From 7a4eee93e7d38a397d22cbd2b5c83e4874329aaa Mon Sep 17 00:00:00 2001 From: spencershepard Date: Sat, 30 Apr 2022 12:05:34 -0700 Subject: [PATCH] Updated User Guide (markdown) --- User-Guide.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/User-Guide.md b/User-Guide.md index c8c53b9..b37e022 100644 --- a/User-Guide.md +++ b/User-Guide.md @@ -16,14 +16,18 @@ You can rename the main folder to anything you like. It is self-contained. ![RotorOps UI](http://dcs-helicopters.com/wp-content/uploads/2022/03/RotorOps-UI.png) +## Offense The default generator settings put friendly forces in an offensive position. You are to support the BLUE convoy leaving the staging zone. If you wipe out the RED forces in the active conflict zone, it is captured. If your other settings allow for it, a captured conflict zone will establish a FARP near the center for refueling/rearming/spawning. ![](http://dcs-helicopters.com/wp-content/uploads/2022/04/ROTOROPS_OFFENSE.jpg) +## Defense If 'Blue on Defense' is checked, you start in the last conflict zone, and you have to try to defend against the RED convoy. If you wipe out the convoy, you win. If they destroy all BLUE ground forces in the conflict zones, you lose. If your settings allow for it, you will start with FARPs near the center of the BLUE conflict zones for refueling/rearming/spawning. ![](http://dcs-helicopters.com/wp-content/uploads/2022/04/ROTOROPS_DEFENSE.jpg) +Defense is a very fun mode that adds a sense of urgency and promotes teamwork! There is less searching for the enemy, as they are constantly in motion. + ## Generator Settings **Map:** Select the maps you want available for your missions.