mirror of
https://github.com/spencershepard/RotorOps.git
synced 2025-11-10 15:45:30 +00:00
Updated RotorOps: Mission Creator Guide (markdown)
parent
97b7bbbc9a
commit
3aab3bf1e3
@ -5,7 +5,7 @@ The easiest way to get started is to download one of the demo missions. Open a
|
||||
If you'd like to set up a Conflict mission from scratch or add to your existing missions, you'll need to:
|
||||
1) Download this repository: https://github.com/spencershepard/RotorOps/archive/refs/heads/main.zip
|
||||
2) Create a new mission with at least two trigger zones. Call one 'STAGING' and the other 'ALPHA'.
|
||||
3) Put attacking ground units in the staging zone, and defending units in the coflict zones (ie 'ALPHA', 'BRAVO', etc)
|
||||
3) Put attacking ground units in the staging zone, and defending units in the conflict zones (ie 'ALPHA', 'BRAVO', etc)
|
||||
2) Add 'SOUND TO COUNTRY' actions to load all of the sound effect files from the 'sounds/embedded/' folder.
|
||||
3) Add 'DO SCRIPT FILE' trigger actions to load MIST, Splash Damage 2, CTLD, and RotorOps scripts.
|
||||
4) Add 'DO SCRIPT' trigger action to initiate the RotorOps: Conflict game mode with the trigger zones you created.
|
||||
@ -37,7 +37,7 @@ Where defenders_flag is your DCS user flag that you can use to trigger events.
|
||||
|
||||
_**RotorOps.setupConflict(game_state_flag)**_
|
||||
|
||||
This function will Where game_state_flag is your DCS user flag that will reflect the state of the Conflict game. States are as follows: not_started = 0, alpha_active = 1, bravo_active = 2, charlie_active = 3, delta_active = 4, won = 99
|
||||
Where game_state_flag is your DCS user flag that will reflect the state of the Conflict game. States are as follows: not_started = 0, alpha_active = 1, bravo_active = 2, charlie_active = 3, delta_active = 4, won = 99
|
||||
|
||||
**_RotorOps.startConflict()_**
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user