diff --git a/RotorOps:-Mission-Creator-Guide.md b/RotorOps:-Mission-Creator-Guide.md index 2d4dd1f..33c0c11 100644 --- a/RotorOps:-Mission-Creator-Guide.md +++ b/RotorOps:-Mission-Creator-Guide.md @@ -245,10 +245,10 @@ Here, we're reading the flag for the 'ALPHA' zone and checking if it's between 0 **New in v1.2.0** There are now additional flags provided for better readability in mission design: -ROPS_DEFENDING (true if 'blue on defense') -ROPS_ATTACKERS (percentage of staged units remaining) -ROPS_A_DEFENDERS (A-D for Alpha-Delta percentage of defending vehicles/infantry remaining) -ROPS_GAMESTATE (not_started = 0, alpha_active = 1, bravo_active = 2, charlie_active = 3, delta_active = 4, lost = 98, won = 99) +- ROPS_DEFENDING (true if 'blue on defense') +- ROPS_ATTACKERS (percentage of staged units remaining) +- ROPS_A_DEFENDERS (A-D for Alpha-Delta percentage of defending vehicles/infantry remaining) +- ROPS_GAMESTATE (not_started = 0, alpha_active = 1, bravo_active = 2, charlie_active = 3, delta_active = 4, lost = 98, won = 99) ## Disable AI control for select units in a zone If you don't want infantry to move from a rooftop, or support vehicles to move from a staging zone, you can name the group including the string