RotorOps/Generator/MissionGeneratorUI_bkup11.ui
spencer-ki 35169eafd9 refactor directories
refactor

..

..
2022-04-13 19:23:30 -07:00

1381 lines
34 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1280</width>
<height>720</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>1280</width>
<height>720</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>1280</width>
<height>720</height>
</size>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="windowTitle">
<string>RotorOps Mission Generator</string>
</property>
<property name="windowIcon">
<iconset>
<normaloff>assets/icon.ico</normaloff>assets/icon.ico</iconset>
</property>
<property name="windowOpacity">
<double>4.000000000000000</double>
</property>
<property name="autoFillBackground">
<bool>false</bool>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QCheckBox" name="logistics_crates_checkBox">
<property name="geometry">
<rect>
<x>990</x>
<y>211</y>
<width>251</width>
<height>28</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>Enable CTLD logistics crates for building ground units and air defenses. Pickup logistics containers to create new logistics sites.</string>
</property>
<property name="text">
<string>Logistics</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QCheckBox" name="zone_sams_checkBox">
<property name="geometry">
<rect>
<x>990</x>
<y>320</y>
<width>241</width>
<height>28</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed.</string>
</property>
<property name="text">
<string>Inactive Zone SAMs</string>
</property>
</widget>
<widget class="QLabel" name="red_forces_label">
<property name="geometry">
<rect>
<x>470</x>
<y>80</y>
<width>171</width>
<height>27</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="text">
<string>Red Forces:</string>
</property>
</widget>
<widget class="QComboBox" name="scenario_comboBox">
<property name="geometry">
<rect>
<x>30</x>
<y>20</y>
<width>371</width>
<height>29</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>8</pointsize>
<bold>true</bold>
</font>
</property>
<property name="toolTip">
<string/>
</property>
<property name="toolTipDuration">
<number>-1</number>
</property>
<property name="statusTip">
<string>Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc.</string>
</property>
<property name="whatsThis">
<string/>
</property>
<property name="sizeAdjustPolicy">
<enum>QComboBox::AdjustToContentsOnFirstShow</enum>
</property>
<property name="frame">
<bool>true</bool>
</property>
</widget>
<widget class="QTextBrowser" name="description_textBrowser">
<property name="geometry">
<rect>
<x>40</x>
<y>410</y>
<width>361</width>
<height>251</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="styleSheet">
<string notr="true">padding: 5px;</string>
</property>
<property name="frameShape">
<enum>QFrame::StyledPanel</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>1</number>
</property>
<property name="html">
<string>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'Arial'; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:'MS Shell Dlg 2'; font-size:10pt;&quot;&gt;Provide close air support for our convoys as we take back Las Vegas from the enemy!&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
<widget class="QCheckBox" name="defense_checkBox">
<property name="enabled">
<bool>true</bool>
</property>
<property name="geometry">
<rect>
<x>470</x>
<y>120</y>
<width>156</width>
<height>28</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="text">
<string>Blue on Defense</string>
</property>
<property name="checkable">
<bool>true</bool>
</property>
</widget>
<widget class="QSpinBox" name="redqty_spinBox">
<property name="geometry">
<rect>
<x>1070</x>
<y>80</y>
<width>51</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>Red vehicle groups per staging or conflict zone.</string>
</property>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::PlusMinus</enum>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>8</number>
</property>
<property name="value">
<number>2</number>
</property>
</widget>
<widget class="QComboBox" name="redforces_comboBox">
<property name="geometry">
<rect>
<x>660</x>
<y>80</y>
<width>391</width>
<height>33</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>Tip: You can create your own custom ground forces groups to be automatically generated.</string>
</property>
</widget>
<widget class="QLabel" name="scenario_label_8">
<property name="geometry">
<rect>
<x>570</x>
<y>220</y>
<width>271</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy attack plane group spawns.</string>
</property>
<property name="text">
<string>Enemy Attack Planes</string>
</property>
</widget>
<widget class="QComboBox" name="slot_template_comboBox">
<property name="geometry">
<rect>
<x>960</x>
<y>384</y>
<width>271</width>
<height>33</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>Default player/client spawn locations at a friendly airport.</string>
</property>
</widget>
<widget class="QLabel" name="scenario_label_5">
<property name="geometry">
<rect>
<x>1130</x>
<y>40</y>
<width>131</width>
<height>18</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>8</pointsize>
</font>
</property>
<property name="text">
<string>Groups Per Zone</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
<widget class="QLabel" name="blue_forces_label">
<property name="geometry">
<rect>
<x>470</x>
<y>30</y>
<width>161</width>
<height>27</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="text">
<string>Blue Forces:</string>
</property>
</widget>
<widget class="QSpinBox" name="blueqty_spinBox">
<property name="geometry">
<rect>
<x>1070</x>
<y>30</y>
<width>51</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>Blue vehicle groups per staging or conflict zone.</string>
</property>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::PlusMinus</enum>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>8</number>
</property>
<property name="value">
<number>3</number>
</property>
</widget>
<widget class="QComboBox" name="blueforces_comboBox">
<property name="geometry">
<rect>
<x>660</x>
<y>30</y>
<width>391</width>
<height>33</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>Tip: You can create your own custom ground forces groups to be automatically generated.</string>
</property>
</widget>
<widget class="QLabel" name="scenario_label_4">
<property name="geometry">
<rect>
<x>1130</x>
<y>90</y>
<width>131</width>
<height>18</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>8</pointsize>
</font>
</property>
<property name="text">
<string>Groups Per Zone</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
<widget class="QLabel" name="version_label">
<property name="geometry">
<rect>
<x>1140</x>
<y>650</y>
<width>111</width>
<height>20</height>
</rect>
</property>
<property name="text">
<string>Version string</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
<widget class="QLabel" name="scenario_label_10">
<property name="geometry">
<rect>
<x>570</x>
<y>260</y>
<width>271</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy transport helicopter spawns.</string>
</property>
<property name="text">
<string>Enemy Transport Helicopters</string>
</property>
</widget>
<widget class="QSpinBox" name="e_transport_helos_spinBox">
<property name="geometry">
<rect>
<x>510</x>
<y>260</y>
<width>51</width>
<height>31</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy transport helicopter spawns.</string>
</property>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::PlusMinus</enum>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>8</number>
</property>
<property name="value">
<number>1</number>
</property>
</widget>
<widget class="QSpinBox" name="e_attack_planes_spinBox">
<property name="geometry">
<rect>
<x>510</x>
<y>220</y>
<width>51</width>
<height>31</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy attack plane group spawns.</string>
</property>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::PlusMinus</enum>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>8</number>
</property>
<property name="value">
<number>1</number>
</property>
</widget>
<widget class="QSpinBox" name="e_attack_helos_spinBox">
<property name="geometry">
<rect>
<x>510</x>
<y>180</y>
<width>51</width>
<height>31</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy attack helicopter group spawns.</string>
</property>
<property name="readOnly">
<bool>false</bool>
</property>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::PlusMinus</enum>
</property>
<property name="keyboardTracking">
<bool>true</bool>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>8</number>
</property>
<property name="value">
<number>2</number>
</property>
</widget>
<widget class="QLabel" name="scenario_label_7">
<property name="geometry">
<rect>
<x>570</x>
<y>180</y>
<width>271</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>Approximate number of enemy attack helicopter group spawns.</string>
</property>
<property name="text">
<string>Enemy Attack Helicopters</string>
</property>
</widget>
<widget class="QLabel" name="label_2">
<property name="geometry">
<rect>
<x>840</x>
<y>390</y>
<width>111</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="text">
<string>Player Slots:</string>
</property>
</widget>
<widget class="QLabel" name="scenario_label_9">
<property name="geometry">
<rect>
<x>490</x>
<y>450</y>
<width>251</width>
<height>23</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>Zone FARP Conditions:</string>
</property>
</widget>
<widget class="QCheckBox" name="awacs_checkBox">
<property name="geometry">
<rect>
<x>990</x>
<y>246</y>
<width>241</width>
<height>28</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>Spawn a friendly AWACS with fighter escorts.</string>
</property>
<property name="text">
<string>Friendly AWACS with escort</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QCheckBox" name="tankers_checkBox">
<property name="geometry">
<rect>
<x>990</x>
<y>282</y>
<width>241</width>
<height>28</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>Spawn friendly tankers for both boom and basket refueling.</string>
</property>
<property name="text">
<string>Friendly Tankers</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QCheckBox" name="inf_spawn_voiceovers_checkBox">
<property name="geometry">
<rect>
<x>960</x>
<y>455</y>
<width>271</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Friendly/enemy APCs will drop infantry when reaching a new conflict zone.</string>
</property>
<property name="text">
<string>Voiceovers on Infantry Spawn</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QCheckBox" name="voiceovers_checkBox">
<property name="geometry">
<rect>
<x>960</x>
<y>517</y>
<width>171</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Voiceovers from the ground commander. Helps keep focus on the active zone.</string>
</property>
<property name="text">
<string>Voiceovers</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QCheckBox" name="smoke_pickup_zone_checkBox">
<property name="geometry">
<rect>
<x>960</x>
<y>424</y>
<width>271</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Infinite troop pickup zones will be marked with blue smoke.</string>
</property>
<property name="text">
<string>Smoke at Troop Pickup Zones</string>
</property>
<property name="checked">
<bool>false</bool>
</property>
</widget>
<widget class="QCheckBox" name="game_status_checkBox">
<property name="geometry">
<rect>
<x>960</x>
<y>486</y>
<width>271</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Enable an onscreen zone status display. This helps keep focus on the active conflict zone.</string>
</property>
<property name="text">
<string>Game Status Display</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
<property name="tristate">
<bool>false</bool>
</property>
</widget>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>570</x>
<y>380</y>
<width>261</width>
<height>23</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>This value is multiplied by the number of spawn zones in the mission template.</string>
</property>
<property name="text">
<string>Infantry Spawns per zone</string>
</property>
</widget>
<widget class="QSpinBox" name="inf_spawn_spinBox">
<property name="geometry">
<rect>
<x>510</x>
<y>380</y>
<width>47</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>This value is multiplied by the number of spawn zones in the mission template.</string>
</property>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::PlusMinus</enum>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>20</number>
</property>
<property name="value">
<number>2</number>
</property>
</widget>
<widget class="QSpinBox" name="troop_drop_spinBox">
<property name="geometry">
<rect>
<x>510</x>
<y>330</y>
<width>47</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>12</pointsize>
</font>
</property>
<property name="statusTip">
<string>The number of troop drops per transport helicopter flight.</string>
</property>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::PlusMinus</enum>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>10</number>
</property>
<property name="value">
<number>4</number>
</property>
</widget>
<widget class="QCheckBox" name="force_offroad_checkBox">
<property name="geometry">
<rect>
<x>960</x>
<y>548</y>
<width>161</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>May help prevent long travel times or pathfinding issues. </string>
</property>
<property name="text">
<string>Force Offroad</string>
</property>
<property name="checked">
<bool>false</bool>
</property>
<property name="tristate">
<bool>false</bool>
</property>
</widget>
<widget class="QLabel" name="label_3">
<property name="geometry">
<rect>
<x>570</x>
<y>330</y>
<width>281</width>
<height>23</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>The number of troop drops per transport helicopter flight.</string>
</property>
<property name="text">
<string>Transport Drop Points</string>
</property>
</widget>
<widget class="QCheckBox" name="apcs_spawn_checkBox">
<property name="geometry">
<rect>
<x>990</x>
<y>180</y>
<width>251</width>
<height>27</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="statusTip">
<string>Friendly/enemy APCs will drop infantry when reaching a new conflict zone. Disables infinite troop pickups from conflict zones (you must pick up existing troops).</string>
</property>
<property name="text">
<string>Dynamic Troops</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
<widget class="QPushButton" name="generateButton">
<property name="geometry">
<rect>
<x>710</x>
<y>600</y>
<width>231</width>
<height>51</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>8</pointsize>
<bold>true</bold>
</font>
</property>
<property name="statusTip">
<string>Click to generate mission.</string>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
<property name="text">
<string>GENERATE MISSION</string>
</property>
</widget>
<widget class="QRadioButton" name="farp_always">
<property name="geometry">
<rect>
<x>510</x>
<y>480</y>
<width>261</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Always spawn a FARP in defeated conflict zones.</string>
</property>
<property name="text">
<string>Always</string>
</property>
<attribute name="buttonGroup">
<string notr="true">farp_buttonGroup</string>
</attribute>
</widget>
<widget class="QRadioButton" name="farp_never">
<property name="geometry">
<rect>
<x>510</x>
<y>540</y>
<width>271</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Never spawn FARPs in defeated conflict zones.</string>
</property>
<property name="text">
<string>Never</string>
</property>
<attribute name="buttonGroup">
<string notr="true">farp_buttonGroup</string>
</attribute>
</widget>
<widget class="QRadioButton" name="farp_gunits">
<property name="geometry">
<rect>
<x>510</x>
<y>509</y>
<width>261</width>
<height>24</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>9</pointsize>
</font>
</property>
<property name="statusTip">
<string>Only spawn FARPs in defeated conflict zones if we have sufficient ground units remaining.</string>
</property>
<property name="text">
<string>20% Ground Units Remaining</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
<attribute name="buttonGroup">
<string notr="true">farp_buttonGroup</string>
</attribute>
</widget>
<widget class="QLabel" name="missionImage">
<property name="enabled">
<bool>true</bool>
</property>
<property name="geometry">
<rect>
<x>60</x>
<y>80</y>
<width>300</width>
<height>300</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>300</width>
<height>300</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
<property name="text">
<string/>
</property>
<property name="pixmap">
<pixmap>../assets/briefing1.png</pixmap>
</property>
<property name="scaledContents">
<bool>true</bool>
</property>
<property name="wordWrap">
<bool>false</bool>
</property>
</widget>
<widget class="QPushButton" name="nextScenario_pushButton">
<property name="geometry">
<rect>
<x>370</x>
<y>210</y>
<width>31</width>
<height>51</height>
</rect>
</property>
<property name="text">
<string>&gt;</string>
</property>
</widget>
<widget class="QPushButton" name="prevScenario_pushButton">
<property name="geometry">
<rect>
<x>20</x>
<y>210</y>
<width>31</width>
<height>51</height>
</rect>
</property>
<property name="text">
<string>&lt;</string>
</property>
</widget>
<widget class="QLabel" name="background_label">
<property name="geometry">
<rect>
<x>1020</x>
<y>600</y>
<width>241</width>
<height>51</height>
</rect>
</property>
<property name="text">
<string/>
</property>
<property name="pixmap">
<pixmap>../assets/rotorops-dkgray.png</pixmap>
</property>
<property name="scaledContents">
<bool>true</bool>
</property>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1280</width>
<height>26</height>
</rect>
</property>
<widget class="QMenu" name="menuMap">
<property name="title">
<string>Map Filter</string>
</property>
<addaction name="actionAll_2"/>
<addaction name="actionCaucasus"/>
<addaction name="actionPersian_Gulf"/>
<addaction name="actionMarianas"/>
<addaction name="actionNevada"/>
<addaction name="actionSyria"/>
</widget>
<widget class="QMenu" name="menuGametype_Filter">
<property name="title">
<string>Gametype Filter</string>
</property>
<addaction name="actionAll"/>
<addaction name="actionMultiplayer"/>
</widget>
<widget class="QMenu" name="menuPreferences">
<property name="title">
<string>Preferences</string>
</property>
<addaction name="actionSave_Directory"/>
</widget>
<addaction name="menuMap"/>
<addaction name="menuGametype_Filter"/>
<addaction name="menuPreferences"/>
</widget>
<widget class="QStatusBar" name="statusbar">
<property name="font">
<font>
<pointsize>9</pointsize>
<bold>false</bold>
</font>
</property>
<property name="acceptDrops">
<bool>false</bool>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
</widget>
<action name="action_generateMission">
<property name="text">
<string>_generateMission</string>
</property>
</action>
<action name="action_scenarioSelected">
<property name="text">
<string>_scenarioSelected</string>
</property>
</action>
<action name="action_blueforcesSelected">
<property name="text">
<string>_blueforcesSelected</string>
</property>
</action>
<action name="action_redforcesSelected">
<property name="text">
<string>_redforcesSelected</string>
</property>
</action>
<action name="action_defensiveModeChanged">
<property name="text">
<string>_defensiveModeChanged</string>
</property>
</action>
<action name="action_nextScenario">
<property name="text">
<string>_nextScenario</string>
</property>
</action>
<action name="action_prevScenario">
<property name="text">
<string>_prevScenario</string>
</property>
</action>
<action name="actionCaucasus">
<property name="text">
<string>Caucasus</string>
</property>
</action>
<action name="actionPersian_Gulf">
<property name="text">
<string>Persian Gulf</string>
</property>
</action>
<action name="actionMarianas">
<property name="text">
<string>Marianas</string>
</property>
</action>
<action name="actionNevada">
<property name="text">
<string>Nevada</string>
</property>
</action>
<action name="actionSyria">
<property name="text">
<string>Syria</string>
</property>
</action>
<action name="actionAll">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>true</bool>
</property>
<property name="text">
<string>All</string>
</property>
</action>
<action name="actionMultiplayer">
<property name="checkable">
<bool>false</bool>
</property>
<property name="text">
<string>Multiplayer</string>
</property>
</action>
<action name="actionAll_2">
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>true</bool>
</property>
<property name="text">
<string>All</string>
</property>
</action>
<action name="actionSave_Directory">
<property name="text">
<string>Save Directory</string>
</property>
</action>
<action name="action_slotChanged">
<property name="text">
<string>_slotChanged</string>
</property>
</action>
</widget>
<resources/>
<connections>
<connection>
<sender>generateButton</sender>
<signal>clicked()</signal>
<receiver>action_generateMission</receiver>
<slot>trigger()</slot>
<hints>
<hint type="sourcelabel">
<x>1030</x>
<y>616</y>
</hint>
<hint type="destinationlabel">
<x>-1</x>
<y>-1</y>
</hint>
</hints>
</connection>
<connection>
<sender>scenario_comboBox</sender>
<signal>currentIndexChanged(int)</signal>
<receiver>action_scenarioSelected</receiver>
<slot>trigger()</slot>
<hints>
<hint type="sourcelabel">
<x>285</x>
<y>71</y>
</hint>
<hint type="destinationlabel">
<x>-1</x>
<y>-1</y>
</hint>
</hints>
</connection>
<connection>
<sender>defense_checkBox</sender>
<signal>stateChanged(int)</signal>
<receiver>action_defensiveModeChanged</receiver>
<slot>trigger()</slot>
<hints>
<hint type="sourcelabel">
<x>560</x>
<y>173</y>
</hint>
<hint type="destinationlabel">
<x>-1</x>
<y>-1</y>
</hint>
</hints>
</connection>
<connection>
<sender>nextScenario_pushButton</sender>
<signal>clicked()</signal>
<receiver>action_nextScenario</receiver>
<slot>trigger()</slot>
<hints>
<hint type="sourcelabel">
<x>389</x>
<y>257</y>
</hint>
<hint type="destinationlabel">
<x>-1</x>
<y>-1</y>
</hint>
</hints>
</connection>
<connection>
<sender>prevScenario_pushButton</sender>
<signal>clicked()</signal>
<receiver>action_prevScenario</receiver>
<slot>trigger()</slot>
<hints>
<hint type="sourcelabel">
<x>35</x>
<y>261</y>
</hint>
<hint type="destinationlabel">
<x>-1</x>
<y>-1</y>
</hint>
</hints>
</connection>
<connection>
<sender>slot_template_comboBox</sender>
<signal>activated(int)</signal>
<receiver>action_slotChanged</receiver>
<slot>trigger()</slot>
<hints>
<hint type="sourcelabel">
<x>1095</x>
<y>426</y>
</hint>
<hint type="destinationlabel">
<x>-1</x>
<y>-1</y>
</hint>
</hints>
</connection>
</connections>
<buttongroups>
<buttongroup name="farp_buttonGroup"/>
</buttongroups>
</ui>