From 27c3df8ef295a8b073703fcd8ee9815c6a74c6ba Mon Sep 17 00:00:00 2001 From: spencershepard Date: Sun, 8 May 2022 09:19:50 -0700 Subject: [PATCH] Updated User Guide (markdown) --- User-Guide.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/User-Guide.md b/User-Guide.md index 89dcda4..ba6e1e2 100644 --- a/User-Guide.md +++ b/User-Guide.md @@ -70,6 +70,9 @@ Defense is a very fun mode that adds a sense of urgency and promotes teamwork! **Player Slots:** You can select specific helicopters to fly or double-click on Multiple Slots to add your desired Multiplayer Slots. ![image](https://user-images.githubusercontent.com/94265170/163719446-f7eb0c36-61c6-48d3-9ce5-a6deb48c0c3e.png) +**Player Hotstart:** If you would like player helicopters to start withe engines and systems running. Does not apply to zone FARP spawns. + +**Spawns at Zone FARPs:** If enabled, client/player helicopters will be placed at FARP locations. Because we don't have a good way to restrict access to spawning at these locations, these will start without fuel or weapons. If the supporting FARP vehicles have not been established yet, or if they've been destroyed by the enemy, you will not be able to start the aircraft. ## How to Play The attacking side starts with ground units that move progressively through enemy conflict zones, seeking out enemy units within each zone.