diff --git a/Home.md b/Home.md index 12f1a35..2852ff4 100644 --- a/Home.md +++ b/Home.md @@ -11,8 +11,10 @@ Copy and paste these codes snippets into your waypoint actions. ### Drop troops from AI planes, helicopters, or ground vehicles. Copy and paste this into a Run Script command (advanced waypoint actions) to drop 8 troops from a ground vehicle or aircraft. Works with both friendly and enemy craft. -```local this_group = ... -RotorOps.deployTroops(8, this_group)``` +``` +local this_group = ... +RotorOps.deployTroops(8, this_group) +``` This is handy to add friendly or enemy reinforcements in combination with mission triggers. Mission templates will include at least one example of this usage. If you deploy troops into a Conflict Zone using this method, they will be controlled with the RotorOps AI. @@ -24,20 +26,26 @@ The Conflict game type sets AI tasks automatically for units inside of the stagi ### Set infantry or ground vehicles to patrol an area Copy and paste this into a Run Script command (advanced waypoint actions) for a group to wander an area -```local this_group = ... -RotorOps.aiTask(this_group, "patrol")``` +``` +local this_group = ... +RotorOps.aiTask(this_group, "patrol") +``` ### Set infantry or ground vehicles to find enemies in a radius Copy and paste this into a Run Script command (advanced waypoint actions) for a group to seek out enemies in an area -```local this_group = ... -RotorOps.aiTask(this_group, "aggressive")``` +``` +local this_group = ... +RotorOps.aiTask(this_group, "aggressive") +``` ### Set infantry or ground vehicles to find enemies in a radius Copy and paste this into a Run Script command (advanced waypoint actions) for a group to seek out enemies in a trigger zone -```local this_group = ... +``` +local this_group = ... local zone_name = "changeme" --add the name of your zone -RotorOps.aiTask(this_group, "aggressive", zone_name)``` \ No newline at end of file +RotorOps.aiTask(this_group, "aggressive", zone_name) +``` \ No newline at end of file