diff --git a/Home.md b/Home.md index 071242c..12f1a35 100644 --- a/Home.md +++ b/Home.md @@ -2,7 +2,6 @@ The easiest way to get started is to download our .miz mission templates. Open a template in the mission editor and you can see how everything works and start creating your mission right away. -*** # Mission Editor code snippets Copy and paste these codes snippets into your waypoint actions. @@ -12,10 +11,11 @@ Copy and paste these codes snippets into your waypoint actions. ### Drop troops from AI planes, helicopters, or ground vehicles. Copy and paste this into a Run Script command (advanced waypoint actions) to drop 8 troops from a ground vehicle or aircraft. Works with both friendly and enemy craft. -`local this_group = ... -RotorOps.deployTroops(8, this_group)` +```local this_group = ... +RotorOps.deployTroops(8, this_group)``` -This is handy to add friendly or enemy reinforcements in combination with mission triggers. Mission templates will include at least one example of this usage. + +This is handy to add friendly or enemy reinforcements in combination with mission triggers. Mission templates will include at least one example of this usage. If you deploy troops into a Conflict Zone using this method, they will be controlled with the RotorOps AI. ## AI Tasks @@ -24,20 +24,20 @@ The Conflict game type sets AI tasks automatically for units inside of the stagi ### Set infantry or ground vehicles to patrol an area Copy and paste this into a Run Script command (advanced waypoint actions) for a group to wander an area -`local this_group = ... -RotorOps.aiTask(this_group, "patrol")` +```local this_group = ... +RotorOps.aiTask(this_group, "patrol")``` ### Set infantry or ground vehicles to find enemies in a radius Copy and paste this into a Run Script command (advanced waypoint actions) for a group to seek out enemies in an area -`local this_group = ... -RotorOps.aiTask(this_group, "aggressive")` +```local this_group = ... +RotorOps.aiTask(this_group, "aggressive")``` ### Set infantry or ground vehicles to find enemies in a radius Copy and paste this into a Run Script command (advanced waypoint actions) for a group to seek out enemies in a trigger zone -`local this_group = ... +```local this_group = ... local zone_name = "changeme" --add the name of your zone -RotorOps.aiTask(this_group, "aggressive", zone_name)` \ No newline at end of file +RotorOps.aiTask(this_group, "aggressive", zone_name)``` \ No newline at end of file