mirror of
https://github.com/spencershepard/RotorOps.git
synced 2025-11-10 15:45:30 +00:00
869 lines
22 KiB
XML
869 lines
22 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>MainWindow</class>
|
|
<widget class="QMainWindow" name="MainWindow">
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|
<property name="geometry">
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|
<rect>
|
|
<x>0</x>
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|
<y>0</y>
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|
<width>1209</width>
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|
<height>900</height>
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|
</rect>
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|
</property>
|
|
<property name="font">
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|
<font>
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<pointsize>10</pointsize>
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|
</font>
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|
</property>
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<property name="windowTitle">
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<string>RotorOps Mission Generator</string>
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</property>
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<property name="windowIcon">
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<iconset>
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<normaloff>assets/icon.ico</normaloff>assets/icon.ico</iconset>
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|
</property>
|
|
<property name="windowOpacity">
|
|
<double>4.000000000000000</double>
|
|
</property>
|
|
<property name="autoFillBackground">
|
|
<bool>false</bool>
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|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true">background-color: white;</string>
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|
</property>
|
|
<widget class="QWidget" name="centralwidget">
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|
<widget class="QComboBox" name="scenario_comboBox">
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|
<property name="geometry">
|
|
<rect>
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|
<x>270</x>
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|
<y>40</y>
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|
<width>361</width>
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|
<height>31</height>
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|
</rect>
|
|
</property>
|
|
<property name="toolTip">
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|
<string/>
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|
</property>
|
|
<property name="toolTipDuration">
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<number>-1</number>
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|
</property>
|
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<property name="statusTip">
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<string>Tip: You can create your own templates that include mission options like kneeboards, briefings, weather, static units, triggers, scripts, etc.</string>
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</property>
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|
<property name="whatsThis">
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<string/>
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</property>
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|
</widget>
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<widget class="QLabel" name="scenario_label">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>60</x>
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|
<y>30</y>
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|
<width>181</width>
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|
<height>41</height>
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</rect>
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|
</property>
|
|
<property name="font">
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|
<font>
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<pointsize>12</pointsize>
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</font>
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|
</property>
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<property name="text">
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<string>Scenario Template:</string>
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</property>
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</widget>
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<widget class="QPushButton" name="generateButton">
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|
<property name="geometry">
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<rect>
|
|
<x>1020</x>
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|
<y>790</y>
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|
<width>141</width>
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|
<height>41</height>
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|
</rect>
|
|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true">background-color: white;
|
|
border-style: outset;
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border-width: 2px;
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border-radius: 15px;
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border-color: black;
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padding: 4px;</string>
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</property>
|
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<property name="text">
|
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<string>Generate Mission</string>
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|
</property>
|
|
</widget>
|
|
<widget class="QTextBrowser" name="description_textBrowser">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>710</x>
|
|
<y>20</y>
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|
<width>331</width>
|
|
<height>131</height>
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|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
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<pointsize>9</pointsize>
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|
</font>
|
|
</property>
|
|
<property name="styleSheet">
|
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<string notr="true">border-radius: 5px; color: gray</string>
|
|
</property>
|
|
<property name="html">
|
|
<string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<html><head><meta name="qrichtext" content="1" /><style type="text/css">
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p, li { white-space: pre-wrap; }
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</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;">
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<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:10pt;">Provide close air support for our convoys as we take back Las Vegas from the enemy!</span></p></body></html></string>
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</property>
|
|
</widget>
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<widget class="QComboBox" name="blueforces_comboBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>790</x>
|
|
<y>230</y>
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|
<width>291</width>
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|
<height>31</height>
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</rect>
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|
</property>
|
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<property name="statusTip">
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<string>Tip: You can create your own custom ground forces groups to be automatically generated.</string>
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|
</property>
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|
</widget>
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|
<widget class="QLabel" name="scenario_label_2">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>690</x>
|
|
<y>180</y>
|
|
<width>141</width>
|
|
<height>31</height>
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|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
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<pointsize>12</pointsize>
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|
</font>
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|
</property>
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|
<property name="text">
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<string>Friendly Forces:</string>
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|
</property>
|
|
</widget>
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<widget class="QLabel" name="scenario_label_3">
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|
<property name="geometry">
|
|
<rect>
|
|
<x>60</x>
|
|
<y>180</y>
|
|
<width>141</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>12</pointsize>
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|
</font>
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|
</property>
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|
<property name="text">
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<string>Enemy Forces:</string>
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</property>
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</widget>
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<widget class="QComboBox" name="redforces_comboBox">
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<property name="geometry">
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|
<rect>
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|
<x>170</x>
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|
<y>230</y>
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|
<width>291</width>
|
|
<height>31</height>
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</rect>
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|
</property>
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<property name="statusTip">
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<string>Tip: You can create your own custom ground forces groups to be automatically generated.</string>
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|
</property>
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</widget>
|
|
<widget class="QLabel" name="background_label">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>-30</x>
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|
<y>490</y>
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|
<width>801</width>
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<height>371</height>
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</rect>
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|
</property>
|
|
<property name="autoFillBackground">
|
|
<bool>false</bool>
|
|
</property>
|
|
<property name="styleSheet">
|
|
<string notr="true"/>
|
|
</property>
|
|
<property name="text">
|
|
<string/>
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|
</property>
|
|
<property name="pixmap">
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<pixmap>assets/background.PNG</pixmap>
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</property>
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</widget>
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<widget class="QLabel" name="scenario_hint_label">
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<property name="geometry">
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<rect>
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<x>250</x>
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<y>80</y>
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<width>381</width>
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|
<height>16</height>
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</rect>
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|
</property>
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<property name="text">
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<string>Scenario templates are .miz files in 'Generator/Scenarios'</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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</property>
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|
</widget>
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<widget class="QLabel" name="forces_hint_label">
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|
<property name="geometry">
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|
<rect>
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<x>130</x>
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<y>270</y>
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|
<width>381</width>
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<height>16</height>
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</rect>
|
|
</property>
|
|
<property name="text">
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<string>Forces templates are .miz files in 'Generator/Forces'</string>
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</property>
|
|
<property name="alignment">
|
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<set>Qt::AlignCenter</set>
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|
</property>
|
|
</widget>
|
|
<widget class="QSpinBox" name="blueqty_spinBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>690</x>
|
|
<y>230</y>
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|
<width>71</width>
|
|
<height>31</height>
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|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
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<pointsize>12</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>How many groups should we generate?</string>
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|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="maximum">
|
|
<number>50</number>
|
|
</property>
|
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<property name="value">
|
|
<number>3</number>
|
|
</property>
|
|
</widget>
|
|
<widget class="QSpinBox" name="redqty_spinBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>70</x>
|
|
<y>230</y>
|
|
<width>71</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>12</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>How many groups should we generate?</string>
|
|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="maximum">
|
|
<number>50</number>
|
|
</property>
|
|
<property name="value">
|
|
<number>2</number>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="scenario_label_4">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>670</x>
|
|
<y>260</y>
|
|
<width>101</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Groups Per Zone</string>
|
|
</property>
|
|
<property name="alignment">
|
|
<set>Qt::AlignCenter</set>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="game_status_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>1000</x>
|
|
<y>590</y>
|
|
<width>191</width>
|
|
<height>16</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Enable an onscreen zone status display. This helps keep focus on the active conflict zone.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Game Status Display</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
<property name="tristate">
|
|
<bool>false</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="voiceovers_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>1000</x>
|
|
<y>650</y>
|
|
<width>191</width>
|
|
<height>16</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Voiceovers from the ground commander. Helps keep focus on the active zone.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Voiceovers</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="logistics_crates_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>970</x>
|
|
<y>390</y>
|
|
<width>251</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>11</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Enable CTLD logistics crates for building ground units and air defenses.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Logistics Crates</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="awacs_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>970</x>
|
|
<y>420</y>
|
|
<width>251</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>11</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string/>
|
|
</property>
|
|
<property name="text">
|
|
<string>Friendly AWACS</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="tankers_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>970</x>
|
|
<y>450</y>
|
|
<width>251</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>11</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Friendly Tankers</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="apcs_spawn_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>500</x>
|
|
<y>400</y>
|
|
<width>251</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Friendly/enemy APCs will drop infantry when reaching a new conflict zone.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>APCs Spawn Infantry</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QSpinBox" name="inf_spawn_spinBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>710</x>
|
|
<y>360</y>
|
|
<width>71</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>12</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>This value is multiplied by the number of spawn zones in the mission template.</string>
|
|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="maximum">
|
|
<number>50</number>
|
|
</property>
|
|
<property name="value">
|
|
<number>2</number>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="smoke_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>1000</x>
|
|
<y>620</y>
|
|
<width>191</width>
|
|
<height>16</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Not yet implemented.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Smoke Active Zone</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>true</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="scenario_label_5">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>50</x>
|
|
<y>260</y>
|
|
<width>101</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>8</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Groups Per Zone</string>
|
|
</property>
|
|
<property name="alignment">
|
|
<set>Qt::AlignCenter</set>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="forces_hint_label_2">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>790</x>
|
|
<y>270</y>
|
|
<width>311</width>
|
|
<height>20</height>
|
|
</rect>
|
|
</property>
|
|
<property name="text">
|
|
<string>Forces templates are .miz files in 'Generator/Forces'</string>
|
|
</property>
|
|
<property name="alignment">
|
|
<set>Qt::AlignCenter</set>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="label">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>500</x>
|
|
<y>360</y>
|
|
<width>191</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>10</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Infantry Groups per zone:</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QComboBox" name="slot_template_comboBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>870</x>
|
|
<y>700</y>
|
|
<width>291</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Default player/client spawn locations at a friendly airport.</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="label_2">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>750</x>
|
|
<y>700</y>
|
|
<width>111</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>11</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Player Slots</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="scenario_label_6">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>500</x>
|
|
<y>320</y>
|
|
<width>141</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>11</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Infantry Spawns:</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="force_offroad_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>1000</x>
|
|
<y>560</y>
|
|
<width>191</width>
|
|
<height>16</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>9</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>May help prevent long travel times or pathfinding issues. Tip: You can change this dynamically from mission triggers.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Force Offroad</string>
|
|
</property>
|
|
<property name="checked">
|
|
<bool>false</bool>
|
|
</property>
|
|
<property name="tristate">
|
|
<bool>false</bool>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="defense_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>60</x>
|
|
<y>90</y>
|
|
<width>181</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>11</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Defensive Mode</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QSpinBox" name="e_attack_helos_spinBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>70</x>
|
|
<y>330</y>
|
|
<width>51</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>12</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>This value is multiplied by the number of spawn zones in the mission template.</string>
|
|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="maximum">
|
|
<number>50</number>
|
|
</property>
|
|
<property name="value">
|
|
<number>2</number>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="scenario_label_7">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>140</x>
|
|
<y>330</y>
|
|
<width>231</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>11</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Enemy Attack Helicopters</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QLabel" name="scenario_label_8">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>140</x>
|
|
<y>370</y>
|
|
<width>231</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>11</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="text">
|
|
<string>Enemy Attack Planes</string>
|
|
</property>
|
|
</widget>
|
|
<widget class="QSpinBox" name="e_attack_planes_spinBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>70</x>
|
|
<y>370</y>
|
|
<width>51</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>12</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>This value is multiplied by the number of spawn zones in the mission template.</string>
|
|
</property>
|
|
<property name="minimum">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="maximum">
|
|
<number>50</number>
|
|
</property>
|
|
<property name="value">
|
|
<number>2</number>
|
|
</property>
|
|
</widget>
|
|
<widget class="QCheckBox" name="zone_sams_checkBox">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>970</x>
|
|
<y>480</y>
|
|
<width>201</width>
|
|
<height>31</height>
|
|
</rect>
|
|
</property>
|
|
<property name="font">
|
|
<font>
|
|
<pointsize>11</pointsize>
|
|
</font>
|
|
</property>
|
|
<property name="statusTip">
|
|
<string>Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed by a large explosion at zone center. </string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Inactive Zone SAMs</string>
|
|
</property>
|
|
</widget>
|
|
<zorder>background_label</zorder>
|
|
<zorder>scenario_comboBox</zorder>
|
|
<zorder>scenario_label</zorder>
|
|
<zorder>generateButton</zorder>
|
|
<zorder>description_textBrowser</zorder>
|
|
<zorder>blueforces_comboBox</zorder>
|
|
<zorder>scenario_label_2</zorder>
|
|
<zorder>scenario_label_3</zorder>
|
|
<zorder>redforces_comboBox</zorder>
|
|
<zorder>scenario_hint_label</zorder>
|
|
<zorder>forces_hint_label</zorder>
|
|
<zorder>blueqty_spinBox</zorder>
|
|
<zorder>redqty_spinBox</zorder>
|
|
<zorder>scenario_label_4</zorder>
|
|
<zorder>game_status_checkBox</zorder>
|
|
<zorder>voiceovers_checkBox</zorder>
|
|
<zorder>logistics_crates_checkBox</zorder>
|
|
<zorder>awacs_checkBox</zorder>
|
|
<zorder>tankers_checkBox</zorder>
|
|
<zorder>apcs_spawn_checkBox</zorder>
|
|
<zorder>inf_spawn_spinBox</zorder>
|
|
<zorder>smoke_checkBox</zorder>
|
|
<zorder>scenario_label_5</zorder>
|
|
<zorder>forces_hint_label_2</zorder>
|
|
<zorder>label</zorder>
|
|
<zorder>slot_template_comboBox</zorder>
|
|
<zorder>label_2</zorder>
|
|
<zorder>scenario_label_6</zorder>
|
|
<zorder>force_offroad_checkBox</zorder>
|
|
<zorder>defense_checkBox</zorder>
|
|
<zorder>e_attack_helos_spinBox</zorder>
|
|
<zorder>scenario_label_7</zorder>
|
|
<zorder>scenario_label_8</zorder>
|
|
<zorder>e_attack_planes_spinBox</zorder>
|
|
<zorder>zone_sams_checkBox</zorder>
|
|
</widget>
|
|
<widget class="QMenuBar" name="menubar">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>0</x>
|
|
<y>0</y>
|
|
<width>1209</width>
|
|
<height>26</height>
|
|
</rect>
|
|
</property>
|
|
</widget>
|
|
<widget class="QStatusBar" name="statusbar">
|
|
<property name="acceptDrops">
|
|
<bool>false</bool>
|
|
</property>
|
|
</widget>
|
|
<action name="action_generateMission">
|
|
<property name="text">
|
|
<string>_generateMission</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_scenarioSelected">
|
|
<property name="text">
|
|
<string>_scenarioSelected</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_blueforcesSelected">
|
|
<property name="text">
|
|
<string>_blueforcesSelected</string>
|
|
</property>
|
|
</action>
|
|
<action name="action_redforcesSelected">
|
|
<property name="text">
|
|
<string>_redforcesSelected</string>
|
|
</property>
|
|
</action>
|
|
</widget>
|
|
<resources/>
|
|
<connections>
|
|
<connection>
|
|
<sender>generateButton</sender>
|
|
<signal>clicked()</signal>
|
|
<receiver>action_generateMission</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>993</x>
|
|
<y>591</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>589</x>
|
|
<y>409</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
<connection>
|
|
<sender>scenario_comboBox</sender>
|
|
<signal>currentIndexChanged(int)</signal>
|
|
<receiver>action_scenarioSelected</receiver>
|
|
<slot>trigger()</slot>
|
|
<hints>
|
|
<hint type="sourcelabel">
|
|
<x>285</x>
|
|
<y>71</y>
|
|
</hint>
|
|
<hint type="destinationlabel">
|
|
<x>-1</x>
|
|
<y>-1</y>
|
|
</hint>
|
|
</hints>
|
|
</connection>
|
|
</connections>
|
|
</ui>
|