diff --git a/User-Guide.md b/User-Guide.md index 09b3e7f..e09b6b7 100644 --- a/User-Guide.md +++ b/User-Guide.md @@ -28,6 +28,8 @@ You can rename the main folder to anything you like. It is self-contained. **Blue/Red Forces:** Forces templates defining ground units and AI aircraft, loadouts and liveries. This does not affect player aircraft. +**Groups per Zone:** This is your primary control for balancing the ground forces. The generator will pick groups at random from the forces templates. The quantity of groups to populate per staging zone, and per conflict zone is defined here. Since most scenario templates have one staging zone and multiple conflict zones, a higher quantity for the attacking force is likely required for a balanced conflict. + **Blue on Defense:** When this checkbox is selected, blue forces will occupy defensive positions in all conflict zones. The enemy will advance and attempt to take the zones. **Enemy Attack Helicopters:** The number of potential spawns. May spawn groups of two helicopters, depending on the forces template. Enemy attack helicopters will attack friendly ground units and will engage aircraft if encountered. @@ -38,7 +40,7 @@ You can rename the main folder to anything you like. It is self-contained. **Transport Drop Points:** The number of enemy troop drops per transport helicopter. -**Infantry Spawns per zone:** The number of troop spawns per spawn zone (defined in the scenario mission). Actual spawn locations are a random selection of the defined potential spawn zones. +**Infantry Spawns per zone:** The number of infantry group spawns per spawn zone (defined in the scenario mission). Actual spawn locations are a random selection of the defined potential spawn zones. **Zone FARP Conditions:** When a conflict zone is defeated, a FARP for rearming may be built for refuel/rearm/repair if the condition is met. Available options are 'never', 'always', and '20% ground units remaining'. With the ground units remaining option (default), a FARP will only be built if there are sufficient ground units remaining. This is a measure of the starting 'staged' ground vehicles. They cannot be replenished, so you will need to help protect them in order for FARPs to be built.