to_zone = {
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{'GET OUR TROOPS TO THE NEXT ZONE!', 'get_troops_next_zone.ogg'},
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{'GET OUR TROOPS TO ALPHA!', 'get_troops_alpha.ogg'},
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{'GET OUR TROOPS TO BRAVO!', 'get_troops_bravo.ogg'},
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{'GET OUR TROOPS TO CHARLIE!', 'get_troops_charlie.ogg'},
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{'GET OUR TROOPS TO DELTA!', 'get_troops_delta.ogg'},
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{'GET OUR TROOPS TO ECHO!', 'get_troops_next_zone.ogg'},
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{'GET OUR TROOPS TO FOXTROT!', 'get_troops_next_zone.ogg'},
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{'GET OUR TROOPS TO GOLF!', 'get_troops_next_zone.ogg'},
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{'GET OUR TROOPS TO HOTEL!', 'get_troops_next_zone.ogg'},
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},
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jtac = {
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{'JTAC DROPPED!', 'jtac_dropped.ogg'},
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},
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enemy_almost_cleared = {
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{'ENEMY HAS NEARLY CAPTURED THE ZONE!', 'enemy_almost_cleared.ogg'},
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{'ENEMY HAS NEARLY CAPTURED THE ZONE!', 'enemy_decimating_forces.ogg'},
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{'ENEMY HAS NEARLY CAPTURED THE ZONE!', 'enemy_destroying_ground.ogg'},
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},
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almost_cleared = {
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{'WE HAVE NEARLY CLEARED THE ZONE!', 'almost_cleared.ogg'},
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{'WE HAVE NEARLY CLEARED THE ZONE!', 'theyre_weak.ogg'},
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{'WE HAVE NEARLY CLEARED THE ZONE!', 'tearing_them_up.ogg'},
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},
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enemy_pushing = {
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{'ENEMY PUSHING TO THE NEXT ZONE!', 'enemy_pushing_zone.ogg'},
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{'ENEMY PUSHING TO ALPHA!', 'enemy_pushing_alpha.ogg'},
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{'ENEMY PUSHING TO BRAVO!', 'enemy_pushing_bravo.ogg'},
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{'ENEMY PUSHING TO CHARLIE!', 'enemy_pushing_charlie.ogg'},
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{'ENEMY PUSHING TO DELTA!', 'enemy_pushing_delta.ogg'},
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{'ENEMY PUSHING TO ECHO!', 'enemy_pushing_zone.ogg'},
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{'ENEMY PUSHING TO FOXTROT!', 'enemy_pushing_zone.ogg'},
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{'ENEMY PUSHING TO GOLF!', 'enemy_pushing_zone.ogg'},
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{'ENEMY PUSHING TO HOTEL!', 'enemy_pushing_zone.ogg'},
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},
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start_defense = {
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{'SUPPORT THE WAR ON THE GROUND! PUSH BACK AGAINST THE ENEMY!', 'push_back.ogg'},
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},
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failure = {
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{'GROUND MISSION FAILED!', 'mission_failure.ogg'},
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},
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friendly_troops_dropped = {
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{'FRIENDLY TROOPS DROPPED INTO ZONE!', 'friendly_troops_dropped_active.ogg'},
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},
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hold_ground = {
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{'HOLD GROUND TO WIN!', 'hold_our_ground.ogg'},
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},
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enemy_cleared_zone = {
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{'ENEMY TOOK THE ACTIVE ZONE!', 'enemy_destroying_us.ogg'},
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{'ENEMY TOOK ALPHA!', 'enemy_destroying_us.ogg'},
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{'ENEMY TOOK BRAVO!', 'enemy_destroying_us.ogg'},
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{'ENEMY TOOK CHARLIE!', 'enemy_destroying_us.ogg'},
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{'ENEMY TOOK DELTA!', 'enemy_destroying_us.ogg'},
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{'ENEMY TOOK ECHO!', 'enemy_destroying_us.ogg'},
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{'ENEMY TOOK FOXTROT!', 'enemy_destroying_us.ogg'},
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{'ENEMY TOOK GOLF!', 'enemy_destroying_us.ogg'},
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{'ENEMY TOOK HOTEL!', 'enemy_destroying_us.ogg'},
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},
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attack_helos = {
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{'ENEMY ATTACK HELICOPTERS INBOUND!', 'enemy_attack_choppers.ogg'},
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},
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attack_planes = {
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{'ENEMY ATTACK PLANES INBOUND!', 'enemy_attack_planes.ogg'},
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},
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attack_helos_prep = {
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{'ENEMY ATTACK HELICOPTERS PREPARING FOR TAKEOFF!', 'e_attack_helicopters_preparing.ogg'},
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},
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attack_planes_prep = {
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{'ENEMY ATTACK PLANES PREPARING FOR TAKEOFF!', 'e_attack_planes_preparing.ogg'},
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},
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infantry_spawned = {
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{'ENEMY CONTACTS IN THE OPEN!', 'e_infantry_spawn1.ogg'},
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{'ENEMY TROOPS LEAVING COVER!', 'e_infantry_spawn2.ogg'},
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{'VISUAL ON ENEMY INFANTRY!', 'e_infantry_spawn3.ogg'},
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{'ENEMY CONTACTS IN THE ACTIVE!', 'e_infantry_spawn4.ogg'},
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{'ENEMY TROOPS IN THE ACTIVE!', 'e_infantry_spawn5.ogg'},
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{'VISUAL ON ENEMY TROOPS!', 'e_infantry_spawn6.ogg'},
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},
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farp_established = {
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{'NEW FARP AVAILABLE!', 'forward_base_established.ogg'},
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{'NEW FARP AT ALPHA!', 'forward_base_established.ogg'},
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{'NEW FARP AT BRAVO!', 'forward_base_established.ogg'},
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{'NEW FARP AT CHARLIE!', 'forward_base_established.ogg'},
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{'NEW FARP AT DELTA!', 'forward_base_established.ogg'},
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{'NEW FARP AT ECHO!', 'forward_base_established.ogg'},
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{'NEW FARP AT FOXTROT!', 'forward_base_established.ogg'},
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{'NEW FARP AT GOLF!', 'forward_base_established.ogg'},
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{'NEW FARP AT HOTEL!', 'forward_base_established.ogg'},
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},
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transp_helos_toff = {
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{'ENEMY TRANSPORT HELICOPTERS INBOUND!', 'enemy_chopper_inbound.ogg'},
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},
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enemy_fighters_inbound = {
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{'ENEMY FIGHTERS INBOUND!', 'enemy_fighters_inbound.ogg'},
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},
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}
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local sound_effects = {
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["troop_pickup"] = {'troops_load_ao.ogg', 'troops_load_ready.ogg', 'troops_load_to_action.ogg',},
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["troop_dropoff"] = {'troops_unload_thanks.ogg', 'troops_unload_everybody_off.ogg', 'troops_unload_get_off.ogg', 'troops_unload_here_we_go.ogg', 'troops_unload_moving_out.ogg',},
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}
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function RotorOps.getTime()
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return timer.getAbsTime() - timer.getTime0() --time since mission started
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end
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function RotorOps.eventHandler:onEvent(event)
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---ENGINE STARTUP EVENTS
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if (world.event.S_EVENT_ENGINE_STARTUP == event.id) then --play some sound files when a player starts engines
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local initiator = event.initiator:getGroup():getID()
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if #event.initiator:getGroup():getUnits() == 1 and RotorOps.voice_overs then --if there are no other units in the player flight group (preventing duplicated messages for ai wingman flights)
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if RotorOps.defending then
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trigger.action.outSoundForGroup(initiator , RotorOps.gameMsgs.enemy_pushing[RotorOps.active_zone_index + 1][2])
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else
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trigger.action.outSoundForGroup(initiator , RotorOps.gameMsgs.push[RotorOps.active_zone_index + 1][2])
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end
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end
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end
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---TAKEOFF EVENTS
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if (world.event.S_EVENT_TAKEOFF == event.id) then
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local initiator_name = event.initiator:getGroup():getName()
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if (initiator_name == "Enemy Attack Helicopters") then
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--we use flights of two aircraft which triggers two events, but we only want to use one event so we use a cooldown timer
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if ((RotorOps.getTime() - cooldown["attack_helo_msg"]) > 90) then
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RotorOps.gameMsg(RotorOps.gameMsgs.attack_helos)
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cooldown["attack_helo_msg"] = RotorOps.getTime()
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else
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env.warning("RotorOps attack helo message skipped")
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end
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end
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if initiator_name == "Enemy Attack Planes" then
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if ((RotorOps.getTime() - cooldown["attack_plane_msg"]) > 90) then
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RotorOps.gameMsg(RotorOps.gameMsgs.attack_planes)
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cooldown["attack_plane_msg"] = RotorOps.getTime()
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else
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env.warning("RotorOps attack plane message skipped")
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end
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end
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if initiator_name == "Enemy Transport Helicopters" then --we're using mist clone now so group name will not match
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env.info("Transport helicopter took off")
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if ((RotorOps.getTime() - cooldown["trans_helo_msg"]) > 90) then
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timer.scheduleFunction(function()RotorOps.gameMsg(RotorOps.gameMsgs.transp_helos_toff) end, {}, timer.getTime() + 1)
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cooldown["trans_helo_msg"] = RotorOps.getTime()
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else
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env.warning("RotorOps transport helo message skipped")
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end
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end
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end
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---BASE CAPTURE EVENTS --doesn't work with FARPs..
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if (world.event.S_EVENT_BASE_CAPTURED == event.id) then
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env.info("Base captured")
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if (event.place:getCoalition() == 2) then
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env.info("Blue forces captured a base via place attribute")
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end
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end
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end
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function RotorOps.registerCtldCallbacks(var)
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ctld.addCallback(function(_args)
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local action = _args.action
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local unit = _args.unit
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local picked_troops = _args.onboard
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local dropped_troops = _args.unloaded
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--env.info("ctld callback: ".. mist.utils.tableShow(_args))
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if action == "load_troops" or action == "extract_troops" then
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trigger.action.outSoundForGroup(unit:getGroup():getID() , sound_effects.troop_pickup[math.random(1, #sound_effects.troop_pickup)])
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elseif action == "unload_troops_zone" or action == "dropped_troops" then
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trigger.action.outSoundForGroup(unit:getGroup():getID() , sound_effects.troop_dropoff[math.random(1, #sound_effects.troop_dropoff)])
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if RotorOps.isUnitInZone(unit, RotorOps.active_zone) then
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local id = timer.scheduleFunction(RotorOps.gameMsgHandler, RotorOps.gameMsgs.friendly_troops_dropped, timer.getTime() + 6) --allow some extra time so we don't step on the player's troop/unload sound effects
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end
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if dropped_troops.jtac == true then
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local id = timer.scheduleFunction(RotorOps.gameMsgHandler, RotorOps.gameMsgs.jtac, timer.getTime() + 12) --allow some extra time so we don't step on the player's troop/unload sound effects
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end
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end
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end)
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end
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---UTILITY FUNCTIONS---
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local function debugMsg(text)
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if(debug) then
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--trigger.action.outText(text, 5)
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env.info("ROTOROPS_DEBUG: "..text)
|
|
end
|
|
end
|
|
|
|
|
|
local function debugTable(table)
|
|
--trigger.action.outText("dbg: ".. mist.utils.tableShow(table), 5)
|
|
env.info("ROTOROPS_DEBUG: ".. mist.utils.tableShow(table))
|
|
end
|
|
|
|
|
|
local function dispMsg(text)
|
|
trigger.action.outText(text, 5)
|
|
return text
|
|
end
|
|
|
|
|
|
local function tableHasKey(table,key)
|
|
if table then
|
|
return table[key] ~= nil
|
|
else
|
|
env.warning("table parameter not provided")
|
|
return nil
|
|
end
|
|
end
|
|
|
|
|
|
local function hasValue (tab, val)
|
|
for index, value in ipairs(tab) do
|
|
if value == val then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function getObjectVolume(obj)
|
|
local length = (obj:getDesc().box.max.x + math.abs(obj:getDesc().box.min.x))
|
|
local height = (obj:getDesc().box.max.y + math.abs(obj:getDesc().box.min.y))
|
|
local depth = (obj:getDesc().box.max.z + math.abs(obj:getDesc().box.min.z))
|
|
return length * height * depth
|
|
end
|
|
|
|
local function getDistance(point1, point2)
|
|
local x1 = point1.x
|
|
local y1 = point1.y
|
|
local z1 = point1.z
|
|
local x2 = point2.x
|
|
local y2 = point2.y
|
|
local z2 = point2.z
|
|
local dX = math.abs(x1-x2)
|
|
local dZ = math.abs(z1-z2)
|
|
local distance = math.sqrt(dX*dX + dZ*dZ)
|
|
return distance
|
|
end
|
|
|
|
function RotorOps.isUnitInZone(unit, zone_name)
|
|
local zone = trigger.misc.getZone(zone_name)
|
|
local distance = getDistance(unit:getPoint(), zone.point)
|
|
--local distance = mist.utils.get2DDist(unit:getPoint(), zone.point)
|
|
if distance <= zone.radius then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
|
|
function RotorOps.groupsFromUnits(units, table)
|
|
local groups = {}
|
|
for i = 1, #units do
|
|
if units[i]:isExist() then
|
|
if hasValue(groups, units[i]:getGroup():getName()) == false then
|
|
groups[#groups + 1] = units[i]:getGroup():getName()
|
|
else
|
|
end
|
|
end
|
|
end
|
|
return groups
|
|
end
|
|
|
|
|
|
function RotorOps.gameMsg(event, _index)
|
|
if not event then
|
|
env.warning("event parameter is nil")
|
|
return
|
|
end
|
|
local index = 1
|
|
if _index ~= nil then
|
|
index = _index + 1
|
|
end
|
|
if tableHasKey(event, index) then
|
|
game_message_buffer[#game_message_buffer + 1] = {event[index][1], event[index][2]}
|
|
else env.warning("ROTOR OPS could not find sound file entry")
|
|
end
|
|
end
|
|
|
|
function RotorOps.gameMsgHandler(event) --for use with scheduled functions
|
|
RotorOps.gameMsg(event)
|
|
end
|
|
|
|
|
|
|
|
local function processMsgBuffer(vars)
|
|
if #game_message_buffer > 0 then
|
|
local message = table.remove(game_message_buffer, 1)
|
|
trigger.action.outText(message[1], 10, true)
|
|
env.info("RotorOps: "..message[1])
|
|
if RotorOps.voice_overs then
|
|
trigger.action.outSound(message[2])
|
|
end
|
|
end
|
|
local id = timer.scheduleFunction(processMsgBuffer, 1, timer.getTime() + 5)
|
|
end
|
|
|
|
|
|
function RotorOps.sortOutInfantry(mixed_units)
|
|
local _infantry = {}
|
|
local _not_infantry = {}
|
|
for index, unit in pairs(mixed_units)
|
|
do
|
|
if unit:hasAttribute("Infantry") then
|
|
_infantry[#_infantry + 1] = unit
|
|
else _not_infantry[#_not_infantry + 1] = unit
|
|
end
|
|
end
|
|
return {infantry = _infantry, not_infantry = _not_infantry}
|
|
end
|
|
|
|
|
|
function RotorOps.getValidUnitFromGroup(grp)
|
|
local group_obj
|
|
if type(grp) == 'string' then
|
|
group_obj = Group.getByName(grp)
|
|
else
|
|
group_obj = grp
|
|
end
|
|
if not group_obj then
|
|
return nil
|
|
end
|
|
if group_obj:isExist() ~= true then
|
|
return nil
|
|
end
|
|
local first_valid_unit
|
|
for index, unit in pairs(group_obj:getUnits())
|
|
do
|
|
if unit:isExist() == true then
|
|
first_valid_unit = unit
|
|
break
|
|
else --trigger.action.outText("a unit no longer exists", 15)
|
|
end
|
|
end
|
|
return first_valid_unit
|
|
end
|
|
|
|
--"static" in this case, is our groups/units that we don't want controlled by conflict zone tasks
|
|
local function isStaticUnit(unit)
|
|
local unit_obj
|
|
if type(unit) == 'string' then
|
|
unit_obj = Unit.getByName(unit)
|
|
else
|
|
unit_obj = unit
|
|
end
|
|
if string.find(unit_obj:getGroup():getName():lower(), RotorOps.exclude_ai_group_name:lower()) then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
--"static" in this case, is our groups/units that we don't want controlled by conflict zone tasks
|
|
local function isStaticGroup(group)
|
|
local group_obj
|
|
if type(group) == 'string' then
|
|
group_obj = Group.getByName(group)
|
|
else
|
|
group_obj = group
|
|
end
|
|
if string.find(group_obj:getName():lower(), RotorOps.exclude_ai_group_name:lower()) then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
----USEFUL PUBLIC FUNCTIONS FOR THE MISSION EDITOR---
|
|
|
|
--Spawn/clone a group onto the location of one unit in the group. This is similar to deployTroops, but it does not use CTLD. You must provide a source group to copy.
|
|
function RotorOps.spawnGroupOnGroup(grp, src_grp_name, ai_task) --allow to spawn on other group units
|
|
local valid_unit = RotorOps.getValidUnitFromGroup(grp)
|
|
if not valid_unit then return end
|
|
local vars = {}
|
|
vars.gpName = src_grp_name
|
|
vars.action = 'clone'
|
|
vars.point = valid_unit:getPoint()
|
|
vars.radius = 5
|
|
vars.disperse = 'disp'
|
|
vars.maxDisp = 5
|
|
local new_grp_table = mist.teleportToPoint(vars)
|
|
|
|
if new_grp_table then
|
|
RotorOps.aiTask(new_grp_table, ai_task)
|
|
else debugMsg("Infantry failed to spawn. ")
|
|
end
|
|
end
|
|
|
|
|
|
|
|
--Easy way to deploy troops from a vehicle with waypoint action. Spawns from the first valid unit found in a group
|
|
function RotorOps.deployTroops(quantity, target_group, announce)
|
|
local target_group_obj
|
|
if type(target_group) == 'string' then
|
|
target_group_obj = Group.getByName(target_group)
|
|
else
|
|
target_group_obj = target_group
|
|
end
|
|
debugMsg("DeployTroops on group: "..target_group_obj:getName())
|
|
local valid_unit = RotorOps.getValidUnitFromGroup(target_group_obj)
|
|
if not valid_unit then return end
|
|
local coal = valid_unit:getCoalition()
|
|
local side = "red"
|
|
if coal == 2 then side = "blue" end
|
|
local point = valid_unit:getPoint()
|
|
ctld.spawnGroupAtPoint(side, quantity, point, 1000)
|
|
|
|
-- voiceover trigger stuff
|
|
for index, zone in pairs(RotorOps.zones)
|
|
do
|
|
if RotorOps.isUnitInZone(valid_unit, zone.name) and announce == true then
|
|
if side == "red" then
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.troops_dropped, index)
|
|
else
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.friendly_troops_dropped)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
--see list of tasks in aiExecute. Zone/point is optional for many tasks. Works with group name or object/table
|
|
function RotorOps.aiTask(grp, task, zone, point)
|
|
local group_name
|
|
if type(grp) == 'string' then
|
|
group_name = grp
|
|
else
|
|
group_name = Group.getName(grp)
|
|
end
|
|
|
|
if tableHasKey(RotorOps.ai_tasks, group_name) == true then --if we already have this group in our list to manage
|
|
--debugMsg("timer already exists, updating task for "..group_name.." : ".. RotorOps.ai_tasks[group_name].ai_task.." to "..task)
|
|
RotorOps.ai_tasks[group_name].ai_task = task
|
|
RotorOps.ai_tasks[group_name].zone = zone
|
|
RotorOps.ai_tasks[group_name].point = point
|
|
else
|
|
local vars = {}
|
|
vars.group_name = group_name
|
|
--vars.last_task = task
|
|
if zone then
|
|
vars.zone = zone
|
|
end
|
|
if point then
|
|
vars.point = point
|
|
end
|
|
local timer_id = timer.scheduleFunction(RotorOps.aiExecute, vars, timer.getTime() + 5)
|
|
RotorOps.ai_tasks[group_name] = {['timer_id'] = timer_id, ['ai_task'] = task, ['zone'] = zone, ['point'] = point}
|
|
end
|
|
end
|
|
|
|
|
|
--add units to the staged_units table for ai tasking as attackers
|
|
function RotorOps.tallyZone(zone_name)
|
|
local new_units
|
|
if RotorOps.defending then
|
|
new_units = mist.getUnitsInZones(mist.makeUnitTable({'[red][vehicle]'}), {zone_name})
|
|
else
|
|
new_units = mist.getUnitsInZones(mist.makeUnitTable({'[blue][vehicle]'}), {zone_name})
|
|
end
|
|
|
|
if new_units and #new_units > 0 then
|
|
|
|
for index, unit in pairs(new_units) do
|
|
if not hasValue(RotorOps.staged_units, unit) then
|
|
if not isStaticUnit(unit) then
|
|
env.info("RotorOps adding new units to staged_units: "..#new_units)
|
|
table.insert(RotorOps.staged_units, unit)
|
|
RotorOps.aiTask(unit:getGroup(),"move_to_active_zone", RotorOps.zones[RotorOps.active_zone_index].name)
|
|
end
|
|
else
|
|
--env.info("unit already in table")
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--display a text message to all players with a radio sound effect
|
|
function RotorOps.radioText(message)
|
|
RotorOps.gameMsg({message, 'radio_effect.ogg'})
|
|
end
|
|
|
|
|
|
---AI CORE BEHAVIOR--
|
|
--
|
|
|
|
|
|
function RotorOps.chargeEnemy(vars)
|
|
--trigger.action.outText("charge enemies: "..mist.utils.tableShow(vars), 5)
|
|
local grp = vars.grp
|
|
local search_radius = vars.radius or 5000
|
|
----
|
|
local first_valid_unit = RotorOps.getValidUnitFromGroup(grp)
|
|
|
|
if first_valid_unit == nil then return end
|
|
local start_point = first_valid_unit:getPoint()
|
|
if not vars.spawn_point then vars.spawn_point = start_point end
|
|
|
|
local enemy_coal
|
|
if grp:getCoalition() == 1 then enemy_coal = 2 end
|
|
if grp:getCoalition() == 2 then enemy_coal = 1 end
|
|
|
|
local ifFound = function(foundItem, val) ---dcs world.searchObjects method
|
|
local enemy_unit
|
|
local path = {}
|
|
--trigger.action.outText("found item: "..foundItem:getTypeName(), 5)
|
|
-- if foundItem:hasAttribute("Infantry") == true and foundItem:getCoalition() == enemy_coal then
|
|
if foundItem:getCoalition() == enemy_coal and foundItem:isActive() then
|
|
enemy_unit = foundItem
|
|
--debugMsg("found enemy! "..foundItem:getTypeName())
|
|
|
|
path[1] = mist.ground.buildWP(start_point, '', 5)
|
|
path[2] = mist.ground.buildWP(enemy_unit:getPoint(), '', 5)
|
|
mist.goRoute(grp, path)
|
|
else
|
|
|
|
--trigger.action.outText("object found is not enemy inf in "..search_radius, 5)
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
if vars.zone then ---mist getUnitsInZones method
|
|
local units_in_zone
|
|
if enemy_coal == 1 then
|
|
units_in_zone = mist.getUnitsInZones(mist.makeUnitTable({'[red][vehicle]'}), {vars.zone}, "spherical")
|
|
elseif enemy_coal == 2 then
|
|
units_in_zone = mist.getUnitsInZones(mist.makeUnitTable({'[blue][vehicle]'}), {vars.zone}, "spherical")
|
|
end
|
|
local closest_dist = 10000
|
|
local closest_unit
|
|
for index, unit in pairs(units_in_zone) do
|
|
if unit:getCoalition() == enemy_coal then
|
|
local dist = mist.utils.get2DDist(start_point, unit:getPoint())
|
|
if dist < closest_dist then
|
|
closest_unit = unit
|
|
closest_dist = dist
|
|
end
|
|
end
|
|
end
|
|
|
|
if closest_unit ~= nil then
|
|
local path = {}
|
|
path[1] = mist.ground.buildWP(start_point, '', 5)
|
|
path[2] = mist.ground.buildWP(closest_unit:getPoint(), '', 5)
|
|
mist.goRoute(grp, path)
|
|
end
|
|
|
|
else ---dcs world.searchObjects method
|
|
--debugMsg("CHARGE ENEMY in radius: "..search_radius)
|
|
local volS = {
|
|
id = world.VolumeType.SPHERE,
|
|
params = {
|
|
point = first_valid_unit:getPoint(),
|
|
radius = search_radius
|
|
}
|
|
}
|
|
world.searchObjects(Object.Category.UNIT, volS, ifFound)
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--function RotorOps.chargeEnemy(vars)
|
|
-- --trigger.action.outText("charge enemies: "..mist.utils.tableShow(vars), 5)
|
|
-- local grp = vars.grp
|
|
-- local search_radius = vars.radius or 5000
|
|
-- ----
|
|
-- local first_valid_unit = RotorOps.getValidUnitFromGroup(grp)
|
|
--
|
|
-- if first_valid_unit == nil then return end
|
|
-- local start_point = first_valid_unit:getPoint()
|
|
-- if not vars.spawn_point then vars.spawn_point = start_point end
|
|
--
|
|
-- local enemy_coal
|
|
-- if grp:getCoalition() == 1 then enemy_coal = 2 end
|
|
-- if grp:getCoalition() == 2 then enemy_coal = 1 end
|
|
--
|
|
-- local volS
|
|
-- if vars.zone then
|
|
-- --debugMsg("CHARGE ENEMY at zone: "..vars.zone)
|
|
-- local sphere = trigger.misc.getZone(vars.zone)
|
|
-- volS = {
|
|
-- id = world.VolumeType.SPHERE,
|
|
-- params = {
|
|
-- point = sphere.point,
|
|
-- radius = sphere.radius
|
|
-- }
|
|
-- }
|
|
-- else
|
|
-- --debugMsg("CHARGE ENEMY in radius: "..search_radius)
|
|
-- volS = {
|
|
-- id = world.VolumeType.SPHERE,
|
|
-- params = {
|
|
-- point = first_valid_unit:getPoint(),
|
|
-- radius = search_radius
|
|
-- }
|
|
-- }
|
|
-- end
|
|
--
|
|
--
|
|
-- local enemy_unit
|
|
-- local path = {}
|
|
-- local ifFound = function(foundItem, val)
|
|
-- --trigger.action.outText("found item: "..foundItem:getTypeName(), 5)
|
|
-- -- if foundItem:hasAttribute("Infantry") == true and foundItem:getCoalition() == enemy_coal then
|
|
-- if foundItem:getCoalition() == enemy_coal and foundItem:isActive() then
|
|
-- enemy_unit = foundItem
|
|
-- --debugMsg("found enemy! "..foundItem:getTypeName())
|
|
--
|
|
-- path[1] = mist.ground.buildWP(start_point, '', 5)
|
|
-- path[2] = mist.ground.buildWP(enemy_unit:getPoint(), '', 5)
|
|
-- --path[3] = mist.ground.buildWP(vars.spawn_point, '', 5)
|
|
-- mist.goRoute(grp, path)
|
|
-- else
|
|
--
|
|
-- --trigger.action.outText("object found is not enemy inf in "..search_radius, 5)
|
|
-- end
|
|
--
|
|
-- return true
|
|
-- end
|
|
--
|
|
-- world.searchObjects(Object.Category.UNIT, volS, ifFound)
|
|
--
|
|
--
|
|
--end
|
|
|
|
|
|
function RotorOps.patrolRadius(vars)
|
|
--debugMsg("patrol radius: "..mist.utils.tableShow(vars.grp))
|
|
local grp = vars.grp
|
|
local search_radius = vars.radius or 100
|
|
local first_valid_unit
|
|
if grp:isExist() ~= true then return end
|
|
for index, unit in pairs(grp:getUnits())
|
|
do
|
|
if unit:isExist() == true then
|
|
first_valid_unit = unit
|
|
break
|
|
else --trigger.action.outText("a unit no longer exists", 15)
|
|
end
|
|
end
|
|
if first_valid_unit == nil then return end
|
|
local start_point = first_valid_unit:getPoint()
|
|
local object_vol_thresh = 0
|
|
local max_waypoints = 5
|
|
local foundUnits = {}
|
|
--local sphere = trigger.misc.getZone('town')
|
|
local volS = {
|
|
id = world.VolumeType.SPHERE,
|
|
params = {
|
|
point = grp:getUnit(1):getPoint(), --check if exists, maybe itterate through grp
|
|
radius = search_radius
|
|
}
|
|
}
|
|
|
|
local ifFound = function(foundItem, val)
|
|
--trigger.action.outText("found item: "..foundItem:getTypeName(), 5)
|
|
if foundItem:hasAttribute("Infantry") ~= true then --disregard infantry...we only want objects that might provide cover
|
|
if getObjectVolume(foundItem) > object_vol_thresh then
|
|
foundUnits[#foundUnits + 1] = foundItem
|
|
--trigger.action.outText("valid cover item: "..foundItem:getTypeName(), 5)
|
|
else --debugMsg("object not large enough: "..foundItem:getTypeName())
|
|
end
|
|
else --trigger.action.outText("object not the right type", 5)
|
|
end
|
|
return true
|
|
end
|
|
|
|
world.searchObjects(1, volS, ifFound)
|
|
world.searchObjects(3, volS, ifFound)
|
|
world.searchObjects(5, volS, ifFound)
|
|
--world.searchObjects(Object.Category.BASE, volS, ifFound)
|
|
local path = {}
|
|
path[1] = mist.ground.buildWP(start_point, '', 5)
|
|
local m = math.min(#foundUnits, max_waypoints)
|
|
for i = 1, m, 1
|
|
do
|
|
local rand_index = math.random(1,#foundUnits)
|
|
path[i + 1] = mist.ground.buildWP(foundUnits[rand_index]:getPoint(), '', 5)
|
|
--trigger.action.outText("waypoint to: "..foundUnits[rand_index]:getTypeName(), 5)
|
|
end
|
|
if #path <= 3 then
|
|
for i = #path, max_waypoints, 1
|
|
do
|
|
path[#path + 1] = mist.ground.buildWP(mist.getRandPointInCircle(start_point, search_radius), '', 5)
|
|
end
|
|
end
|
|
--trigger.action.outText("new waypoints created: "..(#path - 1), 5)
|
|
mist.goRoute(grp, path)
|
|
end
|
|
|
|
|
|
function RotorOps.shiftPosition(vars)
|
|
--debugMsg("patrol radius: "..mist.utils.tableShow(vars.grp))
|
|
local grp = vars.grp
|
|
local search_radius = vars.radius or 100
|
|
local inner_radius = 50 --minimum distance to move for randpointincircle
|
|
local first_valid_unit
|
|
if grp and grp:isExist() ~= true then return end
|
|
local start_point = vars.point
|
|
|
|
if not start_point then
|
|
--env.info("RotorOps: No point provided, getting current position.")
|
|
for index, unit in pairs(grp:getUnits()) do
|
|
if unit:isExist() == true then
|
|
first_valid_unit = unit
|
|
break
|
|
else --trigger.action.outText("a unit no longer exists", 15)
|
|
end
|
|
end
|
|
if first_valid_unit == nil then return end
|
|
start_point = first_valid_unit:getPoint()
|
|
end
|
|
|
|
|
|
local max_waypoints = 2
|
|
|
|
local urban = RotorOps.pointIsUrban(start_point, 100)
|
|
formation = 'Cone'
|
|
if urban then
|
|
formation = 'On Road'
|
|
end
|
|
|
|
local path = {}
|
|
path[1] = mist.ground.buildWP(start_point, '', 5)
|
|
|
|
for i = #path, max_waypoints, 1 do
|
|
for i = 1, 4, 1 do
|
|
local rand_point = mist.getRandPointInCircle(start_point, search_radius, inner_radius)
|
|
|
|
if mist.isTerrainValid(rand_point, {'LAND', 'ROAD'}) == true then
|
|
path[#path + 1] = mist.ground.buildWP(rand_point, formation, 5)
|
|
--env.info("point is valid, adding as waypoint with formation: " .. formation)
|
|
break
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
mist.goRoute(grp, path)
|
|
end
|
|
|
|
|
|
function RotorOps.guardPosition(vars)
|
|
--debugMsg("patrol radius: "..mist.utils.tableShow(vars.grp))
|
|
local grp = vars.grp
|
|
local search_radius = vars.radius or 100
|
|
local first_valid_unit
|
|
if not grp or grp:isExist() ~= true then return end
|
|
local start_point = vars.point
|
|
|
|
if not start_point then
|
|
--env.info("RotorOps: No point provided, getting current position.")
|
|
for index, unit in pairs(grp:getUnits()) do
|
|
if unit:isExist() == true then
|
|
first_valid_unit = unit
|
|
break
|
|
else --trigger.action.outText("a unit no longer exists", 15)
|
|
end
|
|
end
|
|
if first_valid_unit == nil then return end
|
|
start_point = first_valid_unit:getPoint()
|
|
end
|
|
local object_vol_thresh = 0
|
|
local foundUnits = {}
|
|
|
|
local volS = {
|
|
id = world.VolumeType.SPHERE,
|
|
params = {
|
|
point = start_point,
|
|
radius = search_radius
|
|
}
|
|
}
|
|
|
|
local ifFound = function(foundItem, val)
|
|
--trigger.action.outText("found item: "..foundItem:getTypeName(), 5)
|
|
if foundItem:hasAttribute("Infantry") ~= true then --disregard infantry...we only want objects that might provide cover
|
|
if getObjectVolume(foundItem) > object_vol_thresh then
|
|
foundUnits[#foundUnits + 1] = foundItem
|
|
--trigger.action.outText("valid cover item: "..foundItem:getTypeName(), 5)
|
|
else --debugMsg("object not large enough: "..foundItem:getTypeName())
|
|
end
|
|
else --trigger.action.outText("object not the right type", 5)
|
|
end
|
|
return true
|
|
end
|
|
|
|
world.searchObjects(1, volS, ifFound)
|
|
world.searchObjects(3, volS, ifFound)
|
|
world.searchObjects(5, volS, ifFound)
|
|
--world.searchObjects(Object.Category.BASE, volS, ifFound)
|
|
if #foundUnits > 0 then
|
|
local path = {}
|
|
--path[1] = mist.ground.buildWP(RotorOps.getValidUnitFromGroup(grp):getPoint(), '', 2)
|
|
path[1] = mist.ground.buildWP(RotorOps.getValidUnitFromGroup(grp):getPoint(), '', 2)
|
|
local rand_index = math.random(1,#foundUnits)
|
|
path[#path + 1] = mist.ground.buildWP(foundUnits[rand_index]:getPoint(), '', 2)
|
|
mist.goRoute(grp, path)
|
|
end
|
|
end
|
|
|
|
--helper function to try to determine a point is near many scenery objects
|
|
function RotorOps.pointIsUrban(_point, _radius)
|
|
local volS = {
|
|
id = world.VolumeType.SPHERE,
|
|
params = {
|
|
point = _point,
|
|
radius = _radius
|
|
}
|
|
}
|
|
local foundUnits = {}
|
|
local ifFound = function(foundItem, val)
|
|
foundUnits[#foundUnits + 1] = foundItem
|
|
end
|
|
|
|
world.searchObjects(5, volS, ifFound)
|
|
--env.info("Found scenery objects: " .. #foundUnits)
|
|
if #foundUnits > 10 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
|
|
|
|
function RotorOps.aiExecute(vars)
|
|
local update_interval = 60
|
|
local last_task = vars.last_task
|
|
local last_zone = vars.last_zone
|
|
local group_name = vars.group_name
|
|
if not vars.group_name or not tableHasKey(RotorOps.ai_tasks, group_name) then
|
|
return
|
|
end
|
|
local task = RotorOps.ai_tasks[group_name].ai_task
|
|
local zone = RotorOps.ai_tasks[group_name].zone
|
|
local point = RotorOps.ai_tasks[group_name].point
|
|
|
|
-- if vars.zone then zone = vars.zone end
|
|
|
|
|
|
--error after Apache update
|
|
-- if Group.isExist(Group.getByName(group_name)) ~= true or #Group.getByName(group_name):getUnits() < 1 then
|
|
-- debugMsg(group_name.." no longer exists")
|
|
-- RotorOps.ai_tasks[group_name] = nil
|
|
-- return
|
|
-- end
|
|
|
|
if Group.getByName(group_name) then
|
|
if Group.isExist(Group.getByName(group_name)) ~= true or #Group.getByName(group_name):getUnits() < 1 then
|
|
debugMsg(group_name.." no longer exists")
|
|
RotorOps.ai_tasks[group_name] = nil
|
|
return
|
|
end
|
|
else
|
|
debugMsg(group_name.." no longer exists")
|
|
RotorOps.ai_tasks[group_name] = nil
|
|
end
|
|
|
|
|
|
|
|
local same_zone = false
|
|
if zone ~= nil then
|
|
if zone ~= last_zone then
|
|
same_zone = true
|
|
end
|
|
end
|
|
|
|
local should_update = true
|
|
|
|
if RotorOps.persistent_tasking and task == last_task then
|
|
if task == "move_to_active_zone" or task == "move_to_zone" then
|
|
if same_zone then
|
|
should_update = false
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
if should_update then --check to make sure we don't have the same task
|
|
|
|
debugMsg("tasking: "..group_name.." : "..task)
|
|
|
|
if task == "patrol" then
|
|
local vars = {}
|
|
vars.grp = Group.getByName(group_name)
|
|
vars.radius = 300
|
|
RotorOps.patrolRadius(vars) --takes a group object, not name
|
|
update_interval = math.random(150,200)
|
|
elseif task == "aggressive" then
|
|
local vars = {}
|
|
vars.grp = Group.getByName(group_name)
|
|
vars.radius = 5000
|
|
update_interval = math.random(60,90)
|
|
RotorOps.chargeEnemy(vars) --takes a group object, not name
|
|
elseif task == "clear_zone" then
|
|
local vars = {}
|
|
vars.grp = Group.getByName(group_name)
|
|
vars.zone = zone
|
|
update_interval = math.random(50,70)
|
|
RotorOps.chargeEnemy(vars) --takes a group object, not name
|
|
elseif task == "move_to_zone" then
|
|
update_interval = math.random(90,120)
|
|
local formation = 'cone'
|
|
local final_heading = nil
|
|
local speed = RotorOps.ground_speed
|
|
local force_offroad = RotorOps.force_offroad
|
|
mist.groupToPoint(group_name, zone, formation, final_heading, speed, force_offroad)
|
|
elseif task == "move_to_active_zone" then
|
|
update_interval = math.random(90,120)
|
|
local formation = 'cone'
|
|
local final_heading = nil
|
|
local speed = RotorOps.ground_speed
|
|
local force_offroad = RotorOps.force_offroad
|
|
mist.groupToPoint(group_name, RotorOps.active_zone, formation, final_heading, speed, force_offroad)
|
|
elseif task == "shift" then
|
|
local vars = {}
|
|
vars.grp = Group.getByName(group_name)
|
|
vars.radius = 250
|
|
vars.point = point
|
|
RotorOps.shiftPosition(vars) --takes a group object, not name
|
|
update_interval = math.random(60,360)
|
|
elseif task == "guard" then
|
|
local vars = {}
|
|
vars.grp = Group.getByName(group_name)
|
|
vars.radius = 100
|
|
vars.point = point
|
|
RotorOps.guardPosition(vars) --takes a group object, not name
|
|
update_interval = math.random(60,120)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
vars.last_task = task
|
|
vars.last_zone = zone
|
|
|
|
local timer_id = timer.scheduleFunction(RotorOps.aiExecute, vars, timer.getTime() + update_interval)
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
---CONFLICT ZONES GAME FUNCTIONS---
|
|
|
|
--take stock of the blue/red forces in zone and apply some logic to determine game/zone states
|
|
function RotorOps.assessUnitsInZone(var)
|
|
if RotorOps.game_state == RotorOps.game_states.not_started then return end
|
|
|
|
|
|
local defending_ground_units
|
|
local defending_infantry
|
|
local defending_vehicles
|
|
local attacking_ground_units
|
|
local attacking_infantry
|
|
local attacking_vehicles
|
|
|
|
|
|
|
|
--find and sort units found in the active zone
|
|
if RotorOps.defending then
|
|
defending_ground_units = mist.getUnitsInZones(mist.makeUnitTable({'[blue][vehicle]'}), {RotorOps.active_zone})
|
|
defending_infantry = RotorOps.sortOutInfantry(defending_ground_units).infantry
|
|
defending_vehicles = RotorOps.sortOutInfantry(defending_ground_units).not_infantry
|
|
attacking_ground_units = mist.getUnitsInZones(mist.makeUnitTable({'[red][vehicle]'}), {RotorOps.active_zone})
|
|
attacking_infantry = RotorOps.sortOutInfantry(attacking_ground_units).infantry
|
|
attacking_vehicles = RotorOps.sortOutInfantry(attacking_ground_units).not_infantry
|
|
else --attacking
|
|
defending_ground_units = mist.getUnitsInZones(mist.makeUnitTable({'[red][vehicle]'}), {RotorOps.active_zone})
|
|
defending_infantry = RotorOps.sortOutInfantry(defending_ground_units).infantry
|
|
defending_vehicles = RotorOps.sortOutInfantry(defending_ground_units).not_infantry
|
|
attacking_ground_units = mist.getUnitsInZones(mist.makeUnitTable({'[blue][vehicle]'}), {RotorOps.active_zone})
|
|
attacking_infantry = RotorOps.sortOutInfantry(attacking_ground_units).infantry
|
|
attacking_vehicles = RotorOps.sortOutInfantry(attacking_ground_units).not_infantry
|
|
end
|
|
|
|
|
|
--ground unit ai stuff
|
|
RotorOps.ai_defending_infantry_groups = RotorOps.groupsFromUnits(defending_infantry)
|
|
RotorOps.ai_defending_vehicle_groups = RotorOps.groupsFromUnits(defending_vehicles)
|
|
RotorOps.ai_attacking_infantry_groups = RotorOps.groupsFromUnits(attacking_infantry)
|
|
RotorOps.ai_attacking_vehicle_groups = RotorOps.groupsFromUnits(attacking_vehicles)
|
|
|
|
|
|
|
|
for index, group in pairs(RotorOps.ai_defending_infantry_groups) do
|
|
if group and not isStaticGroup(group) then
|
|
RotorOps.aiTask(group, "patrol")
|
|
end
|
|
end
|
|
|
|
for index, group in pairs(RotorOps.ai_attacking_infantry_groups) do
|
|
if group and not isStaticGroup(group) then
|
|
RotorOps.aiTask(group, "clear_zone", RotorOps.active_zone)
|
|
end
|
|
end
|
|
|
|
for index, group in pairs(RotorOps.ai_attacking_vehicle_groups) do
|
|
if group and not isStaticGroup(group) then
|
|
RotorOps.aiTask(group, "clear_zone", RotorOps.active_zone)
|
|
end
|
|
end
|
|
|
|
for index, group in pairs(RotorOps.ai_defending_vehicle_groups) do
|
|
if group and not isStaticGroup(group) then
|
|
Group.getByName(group):getController():setOption(AI.Option.Ground.id.DISPERSE_ON_ATTACK , RotorOps.defending_vehicles_disperse)
|
|
if RotorOps.defending_vehicles_behavior == "patrol" then
|
|
RotorOps.aiTask(group, "patrol")
|
|
elseif RotorOps.defending_vehicles_behavior == "shift" then
|
|
local unit = RotorOps.getValidUnitFromGroup(group)
|
|
if unit then
|
|
RotorOps.aiTask(group, "shift", nil, unit:getPoint())
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
--FIRES ONCE PER ZONE ACTIVATION
|
|
--let's compare the defending units in zone vs their initial numbers and set a game flag
|
|
if not active_zone_initial_defenders then
|
|
--debugMsg("taking stock of the active zone")
|
|
active_zone_initial_defenders = defending_ground_units
|
|
low_units_message_fired = false
|
|
|
|
--sort infantry spawn zones and spawn quantity
|
|
inf_spawn_zones = {}
|
|
local total_spawn_zones = 0
|
|
for zone, zoneobj in pairs(mist.DBs.zonesByName) do
|
|
if string.find(zone, RotorOps.active_zone) and string.find(zone:lower(), "spawn") then --if we find a zone that has the active zone name and the word spawn
|
|
inf_spawn_zones[#inf_spawn_zones + 1] = zone
|
|
env.info("ROTOR OPS: active spawn zone found:"..zone)
|
|
end
|
|
|
|
end
|
|
|
|
for index, rops_zone in pairs(RotorOps.zones) do
|
|
for zone, zoneobj in pairs(mist.DBs.zonesByName) do
|
|
if string.find(zone:lower(), rops_zone.name:lower()) and string.find(zone:lower(), "spawn") then
|
|
total_spawn_zones = total_spawn_zones + 1
|
|
env.info("ROTOR OPS: spawn zone found:"..zone..", total spawn zones:"..total_spawn_zones)
|
|
end
|
|
end
|
|
end
|
|
--RotorOps.inf_spawns_avail = RotorOps.inf_spawns_per_zone * RotorOps.inf_spawn_multiplier[RotorOps.active_zone_index]
|
|
if total_spawn_zones > 0 then
|
|
RotorOps.inf_spawns_avail = (RotorOps.inf_spawns_total / total_spawn_zones) * #inf_spawn_zones
|
|
RotorOps.inf_spawns_avail = math.ceil(RotorOps.inf_spawns_avail)
|
|
end
|
|
|
|
env.info("ROTOR OPS: zone activated: "..RotorOps.active_zone..", inf spawns avail:"..RotorOps.inf_spawns_avail..", spawn zones:"..#inf_spawn_zones)
|
|
end
|
|
|
|
|
|
local defenders_status_flag = RotorOps.zones[RotorOps.active_zone_index].defenders_status_flag
|
|
--if #active_zone_initial_defenders == 0 then active_zone_initial_defenders = 1 end --prevent divide by zero
|
|
local defenders_remaining_percent = math.floor((#defending_ground_units / #active_zone_initial_defenders) * 100)
|
|
|
|
if #defending_ground_units <= RotorOps.max_units_left then --if we should declare the zone cleared
|
|
active_zone_initial_defenders = nil
|
|
defenders_remaining_percent = 0
|
|
trigger.action.setUserFlag(defenders_status_flag, 0) --set the zone's flag to cleared
|
|
trigger.action.setUserFlag(zone_defenders_flags[RotorOps.active_zone_index], 0) --set the zone's flag to cleared
|
|
if RotorOps.defending == true then
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.enemy_cleared_zone, RotorOps.active_zone_index)
|
|
else
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.cleared, RotorOps.active_zone_index)
|
|
end
|
|
if RotorOps.auto_push then --push units to the next zone
|
|
RotorOps.setActiveZone(RotorOps.active_zone_index + 1)
|
|
end
|
|
|
|
else
|
|
trigger.action.setUserFlag(defenders_status_flag, defenders_remaining_percent) --set the zones flag to indicate the status of remaining defenders
|
|
trigger.action.setUserFlag(zone_defenders_flags[RotorOps.active_zone_index], defenders_remaining_percent)
|
|
end
|
|
|
|
--are all zones clear?
|
|
local all_zones_clear = true
|
|
for key, value in pairs(RotorOps.zones) do
|
|
local defenders_remaining = trigger.misc.getUserFlag(RotorOps.zones[key].defenders_status_flag)
|
|
if defenders_remaining ~= 0 then
|
|
all_zones_clear = false
|
|
end
|
|
end
|
|
|
|
--update staged units remaining flag
|
|
local staged_units_remaining = {}
|
|
for index, unit in pairs(RotorOps.staged_units) do
|
|
if unit:isExist() and unit:getLife() > 0 then
|
|
staged_units_remaining[#staged_units_remaining + 1] = unit
|
|
end
|
|
end
|
|
local percent_staged_remain = 0
|
|
percent_staged_remain = math.floor((#staged_units_remaining / #RotorOps.staged_units) * 100)
|
|
trigger.action.setUserFlag(RotorOps.staged_units_flag, percent_staged_remain)
|
|
trigger.action.setUserFlag('ROPS_ATTACKERS', percent_staged_remain)
|
|
|
|
|
|
--is the game finished?
|
|
if all_zones_clear then
|
|
if RotorOps.defending == true then
|
|
RotorOps.game_state = RotorOps.game_states.lost
|
|
trigger.action.setUserFlag(RotorOps.game_state_flag, RotorOps.game_states.lost)
|
|
trigger.action.setUserFlag('ROPS_GAMESTATE', RotorOps.game_states.lost)
|
|
else
|
|
RotorOps.game_state = RotorOps.game_states.won
|
|
trigger.action.setUserFlag(RotorOps.game_state_flag, RotorOps.game_states.won)
|
|
trigger.action.setUserFlag('ROPS_GAMESTATE', RotorOps.game_states.won)
|
|
end
|
|
return --we won't reset our timer to fire this function again
|
|
end
|
|
|
|
--is the defending game finished?
|
|
local defending_game_won = true
|
|
for key, staged_unit in pairs(RotorOps.staged_units) do
|
|
if staged_unit:isExist() then --check if the enemy has staged units left
|
|
defending_game_won = false
|
|
end
|
|
end
|
|
if RotorOps.defending and defending_game_won then
|
|
RotorOps.game_state = RotorOps.game_states.won
|
|
trigger.action.setUserFlag(RotorOps.game_state_flag, RotorOps.game_states.won)
|
|
trigger.action.setUserFlag('ROPS_GAMESTATE', RotorOps.game_states.won)
|
|
return --we won't reset our timer to fire this function again
|
|
end
|
|
|
|
--APCs unload
|
|
local function unloadAPCs()
|
|
local units_table = attacking_vehicles
|
|
|
|
for index, vehicle in pairs(units_table) do
|
|
local should_deploy = false
|
|
if vehicle:hasAttribute("Infantry carriers") or vehicle:hasAttribute("Trucks") then --if a vehicle is an APC
|
|
if RotorOps.isUnitInZone(vehicle, RotorOps.active_zone) then --if a vehicle is an APC and in zone
|
|
local apc_name = vehicle:getName()
|
|
|
|
if tableHasKey(apcs, apc_name) == true then --if we have this apc in our table already
|
|
|
|
for key, apc_details in pairs(apcs[apc_name]) do
|
|
if hasValue(apc_details, RotorOps.active_zone) then --if our apc table has the current zone
|
|
|
|
else --our apc table does not have the current zone
|
|
apcs[apc_name].deployed_zones = {RotorOps.active_zone,}
|
|
should_deploy = true
|
|
end
|
|
end
|
|
|
|
else --we don't have the apc in our table
|
|
should_deploy = true
|
|
apcs[apc_name] = {['deployed_zones'] = {RotorOps.active_zone,}}
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
if should_deploy then
|
|
local function timedDeploy()
|
|
if vehicle:isExist() then
|
|
env.info(vehicle:getName().." is deploying troops.")
|
|
RotorOps.deployTroops(RotorOps.inf_apc_group, vehicle:getGroup(), false)
|
|
end
|
|
end
|
|
|
|
local id = timer.scheduleFunction(timedDeploy, nil, timer.getTime() + math.random(90, 300))
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if RotorOps.apcs_spawn_infantry then
|
|
unloadAPCs() --this should really be an aitask
|
|
end
|
|
|
|
--spawn infantry in infantry spawn zones
|
|
local function spawnInfantry()
|
|
if math.random(0, 100) <= RotorOps.inf_spawn_chance then
|
|
local rand_index = math.random(1, #inf_spawn_zones)
|
|
local zone = inf_spawn_zones[rand_index]
|
|
|
|
ctld.spawnGroupAtTrigger("red", RotorOps.inf_spawn_red, zone, 1000)
|
|
if RotorOps.inf_spawn_messages then
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.infantry_spawned, math.random(1, #RotorOps.gameMsgs.infantry_spawned))
|
|
end
|
|
|
|
RotorOps.inf_spawns_avail = RotorOps.inf_spawns_avail - 1
|
|
env.info("ROTOR OPS: Attempting to spawn infantry. "..RotorOps.inf_spawns_avail.." spawns remaining in "..zone)
|
|
end
|
|
end
|
|
|
|
if RotorOps.inf_spawns_avail > 0 and defenders_remaining_percent <= RotorOps.inf_spawn_trigger_percent then
|
|
spawnInfantry()
|
|
end
|
|
|
|
--voiceovers based on remaining defenders
|
|
if not low_units_message_fired then
|
|
if defenders_remaining_percent <= 40 then
|
|
low_units_message_fired = true
|
|
env.info("ROTOR OPS: low units remaining in zone")
|
|
if RotorOps.defending then
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.enemy_almost_cleared, math.random(1, #RotorOps.gameMsgs.enemy_almost_cleared))
|
|
else
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.almost_cleared, math.random(1, #RotorOps.gameMsgs.almost_cleared))
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
--zone status display
|
|
local message = ""
|
|
local header = ""
|
|
local body = ""
|
|
-- if RotorOps.defending == true then
|
|
-- header = "[DEFEND "..RotorOps.active_zone .. "] "
|
|
-- body = "RED: " ..#attacking_infantry.. " infantry, " .. #attacking_vehicles .. " vehicles. BLUE: "..#defending_infantry.. " infantry, " .. #defending_vehicles.." vehicles. ["..defenders_remaining_percent.."%]"
|
|
-- else
|
|
-- header = "[ATTACK "..RotorOps.active_zone .. "] "
|
|
-- body = "RED: " ..#defending_infantry.. " infantry, " .. #defending_vehicles .. " vehicles. BLUE: "..#attacking_infantry.. " infantry, " .. #attacking_vehicles.." vehicles. ["..defenders_remaining_percent.."%]"
|
|
-- end
|
|
if RotorOps.defending == true then
|
|
header = "[DEFEND "..RotorOps.active_zone .. "] "
|
|
body = "BLUE: "..#defending_infantry.. " infantry, " .. #defending_vehicles.." vehicles. RED CONVOY: " .. #staged_units_remaining .." vehicles. ["..percent_staged_remain.."%]"
|
|
else
|
|
header = "[ATTACK "..RotorOps.active_zone .. "] "
|
|
body = "RED: " ..#defending_infantry.. " infantry, " .. #defending_vehicles .. " vehicles. BLUE CONVOY: " .. #staged_units_remaining .." vehicles. ["..percent_staged_remain.."%]"
|
|
end
|
|
|
|
message = header .. body
|
|
if RotorOps.zone_status_display then
|
|
game_message_buffer[#game_message_buffer + 1] = {message, ""} --don't load the buffer faster than it's cleared.
|
|
end
|
|
local id = timer.scheduleFunction(RotorOps.assessUnitsInZone, 1, timer.getTime() + 10)
|
|
end
|
|
|
|
|
|
|
|
|
|
function RotorOps.drawZones() --this could use a lot of work, we should use trigger.action.removeMark and some way of managing ids created
|
|
local zones = RotorOps.zones
|
|
local previous_point
|
|
|
|
|
|
for index, zone in pairs(zones)
|
|
do
|
|
local point = trigger.misc.getZone(zone.name).point
|
|
local radius = trigger.misc.getZone(zone.name).radius
|
|
local coal = -1
|
|
local id = index --this must be UNIQUE!
|
|
local color = {1, 1, 1, 0.5}
|
|
local fill_color = {1, 1, 1, 0.1}
|
|
local text_fill_color = {0, 0, 0, 0}
|
|
local line_type = 5 --1 Solid 2 Dashed 3 Dotted 4 Dot Dash 5 Long Dash 6 Two Dash
|
|
local font_size = 20
|
|
local read_only = false
|
|
local text = index..". "..zone.name
|
|
if zone.name == RotorOps.active_zone then
|
|
id = id + 300
|
|
color = {1, 1, 1, 0.2}
|
|
fill_color = {1, 0, 0, 0.05}
|
|
end
|
|
if previous_point ~= nill then
|
|
--trigger.action.lineToAll(coal, id + 200, point, previous_point, color, line_type)
|
|
end
|
|
previous_point = point
|
|
|
|
if RotorOps.draw_conflict_zones == true then
|
|
trigger.action.circleToAll(coal, id, point, radius, color, fill_color, line_type)
|
|
trigger.action.textToAll(coal, id + 100, point, color, text_fill_color, font_size, read_only, text)
|
|
end
|
|
end
|
|
|
|
for index, cpz in pairs(ctld.pickupZones) do
|
|
env.info("CTLD pickzone name: " .. cpz[1])
|
|
pickup_zone = trigger.misc.getZone(cpz[1])
|
|
if pickup_zone then
|
|
env.info("found a ctld pickup zone")
|
|
local ctld_zone_status = cpz[4]
|
|
local point = pickup_zone.point
|
|
local radius = pickup_zone.radius
|
|
local coal = -1
|
|
local id = index + 150 --this must be UNIQUE!
|
|
local color = {1, 1, 1, 0.5}
|
|
local fill_color = {0, 0.8, 0, 0.1}
|
|
local line_type = 5 --1 Solid 2 Dashed 3 Dotted 4 Dot Dash 5 Long Dash 6 Two Dash
|
|
if ctld_zone_status == 'yes' or ctld_zone_status == 1 then
|
|
env.info("pickup zone is active, drawing it to the map")
|
|
trigger.action.circleToAll(coal, id, point, radius, color, fill_color, line_type)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- for index, pickup_zone in pairs(RotorOps.ctld_pickup_zones)
|
|
-- do
|
|
-- for c_index, c_zone in pairs(ctld.pickupZones)
|
|
-- do
|
|
-- if pickup_zone == c_zone[1] then
|
|
-- --debugMsg("found our zone in ctld zones, status: "..c_zone[4])
|
|
-- local ctld_zone_status = c_zone[4]
|
|
-- local point = trigger.misc.getZone(pickup_zone).point
|
|
-- local radius = trigger.misc.getZone(pickup_zone).radius
|
|
-- local coal = -1
|
|
-- local id = index + 150 --this must be UNIQUE!
|
|
-- local color = {1, 1, 1, 0.5}
|
|
-- local fill_color = {0, 0.8, 0, 0.1}
|
|
-- local line_type = 5 --1 Solid 2 Dashed 3 Dotted 4 Dot Dash 5 Long Dash 6 Two Dash
|
|
-- if ctld_zone_status == 'yes' or ctld_zone_status == 1 then
|
|
-- --debugMsg("draw the pickup zone")
|
|
-- trigger.action.circleToAll(coal, id, point, radius, color, fill_color, line_type)
|
|
-- end
|
|
-- end
|
|
-- end
|
|
-- end
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
function RotorOps.setActiveZone(new_index)
|
|
local old_index = RotorOps.active_zone_index
|
|
if new_index > #RotorOps.zones then
|
|
new_index = #RotorOps.zones
|
|
end
|
|
if new_index < 1 then
|
|
new_index = 1
|
|
end
|
|
|
|
RotorOps.active_zone_index = new_index
|
|
RotorOps.active_zone = RotorOps.zones[new_index].name
|
|
|
|
if new_index ~= old_index then --the active zone is changing
|
|
|
|
-- if not RotorOps.defending then
|
|
|
|
-- if old_index > 0 and RotorOps.apcs_spawn_infantry == false then
|
|
-- ctld.activatePickupZone(RotorOps.farp_names[old_index]) --make the captured zone a pickup zone
|
|
-- end
|
|
-- ctld.deactivatePickupZone(RotorOps.farp_names[new_index])
|
|
-- end
|
|
|
|
RotorOps.game_state = new_index
|
|
trigger.action.setUserFlag(RotorOps.game_state_flag, new_index)
|
|
trigger.action.setUserFlag('ROPS_GAMESTATE', new_index)
|
|
if new_index > old_index then
|
|
if RotorOps.defending == true then
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.enemy_pushing, new_index)
|
|
else
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.push, new_index)
|
|
end
|
|
end
|
|
|
|
local staged_groups = RotorOps.groupsFromUnits(RotorOps.staged_units)
|
|
for index, group in pairs(staged_groups) do
|
|
timer.scheduleFunction(function()RotorOps.aiTask(group,"move_to_active_zone", RotorOps.zones[RotorOps.active_zone_index].name) end, {}, timer.getTime() + index) --add a second between calling aitask
|
|
--RotorOps.aiTask(group,"move_to_active_zone", RotorOps.zones[RotorOps.active_zone_index].name) --send vehicles to next zone; use move_to_active_zone so units don't get stuck if the active zone moves before they arrive
|
|
end
|
|
|
|
|
|
end
|
|
|
|
|
|
--debugMsg("active zone: "..RotorOps.active_zone.." old zone: "..RotorOps.zones[old_index].name)
|
|
|
|
RotorOps.drawZones()
|
|
end
|
|
|
|
|
|
--make some changes to the CTLD script/settings
|
|
function RotorOps.setupCTLD()
|
|
if not ctld then
|
|
trigger.action.outText("ERROR: CTLD Not Loaded!!", 90)
|
|
return
|
|
end
|
|
if type(ctld.pickupZones[1][2]) == "number" then --ctld converts its string table to integer on load, so we'll see if that's happened already
|
|
trigger.action.outText("ERROR: CTLD Loaded Too Soon!!", 90)
|
|
return
|
|
end
|
|
|
|
--ctld.Debug = false
|
|
ctld.enableCrates = RotorOps.CTLD_crates
|
|
ctld.enabledFOBBuilding = false
|
|
ctld.JTAC_lock = "vehicle"
|
|
ctld.location_DMS = true
|
|
ctld.numberOfTroops = 24 --max loading size
|
|
ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
|
|
ctld.maximumMoveDistance = 0 -- max distance for troops to move from drop point if no enemy is nearby
|
|
ctld.maximumDistanceLogistic = 300
|
|
ctld.minimumHoverHeight = 5.0 -- Lowest allowable height for crate hover
|
|
ctld.maximumHoverHeight = 15.0 -- Highest allowable height for crate hover
|
|
ctld.maxDistanceFromCrate = 7 -- Maximum distance from from crate for hover
|
|
ctld.hoverTime = 5 -- Time to hold hover above a crate for loading in seconds
|
|
|
|
ctld.unitLoadLimits = {
|
|
-- Remove the -- below to turn on options
|
|
["SA342Mistral"] = 4,
|
|
["SA342L"] = 4,
|
|
["SA342M"] = 4,
|
|
["UH-1H"] = 10,
|
|
["Mi-8MT"] = 24,
|
|
["Mi-24P"] = 8,
|
|
["UH-60L"] = 11,
|
|
}
|
|
|
|
ctld.loadableGroups = {
|
|
{name = "Small Standard Group (4)", inf = 2, mg = 1, at = 1 },
|
|
{name = "Standard Group (8)", inf = 4, mg = 2, at = 2 }, -- will make a loadable group with 6 infantry, 2 MGs and 2 anti-tank for both coalitions
|
|
{name = "Anti Air (5)", inf = 2, aa = 3 },
|
|
{name = "Anti Tank (8)", inf = 2, at = 6 },
|
|
{name = "Mortar Squad (6)", mortar = 6 },
|
|
{name = "JTAC Group (4)", inf = 3, jtac = 1 },
|
|
{name = "Small Platoon (16)", inf = 9, mg = 3, at = 3, aa = 1 },
|
|
{name = "Platoon (24)", inf = 10, mg = 5, at = 6, aa = 3 },
|
|
}
|
|
|
|
|
|
--add to CTLD default pickzone names. This could be done in a loop but this should be more readable
|
|
--pickupZones = { "Zone name or Ship Unit Name", "smoke color", "limit (-1 unlimited)", "ACTIVE (yes/no)", "side (0 = Both sides / 1 = Red / 2 = Blue )", flag number (optional) }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "STAGING", RotorOps.pickup_zone_smoke, -1, "no", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "STAGING_BASE", RotorOps.pickup_zone_smoke, -1, "no", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "ALPHA_FARP", RotorOps.pickup_zone_smoke, -1, "no", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "BRAVO_FARP", RotorOps.pickup_zone_smoke, -1, "no", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "CHARLIE_FARP", RotorOps.pickup_zone_smoke, -1, "no", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "DELTA_FARP", RotorOps.pickup_zone_smoke, -1, "no", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "ECHO_FARP", RotorOps.pickup_zone_smoke, -1, "no", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "FOXTROT_FARP", RotorOps.pickup_zone_smoke, -1, "no", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "GOLF_FARP", RotorOps.pickup_zone_smoke, -1, "no", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "HOTEL_FARP", RotorOps.pickup_zone_smoke, -1, "no", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "HELO_CARRIER", "none", -1, "yes", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "HELO_CARRIER_1", "none", -1, "yes", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "troops1", RotorOps.pickup_zone_smoke, -1, "yes", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "troops2", RotorOps.pickup_zone_smoke, -1, "yes", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "troops3", RotorOps.pickup_zone_smoke, -1, "yes", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "troops4", RotorOps.pickup_zone_smoke, -1, "yes", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "troops5", RotorOps.pickup_zone_smoke, -1, "yes", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "troops6", RotorOps.pickup_zone_smoke, -1, "yes", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "troops7", RotorOps.pickup_zone_smoke, -1, "yes", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "troops8", RotorOps.pickup_zone_smoke, -1, "yes", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "troops9", RotorOps.pickup_zone_smoke, -1, "yes", 0 }
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = { "troops10", RotorOps.pickup_zone_smoke, -1, "yes", 0 }
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
function RotorOps.setupRadioMenu()
|
|
commandDB['conflict_zones_menu'] = missionCommands.addSubMenu( "ROTOR OPS")
|
|
local conflict_zones_menu = commandDB['conflict_zones_menu']
|
|
commandDB['start_conflict'] = missionCommands.addCommand( "Start conflict" , conflict_zones_menu , RotorOps.startConflict)
|
|
|
|
end
|
|
|
|
|
|
|
|
function RotorOps.addZone(_name, _zone_defenders_flag)
|
|
if trigger.misc.getZone(_name) == nil then
|
|
trigger.action.outText(_name.." trigger zone missing! Check RotorOps setup!", 60)
|
|
env.warning(_name.." trigger zone missing! Check RotorOps setup!")
|
|
end
|
|
table.insert(RotorOps.zones, {name = _name, defenders_status_flag = _zone_defenders_flag})
|
|
trigger.action.setUserFlag(_zone_defenders_flag, 101)
|
|
trigger.action.setUserFlag(zone_defenders_flags[1], 101)
|
|
trigger.action.setUserFlag(zone_defenders_flags[2], 101)
|
|
trigger.action.setUserFlag(zone_defenders_flags[3], 101)
|
|
trigger.action.setUserFlag(zone_defenders_flags[4], 101)
|
|
trigger.action.setUserFlag(zone_defenders_flags[5], 101)
|
|
trigger.action.setUserFlag(zone_defenders_flags[6], 101)
|
|
trigger.action.setUserFlag(zone_defenders_flags[7], 101)
|
|
trigger.action.setUserFlag(zone_defenders_flags[8], 101)
|
|
|
|
RotorOps.drawZones()
|
|
local farp_name = _name .. "_FARP"
|
|
RotorOps.farp_names[#RotorOps.farp_names + 1] = farp_name
|
|
end
|
|
|
|
|
|
function RotorOps.addStagingZone(_name)
|
|
if trigger.misc.getZone(_name) == nil then
|
|
trigger.action.outText(_name.." trigger zone missing! Check RotorOps setup!", 60)
|
|
env.warning(_name.." trigger zone missing! Check RotorOps setup!")
|
|
end
|
|
|
|
RotorOps.staging_zones[#RotorOps.staging_zones + 1] = _name
|
|
end
|
|
|
|
|
|
|
|
--function to automatically add transport craft to ctld, rather than having to define each in the mission editor
|
|
function RotorOps.addPilots(var)
|
|
for uName, uData in pairs(mist.DBs.humansByName) do
|
|
if hasValue(RotorOps.transports, uData.type) then
|
|
if hasValue(ctld.transportPilotNames, uData.unitName) ~= true then
|
|
ctld.transportPilotNames [#ctld.transportPilotNames + 1] = uData.unitName
|
|
--else trigger.action.outText("player already in pilot table", 5)
|
|
end
|
|
end
|
|
end
|
|
local id = timer.scheduleFunction(RotorOps.addPilots, 1, timer.getTime() + 15)
|
|
end
|
|
|
|
|
|
function RotorOps.setupConflict(_game_state_flag)
|
|
RotorOps.addPilots(1)
|
|
RotorOps.setupCTLD()
|
|
--RotorOps.setupRadioMenu()
|
|
RotorOps.game_state_flag = _game_state_flag
|
|
RotorOps.game_state = RotorOps.game_states.not_started
|
|
processMsgBuffer()
|
|
trigger.action.setUserFlag(RotorOps.game_state_flag, RotorOps.game_states.not_started)
|
|
trigger.action.setUserFlag('ROPS_GAMESTATE', RotorOps.game_states.not_started)
|
|
trigger.action.outText("ALL TROOPS GET TO TRANSPORT AND PREPARE FOR DEPLOYMENT!" , 10, false)
|
|
if RotorOps.CTLD_sound_effects == true then
|
|
local timer_id = timer.scheduleFunction(RotorOps.registerCtldCallbacks, 1, timer.getTime() + 5)
|
|
end
|
|
end
|
|
|
|
|
|
function RotorOps.addPickupZone(zone_name, smoke, limit, active, side) --depreciated, don't use
|
|
ctld.pickupZones[#ctld.pickupZones + 1] = {zone_name, smoke, limit, active, side}
|
|
end
|
|
|
|
|
|
|
|
function RotorOps.startConflict()
|
|
--if RotorOps.game_state ~= RotorOps.game_states.not_started then return end
|
|
|
|
--make some changes to the radio menu
|
|
--local conflict_zones_menu = commandDB['conflict_zones_menu']
|
|
--missionCommands.removeItem(commandDB['start_conflict'])
|
|
--commandDB['clear_zone'] = missionCommands.addCommand( "[CHEAT] Force Clear Zone" , conflict_zones_menu , RotorOps.clearActiveZone)
|
|
|
|
local units_found = mist.getUnitsInZones(mist.makeUnitTable({'[all][vehicle]'}), RotorOps.staging_zones)
|
|
|
|
--filter out 'static' units
|
|
for index, unit in pairs(units_found) do
|
|
if not isStaticUnit(unit) then
|
|
RotorOps.staged_units[#RotorOps.staged_units + 1] = unit
|
|
end
|
|
end
|
|
|
|
|
|
if RotorOps.staged_units[1] == nil then
|
|
trigger.action.outText("RotorOps failed: You must place ground units in the staging and conflict zones!" , 60, false)
|
|
env.warning("No units in staging zone! Check RotorOps setup!")
|
|
return
|
|
end
|
|
|
|
if RotorOps.staged_units[1]:getCoalition() == 1 then --check the coalition in the staging zone to see if we're defending
|
|
--DEFENSE
|
|
trigger.action.setUserFlag('ROPS_DEFENDING', 1)
|
|
RotorOps.defending = true
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.start_defense)
|
|
ctld.activatePickupZone(RotorOps.farp_names[#RotorOps.farp_names]) --make the last zone a pickup zone for defenders
|
|
|
|
else
|
|
--OFFENSE
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.start)
|
|
if RotorOps.enable_staging_pickzones then
|
|
if trigger.misc.getZone("STAGING_BASE") then
|
|
ctld.activatePickupZone("STAGING_BASE")
|
|
else
|
|
ctld.activatePickupZone("STAGING")
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
RotorOps.setActiveZone(1)
|
|
|
|
if RotorOps.ai_task_by_name then
|
|
RotorOps.taskByName()
|
|
end
|
|
|
|
local id = timer.scheduleFunction(RotorOps.assessUnitsInZone, 1, timer.getTime() + 5)
|
|
world.addEventHandler(RotorOps.eventHandler)
|
|
end
|
|
|
|
|
|
function RotorOps.triggerSpawn(groupName, msg, resume_task)
|
|
local group = Group.getByName(groupName)
|
|
if not group then
|
|
env.warning("RotorOps tried to spawn "..groupName.." but it doesn't exist.")
|
|
return nil
|
|
end
|
|
if group and group:isExist() == true and #group:getUnits() > 0 and group:getUnits()[1]:getLife() > 1 and group:getUnits()[1]:isActive() then
|
|
env.info("RotorOps tried to respawn "..groupName.." but it's already active.")
|
|
return nil
|
|
else
|
|
local new_group = mist.respawnGroup(groupName, resume_task)
|
|
if new_group then
|
|
if msg ~= nil then
|
|
RotorOps.gameMsg(msg)
|
|
end
|
|
env.info("RotorOps spawned "..groupName)
|
|
return new_group
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
---Search for group names containing key strings to assign AI tasks
|
|
function RotorOps.taskByName()
|
|
env.info("RotorOps searching for groups to taskByName")
|
|
for group_name, data in pairs(mist.DBs.groupsByName) do
|
|
if string.find(group_name:lower(), RotorOps.patrol_task_string:lower()) then
|
|
RotorOps.aiTask(group_name, "patrol")
|
|
env.info("Tasking " .. group_name .. " as patrol.")
|
|
elseif string.find(group_name:lower(), RotorOps.aggressive_task_string:lower()) then
|
|
RotorOps.aiTask(group_name, "aggressive")
|
|
env.info("Tasking " .. group_name .. " as aggressive.")
|
|
elseif string.find(group_name:lower(), RotorOps.move_to_active_task_string:lower()) then
|
|
RotorOps.aiTask(group_name, "move_to_active_zone")
|
|
env.info("Tasking " .. group_name .. " to move to active zone.")
|
|
elseif string.find(group_name:lower(), RotorOps.shift_task_string:lower()) then
|
|
RotorOps.aiTask(group_name, "shift")
|
|
env.info("Tasking " .. group_name .. " to shift positions.")
|
|
elseif string.find(group_name:lower(), RotorOps.guard_task_string:lower()) then
|
|
RotorOps.aiTask(group_name, "guard")
|
|
env.info("Tasking " .. group_name .. " to guard positions.")
|
|
end
|
|
end
|
|
if RotorOps.ai_task_by_name_scheduler then
|
|
local timer_id = timer.scheduleFunction(RotorOps.taskByName, nil, timer.getTime() + 500)
|
|
end
|
|
end
|
|
|
|
|
|
function RotorOps.spawnAttackHelos()
|
|
RotorOps.triggerSpawn("Enemy Attack Helicopters", RotorOps.gameMsgs.attack_helos_prep, true)
|
|
end
|
|
|
|
|
|
function RotorOps.spawnAttackPlanes()
|
|
RotorOps.triggerSpawn("Enemy Attack Planes", RotorOps.gameMsgs.attack_planes_prep, true)
|
|
end
|
|
|
|
|
|
|
|
function RotorOps.farpEstablished(index, trigger_zone)
|
|
env.info("RotorOps FARP established at "..RotorOps.zones[index].name)
|
|
if trigger_zone then
|
|
if RotorOps.farp_pickups then
|
|
ctld.activatePickupZone(trigger_zone)
|
|
end
|
|
if RotorOps.farp_smoke_color >= 0 and RotorOps.pickup_zone_smoke == 'none' then
|
|
trigger.action.smoke(trigger.misc.getZone(trigger_zone).point , RotorOps.farp_smoke_color)
|
|
end
|
|
end
|
|
timer.scheduleFunction(function()RotorOps.gameMsg(RotorOps.gameMsgs.farp_established, index) end, {}, timer.getTime() + 15)
|
|
end
|
|
|
|
|
|
function RotorOps.getEnemyZones()
|
|
local enemy_zones = {}
|
|
|
|
if RotorOps.defending then
|
|
|
|
for index, zone in pairs(RotorOps.zones) do
|
|
if index <= RotorOps.active_zone_index then
|
|
enemy_zones[#enemy_zones + 1] = zone.name
|
|
end
|
|
end
|
|
|
|
else --not defending
|
|
|
|
for index, zone in pairs(RotorOps.zones) do
|
|
if index >= RotorOps.active_zone_index then
|
|
enemy_zones[#enemy_zones + 1] = zone.name
|
|
end
|
|
end
|
|
|
|
end
|
|
debugMsg("Got enemy zones:")
|
|
debugTable(enemy_zones)
|
|
return enemy_zones
|
|
end
|
|
|
|
|
|
function RotorOps.spawnTranspHelos(troops, max_drops)
|
|
local script_string = [[local this_grp = ...
|
|
this_grp:getController():setOption(AI.Option.Air.id.REACTION_ON_THREAT , AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE)
|
|
this_grp:getController():setOption(AI.Option.Air.id.FLARE_USING , AI.Option.Air.val.FLARE_USING.WHEN_FLYING_NEAR_ENEMIES)]]
|
|
|
|
local setOptions = {
|
|
id = 'WrappedAction',
|
|
params = {
|
|
action = {
|
|
id = 'Script',
|
|
params = {
|
|
command = script_string,
|
|
|
|
},
|
|
},
|
|
},
|
|
}
|
|
|
|
local dropTroops = {
|
|
id = 'WrappedAction',
|
|
params = {
|
|
action = {
|
|
id = 'Script',
|
|
params = {
|
|
command = 'RotorOps.deployTroops('..troops..', ...)',
|
|
|
|
},
|
|
},
|
|
},
|
|
}
|
|
|
|
local group = Group.getByName("Enemy Transport Helicopters")
|
|
local initial_point = group:getUnits()[1]:getPoint()
|
|
local gp = mist.getGroupData("Enemy Transport Helicopters")
|
|
--debugTable(gp)
|
|
|
|
local drop_zones = RotorOps.getEnemyZones()
|
|
if RotorOps.defending then
|
|
drop_zones = {RotorOps.active_zone}
|
|
end
|
|
gp.route = {points = {}}
|
|
gp.route.points[1] = mist.heli.buildWP(initial_point, initial, 'flyover', 0, 0, 'agl')
|
|
gp.route.points[2] = mist.heli.buildWP(initial_point, initial, 'flyover', 100, 100, 'agl')
|
|
gp.route.points[2].task = setOptions
|
|
|
|
|
|
local failsafe = 100
|
|
local drop_qty = 0
|
|
while drop_qty < max_drops do
|
|
|
|
for i = 1, 10 do --pick some random points to evaluate
|
|
local zone_name = drop_zones[math.random(#drop_zones)]
|
|
local zone_point = trigger.misc.getZone(zone_name).point
|
|
local drop_point = mist.getRandomPointInZone(zone_name, 300)
|
|
|
|
if mist.isTerrainValid(drop_point, {'LAND', 'ROAD'}) == true then --if the point looks like a good drop point
|
|
gp.route.points[#gp.route.points + 1] = mist.heli.buildWP(zone_point, 'flyover', 100, 400, 'agl')
|
|
gp.route.points[#gp.route.points + 1] = mist.heli.buildWP(zone_point, 'flyover', 20, 200, 'agl')
|
|
gp.route.points[#gp.route.points + 1] = mist.heli.buildWP(drop_point, 'turning point', 10, 70, 'agl')
|
|
gp.route.points[#gp.route.points].task = dropTroops
|
|
drop_qty = drop_qty + 1
|
|
break
|
|
end
|
|
|
|
end
|
|
|
|
failsafe = failsafe - 1
|
|
if failsafe < 1 then
|
|
env.error("ROTOROPS: FINDING DROP POINTS TOOK TOO LONG")
|
|
break
|
|
end
|
|
|
|
end
|
|
gp.route.points[#gp.route.points + 1] = mist.heli.buildWP(initial_point, 'flyover', 100, 400, 'agl')
|
|
gp.clone = true
|
|
local new_group_data = mist.dynAdd(gp) --returns a mist group data table
|
|
--debugTable(new_group_data)
|
|
-- local new_group = Group.getByName(new_group_data.groupName)
|
|
-- local grp_controller = new_group:getController() --controller for aircraft can be group or unit level
|
|
-- grp_controller:setOption(AI.Option.Air.id.REACTION_ON_THREAT , AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE)
|
|
-- grp_controller:setOption(AI.Option.Air.id.FLARE_USING , AI.Option.Air.val.FLARE_USING.WHEN_FLYING_NEAR_ENEMIES)
|
|
|
|
env.info("ROTOROPS: TRANSPORT HELICOPTER DEPARTING WITH "..drop_qty.." PLANNED TROOP DROPS.")
|
|
|
|
|
|
end
|
|
|
|
function RotorOps.spawnCapToZone(_target_zone, _spawn_zone, coal)
|
|
local target_zone = _target_zone
|
|
if not target_zone then
|
|
target_zone = RotorOps.getEnemyZones()[math.random(1, #RotorOps.getEnemyZones())]
|
|
end
|
|
local zone_point = trigger.misc.getZone(target_zone).point
|
|
RotorOps.spawnCap(zone_point, _spawn_zone, coal)
|
|
end
|
|
|
|
RotorOps.fighter_red_source_string = "RED CAP"
|
|
RotorOps.fighter_blue_source_string = "BLUE CAP"
|
|
RotorOps.fighter_engagement_dist = 20
|
|
|
|
function RotorOps.spawnCap(destination_point, _spawn_zone, coal)
|
|
local red_zone_string = "RED_CAP_SPAWN"
|
|
local blue_zone_string = "BLUE_CAP_SPAWN"
|
|
|
|
local coal_zone_string = nil
|
|
if not coal or coal == 0 then
|
|
return
|
|
end
|
|
if coal == 1 then
|
|
coal_zone_string = red_zone_string
|
|
source_group_string = RotorOps.fighter_red_source_string
|
|
end
|
|
if coal == 2 then
|
|
coal_zone_string = blue_zone_string
|
|
source_group_string = RotorOps.fighter_blue_source_string
|
|
end
|
|
|
|
local spawn_zone = _spawn_zone
|
|
if not _spawn_zone then
|
|
local spawn_zones = {}
|
|
for zone, zoneobj in pairs(mist.DBs.zonesByName) do
|
|
if string.find(zone, coal_zone_string) then
|
|
spawn_zones[#spawn_zones + 1] = zone
|
|
--env.info("found cap spawn zone: " .. zone)
|
|
end
|
|
end
|
|
if #spawn_zones < 1 then
|
|
return
|
|
end
|
|
spawn_zone = spawn_zones[math.random(1, #spawn_zones)]
|
|
end
|
|
|
|
local spawn_point = mist.getRandomPointInZone(spawn_zone)
|
|
|
|
|
|
local altitude = math.random(2000,6000)
|
|
local speed = 300
|
|
|
|
|
|
--pick a template group at random for the source
|
|
fighter_groups = {} --stores group names of template groups
|
|
for uName, uData in pairs(mist.DBs.groupsByName) do
|
|
if string.find(uName, source_group_string) then
|
|
fighter_groups[#fighter_groups + 1] = uName
|
|
end
|
|
end
|
|
|
|
if #fighter_groups < 1 then
|
|
return
|
|
end
|
|
|
|
fighter_group_name = fighter_groups[math.random(1, #fighter_groups)]
|
|
local group = Group.getByName(fighter_group_name)
|
|
|
|
if not group then
|
|
return
|
|
end
|
|
|
|
local gp = mist.getGroupData(fighter_group_name)
|
|
--debugTable(gp)
|
|
|
|
gp.units[1].alt = altitude
|
|
gp.units[1].speed = speed
|
|
gp.units[1].x = spawn_point.x
|
|
gp.units[1].y = spawn_point.y
|
|
gp.units[1].heading = mist.utils.getHeadingPoints(spawn_point, destination_point)
|
|
|
|
|
|
|
|
local engage = {
|
|
id = 'EngageTargets',
|
|
params = {
|
|
maxDist = RotorOps.fighter_engagement_dist,
|
|
maxDistEnabled = true,
|
|
targetTypes = { [1] = "Air" },
|
|
}
|
|
}
|
|
|
|
local orbit = {
|
|
id = 'Orbit',
|
|
params = {
|
|
pattern = 'Race-Track',
|
|
}
|
|
}
|
|
|
|
|
|
gp.route = {points = {}}
|
|
-- gp.route[1] = mist.fixedWing.buildWP(random_airbase:getPoint())
|
|
-- gp.route[1].type = "TakeOffParking"
|
|
-- gp.route[1].action = "From Parking Area"
|
|
-- gp.route[1].airdromeId = airbase_id
|
|
|
|
gp.route.points[1] = mist.fixedWing.buildWP(spawn_point, 'turning point', speed, altitude, 'baro')
|
|
|
|
gp.route.points[1].task = {}
|
|
gp.route.points[1].task.id = 'ComboTask'
|
|
gp.route.points[1].task.params = {}
|
|
gp.route.points[1].task.params.tasks = {}
|
|
gp.route.points[1].task.params.tasks[1] = {number = 1, id = 'ControlledTask', enabled = true, params = {task = engage}}
|
|
gp.route.points[1].task.params.tasks[2] = {number = 2, id = 'ControlledTask', enabled = true, params = {task = orbit}}
|
|
|
|
gp.route.points[2] = mist.fixedWing.buildWP(destination_point, 'turning point', speed, altitude, 'baro')
|
|
|
|
gp.clone = true
|
|
local new_group_data = mist.dynAdd(gp) --returns a mist group data table
|
|
--debugTable(new_group_data)
|
|
local new_group = Group.getByName(new_group_data.name)
|
|
if new_group then
|
|
env.info("RotorOps spawned CAP: "..new_group_data.name)
|
|
else
|
|
env.error("RotorOps tried to spawn CAP but something went wrong.")
|
|
return
|
|
end
|
|
|
|
local grp_controller = new_group:getController() --controller for aircraft can be group or unit level
|
|
grp_controller:setOption(AI.Option.Air.id.REACTION_ON_THREAT , AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE)
|
|
grp_controller:setOption(AI.Option.Air.id.FLARE_USING , AI.Option.Air.val.FLARE_USING.WHEN_FLYING_NEAR_ENEMIES)
|
|
grp_controller:setOption(AI.Option.Air.id.ROE , AI.Option.Air.val.ROE.OPEN_FIRE_WEAPON_FREE)
|
|
grp_controller:setOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.FOR_SEARCH_IF_REQUIRED)
|
|
|
|
return new_group_data.name
|
|
|
|
end
|
|
|
|
|
|
|
|
function RotorOps.deployFighters()
|
|
local function spawn(dest_point, target_unit, coal)
|
|
fighter = RotorOps.spawnCap(dest_point, nil, coal)
|
|
|
|
if fighter and #fighters_by_detected_unitname < RotorOps.fighter_max_active then
|
|
_spawn_time = RotorOps.getTime()
|
|
fighters_by_detected_unitname[target_unit] = {
|
|
name = fighter,
|
|
spawn_time = _spawn_time,
|
|
rtb_time = math.random(_spawn_time + (15 * 60), _spawn_time + (25 * 60)),
|
|
respawn_time = math.random(_spawn_time + (5 * 60), _spawn_time + (15 * 60)),
|
|
}
|
|
if ((RotorOps.getTime() - cooldown["e_fighters_inbound_msg"]) > 90) then
|
|
RotorOps.gameMsg(RotorOps.gameMsgs.enemy_fighters_inbound)
|
|
cooldown["e_fighters_inbound_msg"] = RotorOps.getTime()
|
|
end
|
|
--debugTable(fighters_by_detected_unitname)
|
|
env.info(target_unit .. " was detected and we spawned a new fighter group: " .. fighter)
|
|
end
|
|
end
|
|
|
|
local function rtb(group_name)
|
|
|
|
local grp = Group.getByName(group_name)
|
|
if grp then
|
|
local coal_airbases = coalition.getAirbases(grp:getCoalition())
|
|
--debugTable(coal_airbases)
|
|
random_airbase = coal_airbases[math.random(1, #coal_airbases)]
|
|
|
|
local airbase_pos = mist.utils.makeVec2(random_airbase:getPoint())
|
|
local airbase_id = random_airbase:getID()
|
|
local rtb = {
|
|
id = 'Mission',
|
|
params = {
|
|
route = {
|
|
points = {
|
|
[1] = {
|
|
alt = 2000,
|
|
alt_type = "RADIO",
|
|
speed = 300,
|
|
x = airbase_pos.x,
|
|
y = airbase_pos.y,
|
|
aerodromeId = airbase_id,
|
|
type = "Land",
|
|
action = "Landing",
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
grp:getController():setTask(rtb)
|
|
env.info(group_name .. " is RTB to ".. random_airbase:getName())
|
|
end
|
|
end
|
|
|
|
|
|
--fighter respawning and rtb
|
|
for target_name, fighter_group_data in pairs(fighters_by_detected_unitname) do
|
|
local group = Group.getByName(fighter_group_data.name)
|
|
if group then --if group alive
|
|
if fighter_group_data.rtb_time < RotorOps.getTime() then
|
|
env.info(fighter_group_data.name .. " is RTB. Removing from table.")
|
|
rtb(fighter_group_data.name)
|
|
fighters_by_detected_unitname[target_name] = nil
|
|
end
|
|
else --if group dead
|
|
if fighter_group_data.respawn_time < RotorOps.getTime() then
|
|
env.info(fighter_group_data.name .. " has hit respawn_time limit. Removing from table to allow another group to spawn.")
|
|
fighters_by_detected_unitname[target_name] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
for uName, uData in pairs(mist.DBs.unitsByName) do
|
|
local str_index = string.find(uName, RotorOps.fighter_radar_unit_string)
|
|
if str_index then
|
|
--trigger.action.outText("Found radar unit: " .. uData.unitName, 2)
|
|
local radar_unit = Unit.getByName(uData.unitName)
|
|
local max_distance = RotorOps.fighter_max_detection_dist
|
|
local dist_str = string.sub(uName, str_index + #RotorOps.fighter_radar_unit_string + 1)
|
|
if #dist_str > 3 then
|
|
--env.info("RotorOps: Radar unit name has the max detection distance property:".. dist_str)
|
|
local dist = tonumber(dist_str)
|
|
if dist and dist > 0 then
|
|
max_distance = dist
|
|
end
|
|
end
|
|
|
|
if radar_unit and radar_unit:getLife() > 0 then
|
|
--trigger.action.outText(uData.unitName .. " is searching for targets. life=" .. radar_unit:getLife(), 2)
|
|
|
|
raw_detected_units = radar_unit:getController():getDetectedTargets(Controller.Detection.RADAR)
|
|
if raw_detected_units then
|
|
for i, target in pairs(raw_detected_units) do
|
|
--debugTable(target)
|
|
if target.object and target.object:getCategory() == Object.Category.UNIT then
|
|
local detected_unitname = target.object:getName()
|
|
local target_pos = target.object:getPosition().p
|
|
local target_distance = mist.utils.get2DDist(radar_unit:getPosition().p, target_pos)
|
|
local terrain_height = land.getHeight({x = target_pos.x, y = target_pos.z})
|
|
local target_agl = target_pos.y - terrain_height
|
|
|
|
env.info(uData.unitName .. "detected " .. detected_unitname .. " at " .. target_distance .. " agl:" .. target_agl)
|
|
|
|
if target_distance <= max_distance and target_agl >= RotorOps.fighter_min_detection_alt then
|
|
env.info('RotorOps: ' .. uData.unitName .. " has detected "..detected_unitname .. "at agl=" .. target_agl .. " distance=" .. target_distance)
|
|
|
|
if tableHasKey(fighters_by_detected_unitname, detected_unitname) then
|
|
--trigger.action.outText(detected_unitname .. " already in table with " .. fighters_by_detected_unitname[detected_unitname], 2)
|
|
|
|
else
|
|
spawn(target_pos, detected_unitname, radar_unit:getCoalition())
|
|
end
|
|
|
|
end
|
|
end --end if target.object
|
|
end --end of raw_detected targets loop
|
|
end
|
|
|
|
end --end of radar_unit
|
|
end
|
|
end --end of all units by name loop
|
|
|
|
end
|
|
|
|
--- USEFUL PUBLIC 'LUA PREDICATE' FUNCTIONS FOR MISSION EDITOR TRIGGERS (don't forget that DCS lua predicate functions should 'return' these function calls)
|
|
|
|
--determine if any human players are above a defined ceiling above ground level. If 'above' parameter is false, function will return true if no players above ceiling
|
|
function RotorOps.predPlayerMaxAGL(max_agl, above)
|
|
local players_above_ceiling = 0
|
|
|
|
for uName, uData in pairs(mist.DBs.humansByName) do
|
|
local player_unit = Unit.getByName(uData.unitName)
|
|
if player_unit then
|
|
local player_pos = player_unit:getPosition().p
|
|
local terrain_height = land.getHeight({x = player_pos.x, y = player_pos.z})
|
|
local player_agl = player_pos.y - terrain_height
|
|
if player_agl > max_agl then
|
|
players_above_ceiling = players_above_ceiling + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
if players_above_ceiling > 0 then
|
|
return above
|
|
else
|
|
return not above
|
|
end
|
|
|
|
end
|
|
|
|
--determine if any human players are in a zone
|
|
function RotorOps.predPlayerInZone(zone_name)
|
|
local players_in_zone = 0
|
|
for uName, uData in pairs(mist.DBs.humansByName) do
|
|
local player_unit = Unit.getByName(uData.unitName)
|
|
if player_unit and RotorOps.isUnitInZone(player_unit, zone_name) then
|
|
players_in_zone = players_in_zone + 1
|
|
end
|
|
end
|
|
if players_in_zone > 0 then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
--determine if enemy CAP is needed
|
|
function RotorOps.predSpawnRedCap()
|
|
return true
|
|
end
|
|
|
|
|