RotorOps/Generator/MissionGeneratorUI.py

653 lines
36 KiB
Python

# -*- coding: utf-8 -*-
# Form implementation generated from reading ui file 'MissionGeneratorUI.ui'
#
# Created by: PyQt5 UI code generator 5.15.4
#
# WARNING: Any manual changes made to this file will be lost when pyuic5 is
# run again. Do not edit this file unless you know what you are doing.
from PyQt5 import QtCore, QtGui, QtWidgets
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
MainWindow.setObjectName("MainWindow")
MainWindow.resize(1280, 720)
sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(MainWindow.sizePolicy().hasHeightForWidth())
MainWindow.setSizePolicy(sizePolicy)
MainWindow.setMinimumSize(QtCore.QSize(1280, 720))
MainWindow.setMaximumSize(QtCore.QSize(1280, 720))
font = QtGui.QFont()
font.setPointSize(10)
MainWindow.setFont(font)
icon = QtGui.QIcon()
icon.addPixmap(QtGui.QPixmap("assets/icon.ico"), QtGui.QIcon.Normal, QtGui.QIcon.Off)
MainWindow.setWindowIcon(icon)
MainWindow.setWindowOpacity(4.0)
MainWindow.setAutoFillBackground(False)
MainWindow.setStyleSheet("/*-----QScrollBar-----*/\n"
"QScrollBar:horizontal \n"
"{\n"
" background-color: transparent;\n"
" height: 8px;\n"
" margin: 0px;\n"
" padding: 0px;\n"
"\n"
"}\n"
"\n"
"\n"
"QScrollBar::handle:horizontal \n"
"{\n"
" border: none;\n"
" min-width: 100px;\n"
" background-color: #9b9b9b;\n"
"\n"
"}\n"
"\n"
"\n"
"QScrollBar::add-line:horizontal, \n"
"QScrollBar::sub-line:horizontal,\n"
"QScrollBar::add-page:horizontal, \n"
"QScrollBar::sub-page:horizontal \n"
"{\n"
" width: 0px;\n"
" background-color: transparent;\n"
"\n"
"}\n"
"\n"
"\n"
"QScrollBar:vertical \n"
"{\n"
" background-color: transparent;\n"
" width: 8px;\n"
" margin: 0;\n"
"\n"
"}\n"
"\n"
"\n"
"QScrollBar::handle:vertical \n"
"{\n"
" border: none;\n"
" min-height: 100px;\n"
" background-color: #9b9b9b;\n"
"\n"
"}\n"
"\n"
"\n"
"QScrollBar::add-line:vertical, \n"
"QScrollBar::sub-line:vertical,\n"
"QScrollBar::add-page:vertical, \n"
"QScrollBar::sub-page:vertical \n"
"{\n"
" height: 0px;\n"
" background-color: transparent;\n"
"\n"
"}")
self.centralwidget = QtWidgets.QWidget(MainWindow)
self.centralwidget.setObjectName("centralwidget")
self.logistics_crates_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.logistics_crates_checkBox.setGeometry(QtCore.QRect(990, 211, 251, 28))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.logistics_crates_checkBox.setFont(font)
self.logistics_crates_checkBox.setChecked(True)
self.logistics_crates_checkBox.setObjectName("logistics_crates_checkBox")
self.zone_sams_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.zone_sams_checkBox.setGeometry(QtCore.QRect(990, 320, 241, 28))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.zone_sams_checkBox.setFont(font)
self.zone_sams_checkBox.setObjectName("zone_sams_checkBox")
self.red_forces_label = QtWidgets.QLabel(self.centralwidget)
self.red_forces_label.setGeometry(QtCore.QRect(470, 80, 171, 27))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.red_forces_label.setFont(font)
self.red_forces_label.setObjectName("red_forces_label")
self.scenario_comboBox = QtWidgets.QComboBox(self.centralwidget)
self.scenario_comboBox.setGeometry(QtCore.QRect(30, 20, 371, 29))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(8)
font.setBold(True)
self.scenario_comboBox.setFont(font)
self.scenario_comboBox.setToolTip("")
self.scenario_comboBox.setToolTipDuration(-1)
self.scenario_comboBox.setWhatsThis("")
self.scenario_comboBox.setSizeAdjustPolicy(QtWidgets.QComboBox.AdjustToContentsOnFirstShow)
self.scenario_comboBox.setFrame(True)
self.scenario_comboBox.setObjectName("scenario_comboBox")
self.description_textBrowser = QtWidgets.QTextBrowser(self.centralwidget)
self.description_textBrowser.setGeometry(QtCore.QRect(40, 410, 361, 251))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
self.description_textBrowser.setFont(font)
self.description_textBrowser.setStyleSheet("padding: 5px;")
self.description_textBrowser.setFrameShape(QtWidgets.QFrame.StyledPanel)
self.description_textBrowser.setFrameShadow(QtWidgets.QFrame.Plain)
self.description_textBrowser.setLineWidth(1)
self.description_textBrowser.setObjectName("description_textBrowser")
self.defense_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.defense_checkBox.setEnabled(True)
self.defense_checkBox.setGeometry(QtCore.QRect(470, 120, 156, 28))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.defense_checkBox.setFont(font)
self.defense_checkBox.setCheckable(True)
self.defense_checkBox.setObjectName("defense_checkBox")
self.redqty_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.redqty_spinBox.setGeometry(QtCore.QRect(1070, 80, 51, 31))
font = QtGui.QFont()
font.setPointSize(12)
self.redqty_spinBox.setFont(font)
self.redqty_spinBox.setButtonSymbols(QtWidgets.QAbstractSpinBox.PlusMinus)
self.redqty_spinBox.setMinimum(0)
self.redqty_spinBox.setMaximum(8)
self.redqty_spinBox.setProperty("value", 2)
self.redqty_spinBox.setObjectName("redqty_spinBox")
self.redforces_comboBox = QtWidgets.QComboBox(self.centralwidget)
self.redforces_comboBox.setGeometry(QtCore.QRect(660, 80, 391, 33))
sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(self.redforces_comboBox.sizePolicy().hasHeightForWidth())
self.redforces_comboBox.setSizePolicy(sizePolicy)
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
font.setBold(False)
self.redforces_comboBox.setFont(font)
self.redforces_comboBox.setObjectName("redforces_comboBox")
self.scenario_label_8 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_8.setGeometry(QtCore.QRect(570, 220, 271, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.scenario_label_8.setFont(font)
self.scenario_label_8.setObjectName("scenario_label_8")
self.slot_template_comboBox = QtWidgets.QComboBox(self.centralwidget)
self.slot_template_comboBox.setGeometry(QtCore.QRect(960, 384, 271, 33))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.slot_template_comboBox.setFont(font)
self.slot_template_comboBox.setObjectName("slot_template_comboBox")
self.scenario_label_5 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_5.setGeometry(QtCore.QRect(1130, 40, 131, 18))
font = QtGui.QFont()
font.setPointSize(8)
self.scenario_label_5.setFont(font)
self.scenario_label_5.setAlignment(QtCore.Qt.AlignCenter)
self.scenario_label_5.setObjectName("scenario_label_5")
self.blue_forces_label = QtWidgets.QLabel(self.centralwidget)
self.blue_forces_label.setGeometry(QtCore.QRect(470, 30, 161, 27))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.blue_forces_label.setFont(font)
self.blue_forces_label.setObjectName("blue_forces_label")
self.blueqty_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.blueqty_spinBox.setGeometry(QtCore.QRect(1070, 30, 51, 31))
font = QtGui.QFont()
font.setPointSize(12)
self.blueqty_spinBox.setFont(font)
self.blueqty_spinBox.setButtonSymbols(QtWidgets.QAbstractSpinBox.PlusMinus)
self.blueqty_spinBox.setMinimum(0)
self.blueqty_spinBox.setMaximum(8)
self.blueqty_spinBox.setProperty("value", 3)
self.blueqty_spinBox.setObjectName("blueqty_spinBox")
self.blueforces_comboBox = QtWidgets.QComboBox(self.centralwidget)
self.blueforces_comboBox.setGeometry(QtCore.QRect(660, 30, 391, 33))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
font.setBold(False)
self.blueforces_comboBox.setFont(font)
self.blueforces_comboBox.setObjectName("blueforces_comboBox")
self.scenario_label_4 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_4.setGeometry(QtCore.QRect(1130, 90, 131, 18))
font = QtGui.QFont()
font.setPointSize(8)
self.scenario_label_4.setFont(font)
self.scenario_label_4.setAlignment(QtCore.Qt.AlignCenter)
self.scenario_label_4.setObjectName("scenario_label_4")
self.version_label = QtWidgets.QLabel(self.centralwidget)
self.version_label.setGeometry(QtCore.QRect(1140, 650, 111, 20))
self.version_label.setAlignment(QtCore.Qt.AlignRight|QtCore.Qt.AlignTrailing|QtCore.Qt.AlignVCenter)
self.version_label.setObjectName("version_label")
self.scenario_label_10 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_10.setGeometry(QtCore.QRect(570, 260, 271, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.scenario_label_10.setFont(font)
self.scenario_label_10.setObjectName("scenario_label_10")
self.e_transport_helos_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.e_transport_helos_spinBox.setGeometry(QtCore.QRect(510, 260, 51, 31))
sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(self.e_transport_helos_spinBox.sizePolicy().hasHeightForWidth())
self.e_transport_helos_spinBox.setSizePolicy(sizePolicy)
font = QtGui.QFont()
font.setPointSize(12)
self.e_transport_helos_spinBox.setFont(font)
self.e_transport_helos_spinBox.setButtonSymbols(QtWidgets.QAbstractSpinBox.PlusMinus)
self.e_transport_helos_spinBox.setMinimum(0)
self.e_transport_helos_spinBox.setMaximum(8)
self.e_transport_helos_spinBox.setProperty("value", 1)
self.e_transport_helos_spinBox.setObjectName("e_transport_helos_spinBox")
self.e_attack_planes_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.e_attack_planes_spinBox.setGeometry(QtCore.QRect(510, 220, 51, 31))
sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(self.e_attack_planes_spinBox.sizePolicy().hasHeightForWidth())
self.e_attack_planes_spinBox.setSizePolicy(sizePolicy)
font = QtGui.QFont()
font.setPointSize(12)
self.e_attack_planes_spinBox.setFont(font)
self.e_attack_planes_spinBox.setButtonSymbols(QtWidgets.QAbstractSpinBox.PlusMinus)
self.e_attack_planes_spinBox.setMinimum(0)
self.e_attack_planes_spinBox.setMaximum(8)
self.e_attack_planes_spinBox.setProperty("value", 1)
self.e_attack_planes_spinBox.setObjectName("e_attack_planes_spinBox")
self.e_attack_helos_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.e_attack_helos_spinBox.setGeometry(QtCore.QRect(510, 180, 51, 31))
sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(self.e_attack_helos_spinBox.sizePolicy().hasHeightForWidth())
self.e_attack_helos_spinBox.setSizePolicy(sizePolicy)
font = QtGui.QFont()
font.setPointSize(12)
self.e_attack_helos_spinBox.setFont(font)
self.e_attack_helos_spinBox.setReadOnly(False)
self.e_attack_helos_spinBox.setButtonSymbols(QtWidgets.QAbstractSpinBox.PlusMinus)
self.e_attack_helos_spinBox.setKeyboardTracking(True)
self.e_attack_helos_spinBox.setMinimum(0)
self.e_attack_helos_spinBox.setMaximum(8)
self.e_attack_helos_spinBox.setProperty("value", 2)
self.e_attack_helos_spinBox.setObjectName("e_attack_helos_spinBox")
self.scenario_label_7 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_7.setGeometry(QtCore.QRect(570, 180, 271, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.scenario_label_7.setFont(font)
self.scenario_label_7.setObjectName("scenario_label_7")
self.label_2 = QtWidgets.QLabel(self.centralwidget)
self.label_2.setGeometry(QtCore.QRect(840, 390, 111, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.label_2.setFont(font)
self.label_2.setObjectName("label_2")
self.scenario_label_9 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_9.setGeometry(QtCore.QRect(490, 450, 251, 23))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
self.scenario_label_9.setFont(font)
self.scenario_label_9.setObjectName("scenario_label_9")
self.awacs_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.awacs_checkBox.setGeometry(QtCore.QRect(990, 246, 241, 28))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.awacs_checkBox.setFont(font)
self.awacs_checkBox.setStatusTip("")
self.awacs_checkBox.setChecked(True)
self.awacs_checkBox.setObjectName("awacs_checkBox")
self.tankers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.tankers_checkBox.setGeometry(QtCore.QRect(990, 282, 241, 28))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.tankers_checkBox.setFont(font)
self.tankers_checkBox.setChecked(True)
self.tankers_checkBox.setObjectName("tankers_checkBox")
self.inf_spawn_voiceovers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.inf_spawn_voiceovers_checkBox.setGeometry(QtCore.QRect(960, 455, 271, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
self.inf_spawn_voiceovers_checkBox.setFont(font)
self.inf_spawn_voiceovers_checkBox.setChecked(True)
self.inf_spawn_voiceovers_checkBox.setObjectName("inf_spawn_voiceovers_checkBox")
self.voiceovers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.voiceovers_checkBox.setGeometry(QtCore.QRect(960, 517, 171, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
self.voiceovers_checkBox.setFont(font)
self.voiceovers_checkBox.setChecked(True)
self.voiceovers_checkBox.setObjectName("voiceovers_checkBox")
self.smoke_pickup_zone_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.smoke_pickup_zone_checkBox.setGeometry(QtCore.QRect(960, 424, 271, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
self.smoke_pickup_zone_checkBox.setFont(font)
self.smoke_pickup_zone_checkBox.setChecked(False)
self.smoke_pickup_zone_checkBox.setObjectName("smoke_pickup_zone_checkBox")
self.game_status_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.game_status_checkBox.setGeometry(QtCore.QRect(960, 486, 271, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
self.game_status_checkBox.setFont(font)
self.game_status_checkBox.setChecked(True)
self.game_status_checkBox.setTristate(False)
self.game_status_checkBox.setObjectName("game_status_checkBox")
self.label = QtWidgets.QLabel(self.centralwidget)
self.label.setGeometry(QtCore.QRect(570, 380, 261, 23))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.label.setFont(font)
self.label.setObjectName("label")
self.inf_spawn_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.inf_spawn_spinBox.setGeometry(QtCore.QRect(510, 380, 47, 31))
font = QtGui.QFont()
font.setPointSize(12)
self.inf_spawn_spinBox.setFont(font)
self.inf_spawn_spinBox.setButtonSymbols(QtWidgets.QAbstractSpinBox.PlusMinus)
self.inf_spawn_spinBox.setMinimum(0)
self.inf_spawn_spinBox.setMaximum(20)
self.inf_spawn_spinBox.setProperty("value", 2)
self.inf_spawn_spinBox.setObjectName("inf_spawn_spinBox")
self.troop_drop_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.troop_drop_spinBox.setGeometry(QtCore.QRect(510, 330, 47, 31))
font = QtGui.QFont()
font.setPointSize(12)
self.troop_drop_spinBox.setFont(font)
self.troop_drop_spinBox.setButtonSymbols(QtWidgets.QAbstractSpinBox.PlusMinus)
self.troop_drop_spinBox.setMinimum(0)
self.troop_drop_spinBox.setMaximum(10)
self.troop_drop_spinBox.setProperty("value", 4)
self.troop_drop_spinBox.setObjectName("troop_drop_spinBox")
self.force_offroad_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.force_offroad_checkBox.setGeometry(QtCore.QRect(960, 548, 161, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
self.force_offroad_checkBox.setFont(font)
self.force_offroad_checkBox.setChecked(False)
self.force_offroad_checkBox.setTristate(False)
self.force_offroad_checkBox.setObjectName("force_offroad_checkBox")
self.label_3 = QtWidgets.QLabel(self.centralwidget)
self.label_3.setGeometry(QtCore.QRect(570, 330, 281, 23))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.label_3.setFont(font)
self.label_3.setObjectName("label_3")
self.apcs_spawn_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.apcs_spawn_checkBox.setGeometry(QtCore.QRect(990, 180, 251, 27))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(10)
font.setBold(False)
self.apcs_spawn_checkBox.setFont(font)
self.apcs_spawn_checkBox.setChecked(True)
self.apcs_spawn_checkBox.setObjectName("apcs_spawn_checkBox")
self.generateButton = QtWidgets.QPushButton(self.centralwidget)
self.generateButton.setGeometry(QtCore.QRect(710, 600, 231, 51))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(8)
font.setBold(True)
self.generateButton.setFont(font)
self.generateButton.setStyleSheet("background-color: gray;\n"
"color: rgb(255, 255, 255);\n"
"border-style: outset;\n"
"border-width: 1px;\n"
"border-radius: 5px;\n"
"border-color: black;\n"
"padding: 4px;")
self.generateButton.setObjectName("generateButton")
self.farp_always = QtWidgets.QRadioButton(self.centralwidget)
self.farp_always.setGeometry(QtCore.QRect(510, 480, 261, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
self.farp_always.setFont(font)
self.farp_always.setObjectName("farp_always")
self.farp_buttonGroup = QtWidgets.QButtonGroup(MainWindow)
self.farp_buttonGroup.setObjectName("farp_buttonGroup")
self.farp_buttonGroup.addButton(self.farp_always)
self.farp_never = QtWidgets.QRadioButton(self.centralwidget)
self.farp_never.setGeometry(QtCore.QRect(510, 540, 271, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
self.farp_never.setFont(font)
self.farp_never.setObjectName("farp_never")
self.farp_buttonGroup.addButton(self.farp_never)
self.farp_gunits = QtWidgets.QRadioButton(self.centralwidget)
self.farp_gunits.setGeometry(QtCore.QRect(510, 509, 261, 24))
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
self.farp_gunits.setFont(font)
self.farp_gunits.setChecked(True)
self.farp_gunits.setObjectName("farp_gunits")
self.farp_buttonGroup.addButton(self.farp_gunits)
self.missionImage = QtWidgets.QLabel(self.centralwidget)
self.missionImage.setEnabled(True)
self.missionImage.setGeometry(QtCore.QRect(60, 80, 300, 300))
sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Preferred, QtWidgets.QSizePolicy.Preferred)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(self.missionImage.sizePolicy().hasHeightForWidth())
self.missionImage.setSizePolicy(sizePolicy)
self.missionImage.setMinimumSize(QtCore.QSize(300, 300))
self.missionImage.setMaximumSize(QtCore.QSize(16777215, 16777215))
self.missionImage.setStyleSheet("")
self.missionImage.setText("")
self.missionImage.setPixmap(QtGui.QPixmap("assets/briefing1.png"))
self.missionImage.setScaledContents(True)
self.missionImage.setWordWrap(False)
self.missionImage.setObjectName("missionImage")
self.nextScenario_pushButton = QtWidgets.QPushButton(self.centralwidget)
self.nextScenario_pushButton.setGeometry(QtCore.QRect(370, 210, 31, 51))
self.nextScenario_pushButton.setObjectName("nextScenario_pushButton")
self.prevScenario_pushButton = QtWidgets.QPushButton(self.centralwidget)
self.prevScenario_pushButton.setGeometry(QtCore.QRect(20, 210, 31, 51))
self.prevScenario_pushButton.setObjectName("prevScenario_pushButton")
self.background_label = QtWidgets.QLabel(self.centralwidget)
self.background_label.setGeometry(QtCore.QRect(1020, 600, 241, 51))
self.background_label.setText("")
self.background_label.setPixmap(QtGui.QPixmap("assets/rotorops-dkgray.png"))
self.background_label.setScaledContents(True)
self.background_label.setObjectName("background_label")
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 1280, 26))
self.menubar.setObjectName("menubar")
self.menuMap = QtWidgets.QMenu(self.menubar)
self.menuMap.setObjectName("menuMap")
self.menuGametype_Filter = QtWidgets.QMenu(self.menubar)
self.menuGametype_Filter.setObjectName("menuGametype_Filter")
MainWindow.setMenuBar(self.menubar)
self.statusbar = QtWidgets.QStatusBar(MainWindow)
font = QtGui.QFont()
font.setFamily("Arial")
font.setPointSize(9)
font.setBold(False)
self.statusbar.setFont(font)
self.statusbar.setAcceptDrops(False)
self.statusbar.setStyleSheet("color: rgb(255, 255, 255);")
self.statusbar.setObjectName("statusbar")
MainWindow.setStatusBar(self.statusbar)
self.action_generateMission = QtWidgets.QAction(MainWindow)
self.action_generateMission.setObjectName("action_generateMission")
self.action_scenarioSelected = QtWidgets.QAction(MainWindow)
self.action_scenarioSelected.setObjectName("action_scenarioSelected")
self.action_blueforcesSelected = QtWidgets.QAction(MainWindow)
self.action_blueforcesSelected.setObjectName("action_blueforcesSelected")
self.action_redforcesSelected = QtWidgets.QAction(MainWindow)
self.action_redforcesSelected.setObjectName("action_redforcesSelected")
self.action_defensiveModeChanged = QtWidgets.QAction(MainWindow)
self.action_defensiveModeChanged.setObjectName("action_defensiveModeChanged")
self.action_nextScenario = QtWidgets.QAction(MainWindow)
self.action_nextScenario.setObjectName("action_nextScenario")
self.action_prevScenario = QtWidgets.QAction(MainWindow)
self.action_prevScenario.setObjectName("action_prevScenario")
self.actionCaucasus = QtWidgets.QAction(MainWindow)
self.actionCaucasus.setObjectName("actionCaucasus")
self.actionPersian_Gulf = QtWidgets.QAction(MainWindow)
self.actionPersian_Gulf.setObjectName("actionPersian_Gulf")
self.actionMarianas = QtWidgets.QAction(MainWindow)
self.actionMarianas.setObjectName("actionMarianas")
self.actionNevada = QtWidgets.QAction(MainWindow)
self.actionNevada.setObjectName("actionNevada")
self.actionSyria = QtWidgets.QAction(MainWindow)
self.actionSyria.setObjectName("actionSyria")
self.actionAll = QtWidgets.QAction(MainWindow)
self.actionAll.setCheckable(True)
self.actionAll.setChecked(True)
self.actionAll.setObjectName("actionAll")
self.actionMultiplayer = QtWidgets.QAction(MainWindow)
self.actionMultiplayer.setCheckable(False)
self.actionMultiplayer.setObjectName("actionMultiplayer")
self.actionAll_2 = QtWidgets.QAction(MainWindow)
self.actionAll_2.setCheckable(True)
self.actionAll_2.setChecked(True)
self.actionAll_2.setObjectName("actionAll_2")
self.menuMap.addAction(self.actionAll_2)
self.menuMap.addAction(self.actionCaucasus)
self.menuMap.addAction(self.actionPersian_Gulf)
self.menuMap.addAction(self.actionMarianas)
self.menuMap.addAction(self.actionNevada)
self.menuMap.addAction(self.actionSyria)
self.menuGametype_Filter.addAction(self.actionAll)
self.menuGametype_Filter.addAction(self.actionMultiplayer)
self.menubar.addAction(self.menuMap.menuAction())
self.menubar.addAction(self.menuGametype_Filter.menuAction())
self.retranslateUi(MainWindow)
self.generateButton.clicked.connect(self.action_generateMission.trigger)
self.scenario_comboBox.currentIndexChanged['int'].connect(self.action_scenarioSelected.trigger)
self.defense_checkBox.stateChanged['int'].connect(self.action_defensiveModeChanged.trigger)
self.nextScenario_pushButton.clicked.connect(self.action_nextScenario.trigger)
self.prevScenario_pushButton.clicked.connect(self.action_prevScenario.trigger)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow):
_translate = QtCore.QCoreApplication.translate
MainWindow.setWindowTitle(_translate("MainWindow", "RotorOps Mission Generator"))
self.logistics_crates_checkBox.setStatusTip(_translate("MainWindow", "Enable CTLD logistics crates for building ground units and air defenses. Pickup logistics containers to create new logistics sites."))
self.logistics_crates_checkBox.setText(_translate("MainWindow", "Logistics"))
self.zone_sams_checkBox.setStatusTip(_translate("MainWindow", "Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed."))
self.zone_sams_checkBox.setText(_translate("MainWindow", "Inactive Zone SAMs"))
self.red_forces_label.setText(_translate("MainWindow", "Red Forces:"))
self.scenario_comboBox.setStatusTip(_translate("MainWindow", "Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc."))
self.description_textBrowser.setHtml(_translate("MainWindow", "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><meta charset=\"utf-8\" /><style type=\"text/css\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:\'Arial\'; font-size:9pt; font-weight:400; font-style:normal;\">\n"
"<p align=\"center\" style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-family:\'MS Shell Dlg 2\'; font-size:10pt;\">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html>"))
self.defense_checkBox.setText(_translate("MainWindow", "Blue on Defense"))
self.redqty_spinBox.setStatusTip(_translate("MainWindow", "How many groups should we generate?"))
self.redforces_comboBox.setStatusTip(_translate("MainWindow", "Tip: You can create your own custom ground forces groups to be automatically generated."))
self.scenario_label_8.setStatusTip(_translate("MainWindow", "Approximate number of enemy attack plane group spawns."))
self.scenario_label_8.setText(_translate("MainWindow", "Enemy Attack Planes"))
self.slot_template_comboBox.setStatusTip(_translate("MainWindow", "Default player/client spawn locations at a friendly airport."))
self.scenario_label_5.setText(_translate("MainWindow", "Groups Per Zone"))
self.blue_forces_label.setText(_translate("MainWindow", "Blue Forces:"))
self.blueqty_spinBox.setStatusTip(_translate("MainWindow", "How many groups should we generate?"))
self.blueforces_comboBox.setStatusTip(_translate("MainWindow", "Tip: You can create your own custom ground forces groups to be automatically generated."))
self.scenario_label_4.setText(_translate("MainWindow", "Groups Per Zone"))
self.version_label.setText(_translate("MainWindow", "Version string"))
self.scenario_label_10.setStatusTip(_translate("MainWindow", "Approximate number of enemy transport helicopter spawns."))
self.scenario_label_10.setText(_translate("MainWindow", "Enemy Transport Helicopters"))
self.e_transport_helos_spinBox.setStatusTip(_translate("MainWindow", "Approximate number of enemy transport helicopter spawns."))
self.e_attack_planes_spinBox.setStatusTip(_translate("MainWindow", "Approximate number of enemy attack plane group spawns."))
self.e_attack_helos_spinBox.setStatusTip(_translate("MainWindow", "Approximate number of enemy attack helicopter group spawns."))
self.scenario_label_7.setStatusTip(_translate("MainWindow", "Approximate number of enemy attack helicopter group spawns."))
self.scenario_label_7.setText(_translate("MainWindow", "Enemy Attack Helicopters"))
self.label_2.setText(_translate("MainWindow", "Player Slots:"))
self.scenario_label_9.setText(_translate("MainWindow", "Zone FARP Conditions:"))
self.awacs_checkBox.setText(_translate("MainWindow", "Friendly AWACS"))
self.tankers_checkBox.setText(_translate("MainWindow", "Friendly Tankers"))
self.inf_spawn_voiceovers_checkBox.setStatusTip(_translate("MainWindow", "Friendly/enemy APCs will drop infantry when reaching a new conflict zone."))
self.inf_spawn_voiceovers_checkBox.setText(_translate("MainWindow", "Voiceovers on Infantry Spawn"))
self.voiceovers_checkBox.setStatusTip(_translate("MainWindow", "Voiceovers from the ground commander. Helps keep focus on the active zone."))
self.voiceovers_checkBox.setText(_translate("MainWindow", "Voiceovers"))
self.smoke_pickup_zone_checkBox.setStatusTip(_translate("MainWindow", "Infinite troop pickup zones will be marked with blue smoke."))
self.smoke_pickup_zone_checkBox.setText(_translate("MainWindow", "Smoke at Troop Pickup Zones"))
self.game_status_checkBox.setStatusTip(_translate("MainWindow", "Enable an onscreen zone status display. This helps keep focus on the active conflict zone."))
self.game_status_checkBox.setText(_translate("MainWindow", "Game Status Display"))
self.label.setStatusTip(_translate("MainWindow", "This value is multiplied by the number of spawn zones in the mission template."))
self.label.setText(_translate("MainWindow", "Infantry Spawns per zone"))
self.inf_spawn_spinBox.setStatusTip(_translate("MainWindow", "This value is multiplied by the number of spawn zones in the mission template."))
self.troop_drop_spinBox.setStatusTip(_translate("MainWindow", "The number of troop drops per transport helicopter flight."))
self.force_offroad_checkBox.setStatusTip(_translate("MainWindow", "May help prevent long travel times or pathfinding issues. "))
self.force_offroad_checkBox.setText(_translate("MainWindow", "Force Offroad"))
self.label_3.setStatusTip(_translate("MainWindow", "The number of troop drops per transport helicopter flight."))
self.label_3.setText(_translate("MainWindow", "Transport Drop Points"))
self.apcs_spawn_checkBox.setStatusTip(_translate("MainWindow", "Friendly/enemy APCs will drop infantry when reaching a new conflict zone. Disables infinite troop pickups from conflict zones (you must pick up existing troops)."))
self.apcs_spawn_checkBox.setText(_translate("MainWindow", "APCs Spawn Infantry"))
self.generateButton.setText(_translate("MainWindow", "GENERATE MISSION"))
self.farp_always.setStatusTip(_translate("MainWindow", "Always spawn a FARP in defeated conflict zones."))
self.farp_always.setText(_translate("MainWindow", "Always"))
self.farp_never.setStatusTip(_translate("MainWindow", "Never spawn FARPs in defeated conflict zones."))
self.farp_never.setText(_translate("MainWindow", "Never"))
self.farp_gunits.setStatusTip(_translate("MainWindow", "Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining."))
self.farp_gunits.setText(_translate("MainWindow", "20% Ground Units Remaining"))
self.nextScenario_pushButton.setText(_translate("MainWindow", ">"))
self.prevScenario_pushButton.setText(_translate("MainWindow", "<"))
self.menuMap.setTitle(_translate("MainWindow", "Map Filter"))
self.menuGametype_Filter.setTitle(_translate("MainWindow", "Gametype Filter"))
self.action_generateMission.setText(_translate("MainWindow", "_generateMission"))
self.action_scenarioSelected.setText(_translate("MainWindow", "_scenarioSelected"))
self.action_blueforcesSelected.setText(_translate("MainWindow", "_blueforcesSelected"))
self.action_redforcesSelected.setText(_translate("MainWindow", "_redforcesSelected"))
self.action_defensiveModeChanged.setText(_translate("MainWindow", "_defensiveModeChanged"))
self.action_nextScenario.setText(_translate("MainWindow", "_nextScenario"))
self.action_prevScenario.setText(_translate("MainWindow", "_prevScenario"))
self.actionCaucasus.setText(_translate("MainWindow", "Caucasus"))
self.actionPersian_Gulf.setText(_translate("MainWindow", "Persian Gulf"))
self.actionMarianas.setText(_translate("MainWindow", "Marianas"))
self.actionNevada.setText(_translate("MainWindow", "Nevada"))
self.actionSyria.setText(_translate("MainWindow", "Syria"))
self.actionAll.setText(_translate("MainWindow", "All"))
self.actionMultiplayer.setText(_translate("MainWindow", "Multiplayer"))
self.actionAll_2.setText(_translate("MainWindow", "All"))
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
MainWindow = QtWidgets.QMainWindow()
ui = Ui_MainWindow()
ui.setupUi(MainWindow)
MainWindow.show()
sys.exit(app.exec_())