From d0f4a602e43a23e9aee03faa25fd28eb9470fb4d Mon Sep 17 00:00:00 2001 From: spencershepard Date: Sun, 22 Jan 2023 20:55:59 -0800 Subject: [PATCH] Updated RotorOps PERKS (markdown) --- RotorOps-PERKS.md | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/RotorOps-PERKS.md b/RotorOps-PERKS.md index e32b836..eebb1a6 100644 --- a/RotorOps-PERKS.md +++ b/RotorOps-PERKS.md @@ -3,6 +3,14 @@ Perks is a standalone script that enables a points and rewards system. You can **Why a points system?** This was developed to incentivize teamwork in multiplayer support roles, and to enhance single player experiences with more control over the battlefield. +**Where do I get the script?** +The script will be maintained with RotorOps in the main repo. As of this writing (Jan 22, 2023) it is not in the main repo yet but can be found here: + +### Installation +Load RotorOpsPerks.lua in do script file trigger after the mission begins. +Requires MIST, but CTLD is optional. Load scripts in this order: 1) MIST 2) CTLD 3) RotorOpsPerks +All scripts are available in the scripts directory of RotorOps: https://github.com/spencershepard/RotorOps/tree/feature/rotorops-perks/scripts + ## How to earn points You can earn points from actions you take directly, like kills, or indirectly like kills from troops you drop. These are broken down into the points categories below. See the script for the actual number of points per action. @@ -50,7 +58,7 @@ For easy reference, this mission file contains the minimum basic setup for the F ### Instant Strike Request a cruise missle strike at a designated location. Right now this is essentially a demo for the perks system, and will likely be removed or modified in the future to be more realistic. --- Available at your mark on the map. Name the mark '**strike**' +- Available at your mark on the map. Name the mark '**strike**' ## Perk Options The script is desinged to be easy to create your own perks for your use or to easily modify their attributes, such as: