RotorOps/Generator/MissionGeneratorUI.ui
spencer-ki bdf5d95f48 transport helos update
-UH-60L troop capacity set to 11
-bugfix: AI enemy planes/helicopters attacked invisible FARPS
-generator now produces an error log
-Syria scenario FARP support units invulnerable
-all red/blue coalition objects now swap sides for defense mode, including carriers and FARPs
-forces templates can include air units with customization for loadout, livery, and skill
-carrier and FARP parking for enemy helicopters
-parking now supports multiple airports per side
-improved AI flight orbits (now onside and perpendicular to closest enemy airport)
-enemy transport helicopters!  Random troop drops in enemy-occupied zones
-'APCs spawn infantry' now disables conflict zones as infinite troop pickup zones
-bug fix: add zone triggers can be added in wrong order
-Combined Joint Task Forces now supported
-disable pickup zone smoke option added
-Scenario briefing now viewable in generator
-defending vehicles disperse on attack (script option)
-AWACs escorts now weapons-free and engage enemy air threats
-briefing images added
-new Persian Gulf scenario
2022-02-19 12:44:10 -08:00

1128 lines
29 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1209</width>
<height>900</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="windowTitle">
<string>RotorOps Mission Generator</string>
</property>
<property name="windowIcon">
<iconset>
<normaloff>assets/icon.ico</normaloff>assets/icon.ico</iconset>
</property>
<property name="windowOpacity">
<double>4.000000000000000</double>
</property>
<property name="autoFillBackground">
<bool>false</bool>
</property>
<property name="styleSheet">
<string notr="true">background-color: white;</string>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QComboBox" name="scenario_comboBox">
<property name="geometry">
<rect>
<x>270</x>
<y>40</y>
<width>361</width>
<height>31</height>
</rect>
</property>
<property name="toolTip">
<string/>
</property>
<property name="toolTipDuration">
<number>-1</number>
</property>
<property name="statusTip">
<string>Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc.</string>
</property>
<property name="whatsThis">
<string/>
</property>
</widget>
<widget class="QLabel" name="scenario_label">
<property name="geometry">
<rect>
<x>60</x>
<y>30</y>
<width>181</width>
<height>41</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="text">
<string>Scenario Template:</string>
</property>
</widget>
<widget class="QPushButton" name="generateButton">
<property name="geometry">
<rect>
<x>1020</x>
<y>790</y>
<width>141</width>
<height>41</height>
</rect>
</property>
<property name="styleSheet">
<string notr="true">background-color: white;
border-style: outset;
border-width: 2px;
border-radius: 15px;
border-color: black;
padding: 4px;</string>
</property>
<property name="text">
<string>Generate Mission</string>
</property>
</widget>
<widget class="QTextBrowser" name="description_textBrowser">
<property name="geometry">
<rect>
<x>670</x>
<y>30</y>
<width>501</width>
<height>131</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="styleSheet">
<string notr="true">border-radius: 5px; color: gray</string>
</property>
<property name="html">
<string>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:'MS Shell Dlg 2'; font-size:10pt;&quot;&gt;Provide close air support for our convoys as we take back Las Vegas from the enemy!&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
<widget class="QComboBox" name="blueforces_comboBox">
<property name="geometry">
<rect>
<x>790</x>
<y>230</y>
<width>291</width>
<height>31</height>
</rect>
</property>
<property name="statusTip">
<string>Tip: You can create your own custom ground forces groups to be automatically generated.</string>
</property>
</widget>
<widget class="QLabel" name="blue_forces_label">
<property name="geometry">
<rect>
<x>690</x>
<y>180</y>
<width>241</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="text">
<string>Friendly Forces:</string>
</property>
</widget>
<widget class="QLabel" name="red_forces_label">
<property name="geometry">
<rect>
<x>60</x>
<y>180</y>
<width>261</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="text">
<string>Enemy Forces:</string>
</property>
</widget>
<widget class="QComboBox" name="redforces_comboBox">
<property name="geometry">
<rect>
<x>170</x>
<y>230</y>
<width>291</width>
<height>31</height>
</rect>
</property>
<property name="statusTip">
<string>Tip: You can create your own custom ground forces groups to be automatically generated.</string>
</property>
</widget>
<widget class="QLabel" name="background_label">
<property name="geometry">
<rect>
<x>-40</x>
<y>490</y>
<width>801</width>
<height>371</height>
</rect>
</property>
<property name="autoFillBackground">
<bool>false</bool>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
<property name="text">
<string/>
</property>
<property name="pixmap">
<pixmap>assets/background.PNG</pixmap>
</property>
</widget>
<widget class="QLabel" name="scenario_hint_label">
<property name="geometry">
<rect>
<x>250</x>
<y>80</y>
<width>381</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>Scenario templates are .miz files in 'Generator/Scenarios'</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
<widget class="QLabel" name="forces_hint_label">
<property name="geometry">
<rect>
<x>130</x>
<y>270</y>
<width>381</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>Forces templates are .miz files in 'Generator/Forces'</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
<widget class="QSpinBox" name="blueqty_spinBox">
<property name="geometry">
<rect>
<x>690</x>
<y>230</y>
<width>71</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>How many groups should we generate?</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>8</number>
</property>
<property name="value">
<number>3</number>
</property>
</widget>
<widget class="QSpinBox" name="redqty_spinBox">
<property name="geometry">
<rect>
<x>70</x>
<y>230</y>
<width>71</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>How many groups should we generate?</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>8</number>
</property>
<property name="value">
<number>2</number>
</property>
</widget>
<widget class="QLabel" name="scenario_label_4">
<property name="geometry">
<rect>
<x>670</x>
<y>260</y>
<width>101</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>8</pointsize>
</font>
</property>
<property name="text">
<string>Groups Per Zone</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
<widget class="QCheckBox" name="game_status_checkBox">
<property name="geometry">
<rect>
<x>810</x>
<y>760</y>
<width>191</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Enable an onscreen zone status display. This helps keep focus on the active conflict zone.</string>
</property>
<property name="text">
<string>Game Status Display</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
<property name="tristate">
<bool>false</bool>
</property>
</widget>
<widget class="QCheckBox" name="voiceovers_checkBox">
<property name="geometry">
<rect>
<x>810</x>
<y>790</y>
<width>191</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Voiceovers from the ground commander. Helps keep focus on the active zone.</string>
</property>
<property name="text">
<string>Voiceovers</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QCheckBox" name="logistics_crates_checkBox">
<property name="geometry">
<rect>
<x>920</x>
<y>320</y>
<width>251</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="statusTip">
<string>Enable CTLD logistics crates for building ground units and air defenses. Pickup logistics containers to create new logistics sites.</string>
</property>
<property name="text">
<string>Logistics</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QCheckBox" name="awacs_checkBox">
<property name="geometry">
<rect>
<x>920</x>
<y>350</y>
<width>251</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="statusTip">
<string/>
</property>
<property name="text">
<string>Friendly AWACS</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QCheckBox" name="tankers_checkBox">
<property name="geometry">
<rect>
<x>920</x>
<y>380</y>
<width>251</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="text">
<string>Friendly Tankers</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QCheckBox" name="apcs_spawn_checkBox">
<property name="geometry">
<rect>
<x>450</x>
<y>420</y>
<width>251</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="statusTip">
<string>Friendly/enemy APCs will drop infantry when reaching a new conflict zone. Disables infinite troop pickups from conflict zones (you must pick up existing troops).</string>
</property>
<property name="text">
<string>APCs Spawn Infantry</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QSpinBox" name="inf_spawn_spinBox">
<property name="geometry">
<rect>
<x>670</x>
<y>340</y>
<width>51</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>This value is multiplied by the number of spawn zones in the mission template.</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>20</number>
</property>
<property name="value">
<number>2</number>
</property>
</widget>
<widget class="QLabel" name="scenario_label_5">
<property name="geometry">
<rect>
<x>50</x>
<y>260</y>
<width>101</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>8</pointsize>
</font>
</property>
<property name="text">
<string>Groups Per Zone</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
<widget class="QLabel" name="forces_hint_label_2">
<property name="geometry">
<rect>
<x>790</x>
<y>270</y>
<width>311</width>
<height>20</height>
</rect>
</property>
<property name="text">
<string>Forces templates are .miz files in 'Generator/Forces'</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>450</x>
<y>340</y>
<width>211</width>
<height>21</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="statusTip">
<string>This value is multiplied by the number of spawn zones in the mission template.</string>
</property>
<property name="text">
<string>Infantry Spawns per zone:</string>
</property>
</widget>
<widget class="QComboBox" name="slot_template_comboBox">
<property name="geometry">
<rect>
<x>870</x>
<y>640</y>
<width>291</width>
<height>31</height>
</rect>
</property>
<property name="statusTip">
<string>Default player/client spawn locations at a friendly airport.</string>
</property>
</widget>
<widget class="QLabel" name="label_2">
<property name="geometry">
<rect>
<x>750</x>
<y>640</y>
<width>111</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="text">
<string>Player Slots</string>
</property>
</widget>
<widget class="QCheckBox" name="force_offroad_checkBox">
<property name="geometry">
<rect>
<x>810</x>
<y>820</y>
<width>191</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>May help prevent long travel times or pathfinding issues. </string>
</property>
<property name="text">
<string>Force Offroad</string>
</property>
<property name="checked">
<bool>false</bool>
</property>
<property name="tristate">
<bool>false</bool>
</property>
</widget>
<widget class="QCheckBox" name="defense_checkBox">
<property name="geometry">
<rect>
<x>60</x>
<y>90</y>
<width>181</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="text">
<string>Defensive Mode</string>
</property>
</widget>
<widget class="QSpinBox" name="e_attack_helos_spinBox">
<property name="geometry">
<rect>
<x>70</x>
<y>330</y>
<width>51</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy attack helicopter group spawns.</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>8</number>
</property>
<property name="value">
<number>2</number>
</property>
</widget>
<widget class="QLabel" name="scenario_label_7">
<property name="geometry">
<rect>
<x>140</x>
<y>330</y>
<width>211</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy attack helicopter group spawns.</string>
</property>
<property name="text">
<string>Enemy Attack Helicopters</string>
</property>
</widget>
<widget class="QLabel" name="scenario_label_8">
<property name="geometry">
<rect>
<x>140</x>
<y>370</y>
<width>201</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy attack plane group spawns.</string>
</property>
<property name="text">
<string>Enemy Attack Planes</string>
</property>
</widget>
<widget class="QSpinBox" name="e_attack_planes_spinBox">
<property name="geometry">
<rect>
<x>70</x>
<y>370</y>
<width>51</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy attack plane group spawns.</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>8</number>
</property>
<property name="value">
<number>1</number>
</property>
</widget>
<widget class="QCheckBox" name="zone_sams_checkBox">
<property name="geometry">
<rect>
<x>920</x>
<y>410</y>
<width>201</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="statusTip">
<string>Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed.</string>
</property>
<property name="text">
<string>Inactive Zone SAMs</string>
</property>
</widget>
<widget class="QLabel" name="scenario_label_9">
<property name="geometry">
<rect>
<x>810</x>
<y>450</y>
<width>171</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>Zone FARP Conditions:</string>
</property>
</widget>
<widget class="QCheckBox" name="inf_spawn_voiceovers_checkBox">
<property name="geometry">
<rect>
<x>810</x>
<y>720</y>
<width>251</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Friendly/enemy APCs will drop infantry when reaching a new conflict zone.</string>
</property>
<property name="text">
<string>Voiceovers on Infantry Spawn</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QRadioButton" name="farp_never">
<property name="geometry">
<rect>
<x>950</x>
<y>500</y>
<width>95</width>
<height>20</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Never spawn FARPs in defeated conflict zones.</string>
</property>
<property name="text">
<string>Never</string>
</property>
<attribute name="buttonGroup">
<string notr="true">farp_buttonGroup</string>
</attribute>
</widget>
<widget class="QRadioButton" name="farp_gunits">
<property name="geometry">
<rect>
<x>950</x>
<y>530</y>
<width>221</width>
<height>21</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining.</string>
</property>
<property name="text">
<string>20% Ground Units Remaining</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
<attribute name="buttonGroup">
<string notr="true">farp_buttonGroup</string>
</attribute>
</widget>
<widget class="QRadioButton" name="farp_always">
<property name="geometry">
<rect>
<x>950</x>
<y>560</y>
<width>221</width>
<height>21</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Always spawn a FARP in defeated conflict zones.</string>
</property>
<property name="text">
<string>Always</string>
</property>
<attribute name="buttonGroup">
<string notr="true">farp_buttonGroup</string>
</attribute>
</widget>
<widget class="QLabel" name="version_label">
<property name="geometry">
<rect>
<x>920</x>
<y>840</y>
<width>241</width>
<height>21</height>
</rect>
</property>
<property name="text">
<string>Version string</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
<widget class="QLabel" name="scenario_label_10">
<property name="geometry">
<rect>
<x>140</x>
<y>410</y>
<width>241</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>11</pointsize>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy transport helicopter spawns.</string>
</property>
<property name="text">
<string>Enemy Transport Helicopters</string>
</property>
</widget>
<widget class="QSpinBox" name="e_transport_helos_spinBox">
<property name="geometry">
<rect>
<x>70</x>
<y>410</y>
<width>51</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy transport helicopter spawns.</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>8</number>
</property>
<property name="value">
<number>1</number>
</property>
</widget>
<widget class="QLabel" name="label_3">
<property name="geometry">
<rect>
<x>450</x>
<y>380</y>
<width>191</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="statusTip">
<string>The number of troop drops per transport helicopter flight.</string>
</property>
<property name="text">
<string>Transport Drop Points:</string>
</property>
</widget>
<widget class="QSpinBox" name="troop_drop_spinBox">
<property name="geometry">
<rect>
<x>670</x>
<y>380</y>
<width>51</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>The number of troop drops per transport helicopter flight.</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>10</number>
</property>
<property name="value">
<number>4</number>
</property>
</widget>
<widget class="QCheckBox" name="smoke_pickup_zone_checkBox">
<property name="geometry">
<rect>
<x>810</x>
<y>690</y>
<width>251</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Infinite troop pickup zones will be marked with blue smoke.</string>
</property>
<property name="text">
<string>Smoke at Troop Pickup Zones</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<zorder>background_label</zorder>
<zorder>scenario_comboBox</zorder>
<zorder>scenario_label</zorder>
<zorder>generateButton</zorder>
<zorder>description_textBrowser</zorder>
<zorder>blueforces_comboBox</zorder>
<zorder>blue_forces_label</zorder>
<zorder>red_forces_label</zorder>
<zorder>redforces_comboBox</zorder>
<zorder>scenario_hint_label</zorder>
<zorder>forces_hint_label</zorder>
<zorder>blueqty_spinBox</zorder>
<zorder>redqty_spinBox</zorder>
<zorder>scenario_label_4</zorder>
<zorder>game_status_checkBox</zorder>
<zorder>voiceovers_checkBox</zorder>
<zorder>logistics_crates_checkBox</zorder>
<zorder>awacs_checkBox</zorder>
<zorder>tankers_checkBox</zorder>
<zorder>apcs_spawn_checkBox</zorder>
<zorder>inf_spawn_spinBox</zorder>
<zorder>scenario_label_5</zorder>
<zorder>forces_hint_label_2</zorder>
<zorder>label</zorder>
<zorder>slot_template_comboBox</zorder>
<zorder>label_2</zorder>
<zorder>force_offroad_checkBox</zorder>
<zorder>defense_checkBox</zorder>
<zorder>e_attack_helos_spinBox</zorder>
<zorder>scenario_label_7</zorder>
<zorder>scenario_label_8</zorder>
<zorder>e_attack_planes_spinBox</zorder>
<zorder>zone_sams_checkBox</zorder>
<zorder>scenario_label_9</zorder>
<zorder>inf_spawn_voiceovers_checkBox</zorder>
<zorder>farp_never</zorder>
<zorder>farp_gunits</zorder>
<zorder>farp_always</zorder>
<zorder>version_label</zorder>
<zorder>scenario_label_10</zorder>
<zorder>e_transport_helos_spinBox</zorder>
<zorder>label_3</zorder>
<zorder>troop_drop_spinBox</zorder>
<zorder>smoke_pickup_zone_checkBox</zorder>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1209</width>
<height>26</height>
</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar">
<property name="acceptDrops">
<bool>false</bool>
</property>
</widget>
<action name="action_generateMission">
<property name="text">
<string>_generateMission</string>
</property>
</action>
<action name="action_scenarioSelected">
<property name="text">
<string>_scenarioSelected</string>
</property>
</action>
<action name="action_blueforcesSelected">
<property name="text">
<string>_blueforcesSelected</string>
</property>
</action>
<action name="action_redforcesSelected">
<property name="text">
<string>_redforcesSelected</string>
</property>
</action>
<action name="action_defensiveModeChanged">
<property name="text">
<string>_defensiveModeChanged</string>
</property>
</action>
</widget>
<resources/>
<connections>
<connection>
<sender>generateButton</sender>
<signal>clicked()</signal>
<receiver>action_generateMission</receiver>
<slot>trigger()</slot>
<hints>
<hint type="sourcelabel">
<x>993</x>
<y>591</y>
</hint>
<hint type="destinationlabel">
<x>-1</x>
<y>-1</y>
</hint>
</hints>
</connection>
<connection>
<sender>scenario_comboBox</sender>
<signal>currentIndexChanged(int)</signal>
<receiver>action_scenarioSelected</receiver>
<slot>trigger()</slot>
<hints>
<hint type="sourcelabel">
<x>285</x>
<y>71</y>
</hint>
<hint type="destinationlabel">
<x>-1</x>
<y>-1</y>
</hint>
</hints>
</connection>
<connection>
<sender>defense_checkBox</sender>
<signal>stateChanged(int)</signal>
<receiver>action_defensiveModeChanged</receiver>
<slot>trigger()</slot>
<hints>
<hint type="sourcelabel">
<x>150</x>
<y>131</y>
</hint>
<hint type="destinationlabel">
<x>-1</x>
<y>-1</y>
</hint>
</hints>
</connection>
</connections>
<buttongroups>
<buttongroup name="farp_buttonGroup"/>
</buttongroups>
</ui>