RotorOps/Generator/MissionGeneratorUI.py
spencer-ki fc83ebdc1d ..
2022-02-06 09:26:20 -08:00

423 lines
25 KiB
Python

# -*- coding: utf-8 -*-
# Form implementation generated from reading ui file 'MissionGeneratorUI.ui'
#
# Created by: PyQt5 UI code generator 5.15.4
#
# WARNING: Any manual changes made to this file will be lost when pyuic5 is
# run again. Do not edit this file unless you know what you are doing.
from PyQt5 import QtCore, QtGui, QtWidgets
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
MainWindow.setObjectName("MainWindow")
MainWindow.resize(1209, 900)
font = QtGui.QFont()
font.setPointSize(10)
MainWindow.setFont(font)
icon = QtGui.QIcon()
icon.addPixmap(QtGui.QPixmap("assets/icon.ico"), QtGui.QIcon.Normal, QtGui.QIcon.Off)
MainWindow.setWindowIcon(icon)
MainWindow.setWindowOpacity(4.0)
MainWindow.setAutoFillBackground(False)
MainWindow.setStyleSheet("background-color: white;")
self.centralwidget = QtWidgets.QWidget(MainWindow)
self.centralwidget.setObjectName("centralwidget")
self.scenario_comboBox = QtWidgets.QComboBox(self.centralwidget)
self.scenario_comboBox.setGeometry(QtCore.QRect(270, 40, 361, 31))
self.scenario_comboBox.setToolTip("")
self.scenario_comboBox.setToolTipDuration(-1)
self.scenario_comboBox.setWhatsThis("")
self.scenario_comboBox.setObjectName("scenario_comboBox")
self.scenario_label = QtWidgets.QLabel(self.centralwidget)
self.scenario_label.setGeometry(QtCore.QRect(60, 30, 181, 41))
font = QtGui.QFont()
font.setPointSize(12)
self.scenario_label.setFont(font)
self.scenario_label.setObjectName("scenario_label")
self.generateButton = QtWidgets.QPushButton(self.centralwidget)
self.generateButton.setGeometry(QtCore.QRect(1020, 790, 141, 41))
self.generateButton.setStyleSheet("background-color: white;\n"
"border-style: outset;\n"
"border-width: 2px;\n"
"border-radius: 15px;\n"
"border-color: black;\n"
"padding: 4px;")
self.generateButton.setObjectName("generateButton")
self.description_textBrowser = QtWidgets.QTextBrowser(self.centralwidget)
self.description_textBrowser.setGeometry(QtCore.QRect(710, 20, 331, 131))
font = QtGui.QFont()
font.setPointSize(9)
self.description_textBrowser.setFont(font)
self.description_textBrowser.setStyleSheet("border-radius: 5px; color: gray")
self.description_textBrowser.setObjectName("description_textBrowser")
self.blueforces_comboBox = QtWidgets.QComboBox(self.centralwidget)
self.blueforces_comboBox.setGeometry(QtCore.QRect(790, 230, 291, 31))
self.blueforces_comboBox.setObjectName("blueforces_comboBox")
self.scenario_label_2 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_2.setGeometry(QtCore.QRect(690, 180, 141, 31))
font = QtGui.QFont()
font.setPointSize(12)
self.scenario_label_2.setFont(font)
self.scenario_label_2.setObjectName("scenario_label_2")
self.scenario_label_3 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_3.setGeometry(QtCore.QRect(60, 180, 141, 31))
font = QtGui.QFont()
font.setPointSize(12)
self.scenario_label_3.setFont(font)
self.scenario_label_3.setObjectName("scenario_label_3")
self.redforces_comboBox = QtWidgets.QComboBox(self.centralwidget)
self.redforces_comboBox.setGeometry(QtCore.QRect(170, 230, 291, 31))
self.redforces_comboBox.setObjectName("redforces_comboBox")
self.background_label = QtWidgets.QLabel(self.centralwidget)
self.background_label.setGeometry(QtCore.QRect(-40, 440, 801, 371))
self.background_label.setAutoFillBackground(False)
self.background_label.setStyleSheet("")
self.background_label.setText("")
self.background_label.setPixmap(QtGui.QPixmap("assets/background.PNG"))
self.background_label.setObjectName("background_label")
self.scenario_hint_label = QtWidgets.QLabel(self.centralwidget)
self.scenario_hint_label.setGeometry(QtCore.QRect(250, 80, 381, 16))
self.scenario_hint_label.setAlignment(QtCore.Qt.AlignCenter)
self.scenario_hint_label.setObjectName("scenario_hint_label")
self.forces_hint_label = QtWidgets.QLabel(self.centralwidget)
self.forces_hint_label.setGeometry(QtCore.QRect(130, 270, 381, 16))
self.forces_hint_label.setAlignment(QtCore.Qt.AlignCenter)
self.forces_hint_label.setObjectName("forces_hint_label")
self.blueqty_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.blueqty_spinBox.setGeometry(QtCore.QRect(690, 230, 71, 31))
font = QtGui.QFont()
font.setPointSize(12)
self.blueqty_spinBox.setFont(font)
self.blueqty_spinBox.setMinimum(0)
self.blueqty_spinBox.setMaximum(8)
self.blueqty_spinBox.setProperty("value", 3)
self.blueqty_spinBox.setObjectName("blueqty_spinBox")
self.redqty_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.redqty_spinBox.setGeometry(QtCore.QRect(70, 230, 71, 31))
font = QtGui.QFont()
font.setPointSize(12)
self.redqty_spinBox.setFont(font)
self.redqty_spinBox.setMinimum(0)
self.redqty_spinBox.setMaximum(8)
self.redqty_spinBox.setProperty("value", 2)
self.redqty_spinBox.setObjectName("redqty_spinBox")
self.scenario_label_4 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_4.setGeometry(QtCore.QRect(670, 260, 101, 31))
font = QtGui.QFont()
font.setPointSize(8)
self.scenario_label_4.setFont(font)
self.scenario_label_4.setAlignment(QtCore.Qt.AlignCenter)
self.scenario_label_4.setObjectName("scenario_label_4")
self.game_status_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.game_status_checkBox.setGeometry(QtCore.QRect(810, 790, 191, 16))
font = QtGui.QFont()
font.setPointSize(9)
self.game_status_checkBox.setFont(font)
self.game_status_checkBox.setChecked(True)
self.game_status_checkBox.setTristate(False)
self.game_status_checkBox.setObjectName("game_status_checkBox")
self.voiceovers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.voiceovers_checkBox.setGeometry(QtCore.QRect(810, 820, 191, 16))
font = QtGui.QFont()
font.setPointSize(9)
self.voiceovers_checkBox.setFont(font)
self.voiceovers_checkBox.setChecked(True)
self.voiceovers_checkBox.setObjectName("voiceovers_checkBox")
self.logistics_crates_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.logistics_crates_checkBox.setGeometry(QtCore.QRect(920, 320, 251, 31))
font = QtGui.QFont()
font.setPointSize(11)
self.logistics_crates_checkBox.setFont(font)
self.logistics_crates_checkBox.setChecked(True)
self.logistics_crates_checkBox.setObjectName("logistics_crates_checkBox")
self.awacs_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.awacs_checkBox.setGeometry(QtCore.QRect(920, 350, 251, 31))
font = QtGui.QFont()
font.setPointSize(11)
self.awacs_checkBox.setFont(font)
self.awacs_checkBox.setStatusTip("")
self.awacs_checkBox.setChecked(True)
self.awacs_checkBox.setObjectName("awacs_checkBox")
self.tankers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.tankers_checkBox.setGeometry(QtCore.QRect(920, 380, 251, 31))
font = QtGui.QFont()
font.setPointSize(11)
self.tankers_checkBox.setFont(font)
self.tankers_checkBox.setChecked(True)
self.tankers_checkBox.setObjectName("tankers_checkBox")
self.apcs_spawn_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.apcs_spawn_checkBox.setGeometry(QtCore.QRect(470, 400, 251, 31))
font = QtGui.QFont()
font.setPointSize(10)
self.apcs_spawn_checkBox.setFont(font)
self.apcs_spawn_checkBox.setObjectName("apcs_spawn_checkBox")
self.inf_spawn_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.inf_spawn_spinBox.setGeometry(QtCore.QRect(680, 360, 71, 31))
font = QtGui.QFont()
font.setPointSize(12)
self.inf_spawn_spinBox.setFont(font)
self.inf_spawn_spinBox.setMinimum(0)
self.inf_spawn_spinBox.setMaximum(20)
self.inf_spawn_spinBox.setProperty("value", 2)
self.inf_spawn_spinBox.setObjectName("inf_spawn_spinBox")
self.scenario_label_5 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_5.setGeometry(QtCore.QRect(50, 260, 101, 31))
font = QtGui.QFont()
font.setPointSize(8)
self.scenario_label_5.setFont(font)
self.scenario_label_5.setAlignment(QtCore.Qt.AlignCenter)
self.scenario_label_5.setObjectName("scenario_label_5")
self.forces_hint_label_2 = QtWidgets.QLabel(self.centralwidget)
self.forces_hint_label_2.setGeometry(QtCore.QRect(790, 270, 311, 20))
self.forces_hint_label_2.setAlignment(QtCore.Qt.AlignCenter)
self.forces_hint_label_2.setObjectName("forces_hint_label_2")
self.label = QtWidgets.QLabel(self.centralwidget)
self.label.setGeometry(QtCore.QRect(470, 360, 191, 31))
font = QtGui.QFont()
font.setPointSize(10)
self.label.setFont(font)
self.label.setObjectName("label")
self.slot_template_comboBox = QtWidgets.QComboBox(self.centralwidget)
self.slot_template_comboBox.setGeometry(QtCore.QRect(870, 640, 291, 31))
self.slot_template_comboBox.setObjectName("slot_template_comboBox")
self.label_2 = QtWidgets.QLabel(self.centralwidget)
self.label_2.setGeometry(QtCore.QRect(750, 640, 111, 31))
font = QtGui.QFont()
font.setPointSize(11)
self.label_2.setFont(font)
self.label_2.setObjectName("label_2")
self.scenario_label_6 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_6.setGeometry(QtCore.QRect(470, 320, 141, 31))
font = QtGui.QFont()
font.setPointSize(11)
self.scenario_label_6.setFont(font)
self.scenario_label_6.setObjectName("scenario_label_6")
self.force_offroad_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.force_offroad_checkBox.setGeometry(QtCore.QRect(810, 760, 191, 16))
font = QtGui.QFont()
font.setPointSize(9)
self.force_offroad_checkBox.setFont(font)
self.force_offroad_checkBox.setChecked(False)
self.force_offroad_checkBox.setTristate(False)
self.force_offroad_checkBox.setObjectName("force_offroad_checkBox")
self.defense_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.defense_checkBox.setGeometry(QtCore.QRect(60, 90, 181, 31))
font = QtGui.QFont()
font.setPointSize(11)
self.defense_checkBox.setFont(font)
self.defense_checkBox.setObjectName("defense_checkBox")
self.e_attack_helos_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.e_attack_helos_spinBox.setGeometry(QtCore.QRect(70, 330, 51, 31))
font = QtGui.QFont()
font.setPointSize(12)
self.e_attack_helos_spinBox.setFont(font)
self.e_attack_helos_spinBox.setMinimum(0)
self.e_attack_helos_spinBox.setMaximum(8)
self.e_attack_helos_spinBox.setProperty("value", 2)
self.e_attack_helos_spinBox.setObjectName("e_attack_helos_spinBox")
self.scenario_label_7 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_7.setGeometry(QtCore.QRect(140, 330, 211, 31))
font = QtGui.QFont()
font.setPointSize(11)
self.scenario_label_7.setFont(font)
self.scenario_label_7.setObjectName("scenario_label_7")
self.scenario_label_8 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_8.setGeometry(QtCore.QRect(140, 370, 201, 31))
font = QtGui.QFont()
font.setPointSize(11)
self.scenario_label_8.setFont(font)
self.scenario_label_8.setObjectName("scenario_label_8")
self.e_attack_planes_spinBox = QtWidgets.QSpinBox(self.centralwidget)
self.e_attack_planes_spinBox.setGeometry(QtCore.QRect(70, 370, 51, 31))
font = QtGui.QFont()
font.setPointSize(12)
self.e_attack_planes_spinBox.setFont(font)
self.e_attack_planes_spinBox.setMinimum(0)
self.e_attack_planes_spinBox.setMaximum(8)
self.e_attack_planes_spinBox.setProperty("value", 1)
self.e_attack_planes_spinBox.setObjectName("e_attack_planes_spinBox")
self.zone_sams_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.zone_sams_checkBox.setGeometry(QtCore.QRect(920, 410, 201, 31))
font = QtGui.QFont()
font.setPointSize(11)
self.zone_sams_checkBox.setFont(font)
self.zone_sams_checkBox.setObjectName("zone_sams_checkBox")
self.scenario_label_9 = QtWidgets.QLabel(self.centralwidget)
self.scenario_label_9.setGeometry(QtCore.QRect(740, 490, 171, 31))
font = QtGui.QFont()
font.setPointSize(10)
self.scenario_label_9.setFont(font)
self.scenario_label_9.setObjectName("scenario_label_9")
self.inf_spawn_voiceovers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
self.inf_spawn_voiceovers_checkBox.setGeometry(QtCore.QRect(470, 430, 251, 31))
font = QtGui.QFont()
font.setPointSize(10)
self.inf_spawn_voiceovers_checkBox.setFont(font)
self.inf_spawn_voiceovers_checkBox.setChecked(True)
self.inf_spawn_voiceovers_checkBox.setObjectName("inf_spawn_voiceovers_checkBox")
self.farp_never = QtWidgets.QRadioButton(self.centralwidget)
self.farp_never.setGeometry(QtCore.QRect(950, 500, 95, 20))
font = QtGui.QFont()
font.setPointSize(9)
self.farp_never.setFont(font)
self.farp_never.setObjectName("farp_never")
self.farp_buttonGroup = QtWidgets.QButtonGroup(MainWindow)
self.farp_buttonGroup.setObjectName("farp_buttonGroup")
self.farp_buttonGroup.addButton(self.farp_never)
self.farp_gunits = QtWidgets.QRadioButton(self.centralwidget)
self.farp_gunits.setGeometry(QtCore.QRect(950, 530, 221, 21))
font = QtGui.QFont()
font.setPointSize(9)
self.farp_gunits.setFont(font)
self.farp_gunits.setChecked(True)
self.farp_gunits.setObjectName("farp_gunits")
self.farp_buttonGroup.addButton(self.farp_gunits)
self.farp_always = QtWidgets.QRadioButton(self.centralwidget)
self.farp_always.setGeometry(QtCore.QRect(950, 560, 221, 21))
font = QtGui.QFont()
font.setPointSize(9)
self.farp_always.setFont(font)
self.farp_always.setObjectName("farp_always")
self.farp_buttonGroup.addButton(self.farp_always)
self.version_label = QtWidgets.QLabel(self.centralwidget)
self.version_label.setGeometry(QtCore.QRect(920, 840, 241, 21))
self.version_label.setAlignment(QtCore.Qt.AlignRight|QtCore.Qt.AlignTrailing|QtCore.Qt.AlignVCenter)
self.version_label.setObjectName("version_label")
self.background_label.raise_()
self.scenario_comboBox.raise_()
self.scenario_label.raise_()
self.generateButton.raise_()
self.description_textBrowser.raise_()
self.blueforces_comboBox.raise_()
self.scenario_label_2.raise_()
self.scenario_label_3.raise_()
self.redforces_comboBox.raise_()
self.scenario_hint_label.raise_()
self.forces_hint_label.raise_()
self.blueqty_spinBox.raise_()
self.redqty_spinBox.raise_()
self.scenario_label_4.raise_()
self.game_status_checkBox.raise_()
self.voiceovers_checkBox.raise_()
self.logistics_crates_checkBox.raise_()
self.awacs_checkBox.raise_()
self.tankers_checkBox.raise_()
self.apcs_spawn_checkBox.raise_()
self.inf_spawn_spinBox.raise_()
self.scenario_label_5.raise_()
self.forces_hint_label_2.raise_()
self.label.raise_()
self.slot_template_comboBox.raise_()
self.label_2.raise_()
self.scenario_label_6.raise_()
self.force_offroad_checkBox.raise_()
self.defense_checkBox.raise_()
self.e_attack_helos_spinBox.raise_()
self.scenario_label_7.raise_()
self.scenario_label_8.raise_()
self.e_attack_planes_spinBox.raise_()
self.zone_sams_checkBox.raise_()
self.scenario_label_9.raise_()
self.inf_spawn_voiceovers_checkBox.raise_()
self.farp_never.raise_()
self.farp_gunits.raise_()
self.farp_always.raise_()
self.version_label.raise_()
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 1209, 26))
self.menubar.setObjectName("menubar")
MainWindow.setMenuBar(self.menubar)
self.statusbar = QtWidgets.QStatusBar(MainWindow)
self.statusbar.setAcceptDrops(False)
self.statusbar.setObjectName("statusbar")
MainWindow.setStatusBar(self.statusbar)
self.action_generateMission = QtWidgets.QAction(MainWindow)
self.action_generateMission.setObjectName("action_generateMission")
self.action_scenarioSelected = QtWidgets.QAction(MainWindow)
self.action_scenarioSelected.setObjectName("action_scenarioSelected")
self.action_blueforcesSelected = QtWidgets.QAction(MainWindow)
self.action_blueforcesSelected.setObjectName("action_blueforcesSelected")
self.action_redforcesSelected = QtWidgets.QAction(MainWindow)
self.action_redforcesSelected.setObjectName("action_redforcesSelected")
self.retranslateUi(MainWindow)
self.generateButton.clicked.connect(self.action_generateMission.trigger)
self.scenario_comboBox.currentIndexChanged['int'].connect(self.action_scenarioSelected.trigger)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow):
_translate = QtCore.QCoreApplication.translate
MainWindow.setWindowTitle(_translate("MainWindow", "RotorOps Mission Generator"))
self.scenario_comboBox.setStatusTip(_translate("MainWindow", "Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc."))
self.scenario_label.setText(_translate("MainWindow", "Scenario Template:"))
self.generateButton.setText(_translate("MainWindow", "Generate Mission"))
self.description_textBrowser.setHtml(_translate("MainWindow", "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:\'MS Shell Dlg 2\'; font-size:9pt; font-weight:400; font-style:normal;\">\n"
"<p align=\"center\" style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-size:10pt;\">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html>"))
self.blueforces_comboBox.setStatusTip(_translate("MainWindow", "Tip: You can create your own custom ground forces groups to be automatically generated."))
self.scenario_label_2.setText(_translate("MainWindow", "Friendly Forces:"))
self.scenario_label_3.setText(_translate("MainWindow", "Enemy Forces:"))
self.redforces_comboBox.setStatusTip(_translate("MainWindow", "Tip: You can create your own custom ground forces groups to be automatically generated."))
self.scenario_hint_label.setText(_translate("MainWindow", "Scenario templates are .miz files in \'Generator/Scenarios\'"))
self.forces_hint_label.setText(_translate("MainWindow", "Forces templates are .miz files in \'Generator/Forces\'"))
self.blueqty_spinBox.setStatusTip(_translate("MainWindow", "How many groups should we generate?"))
self.redqty_spinBox.setStatusTip(_translate("MainWindow", "How many groups should we generate?"))
self.scenario_label_4.setText(_translate("MainWindow", "Groups Per Zone"))
self.game_status_checkBox.setStatusTip(_translate("MainWindow", "Enable an onscreen zone status display. This helps keep focus on the active conflict zone."))
self.game_status_checkBox.setText(_translate("MainWindow", "Game Status Display"))
self.voiceovers_checkBox.setStatusTip(_translate("MainWindow", "Voiceovers from the ground commander. Helps keep focus on the active zone."))
self.voiceovers_checkBox.setText(_translate("MainWindow", "Voiceovers"))
self.logistics_crates_checkBox.setStatusTip(_translate("MainWindow", "Enable CTLD logistics crates for building ground units and air defenses. Pickup logistics containers to create new logistics sites."))
self.logistics_crates_checkBox.setText(_translate("MainWindow", "Logistics"))
self.awacs_checkBox.setText(_translate("MainWindow", "Friendly AWACS"))
self.tankers_checkBox.setText(_translate("MainWindow", "Friendly Tankers"))
self.apcs_spawn_checkBox.setStatusTip(_translate("MainWindow", "Friendly/enemy APCs will drop infantry when reaching a new conflict zone."))
self.apcs_spawn_checkBox.setText(_translate("MainWindow", "APCs Spawn Infantry"))
self.inf_spawn_spinBox.setStatusTip(_translate("MainWindow", "This value is multiplied by the number of spawn zones in the mission template."))
self.scenario_label_5.setText(_translate("MainWindow", "Groups Per Zone"))
self.forces_hint_label_2.setText(_translate("MainWindow", "Forces templates are .miz files in \'Generator/Forces\'"))
self.label.setText(_translate("MainWindow", "Infantry Groups per zone:"))
self.slot_template_comboBox.setStatusTip(_translate("MainWindow", "Default player/client spawn locations at a friendly airport."))
self.label_2.setText(_translate("MainWindow", "Player Slots"))
self.scenario_label_6.setText(_translate("MainWindow", "Infantry Spawns:"))
self.force_offroad_checkBox.setStatusTip(_translate("MainWindow", "May help prevent long travel times or pathfinding issues. Tip: You can change this dynamically from mission triggers."))
self.force_offroad_checkBox.setText(_translate("MainWindow", "Force Offroad"))
self.defense_checkBox.setText(_translate("MainWindow", "Defensive Mode"))
self.e_attack_helos_spinBox.setStatusTip(_translate("MainWindow", "Approximate number of enemy attack helicopter group spawns."))
self.scenario_label_7.setText(_translate("MainWindow", "Enemy Attack Helicopters"))
self.scenario_label_8.setText(_translate("MainWindow", "Enemy Attack Planes"))
self.e_attack_planes_spinBox.setStatusTip(_translate("MainWindow", "Approximate number of enemy attack plane group spawns."))
self.zone_sams_checkBox.setStatusTip(_translate("MainWindow", "Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed."))
self.zone_sams_checkBox.setText(_translate("MainWindow", "Inactive Zone SAMs"))
self.scenario_label_9.setText(_translate("MainWindow", "Zone FARP Conditions:"))
self.inf_spawn_voiceovers_checkBox.setStatusTip(_translate("MainWindow", "Friendly/enemy APCs will drop infantry when reaching a new conflict zone."))
self.inf_spawn_voiceovers_checkBox.setText(_translate("MainWindow", "Voiceovers on Infantry Spawn"))
self.farp_never.setStatusTip(_translate("MainWindow", "Never spawn FARPs in defeated conflict zones."))
self.farp_never.setText(_translate("MainWindow", "Never"))
self.farp_gunits.setStatusTip(_translate("MainWindow", "Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining."))
self.farp_gunits.setText(_translate("MainWindow", "20% Ground Units Remaining"))
self.farp_always.setStatusTip(_translate("MainWindow", "Always spawn a FARP in defeated conflict zones."))
self.farp_always.setText(_translate("MainWindow", "Always"))
self.version_label.setText(_translate("MainWindow", "Version string"))
self.action_generateMission.setText(_translate("MainWindow", "_generateMission"))
self.action_scenarioSelected.setText(_translate("MainWindow", "_scenarioSelected"))
self.action_blueforcesSelected.setText(_translate("MainWindow", "_blueforcesSelected"))
self.action_redforcesSelected.setText(_translate("MainWindow", "_redforcesSelected"))
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
MainWindow = QtWidgets.QMainWindow()
ui = Ui_MainWindow()
ui.setupUi(MainWindow)
MainWindow.show()
sys.exit(app.exec_())