mirror of
https://github.com/RafaelSolVargas/Vulkan.git
synced 2025-10-29 16:57:23 +00:00
Upgrading Player Stability
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parent
75de60470f
commit
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@ -9,6 +9,7 @@ from Config.Embeds import VEmbeds
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class VulkanBot(Bot):
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def __init__(self, listingSlash: bool = False, *args, **kwargs):
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"""If listing Slash is False then the process is just a Player Process, should not interact with discord commands"""
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super().__init__(*args, **kwargs)
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self.__listingSlash = listingSlash
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self.__configs = VConfigs()
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@ -43,8 +44,10 @@ class VulkanBot(Bot):
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await self.connect(reconnect=True)
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async def on_ready(self):
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if self.__listingSlash:
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print(self.__messages.STARTUP_MESSAGE)
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await self.change_presence(status=Status.online, activity=Game(name=f"Vulkan | {self.__configs.BOT_PREFIX}help"))
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if self.__listingSlash:
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print(self.__messages.STARTUP_COMPLETE_MESSAGE)
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async def on_command_error(self, ctx, error):
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@ -1,6 +1,6 @@
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import asyncio
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from Music.VulkanInitializer import VulkanInitializer
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from discord import User, Member, Message
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from discord import User, Member, Message, VoiceClient
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from asyncio import AbstractEventLoop, Semaphore, Queue
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from multiprocessing import Process, RLock, Lock, Queue
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from threading import Thread
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@ -53,6 +53,7 @@ class PlayerProcess(Process):
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self.__guild: Guild = None
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self.__bot: VulkanBot = None
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self.__voiceChannel: VoiceChannel = None
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self.__voiceClient: VoiceClient = None
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self.__textChannel: TextChannel = None
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self.__author: User = None
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self.__botMember: Member = None
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@ -69,7 +70,7 @@ class PlayerProcess(Process):
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def run(self) -> None:
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"""Method called by process.start(), this will exec the actually _run method in a event loop"""
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try:
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print(f'Starting Process {self.name}')
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print(f'Starting Player Process for Guild {self.name}')
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self.__playerLock = RLock()
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self.__loop = asyncio.get_event_loop_policy().new_event_loop()
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asyncio.set_event_loop(self.__loop)
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@ -108,13 +109,20 @@ class PlayerProcess(Process):
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# In this point the process should finalize
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self.__timer.cancel()
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def __verifyIfIsPlaying(self) -> bool:
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if self.__voiceClient is None:
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return False
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if not self.__voiceClient.is_connected():
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return False
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return self.__voiceClient.is_playing() or self.__voiceClient.is_paused()
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async def __playPlaylistSongs(self) -> None:
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"""If the player is not running trigger to play a new song"""
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self.__playing = self.__verifyIfIsPlaying()
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if not self.__playing:
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song = None
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with self.__playlistLock:
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with self.__playerLock:
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if not (self.__guild.voice_client.is_playing() or self.__guild.voice_client.is_paused()):
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song = self.__playlist.next_song()
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if song is not None:
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@ -132,18 +140,23 @@ class PlayerProcess(Process):
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return self.__playNext(None)
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# If not connected, connect to bind channel
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if self.__guild.voice_client is None:
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if self.__voiceClient is None:
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await self.__connectToVoiceChannel()
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# If the player is already playing return
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if self.__guild.voice_client.is_playing():
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# If the voice channel disconnect for some reason
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if not self.__voiceClient.is_connected():
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print('[VOICE CHANNEL NOT NULL BUT DISCONNECTED, CONNECTING AGAIN]')
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await self.__connectToVoiceChannel()
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# If the player is connected and playing
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elif self.__voiceClient.is_playing():
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print('[SONG ALREADY PLAYING, RETURNING]')
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return
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self.__playing = True
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self.__songPlaying = song
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player = FFmpegPCMAudio(song.source, **self.FFMPEG_OPTIONS)
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self.__guild.voice_client.play(player, after=lambda e: self.__playNext(e))
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self.__voiceClient.play(player, after=lambda e: self.__playNext(e))
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self.__timer.cancel()
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self.__timer = TimeoutClock(self.__timeoutHandler, self.__loop)
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@ -151,7 +164,7 @@ class PlayerProcess(Process):
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nowPlayingCommand = VCommands(VCommandsType.NOW_PLAYING, song)
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self.__queueSend.put(nowPlayingCommand)
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except Exception as e:
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print(f'[ERROR IN PLAY SONG] -> {e}, {type(e)}')
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print(f'[ERROR IN PLAY SONG FUNCTION] -> {e}, {type(e)}')
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self.__playNext(None)
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finally:
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self.__playerLock.release()
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@ -185,16 +198,17 @@ class PlayerProcess(Process):
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with self.__playerLock:
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if song is not None:
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if self.__guild.voice_client is None: # If not connect, connect to the user voice channel
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# If not connect, connect to the user voice channel, may change the channel
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if self.__voiceClient is None or not self.__voiceClient.is_connected():
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self.__voiceChannelID = voiceChannelID
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self.__voiceChannel = self.__guild.get_channel(self.__voiceChannelID)
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await self.__connectToVoiceChannel()
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# If already playing, stop the current play
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if self.__guild.voice_client.is_playing() or self.__guild.voice_client.is_paused():
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if self.__verifyIfIsPlaying():
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# Will forbidden next_song to execute after stopping current player
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self.__forceStop = True
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self.__guild.voice_client.stop()
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self.__voiceClient.stop()
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self.__playing = False
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self.__loop.create_task(self.__playSong(song), name=f'Song {song.identifier}')
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@ -213,13 +227,14 @@ class PlayerProcess(Process):
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command: VCommands = self.__queueReceive.get()
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type = command.getType()
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args = command.getArgs()
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print(f'Player Process {self.__guild.name} received command {type}')
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try:
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self.__playerLock.acquire()
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if type == VCommandsType.PAUSE:
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self.__pause()
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elif type == VCommandsType.RESUME:
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self.__resume()
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asyncio.run_coroutine_threadsafe(self.__resume(), self.__loop)
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elif type == VCommandsType.SKIP:
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asyncio.run_coroutine_threadsafe(self.__skip(), self.__loop)
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elif type == VCommandsType.PLAY:
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@ -238,25 +253,23 @@ class PlayerProcess(Process):
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self.__playerLock.release()
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def __pause(self) -> None:
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if self.__guild.voice_client is not None:
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if self.__guild.voice_client.is_playing():
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self.__guild.voice_client.pause()
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if self.__voiceClient is not None:
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if self.__voiceClient.is_connected():
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if self.__voiceClient.is_playing():
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self.__voiceClient.pause()
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async def __reset(self) -> None:
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if self.__guild.voice_client is None:
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if self.__voiceClient is None:
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return
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# Reset the bot
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self.__guild.voice_client.stop()
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await self.__guild.voice_client.disconnect()
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self.__playlist.clear()
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self.__playlist.loop_off()
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await self.__botMember.move_to(None)
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# Release semaphore to finish the current player process
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self.__semStopPlaying.release()
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if not self.__voiceClient.is_connected():
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await self.__connectToVoiceChannel()
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if self.__songPlaying is not None:
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await self.__restartCurrentSong()
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async def __stop(self) -> None:
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if self.__guild.voice_client is not None:
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if self.__guild.voice_client.is_connected():
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if self.__voiceClient is not None:
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if self.__voiceClient.is_connected():
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with self.__playlistLock:
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self.__playlist.loop_off()
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self.__playlist.clear()
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@ -264,35 +277,54 @@ class PlayerProcess(Process):
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# Send a command to the main process put this to sleep
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sleepCommand = VCommands(VCommandsType.SLEEPING)
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self.__queueSend.put(sleepCommand)
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self.__guild.voice_client.stop()
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self.__songPlaying = None
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await self.__guild.voice_client.disconnect()
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self.__semStopPlaying.release()
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self.__voiceClient.stop()
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await self.__voiceClient.disconnect()
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def __resume(self) -> None:
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self.__songPlaying = None
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self.__playing = False
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self.__voiceClient = None
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self.__semStopPlaying.release()
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# If the voiceClient is not None we finish things
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else:
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await self.__forceBotDisconnectAndStop()
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async def __resume(self) -> None:
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# Lock to work with Player
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with self.__playerLock:
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if self.__guild.voice_client is not None:
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if self.__guild.voice_client.is_paused():
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self.__guild.voice_client.resume()
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if self.__voiceClient is not None:
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# If the player is paused then return to play
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if self.__voiceClient.is_paused():
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return self.__voiceClient.resume()
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# If there is a current song but the voice client is not playing
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elif self.__songPlaying is not None and not self.__voiceClient.is_playing():
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await self.__playSong(self.__songPlaying)
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async def __skip(self) -> None:
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self.__playing = self.__verifyIfIsPlaying()
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# Lock to work with Player
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with self.__playerLock:
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if self.__guild.voice_client is not None and self.__playing:
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if self.__playing:
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self.__playing = False
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self.__guild.voice_client.stop()
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elif len(self.__playlist) > 0: # If for some reason the Bot has disconnect but there is still songs to play
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self.__voiceClient.stop()
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# If for some reason the Bot has disconnect but there is still songs to play
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elif len(self.__playlist.getSongs()) > 0:
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print('[RESTARTING CURRENT SONG]')
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await self.__restartCurrentSong()
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async def __forceStop(self) -> None:
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async def __forceBotDisconnectAndStop(self) -> None:
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# Lock to work with Player
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with self.__playerLock:
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if self.__guild.voice_client is None:
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if self.__voiceClient is None:
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return
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self.__guild.voice_client.stop()
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await self.__guild.voice_client.disconnect()
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self.__playing = False
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self.__songPlaying = None
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try:
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self.__voiceClient.stop()
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await self.__voiceClient.disconnect(force=True)
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except Exception as e:
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print(f'[ERROR FORCING BOT TO STOP] -> {e}')
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finally:
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self.__voiceClient = None
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with self.__playlistLock:
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self.__playlist.clear()
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self.__playlist.loop_off()
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@ -308,35 +340,36 @@ class PlayerProcess(Process):
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async def __timeoutHandler(self) -> None:
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try:
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if self.__guild.voice_client is None:
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# If there is not voiceClient return
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if self.__voiceClient is None:
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return
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# If the bot should not disconnect when alone
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if not VConfigs().SHOULD_AUTO_DISCONNECT_WHEN_ALONE:
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return
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if self.__guild.voice_client.is_playing() or self.__guild.voice_client.is_paused():
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if self.__voiceClient.is_connected():
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if self.__voiceClient.is_playing() or self.__voiceClient.is_paused():
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if not self.__isBotAloneInChannel(): # If bot is not alone continue to play
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self.__timer = TimeoutClock(self.__timeoutHandler, self.__loop)
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return
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# Finish the process
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if self.__guild.voice_client.is_connected():
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with self.__playerLock:
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with self.__playlistLock:
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self.__playlist.loop_off()
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self.__playing = False
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await self.__guild.voice_client.disconnect()
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await self.__forceBotDisconnectAndStop()
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# Send command to main process to finish this one
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sleepCommand = VCommands(VCommandsType.SLEEPING)
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self.__queueSend.put(sleepCommand)
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# Release semaphore to finish process
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self.__semStopPlaying.release()
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except Exception as e:
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print(f'[Error in Timeout] -> {e}')
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print(f'[ERROR IN TIMEOUT] -> {e}')
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def __isBotAloneInChannel(self) -> bool:
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try:
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if len(self.__guild.voice_client.channel.members) <= 1:
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if len(self.__voiceClient.channel.members) <= 1:
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return True
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else:
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return False
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@ -353,7 +386,13 @@ class PlayerProcess(Process):
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async def __connectToVoiceChannel(self) -> bool:
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try:
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await self.__voiceChannel.connect(reconnect=True, timeout=None)
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print('[CONNECTING TO VOICE CHANNEL]')
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if self.__voiceClient is not None:
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try:
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await self.__voiceClient.disconnect(force=True)
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except Exception as e:
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print(f'[ERROR FORCING DISCONNECT] -> {e}')
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self.__voiceClient = await self.__voiceChannel.connect(reconnect=True, timeout=None)
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return True
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except Exception as e:
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print(f'[ERROR CONNECTING TO VC] -> {e}')
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@ -99,7 +99,7 @@ class ProcessManager(Singleton):
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def __stopPossiblyRunningProcess(self, guild: Guild):
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try:
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if guild.id in self.__playersProcess.keys():
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playerProcess = self.__playersProcess.popitem(guild.id)
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playerProcess = self.__playersProcess[guild.id]
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process = playerProcess.getProcess()
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process.close()
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process.kill()
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