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Welcome to the RotorOps wiki!

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User-Guide.md Normal file

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# Quick Start
## Installation
Download the .zip file and extract it anywhere convenient.
## Usage
- Run MissionGenerator.exe
- Select desired options, and press 'Generate Mission'
- In DCS, open the Mission Editor
- Press the button to open a mission for editing, and navigate to the location you chose during installation, then RotorOps/Generator/Output
- Open the mission you created and fine-tune the ground unit placement.
- Click 'Fly' and have fun!
You may also wish to change player helicopter selection or loadouts. It is safe to swap player helicopters or add new ones.
![RotorOps UI](http://dcs-helicopters.com/wp-content/uploads/2022/03/RotorOps-UI.png)
# Customization
The RotorOps mission generator can load custom templates that define the base mission, and friendly and enemy forces to be populated. These templates are simply .miz files that can be created in the DCS mission editor.
## Scenarios
A Scenario is a mission template for the generator. At its most basic, it defines the map, the conflict zones, and the friendly/enemy start points.
A RotorOps Scenario is simply a .miz file in the Generator/Scenarios folder. If you add a .miz file here, it will show up in the generator.
### Changing zone locations
The easiest way to get started with making your own scenario is to open one of the existing files, move the zones where you like, and save it as a new file. Use the existing scenario templates as a guide, and keep the zone sizes and distances reasonable.
- Put zone centers over open areas.
- Imagine the path that ground forces will need to take between zones
- Test your scenario for ground unit movement and travel time. You can use Ctrl-Z to speed up time for testing purposes.
### Advanced Scenario Creation
A Scenario template can contain almost any mission asset from the DCS mission editor, including but not limited to:
- additional units
- triggers
- scripts
- spawns
- briefing text/images
Included in the RotorOps/sound directory is a large library of voiceovers for use in your missions.
With some care and creativity in your scenario mission design, you can replay it again and again with the variety provided by the mission generator.
## Imports
A breakthrough feature of mission design with RotorOps is the ability to import complex arrangements of statics and vehicles. This allows you to create reusable mission assets like bases, FARPs, objective sites, or just about anything you can imagine building in the mission editor. You can place these on any map, at your desired point, rotation and coalition!
A selection of FOBs, FARPs, and other objects are available in the Imports folder. Included are multiplayer FOBs with up to 16 helicopter spawns! A guide to the included templates is available here: [RotorOps IMPORT Assets](http://dcs-helicopters.com/wp-content/uploads/2022/03/RotorOps_IMPORT_TEMPLATES-1.pdf)
To use an import template:
1) Place a static mark flag in the scenario template mission.
2) Change the group name to 'IMPORT-filename', where the filename is a .miz file in the Generator/Imports folder.
3) Change the flag coalition to CJTF Blue/Red or UN Peacekeepers.
4) Change the flag heading and position as desired.
5) Change the flag UNIT NAME to something relevant (ie. 'North Base')
6) For multiple imports of the same template, the import object GROUP NAME should end with '-01' etc
To create a new import template:
1) Make an empty mission on Caucasus.
2) Place units/objects on the map.
3) Make one unit group name: 'ANCHOR' This will represent the point of insertion/rotation in the target mission.
4) Save the template .miz file in Generator/Imports
## Forces Templates
The friendly/enemy forces templates available in the generator are simply .miz files in the Generator/Forces folder.
A Forces template defines the groups of ground units available, AI aircraft, liveries, and loadouts.
To create your own Forces template:
1) Create an empty mission on Caucasus
2) Add ground unit groups.
3) Save the mission in this directory.
Optional:
4) Add helicopters with "CAS" main task for attack helicopters.
5) Add helicopters with "Transport" main task for transport helicopters.
6) Add planes with "CAS" main task for attack planes.
7) Add planes with "CAP" main task for fighters.
8) Configure loadouts, liveries, and skill for aircraft.
Tips:
- The mission generator will only extract blue ground units from the template when selected from the "Blue Forces" menu, and vice versa.
- Only unit types are used from ground units. Liveries or other attributes are able to be copied.
- For aircraft, group size is currently capped at 2 units per group to help prevent issues with parking. Only the first unit in the group is used as a source.