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Stability update
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@@ -254,7 +254,7 @@ class PlayerProcess(Process):
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# Lock to work with Player
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with self.__playerLock:
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if self.__guild.voice_client is not None and self.__playing:
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self.__playing = None
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self.__playing = False
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self.__guild.voice_client.stop()
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async def __forceStop(self) -> None:
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