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* Create README.md * Update README.md * Update README.md * Update README.md * .. * .. * .. * .. * .. * .. * .. * added many ui options * stable * release candidate
21 lines
1.4 KiB
Plaintext
21 lines
1.4 KiB
Plaintext
You can add your own scenarios in this directory and they will appear in the mission generator.
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A scenario .miz file MUST have:
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1) Between 1-4 trigger zones called "ALPHA", "BRAVO", "CHARLIE", "DELTA"
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2) At least one trigger zone with a name that starts with "STAGING".
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3) A blue airport (recommend somewhere near your staging zone).
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4) A red airport (recommend somewhere near your last conflict zone).
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Optional:
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You can add smaller infantry spawning zones inside conflict zones. Add near buildings to simulate infantry hiding within. Name them like "ALPHA_SPAWN", "ALPHA_SPAWN_2, etc.
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Tips:
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-The conflict game type can be played with blue forces on defense. In this mode the last conflict zone is the only troop pickup zone.
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-Design your template so that it can be played in normal 'attacking' mode or 'defending' the conflict zone from enemy ground units starting from the staging zone.
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-Keep the zones fairly close together, both for helicopter and ground unit travel times.
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-You can place static objects and units in a scenario template.
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-You can change mission briefing and other mission options in the template.
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-Drop your templates in the RotorOps Discord if you'd like to have them added in a release for everyone. Maintain a similar naming convention and be sure to credit yourself in the .miz name.
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-Airfields can be captured with ground units. You might consider placing conflict zones over neutral airfields and adding unarmed client slots.
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