Updated RotorOps: Mission Creator Guide (markdown)

spencershepard 2022-01-09 01:24:18 -08:00
parent 97b7bbbc9a
commit 3aab3bf1e3

@ -5,7 +5,7 @@ The easiest way to get started is to download one of the demo missions. Open a
If you'd like to set up a Conflict mission from scratch or add to your existing missions, you'll need to:
1) Download this repository: https://github.com/spencershepard/RotorOps/archive/refs/heads/main.zip
2) Create a new mission with at least two trigger zones. Call one 'STAGING' and the other 'ALPHA'.
3) Put attacking ground units in the staging zone, and defending units in the coflict zones (ie 'ALPHA', 'BRAVO', etc)
3) Put attacking ground units in the staging zone, and defending units in the conflict zones (ie 'ALPHA', 'BRAVO', etc)
2) Add 'SOUND TO COUNTRY' actions to load all of the sound effect files from the 'sounds/embedded/' folder.
3) Add 'DO SCRIPT FILE' trigger actions to load MIST, Splash Damage 2, CTLD, and RotorOps scripts.
4) Add 'DO SCRIPT' trigger action to initiate the RotorOps: Conflict game mode with the trigger zones you created.
@ -37,7 +37,7 @@ Where defenders_flag is your DCS user flag that you can use to trigger events.
_**RotorOps.setupConflict(game_state_flag)**_
This function will Where game_state_flag is your DCS user flag that will reflect the state of the Conflict game. States are as follows: not_started = 0, alpha_active = 1, bravo_active = 2, charlie_active = 3, delta_active = 4, won = 99
Where game_state_flag is your DCS user flag that will reflect the state of the Conflict game. States are as follows: not_started = 0, alpha_active = 1, bravo_active = 2, charlie_active = 3, delta_active = 4, won = 99
**_RotorOps.startConflict()_**