mirror of
https://github.com/RafaelSolVargas/Vulkan.git
synced 2025-10-29 16:57:23 +00:00
Continuing the refactoring
This commit is contained in:
parent
7a5d76ffd3
commit
72043c4475
@ -23,7 +23,7 @@ from Messages.Responses.EmbedCogResponse import EmbedCommandResponse
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from Music.VulkanBot import VulkanBot
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from Config.Configs import VConfigs
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from Config.Embeds import VEmbeds
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from Parallelism.ProcessManager import ProcessManager
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from Parallelism.ProcessManager import ProcessPlayerManager
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helper = Helper()
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@ -38,7 +38,7 @@ class MusicCog(Cog):
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def __init__(self, bot: VulkanBot) -> None:
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self.__bot: VulkanBot = bot
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self.__embeds = VEmbeds()
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VConfigs().setPlayersManager(ProcessManager(bot))
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VConfigs().setPlayersManager(ProcessPlayerManager(bot))
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@command(name="play", help=helper.HELP_PLAY, description=helper.HELP_PLAY_LONG, aliases=['p', 'tocar'])
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async def play(self, ctx: Context, *args) -> None:
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@ -1,6 +1,4 @@
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from abc import ABC, abstractmethod
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from Parallelism.Commands import VCommands
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from multiprocessing import Queue
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from typing import List, Union
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from discord.ext.commands import Context
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from discord import Client, Guild, ClientUser, Interaction, Member, User
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@ -29,12 +27,6 @@ class AbstractHandler(ABC):
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else:
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self.__author = ctx.user
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def putCommandInQueue(self, queue: Queue, command: VCommands) -> None:
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try:
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queue.put(command)
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except Exception as e:
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print(f'[ERROR PUTTING COMMAND IN QUEUE] -> {e}')
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@abstractmethod
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async def run(self) -> HandlerResponse:
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pass
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@ -5,7 +5,6 @@ from Music.VulkanBot import VulkanBot
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from Handlers.AbstractHandler import AbstractHandler
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from Handlers.HandlerResponse import HandlerResponse
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from Parallelism.AbstractProcessManager import AbstractPlayersManager
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from Parallelism.ProcessInfo import PlayerInfo
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class ClearHandler(AbstractHandler):
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@ -14,19 +13,18 @@ class ClearHandler(AbstractHandler):
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async def run(self) -> HandlerResponse:
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# Get the current process of the guild
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processManager: AbstractPlayersManager = self.config.getPlayersManager()
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processInfo = processManager.getRunningPlayerInfo(self.guild)
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if processInfo:
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playersManager: AbstractPlayersManager = self.config.getPlayersManager()
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if playersManager.verifyIfPlayerExists(self.guild):
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# Clear the playlist
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playlist = processInfo.getPlaylist()
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processLock = processInfo.getLock()
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acquired = processLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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playlist = playersManager.getPlayerPlaylist(self.guild)
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playerLock = playersManager.getPlayerLock(self.guild)
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acquired = playerLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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if acquired:
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playlist.clear()
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processLock.release()
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playerLock.release()
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embed = self.embeds.PLAYLIST_CLEAR()
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return HandlerResponse(self.ctx, embed)
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else:
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processManager.resetProcess(self.guild, self.ctx)
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playersManager.resetPlayer(self.guild, self.ctx)
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embed = self.embeds.PLAYER_RESTARTED()
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return HandlerResponse(self.ctx, embed)
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@ -14,18 +14,16 @@ class HistoryHandler(AbstractHandler):
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async def run(self) -> HandlerResponse:
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# Get the current process of the guild
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processManager: AbstractPlayersManager = self.config.getPlayersManager()
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processInfo = processManager.getRunningPlayerInfo(self.guild)
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if processInfo:
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processLock = processInfo.getLock()
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acquired = processLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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playersManager: AbstractPlayersManager = self.config.getPlayersManager()
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if playersManager.verifyIfPlayerExists(self.guild):
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playerLock = playersManager.getPlayerLock(self.guild)
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acquired = playerLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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if acquired:
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playlist = processInfo.getPlaylist()
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history = playlist.getSongsHistory()
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processLock.release()
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history = playersManager.getPlayerPlaylist(self.guild).getSongsHistory()
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playerLock.release()
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else:
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# If the player doesn't respond in time we restart it
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processManager.resetProcess(self.guild, self.ctx)
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playersManager.resetPlayer(self.guild, self.ctx)
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embed = self.embeds.PLAYER_RESTARTED()
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return HandlerResponse(self.ctx, embed)
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else:
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@ -17,32 +17,31 @@ class JumpMusicHandler(AbstractHandler):
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super().__init__(ctx, bot)
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async def run(self, musicPos: str) -> HandlerResponse:
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processManager: AbstractPlayersManager = self.config.getPlayersManager()
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processInfo = processManager.getRunningPlayerInfo(self.guild)
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if not processInfo:
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playersManager: AbstractPlayersManager = self.config.getPlayersManager()
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if not playersManager.verifyIfPlayerExists(self.guild):
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embed = self.embeds.NOT_PLAYING()
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error = BadCommandUsage()
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return HandlerResponse(self.ctx, embed, error)
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processLock = processInfo.getLock()
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acquired = processLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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playerLock = playersManager.getPlayerLock(self.guild)
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acquired = playerLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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if acquired:
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# Try to convert input to int
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error = self.__validateInput(musicPos)
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if error:
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embed = self.embeds.ERROR_EMBED(error.message)
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processLock.release()
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playerLock.release()
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return HandlerResponse(self.ctx, embed, error)
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# Sanitize the input
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playlist: Playlist = processInfo.getPlaylist()
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playlist = playersManager.getPlayerPlaylist(self.guild)
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musicPos = self.__sanitizeInput(playlist, musicPos)
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# Validate the position
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if not playlist.validate_position(musicPos):
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error = InvalidInput()
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embed = self.embeds.PLAYLIST_RANGE_ERROR()
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processLock.release()
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playerLock.release()
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return HandlerResponse(self.ctx, embed, error)
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try:
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# Move the selected song
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@ -50,19 +49,17 @@ class JumpMusicHandler(AbstractHandler):
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# Send a command to the player to skip the music
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command = VCommands(VCommandsType.SKIP, None)
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queue = processInfo.getQueueToPlayer()
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self.putCommandInQueue(queue, command)
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playersManager.sendCommandToPlayer(command, self.guild)
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processLock.release()
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return HandlerResponse(self.ctx)
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except:
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# Release the acquired Lock
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processLock.release()
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embed = self.embeds.ERROR_MOVING()
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error = UnknownError()
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return HandlerResponse(self.ctx, embed, error)
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finally:
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playerLock.release()
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else:
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processManager.resetProcess(self.guild, self.ctx)
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playersManager.resetPlayer(self.guild, self.ctx)
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embed = self.embeds.PLAYER_RESTARTED()
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return HandlerResponse(self.ctx, embed)
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@ -5,7 +5,6 @@ from Handlers.HandlerResponse import HandlerResponse
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from Config.Exceptions import BadCommandUsage
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from typing import Union
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from discord import Interaction
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from Parallelism.AbstractProcessManager import AbstractPlayersManager
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@ -14,23 +13,20 @@ class LoopHandler(AbstractHandler):
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super().__init__(ctx, bot)
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async def run(self, args: str) -> HandlerResponse:
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# Get the current process of the guild
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processManager: AbstractPlayersManager = self.config.getPlayersManager()
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processInfo = processManager.getRunningPlayerInfo(self.guild)
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if not processInfo:
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playersManager: AbstractPlayersManager = self.config.getPlayersManager()
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if not playersManager.verifyIfPlayerExists(self.guild):
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embed = self.embeds.NOT_PLAYING()
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error = BadCommandUsage()
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return HandlerResponse(self.ctx, embed, error)
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playlist = processInfo.getPlaylist()
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processLock = processInfo.getLock()
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acquired = processLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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playlist = playersManager.getPlayerPlaylist(self.guild)
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playerLock = playersManager.getPlayerLock(self.guild)
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acquired = playerLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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if acquired:
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if args == '' or args is None:
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playlist.loop_all()
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embed = self.embeds.LOOP_ALL_ACTIVATED()
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processLock.release()
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playerLock.release()
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return HandlerResponse(self.ctx, embed)
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args = args.lower()
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@ -53,9 +49,9 @@ class LoopHandler(AbstractHandler):
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error = BadCommandUsage()
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embed = self.embeds.BAD_LOOP_USE()
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processLock.release()
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playerLock.release()
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return HandlerResponse(self.ctx, embed, error)
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else:
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processManager.resetProcess(self.guild, self.ctx)
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playersManager.resetPlayer(self.guild, self.ctx)
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embed = self.embeds.PLAYER_RESTARTED()
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return HandlerResponse(self.ctx, embed)
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@ -15,45 +15,44 @@ class MoveHandler(AbstractHandler):
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super().__init__(ctx, bot)
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async def run(self, pos1: str, pos2: str) -> HandlerResponse:
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processManager: AbstractPlayersManager = self.config.getPlayersManager()
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processInfo = processManager.getRunningPlayerInfo(self.guild)
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if not processInfo:
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playersManager: AbstractPlayersManager = self.config.getPlayersManager()
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if not playersManager.verifyIfPlayerExists(self.guild):
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embed = self.embeds.NOT_PLAYING()
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error = BadCommandUsage()
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return HandlerResponse(self.ctx, embed, error)
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processLock = processInfo.getLock()
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acquired = processLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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playerLock = playersManager.getPlayerLock(self.guild)
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acquired = playerLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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if acquired:
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error = self.__validateInput(pos1, pos2)
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if error:
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embed = self.embeds.ERROR_EMBED(error.message)
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processLock.release()
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playerLock.release()
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return HandlerResponse(self.ctx, embed, error)
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playlist = processInfo.getPlaylist()
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playlist = playersManager.getPlayerPlaylist(self.guild)
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pos1, pos2 = self.__sanitizeInput(playlist, pos1, pos2)
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if not playlist.validate_position(pos1) or not playlist.validate_position(pos2):
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error = InvalidInput()
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embed = self.embeds.PLAYLIST_RANGE_ERROR()
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processLock.release()
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playerLock.release()
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return HandlerResponse(self.ctx, embed, error)
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try:
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song = playlist.move_songs(pos1, pos2)
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song_name = song.title if song.title else song.identifier
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embed = self.embeds.SONG_MOVED(song_name, pos1, pos2)
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processLock.release()
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playerLock.release()
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return HandlerResponse(self.ctx, embed)
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except:
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# Release the acquired Lock
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processLock.release()
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playerLock.release()
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embed = self.embeds.ERROR_MOVING()
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error = UnknownError()
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return HandlerResponse(self.ctx, embed, error)
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else:
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processManager.resetProcess(self.guild, self.ctx)
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playersManager.resetPlayer(self.guild, self.ctx)
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embed = self.embeds.PLAYER_RESTARTED()
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return HandlerResponse(self.ctx, embed)
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@ -14,14 +14,12 @@ class NowPlayingHandler(AbstractHandler):
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self.__cleaner = Cleaner()
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async def run(self) -> HandlerResponse:
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# Get the current process of the guild
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processManager: AbstractPlayersManager = self.config.getPlayersManager()
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processInfo = processManager.getRunningPlayerInfo(self.guild)
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if not processInfo:
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playersManager: AbstractPlayersManager = self.config.getPlayersManager()
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if not playersManager.verifyIfPlayerExists(self.guild):
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embed = self.embeds.NOT_PLAYING()
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return HandlerResponse(self.ctx, embed)
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playlist = processInfo.getPlaylist()
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playlist = playersManager.getPlayerPlaylist(self.guild)
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if playlist.getCurrentSong() is None:
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embed = self.embeds.NOT_PLAYING()
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return HandlerResponse(self.ctx, embed)
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@ -3,7 +3,6 @@ from Handlers.AbstractHandler import AbstractHandler
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from Handlers.HandlerResponse import HandlerResponse
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from Parallelism.AbstractProcessManager import AbstractPlayersManager
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from Parallelism.Commands import VCommands, VCommandsType
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from Parallelism.ProcessInfo import PlayerInfo, ProcessStatus
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from Music.VulkanBot import VulkanBot
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from typing import Union
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from discord import Interaction
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@ -14,17 +13,10 @@ class PauseHandler(AbstractHandler):
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super().__init__(ctx, bot)
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async def run(self) -> HandlerResponse:
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processManager: AbstractPlayersManager = self.config.getPlayersManager()
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processInfo = processManager.getRunningPlayerInfo(self.guild)
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if processInfo:
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if processInfo.getStatus() == ProcessStatus.SLEEPING:
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embed = self.embeds.NOT_PLAYING()
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return HandlerResponse(self.ctx, embed)
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# Send Pause command to be execute by player process
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playersManager: AbstractPlayersManager = self.config.getPlayersManager()
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if playersManager.verifyIfPlayerExists(self.guild):
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command = VCommands(VCommandsType.PAUSE, None)
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queue = processInfo.getQueueToPlayer()
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self.putCommandInQueue(queue, command)
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playersManager.sendCommandToPlayer(command, self.guild)
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embed = self.embeds.PLAYER_PAUSED()
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return HandlerResponse(self.ctx, embed)
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@ -1,6 +1,6 @@
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import asyncio
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import traceback
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from typing import List
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from typing import List, Union
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from Config.Exceptions import DownloadingError, InvalidInput, VulkanError
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from discord.ext.commands import Context
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from Handlers.AbstractHandler import AbstractHandler
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@ -10,12 +10,9 @@ from Music.Downloader import Downloader
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from Music.Searcher import Searcher
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from Music.Song import Song
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from Parallelism.AbstractProcessManager import AbstractPlayersManager
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from Parallelism.ProcessInfo import PlayerInfo
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from Parallelism.Commands import VCommands, VCommandsType
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from Music.VulkanBot import VulkanBot
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from typing import Union
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from discord import Interaction
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from Music.Playlist import Playlist
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class PlayHandler(AbstractHandler):
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@ -37,13 +34,12 @@ class PlayHandler(AbstractHandler):
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if musicsInfo is None or len(musicsInfo) == 0:
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raise InvalidInput(self.messages.INVALID_INPUT, self.messages.ERROR_TITLE)
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# Get the process context for the current guild
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processManager: AbstractPlayersManager = self.config.getPlayersManager()
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processInfo = processManager.getOrCreatePlayerInfo(self.guild, self.ctx)
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playlist: Playlist = processInfo.getPlaylist()
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process = processInfo.getProcess()
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if not process.is_alive(): # If process has not yet started, start
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process.start()
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# If there is no executing player for the guild then we create the player
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playersManager: AbstractPlayersManager = self.config.getPlayersManager()
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if not playersManager.verifyIfPlayerExists(self.guild):
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playersManager.createPlayerForGuild(self.guild, self.ctx)
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playlist = playersManager.getPlayerPlaylist(self.guild)
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# Create the Songs objects
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songs: List[Song] = []
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@ -67,19 +63,17 @@ class PlayHandler(AbstractHandler):
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embed = self.embeds.SONG_ADDED_TWO(song.info, pos)
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response = HandlerResponse(self.ctx, embed)
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# Add the unique song to the playlist and send a command to player process
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processLock = processInfo.getLock()
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acquired = processLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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# Add the unique song to the playlist and send a command to player
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playerLock = playersManager.getPlayerLock(self.guild)
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acquired = playerLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
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if acquired:
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playlist.add_song(song)
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# Release the acquired Lock
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processLock.release()
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queue = processInfo.getQueueToPlayer()
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playerLock.release()
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playCommand = VCommands(VCommandsType.PLAY, None)
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self.putCommandInQueue(queue, playCommand)
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playersManager.sendCommandToPlayer(playCommand, self.guild)
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else:
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processManager.resetProcess(self.guild, self.ctx)
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playersManager.resetPlayer(self.guild, self.ctx)
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embed = self.embeds.PLAYER_RESTARTED()
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return HandlerResponse(self.ctx, embed)
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@ -89,10 +83,10 @@ class PlayHandler(AbstractHandler):
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if len(songs) > 10:
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fiveFirstSongs = songs[0:5]
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songs = songs[5:]
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await self.__downloadSongsAndStore(fiveFirstSongs, processInfo)
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await self.__downloadSongsAndStore(fiveFirstSongs, playersManager)
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# Trigger a task to download all songs and then store them in the process playlist
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asyncio.create_task(self.__downloadSongsAndStore(songs, processInfo))
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# Trigger a task to download all songs and then store them in the playlist
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asyncio.create_task(self.__downloadSongsAndStore(songs, playersManager))
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embed = self.embeds.SONGS_ADDED(len(songs))
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return HandlerResponse(self.ctx, embed)
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@ -102,7 +96,7 @@ class PlayHandler(AbstractHandler):
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return HandlerResponse(self.ctx, embed, error)
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except Exception as error:
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print(f'ERROR IN PLAYHANDLER -> {traceback.format_exc()}', {type(error)})
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if isinstance(error, VulkanError): # If error was already processed
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if isinstance(error, VulkanError):
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embed = self.embeds.CUSTOM_ERROR(error)
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else:
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error = UnknownError()
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@ -110,9 +104,8 @@ class PlayHandler(AbstractHandler):
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return HandlerResponse(self.ctx, embed, error)
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async def __downloadSongsAndStore(self, songs: List[Song], processInfo: PlayerInfo) -> None:
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playlist = processInfo.getPlaylist()
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queue = processInfo.getQueueToPlayer()
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async def __downloadSongsAndStore(self, songs: List[Song], playersManager: AbstractPlayersManager) -> None:
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playlist = playersManager.getPlayerPlaylist(self.guild)
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playCommand = VCommands(VCommandsType.PLAY, None)
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tooManySongs = len(songs) > 100
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@ -126,21 +119,18 @@ class PlayHandler(AbstractHandler):
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task = asyncio.create_task(self.__down.download_song(song))
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tasks.append(task)
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|
||||
# In the original order, await for the task and then, if successfully downloaded, add to the playlist
|
||||
processManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
for index, task in enumerate(tasks):
|
||||
await task
|
||||
song = songs[index]
|
||||
if not song.problematic: # If downloaded add to the playlist and send play command
|
||||
processInfo = processManager.getOrCreatePlayerInfo(self.guild, self.ctx)
|
||||
processLock = processInfo.getLock()
|
||||
acquired = processLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
|
||||
playerLock = playersManager.getPlayerLock(self.guild)
|
||||
acquired = playerLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
|
||||
if acquired:
|
||||
playlist.add_song(song)
|
||||
self.putCommandInQueue(queue, playCommand)
|
||||
processLock.release()
|
||||
playersManager.sendCommandToPlayer(playCommand, self.guild)
|
||||
playerLock.release()
|
||||
else:
|
||||
processManager.resetProcess(self.guild, self.ctx)
|
||||
playersManager.resetPlayer(self.guild, self.ctx)
|
||||
|
||||
def __isUserConnected(self) -> bool:
|
||||
if self.ctx.author.voice:
|
||||
|
||||
@ -19,14 +19,13 @@ class PrevHandler(AbstractHandler):
|
||||
embed = self.embeds.NO_CHANNEL()
|
||||
return HandlerResponse(self.ctx, embed, error)
|
||||
|
||||
processManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
processInfo = processManager.getOrCreatePlayerInfo(self.guild, self.ctx)
|
||||
if not processInfo:
|
||||
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
if not playersManager.verifyIfPlayerExists(self.guild):
|
||||
embed = self.embeds.NOT_PLAYING()
|
||||
error = BadCommandUsage()
|
||||
return HandlerResponse(self.ctx, embed, error)
|
||||
|
||||
playlist = processInfo.getPlaylist()
|
||||
playlist = playersManager.getPlayerPlaylist(self.guild)
|
||||
if len(playlist.getHistory()) == 0:
|
||||
error = ImpossibleMove()
|
||||
embed = self.embeds.NOT_PREVIOUS_SONG()
|
||||
@ -37,15 +36,9 @@ class PrevHandler(AbstractHandler):
|
||||
embed = self.embeds.FAIL_DUE_TO_LOOP_ON()
|
||||
return HandlerResponse(self.ctx, embed, error)
|
||||
|
||||
# If not started, start the player process
|
||||
process = processInfo.getProcess()
|
||||
if not process.is_alive():
|
||||
process.start()
|
||||
|
||||
# Send a prev command, together with the user voice channel
|
||||
prevCommand = VCommands(VCommandsType.PREV, self.author.voice.channel.id)
|
||||
queue = processInfo.getQueueToPlayer()
|
||||
self.putCommandInQueue(queue, prevCommand)
|
||||
playersManager.sendCommandToPlayer(prevCommand, self.guild)
|
||||
|
||||
embed = self.embeds.RETURNING_SONG()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
|
||||
@ -22,29 +22,27 @@ class QueueHandler(AbstractHandler):
|
||||
super().__init__(ctx, bot)
|
||||
|
||||
async def run(self, pageNumber=0) -> HandlerResponse:
|
||||
# Retrieve the process of the guild
|
||||
processManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
processInfo = processManager.getRunningPlayerInfo(self.guild)
|
||||
if not processInfo: # If no process return empty list
|
||||
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
if not playersManager.verifyIfPlayerExists(self.guild):
|
||||
embed = self.embeds.EMPTY_QUEUE()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
|
||||
# Acquire the Lock to manipulate the playlist
|
||||
processLock = processInfo.getLock()
|
||||
acquired = processLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
|
||||
playerLock = playersManager.getPlayerLock(self.guild)
|
||||
acquired = playerLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
|
||||
if acquired:
|
||||
playlist: Playlist = processInfo.getPlaylist()
|
||||
playlist: Playlist = playersManager.getPlayerPlaylist(self.guild)
|
||||
|
||||
if playlist.isLoopingOne():
|
||||
song = playlist.getCurrentSong()
|
||||
embed = self.embeds.ONE_SONG_LOOPING(song.info)
|
||||
processLock.release() # Release the Lock
|
||||
playerLock.release() # Release the Lock
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
|
||||
allSongs = playlist.getSongs()
|
||||
if len(allSongs) == 0:
|
||||
embed = self.embeds.EMPTY_QUEUE()
|
||||
processLock.release() # Release the Lock
|
||||
playerLock.release() # Release the Lock
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
|
||||
songsPages = playlist.getSongsPages()
|
||||
@ -93,10 +91,10 @@ class QueueHandler(AbstractHandler):
|
||||
|
||||
embed = self.embeds.QUEUE(title, text)
|
||||
# Release the acquired Lock
|
||||
processLock.release()
|
||||
playerLock.release()
|
||||
return HandlerResponse(self.ctx, embed, view=queueView)
|
||||
else:
|
||||
processManager.resetProcess(self.guild, self.ctx)
|
||||
playersManager.resetPlayer(self.guild, self.ctx)
|
||||
embed = self.embeds.PLAYER_RESTARTED()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
|
||||
|
||||
@ -5,7 +5,6 @@ from Config.Exceptions import BadCommandUsage, VulkanError, ErrorRemoving, Inval
|
||||
from Music.Playlist import Playlist
|
||||
from Music.VulkanBot import VulkanBot
|
||||
from Parallelism.AbstractProcessManager import AbstractPlayersManager
|
||||
from Parallelism.ProcessInfo import PlayerInfo
|
||||
from typing import Union
|
||||
from discord import Interaction
|
||||
|
||||
@ -15,15 +14,13 @@ class RemoveHandler(AbstractHandler):
|
||||
super().__init__(ctx, bot)
|
||||
|
||||
async def run(self, position: str) -> HandlerResponse:
|
||||
# Get the current process of the guild
|
||||
processManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
processInfo = processManager.getRunningPlayerInfo(self.guild)
|
||||
if not processInfo:
|
||||
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
if not playersManager.verifyIfPlayerExists(self.guild):
|
||||
embed = self.embeds.NOT_PLAYING()
|
||||
error = BadCommandUsage()
|
||||
return HandlerResponse(self.ctx, embed, error)
|
||||
|
||||
playlist = processInfo.getPlaylist()
|
||||
playlist = playersManager.getPlayerPlaylist(self.guild)
|
||||
if playlist is None:
|
||||
embed = self.embeds.NOT_PLAYING()
|
||||
error = BadCommandUsage()
|
||||
|
||||
@ -2,7 +2,6 @@ from discord.ext.commands import Context
|
||||
from Handlers.AbstractHandler import AbstractHandler
|
||||
from Handlers.HandlerResponse import HandlerResponse
|
||||
from Parallelism.AbstractProcessManager import AbstractPlayersManager
|
||||
from Parallelism.ProcessInfo import PlayerInfo, ProcessStatus
|
||||
from Parallelism.Commands import VCommands, VCommandsType
|
||||
from Music.VulkanBot import VulkanBot
|
||||
from typing import Union
|
||||
@ -14,18 +13,10 @@ class ResetHandler(AbstractHandler):
|
||||
super().__init__(ctx, bot)
|
||||
|
||||
async def run(self) -> HandlerResponse:
|
||||
# Get the current process of the guild
|
||||
processManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
processInfo = processManager.getRunningPlayerInfo(self.guild)
|
||||
if processInfo:
|
||||
if processInfo.getStatus() == ProcessStatus.SLEEPING:
|
||||
embed = self.embeds.NOT_PLAYING()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
|
||||
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
if playersManager.verifyIfPlayerExists(self.guild):
|
||||
command = VCommands(VCommandsType.RESET, None)
|
||||
queue = processInfo.getQueueToPlayer()
|
||||
self.putCommandInQueue(queue, command)
|
||||
|
||||
playersManager.sendCommandToPlayer(command, self.guild)
|
||||
return HandlerResponse(self.ctx)
|
||||
else:
|
||||
embed = self.embeds.NOT_PLAYING()
|
||||
|
||||
@ -2,7 +2,6 @@ from discord.ext.commands import Context
|
||||
from Handlers.AbstractHandler import AbstractHandler
|
||||
from Handlers.HandlerResponse import HandlerResponse
|
||||
from Parallelism.AbstractProcessManager import AbstractPlayersManager
|
||||
from Parallelism.ProcessInfo import PlayerInfo, ProcessStatus
|
||||
from Parallelism.Commands import VCommands, VCommandsType
|
||||
from Music.VulkanBot import VulkanBot
|
||||
from typing import Union
|
||||
@ -14,18 +13,10 @@ class ResumeHandler(AbstractHandler):
|
||||
super().__init__(ctx, bot)
|
||||
|
||||
async def run(self) -> HandlerResponse:
|
||||
processManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
processInfo = processManager.getRunningPlayerInfo(self.guild)
|
||||
if processInfo:
|
||||
if processInfo.getStatus() == ProcessStatus.SLEEPING:
|
||||
embed = self.embeds.NOT_PLAYING()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
|
||||
# Send Resume command to be execute by player process
|
||||
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
if playersManager.verifyIfPlayerExists(self.guild):
|
||||
command = VCommands(VCommandsType.RESUME, None)
|
||||
queue = processInfo.getQueueToPlayer()
|
||||
self.putCommandInQueue(queue, command)
|
||||
|
||||
playersManager.sendCommandToPlayer(command, self.guild)
|
||||
embed = self.embeds.PLAYER_RESUMED()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
else:
|
||||
|
||||
@ -14,19 +14,18 @@ class ShuffleHandler(AbstractHandler):
|
||||
super().__init__(ctx, bot)
|
||||
|
||||
async def run(self) -> HandlerResponse:
|
||||
processManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
processInfo = processManager.getRunningPlayerInfo(self.guild)
|
||||
if processInfo:
|
||||
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
if playersManager.verifyIfPlayerExists(self.guild):
|
||||
try:
|
||||
processLock = processInfo.getLock()
|
||||
acquired = processLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
|
||||
playerLock = playersManager.getPlayerLock(self.guild)
|
||||
acquired = playerLock.acquire(timeout=self.config.ACQUIRE_LOCK_TIMEOUT)
|
||||
if acquired:
|
||||
playlist = processInfo.getPlaylist()
|
||||
playlist = playersManager.getPlayerPlaylist(self.guild)
|
||||
playlist.shuffle()
|
||||
# Release the acquired Lock
|
||||
processLock.release()
|
||||
playerLock.release()
|
||||
else:
|
||||
processManager.resetProcess(self.guild, self.ctx)
|
||||
playersManager.resetPlayer(self.guild, self.ctx)
|
||||
embed = self.embeds.PLAYER_RESTARTED()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
|
||||
|
||||
@ -1,10 +1,8 @@
|
||||
from discord.ext.commands import Context
|
||||
from Handlers.AbstractHandler import AbstractHandler
|
||||
from Config.Exceptions import BadCommandUsage, ImpossibleMove
|
||||
from Handlers.HandlerResponse import HandlerResponse
|
||||
from Music.VulkanBot import VulkanBot
|
||||
from Parallelism.AbstractProcessManager import AbstractPlayersManager
|
||||
from Parallelism.ProcessInfo import PlayerInfo, ProcessStatus
|
||||
from Parallelism.Commands import VCommands, VCommandsType
|
||||
from typing import Union
|
||||
from discord import Interaction
|
||||
@ -15,31 +13,12 @@ class SkipHandler(AbstractHandler):
|
||||
super().__init__(ctx, bot)
|
||||
|
||||
async def run(self) -> HandlerResponse:
|
||||
if not self.__user_connected():
|
||||
error = ImpossibleMove()
|
||||
embed = self.embeds.NO_CHANNEL()
|
||||
return HandlerResponse(self.ctx, embed, error)
|
||||
|
||||
processManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
processInfo = processManager.getRunningPlayerInfo(self.guild)
|
||||
if processInfo: # Verify if there is a running process
|
||||
if processInfo.getStatus() == ProcessStatus.SLEEPING:
|
||||
embed = self.embeds.NOT_PLAYING()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
|
||||
# Send a command to the player process to skip the music
|
||||
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
if playersManager.verifyIfPlayerExists(self.guild):
|
||||
command = VCommands(VCommandsType.SKIP, None)
|
||||
queue = processInfo.getQueueToPlayer()
|
||||
self.putCommandInQueue(queue, command)
|
||||
|
||||
playersManager.sendCommandToPlayer(command, self.guild)
|
||||
embed = self.embeds.SKIPPING_SONG()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
else:
|
||||
embed = self.embeds.NOT_PLAYING()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
|
||||
def __user_connected(self) -> bool:
|
||||
if self.author.voice:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
@ -3,7 +3,6 @@ from Handlers.AbstractHandler import AbstractHandler
|
||||
from Handlers.HandlerResponse import HandlerResponse
|
||||
from Music.VulkanBot import VulkanBot
|
||||
from Parallelism.AbstractProcessManager import AbstractPlayersManager
|
||||
from Parallelism.ProcessInfo import PlayerInfo, ProcessStatus
|
||||
from Parallelism.Commands import VCommands, VCommandsType
|
||||
from typing import Union
|
||||
from discord import Interaction
|
||||
@ -14,18 +13,10 @@ class StopHandler(AbstractHandler):
|
||||
super().__init__(ctx, bot)
|
||||
|
||||
async def run(self) -> HandlerResponse:
|
||||
processManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
processInfo = processManager.getRunningPlayerInfo(self.guild)
|
||||
if processInfo:
|
||||
if processInfo.getStatus() == ProcessStatus.SLEEPING:
|
||||
embed = self.embeds.NOT_PLAYING()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
|
||||
# Send command to player process stop
|
||||
playersManager: AbstractPlayersManager = self.config.getPlayersManager()
|
||||
if playersManager.verifyIfPlayerExists(self.guild):
|
||||
command = VCommands(VCommandsType.STOP, None)
|
||||
queue = processInfo.getQueueToPlayer()
|
||||
self.putCommandInQueue(queue, command)
|
||||
|
||||
playersManager.sendCommandToPlayer(command, self.guild)
|
||||
embed = self.embeds.STOPPING_PLAYER()
|
||||
return HandlerResponse(self.ctx, embed)
|
||||
else:
|
||||
|
||||
@ -1,9 +1,11 @@
|
||||
from abc import ABC, abstractmethod
|
||||
from threading import Lock
|
||||
from typing import Union
|
||||
from discord.ext.commands import Context
|
||||
from discord import Guild, Interaction
|
||||
from Music.Playlist import Playlist
|
||||
from Music.Song import Song
|
||||
from Parallelism.ProcessInfo import PlayerInfo
|
||||
from Parallelism.Commands import VCommands
|
||||
|
||||
|
||||
class AbstractPlayersManager(ABC):
|
||||
@ -11,19 +13,33 @@ class AbstractPlayersManager(ABC):
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def setPlayerInfo(self, guild: Guild, info: PlayerInfo):
|
||||
def sendCommandToPlayer(self, command: VCommands, guild: Guild, forceCreation: bool = False, context: Union[Context, Interaction] = None):
|
||||
"""If the forceCreation boolean is True, then the context must be provided for the Player to be created"""
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def getOrCreatePlayerInfo(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerInfo:
|
||||
def getPlayerPlaylist(self, guild: Guild) -> Playlist:
|
||||
"""If there is a player process for the guild, then return the playlist of the guild"""
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def resetProcess(self, guild: Guild, context: Context) -> None:
|
||||
def getPlayerLock(self, guild: Guild) -> Lock:
|
||||
"""If there is a player process for the guild, then return the lock of the guild"""
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def getRunningPlayerInfo(self, guild: Guild) -> PlayerInfo:
|
||||
def verifyIfPlayerExists(self, guild: Guild) -> bool:
|
||||
"""Returns if a player for the guild exists"""
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def createPlayerForGuild(self, guild: Guild, context: Union[Context, Interaction]) -> None:
|
||||
"""With the context information of a guild create a internal player for the guild"""
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def resetPlayer(self, guild: Guild, context: Context) -> None:
|
||||
"""Tries to reset the player of the guild"""
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
|
||||
@ -32,7 +32,7 @@ class TimeoutClock:
|
||||
class PlayerProcess(Process):
|
||||
"""Process that will play songs, receive commands from the main process by a Queue"""
|
||||
|
||||
def __init__(self, name: str, playlist: Playlist, lock: Lock, queueToReceive: Queue, queueToSend: Queue, guildID: int, textID: int, voiceID: int, authorID: int) -> None:
|
||||
def __init__(self, name: str, playlist: Playlist, lock: Lock, queueToReceive: Queue, queueToSend: Queue, guildID: int, voiceID: int) -> None:
|
||||
"""
|
||||
Start a new process that will have his own bot instance
|
||||
Due to pickle serialization, no objects are stored, the values initialization are being made in the run method
|
||||
@ -46,10 +46,8 @@ class PlayerProcess(Process):
|
||||
self.__semStopPlaying: Semaphore = None
|
||||
self.__loop: AbstractEventLoop = None
|
||||
# Discord context ID
|
||||
self.__textChannelID = textID
|
||||
self.__guildID = guildID
|
||||
self.__voiceChannelID = voiceID
|
||||
self.__authorID = authorID
|
||||
# All information of discord context will be retrieved directly with discord API
|
||||
self.__guild: Guild = None
|
||||
self.__bot: VulkanBot = None
|
||||
@ -81,9 +79,6 @@ class PlayerProcess(Process):
|
||||
self.__bot = await self.__createBotInstance()
|
||||
self.__guild = self.__bot.get_guild(self.__guildID)
|
||||
self.__voiceChannel = self.__bot.get_channel(self.__voiceChannelID)
|
||||
self.__textChannel = self.__bot.get_channel(self.__textChannelID)
|
||||
self.__author = self.__bot.get_channel(self.__authorID)
|
||||
self.__botMember = self.__getBotMember()
|
||||
# Connect to voice Channel
|
||||
await self.__connectToVoiceChannel()
|
||||
|
||||
|
||||
@ -1,12 +1,11 @@
|
||||
import asyncio
|
||||
from time import sleep, time
|
||||
from time import time
|
||||
from urllib.parse import parse_qs, urlparse
|
||||
from Music.VulkanInitializer import VulkanInitializer
|
||||
from discord import Member, VoiceClient
|
||||
from asyncio import AbstractEventLoop, Semaphore
|
||||
from discord import VoiceClient
|
||||
from asyncio import AbstractEventLoop
|
||||
from threading import RLock, Thread
|
||||
from multiprocessing import Lock
|
||||
from typing import Callable, List
|
||||
from typing import Callable
|
||||
from discord import Guild, FFmpegPCMAudio, VoiceChannel
|
||||
from Music.Playlist import Playlist
|
||||
from Music.Song import Song
|
||||
@ -32,7 +31,7 @@ class TimeoutClock:
|
||||
class PlayerThread(Thread):
|
||||
"""Player Thread to control the song playback in the same Process of the Main Process"""
|
||||
|
||||
def __init__(self, bot: VulkanBot, guild: Guild, name: str, voiceChannel: VoiceChannel, playlist: Playlist, lock: Lock, guildID: int, textID: int, voiceID: int, authorID: int) -> None:
|
||||
def __init__(self, bot: VulkanBot, guild: Guild, name: str, voiceChannel: VoiceChannel, playlist: Playlist, lock: Lock, guildID: int, voiceID: int) -> None:
|
||||
Thread.__init__(self, name=name, group=None, target=None, args=(), kwargs={})
|
||||
# Synchronization objects
|
||||
self.__playlist: Playlist = playlist
|
||||
|
||||
@ -3,8 +3,8 @@ from discord import Button, TextChannel
|
||||
from discord.ui import View
|
||||
from Config.Emojis import VEmojis
|
||||
from Messages.MessagesCategory import MessagesCategory
|
||||
from Music.Playlist import Playlist
|
||||
from Music.VulkanBot import VulkanBot
|
||||
from Parallelism.ProcessInfo import PlayerInfo
|
||||
from Config.Messages import Messages
|
||||
from Music.Song import Song
|
||||
from Config.Embeds import VEmbeds
|
||||
@ -29,9 +29,9 @@ class ProcessCommandsExecutor:
|
||||
self.__embeds = VEmbeds()
|
||||
self.__emojis = VEmojis()
|
||||
|
||||
async def sendNowPlaying(self, processInfo: PlayerInfo, song: Song) -> None:
|
||||
async def sendNowPlaying(self, playlist: Playlist, channel: TextChannel, song: Song) -> None:
|
||||
print('B')
|
||||
# Get the lock of the playlist
|
||||
playlist = processInfo.getPlaylist()
|
||||
if playlist.isLoopingOne():
|
||||
title = self.__messages.ONE_SONG_LOOPING
|
||||
else:
|
||||
@ -39,7 +39,6 @@ class ProcessCommandsExecutor:
|
||||
|
||||
# Create View and Embed
|
||||
embed = self.__embeds.SONG_INFO(song.info, title)
|
||||
channel = processInfo.getTextChannel()
|
||||
view = self.__getPlayerView(channel)
|
||||
# Send Message and add to the MessagesManager
|
||||
message = await channel.send(embed=embed, view=view)
|
||||
|
||||
@ -1,51 +0,0 @@
|
||||
from enum import Enum
|
||||
from multiprocessing import Process, Queue, Lock
|
||||
from discord import TextChannel
|
||||
from Music.Playlist import Playlist
|
||||
|
||||
|
||||
class ProcessStatus(Enum):
|
||||
RUNNING = 'Running'
|
||||
SLEEPING = 'Sleeping'
|
||||
|
||||
|
||||
class PlayerInfo:
|
||||
"""
|
||||
Class to store the reference to all structures to maintain a song player
|
||||
"""
|
||||
|
||||
def __init__(self, process: Process, queueToPlayer: Queue, queueToMain: Queue, playlist: Playlist, lock: Lock, textChannel: TextChannel) -> None:
|
||||
self.__process = process
|
||||
self.__queueToPlayer = queueToPlayer
|
||||
self.__queueToMain = queueToMain
|
||||
self.__playlist = playlist
|
||||
self.__lock = lock
|
||||
self.__textChannel = textChannel
|
||||
self.__status = ProcessStatus.RUNNING
|
||||
|
||||
def setProcess(self, newProcess: Process) -> None:
|
||||
self.__process = newProcess
|
||||
|
||||
def getStatus(self) -> ProcessStatus:
|
||||
return self.__status
|
||||
|
||||
def setStatus(self, status: ProcessStatus) -> None:
|
||||
self.__status = status
|
||||
|
||||
def getProcess(self) -> Process:
|
||||
return self.__process
|
||||
|
||||
def getQueueToPlayer(self) -> Queue:
|
||||
return self.__queueToPlayer
|
||||
|
||||
def getQueueToMain(self) -> Queue:
|
||||
return self.__queueToMain
|
||||
|
||||
def getPlaylist(self) -> Playlist:
|
||||
return self.__playlist
|
||||
|
||||
def getLock(self) -> Lock:
|
||||
return self.__lock
|
||||
|
||||
def getTextChannel(self) -> TextChannel:
|
||||
return self.__textChannel
|
||||
@ -1,23 +1,70 @@
|
||||
import asyncio
|
||||
from multiprocessing import Lock, Queue
|
||||
from enum import Enum
|
||||
from multiprocessing import Lock, Process, Queue
|
||||
from multiprocessing.managers import BaseManager, NamespaceProxy
|
||||
from queue import Empty
|
||||
from threading import Thread
|
||||
from typing import Dict, Tuple, Union
|
||||
from Config.Singleton import Singleton
|
||||
from discord import Guild, Interaction
|
||||
from discord import Guild, Interaction, TextChannel
|
||||
from discord.ext.commands import Context
|
||||
from Parallelism.AbstractProcessManager import AbstractPlayersManager
|
||||
from Parallelism.ProcessExecutor import ProcessCommandsExecutor
|
||||
from Music.Song import Song
|
||||
from Parallelism.PlayerProcess import PlayerProcess
|
||||
from Music.Playlist import Playlist
|
||||
from Parallelism.ProcessInfo import PlayerInfo, ProcessStatus
|
||||
from Parallelism.Commands import VCommands, VCommandsType
|
||||
from Music.VulkanBot import VulkanBot
|
||||
|
||||
|
||||
class ProcessManager(Singleton, AbstractPlayersManager):
|
||||
class ProcessStatus(Enum):
|
||||
RUNNING = 'Running'
|
||||
SLEEPING = 'Sleeping'
|
||||
|
||||
|
||||
class PlayerProcessInfo:
|
||||
"""
|
||||
Class to store the reference to all structures to maintain a process player
|
||||
"""
|
||||
|
||||
def __init__(self, process: Process, queueToPlayer: Queue, queueToMain: Queue, playlist: Playlist, lock: Lock, textChannel: TextChannel) -> None:
|
||||
self.__process = process
|
||||
self.__queueToPlayer = queueToPlayer
|
||||
self.__queueToMain = queueToMain
|
||||
self.__playlist = playlist
|
||||
self.__lock = lock
|
||||
self.__textChannel = textChannel
|
||||
self.__status = ProcessStatus.RUNNING
|
||||
|
||||
def setProcess(self, newProcess: Process) -> None:
|
||||
self.__process = newProcess
|
||||
|
||||
def getStatus(self) -> ProcessStatus:
|
||||
return self.__status
|
||||
|
||||
def setStatus(self, status: ProcessStatus) -> None:
|
||||
self.__status = status
|
||||
|
||||
def getProcess(self) -> Process:
|
||||
return self.__process
|
||||
|
||||
def getQueueToPlayer(self) -> Queue:
|
||||
return self.__queueToPlayer
|
||||
|
||||
def getQueueToMain(self) -> Queue:
|
||||
return self.__queueToMain
|
||||
|
||||
def getPlaylist(self) -> Playlist:
|
||||
return self.__playlist
|
||||
|
||||
def getLock(self) -> Lock:
|
||||
return self.__lock
|
||||
|
||||
def getTextChannel(self) -> TextChannel:
|
||||
return self.__textChannel
|
||||
|
||||
|
||||
class ProcessPlayerManager(Singleton, AbstractPlayersManager):
|
||||
"""
|
||||
Manage all running player process, creating and storing them for future calls
|
||||
Deals with the creation of shared memory
|
||||
@ -29,28 +76,51 @@ class ProcessManager(Singleton, AbstractPlayersManager):
|
||||
VManager.register('Playlist', Playlist)
|
||||
self.__manager = VManager()
|
||||
self.__manager.start()
|
||||
self.__playersProcess: Dict[int, PlayerInfo] = {}
|
||||
self.__playersProcess: Dict[int, PlayerProcessInfo] = {}
|
||||
self.__playersListeners: Dict[int, Tuple[Thread, bool]] = {}
|
||||
self.__playersCommandsExecutor: Dict[int, ProcessCommandsExecutor] = {}
|
||||
|
||||
def setPlayerInfo(self, guild: Guild, info: PlayerInfo):
|
||||
self.__playersProcess[guild.id] = info
|
||||
def sendCommandToPlayer(self, command: VCommands, guild: Guild, forceCreation: bool = False, context: Union[Context, Interaction] = None):
|
||||
if forceCreation:
|
||||
processInfo = self.createPlayerForGuild(guild, context)
|
||||
else:
|
||||
processInfo = self.__getRunningPlayerInfo(guild)
|
||||
|
||||
def getOrCreatePlayerInfo(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerInfo:
|
||||
"""Return the process info for the guild, the user in context must be connected to a voice_channel"""
|
||||
if processInfo == None:
|
||||
return
|
||||
|
||||
queue = processInfo.getQueueToPlayer()
|
||||
self.__putCommandInQueue(queue, command)
|
||||
|
||||
def getPlayerPlaylist(self, guild: Guild) -> Playlist:
|
||||
playerInfo = self.__getRunningPlayerInfo(guild)
|
||||
if playerInfo:
|
||||
return playerInfo.getPlaylist()
|
||||
|
||||
def getPlayerLock(self, guild: Guild) -> Lock:
|
||||
playerInfo = self.__getRunningPlayerInfo(guild)
|
||||
if playerInfo:
|
||||
return playerInfo.getLock()
|
||||
|
||||
def verifyIfPlayerExists(self, guild: Guild) -> bool:
|
||||
return guild.id in self.__playersProcess.keys()
|
||||
|
||||
def createPlayerForGuild(self, guild: Guild, context: Union[Context, Interaction]) -> None:
|
||||
try:
|
||||
if guild.id not in self.__playersProcess.keys():
|
||||
self.__playersProcess[guild.id] = self.__createProcessInfo(guild, context)
|
||||
self.__playersProcess[guild.id] = self.__createProcessPlayerInfo(guild, context)
|
||||
else:
|
||||
# If the process has ended create a new one
|
||||
if not self.__playersProcess[guild.id].getProcess().is_alive():
|
||||
self.__playersProcess[guild.id] = self.__recreateProcess(guild, context)
|
||||
|
||||
# Start the process
|
||||
self.__playersProcess[guild.id].getProcess().start()
|
||||
return self.__playersProcess[guild.id]
|
||||
except Exception as e:
|
||||
print(f'[Error In GetPlayerContext] -> {e}')
|
||||
|
||||
def resetProcess(self, guild: Guild, context: Context) -> None:
|
||||
def resetPlayer(self, guild: Guild, context: Context) -> None:
|
||||
"""Restart a running process, already start it to return to play"""
|
||||
if guild.id not in self.__playersProcess.keys():
|
||||
return None
|
||||
@ -60,10 +130,10 @@ class ProcessManager(Singleton, AbstractPlayersManager):
|
||||
newProcessInfo.getProcess().start() # Start the process
|
||||
# Send a command to start the play again
|
||||
playCommand = VCommands(VCommandsType.PLAY)
|
||||
newProcessInfo.getQueueToPlayer().put(playCommand)
|
||||
self.__putCommandInQueue(newProcessInfo.getQueueToPlayer(), playCommand)
|
||||
self.__playersProcess[guild.id] = newProcessInfo
|
||||
|
||||
def getRunningPlayerInfo(self, guild: Guild) -> PlayerInfo:
|
||||
def __getRunningPlayerInfo(self, guild: Guild) -> PlayerProcessInfo:
|
||||
"""Return the process info for the guild, if not, return None"""
|
||||
if guild.id not in self.__playersProcess.keys():
|
||||
print('Process Info not found')
|
||||
@ -71,7 +141,7 @@ class ProcessManager(Singleton, AbstractPlayersManager):
|
||||
|
||||
return self.__playersProcess[guild.id]
|
||||
|
||||
def __createProcessInfo(self, guild: Guild, context: Context) -> PlayerInfo:
|
||||
def __createProcessPlayerInfo(self, guild: Guild, context: Context) -> PlayerProcessInfo:
|
||||
guildID: int = context.guild.id
|
||||
textID: int = context.channel.id
|
||||
voiceID: int = context.author.voice.channel.id
|
||||
@ -82,9 +152,9 @@ class ProcessManager(Singleton, AbstractPlayersManager):
|
||||
queueToListen = Queue()
|
||||
queueToSend = Queue()
|
||||
process = PlayerProcess(context.guild.name, playlist, lock, queueToSend,
|
||||
queueToListen, guildID, textID, voiceID, authorID)
|
||||
processInfo = PlayerInfo(process, queueToSend, queueToListen,
|
||||
playlist, lock, context.channel)
|
||||
queueToListen, guildID, voiceID)
|
||||
processInfo = PlayerProcessInfo(process, queueToSend, queueToListen,
|
||||
playlist, lock, context.channel)
|
||||
|
||||
# Create a Thread to listen for the queue coming from the Player Process, this will redirect the Queue to a async
|
||||
thread = Thread(target=self.__listenToCommands,
|
||||
@ -111,7 +181,7 @@ class ProcessManager(Singleton, AbstractPlayersManager):
|
||||
except Exception as e:
|
||||
print(f'[ERROR STOPPING PROCESS] -> {e}')
|
||||
|
||||
def __recreateProcess(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerInfo:
|
||||
def __recreateProcess(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerProcessInfo:
|
||||
"""Create a new process info using previous playlist"""
|
||||
self.__stopPossiblyRunningProcess(guild)
|
||||
|
||||
@ -130,8 +200,8 @@ class ProcessManager(Singleton, AbstractPlayersManager):
|
||||
queueToSend = Queue()
|
||||
process = PlayerProcess(context.guild.name, playlist, lock, queueToSend,
|
||||
queueToListen, guildID, textID, voiceID, authorID)
|
||||
processInfo = PlayerInfo(process, queueToSend, queueToListen,
|
||||
playlist, lock, context.channel)
|
||||
processInfo = PlayerProcessInfo(process, queueToSend, queueToListen,
|
||||
playlist, lock, context.channel)
|
||||
|
||||
# Create a Thread to listen for the queue coming from the Player Process, this will redirect the Queue to a async
|
||||
thread = Thread(target=self.__listenToCommands,
|
||||
@ -191,10 +261,18 @@ class ProcessManager(Singleton, AbstractPlayersManager):
|
||||
# Set the status of this process as sleeping, only the playlist object remains
|
||||
self.__playersProcess[guildID].setStatus(ProcessStatus.SLEEPING)
|
||||
|
||||
def __putCommandInQueue(self, queue: Queue, command: VCommands) -> None:
|
||||
try:
|
||||
queue.put(command)
|
||||
except Exception as e:
|
||||
print(f'[ERROR PUTTING COMMAND IN QUEUE] -> {e}')
|
||||
|
||||
async def showNowPlaying(self, guildID: int, song: Song) -> None:
|
||||
commandExecutor = self.__playersCommandsExecutor[guildID]
|
||||
processInfo = self.__playersProcess[guildID]
|
||||
print('A')
|
||||
await commandExecutor.sendNowPlaying(processInfo, song)
|
||||
print('C')
|
||||
|
||||
|
||||
class VManager(BaseManager):
|
||||
|
||||
@ -1,199 +0,0 @@
|
||||
import asyncio
|
||||
from multiprocessing import Lock, Queue
|
||||
from multiprocessing.managers import BaseManager, NamespaceProxy
|
||||
from queue import Empty
|
||||
from threading import Thread
|
||||
from typing import Dict, Tuple, Union
|
||||
from Config.Singleton import Singleton
|
||||
from discord import Guild, Interaction
|
||||
from discord.ext.commands import Context
|
||||
from Parallelism.AbstractProcessManager import AbstractPlayersManager
|
||||
from Parallelism.ProcessExecutor import ProcessCommandsExecutor
|
||||
from Music.Song import Song
|
||||
from Parallelism.PlayerProcess import PlayerProcess
|
||||
from Music.Playlist import Playlist
|
||||
from Parallelism.ProcessInfo import PlayerInfo, ProcessStatus
|
||||
from Parallelism.Commands import VCommands, VCommandsType
|
||||
from Music.VulkanBot import VulkanBot
|
||||
|
||||
|
||||
class ThreadManager(Singleton, AbstractPlayersManager):
|
||||
"""
|
||||
Manage all running player threads, creating and storing them for future calls
|
||||
"""
|
||||
|
||||
def __init__(self, bot: VulkanBot = None) -> None:
|
||||
if not super().created:
|
||||
self.__bot = bot
|
||||
self.__playersProcess: Dict[int, Thread] = {}
|
||||
|
||||
def setPlayerInfo(self, guild: Guild, info: PlayerInfo):
|
||||
self.__playersProcess[guild.id] = info
|
||||
|
||||
def getOrCreatePlayerInfo(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerInfo:
|
||||
"""Return the process info for the guild, the user in context must be connected to a voice_channel"""
|
||||
try:
|
||||
if guild.id not in self.__playersProcess.keys():
|
||||
self.__playersProcess[guild.id] = self.__createProcessInfo(guild, context)
|
||||
else:
|
||||
# If the process has ended create a new one
|
||||
if not self.__playersProcess[guild.id].getProcess().is_alive():
|
||||
self.__playersProcess[guild.id] = self.__recreateProcess(guild, context)
|
||||
|
||||
return self.__playersProcess[guild.id]
|
||||
except Exception as e:
|
||||
print(f'[Error In GetPlayerContext] -> {e}')
|
||||
|
||||
def resetProcess(self, guild: Guild, context: Context) -> None:
|
||||
"""Restart a running process, already start it to return to play"""
|
||||
if guild.id not in self.__playersProcess.keys():
|
||||
return None
|
||||
|
||||
# Recreate the process keeping the playlist
|
||||
newProcessInfo = self.__recreateProcess(guild, context)
|
||||
newProcessInfo.getProcess().start() # Start the process
|
||||
# Send a command to start the play again
|
||||
playCommand = VCommands(VCommandsType.PLAY)
|
||||
newProcessInfo.getQueueToPlayer().put(playCommand)
|
||||
self.__playersProcess[guild.id] = newProcessInfo
|
||||
|
||||
def getRunningPlayerInfo(self, guild: Guild) -> PlayerInfo:
|
||||
"""Return the process info for the guild, if not, return None"""
|
||||
if guild.id not in self.__playersProcess.keys():
|
||||
print('Process Info not found')
|
||||
return None
|
||||
|
||||
return self.__playersProcess[guild.id]
|
||||
|
||||
def __createProcessInfo(self, guild: Guild, context: Context) -> PlayerInfo:
|
||||
guildID: int = context.guild.id
|
||||
textID: int = context.channel.id
|
||||
voiceID: int = context.author.voice.channel.id
|
||||
authorID: int = context.author.id
|
||||
|
||||
playlist: Playlist = self.__manager.Playlist()
|
||||
lock = Lock()
|
||||
queueToListen = Queue()
|
||||
queueToSend = Queue()
|
||||
process = PlayerProcess(context.guild.name, playlist, lock, queueToSend,
|
||||
queueToListen, guildID, textID, voiceID, authorID)
|
||||
processInfo = PlayerInfo(process, queueToSend, queueToListen,
|
||||
playlist, lock, context.channel)
|
||||
|
||||
# Create a Thread to listen for the queue coming from the Player Process, this will redirect the Queue to a async
|
||||
thread = Thread(target=self.__listenToCommands,
|
||||
args=(queueToListen, guild), daemon=True)
|
||||
self.__playersListeners[guildID] = (thread, False)
|
||||
thread.start()
|
||||
|
||||
# Create a Message Controller for this player
|
||||
self.__playersCommandsExecutor[guildID] = ProcessCommandsExecutor(self.__bot, guildID)
|
||||
|
||||
return processInfo
|
||||
|
||||
def __stopPossiblyRunningProcess(self, guild: Guild):
|
||||
try:
|
||||
if guild.id in self.__playersProcess.keys():
|
||||
playerProcess = self.__playersProcess[guild.id]
|
||||
process = playerProcess.getProcess()
|
||||
process.close()
|
||||
process.kill()
|
||||
playerProcess.getQueueToMain().close()
|
||||
playerProcess.getQueueToMain().join_thread()
|
||||
playerProcess.getQueueToPlayer().close()
|
||||
playerProcess.getQueueToPlayer().join_thread()
|
||||
except Exception as e:
|
||||
print(f'[ERROR STOPPING PROCESS] -> {e}')
|
||||
|
||||
def __recreateProcess(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerInfo:
|
||||
"""Create a new process info using previous playlist"""
|
||||
self.__stopPossiblyRunningProcess(guild)
|
||||
|
||||
guildID: int = context.guild.id
|
||||
textID: int = context.channel.id
|
||||
if isinstance(context, Interaction):
|
||||
authorID: int = context.user.id
|
||||
voiceID: int = context.user.voice.channel.id
|
||||
else:
|
||||
authorID: int = context.author.id
|
||||
voiceID: int = context.author.voice.channel.id
|
||||
|
||||
playlist: Playlist = self.__playersProcess[guildID].getPlaylist()
|
||||
lock = Lock()
|
||||
queueToListen = Queue()
|
||||
queueToSend = Queue()
|
||||
process = PlayerProcess(context.guild.name, playlist, lock, queueToSend,
|
||||
queueToListen, guildID, textID, voiceID, authorID)
|
||||
processInfo = PlayerInfo(process, queueToSend, queueToListen,
|
||||
playlist, lock, context.channel)
|
||||
|
||||
# Create a Thread to listen for the queue coming from the Player Process, this will redirect the Queue to a async
|
||||
thread = Thread(target=self.__listenToCommands,
|
||||
args=(queueToListen, guild), daemon=True)
|
||||
self.__playersListeners[guildID] = (thread, False)
|
||||
thread.start()
|
||||
|
||||
return processInfo
|
||||
|
||||
def __listenToCommands(self, queue: Queue, guild: Guild) -> None:
|
||||
guildID = guild.id
|
||||
while True:
|
||||
shouldEnd = self.__playersListeners[guildID][1]
|
||||
if shouldEnd:
|
||||
break
|
||||
|
||||
try:
|
||||
command: VCommands = queue.get(timeout=5)
|
||||
commandType = command.getType()
|
||||
args = command.getArgs()
|
||||
|
||||
print(f'Process {guild.name} sended command {commandType}')
|
||||
if commandType == VCommandsType.NOW_PLAYING:
|
||||
asyncio.run_coroutine_threadsafe(self.showNowPlaying(
|
||||
guild.id, args), self.__bot.loop)
|
||||
elif commandType == VCommandsType.TERMINATE:
|
||||
# Delete the process elements and return, to finish task
|
||||
self.__terminateProcess(guildID)
|
||||
return
|
||||
elif commandType == VCommandsType.SLEEPING:
|
||||
# The process might be used again
|
||||
self.__sleepingProcess(guildID)
|
||||
return
|
||||
else:
|
||||
print(f'[ERROR] -> Unknown Command Received from Process: {commandType}')
|
||||
except Empty:
|
||||
continue
|
||||
except Exception as e:
|
||||
print(f'[ERROR IN LISTENING PROCESS] -> {guild.name} - {e}')
|
||||
|
||||
def __terminateProcess(self, guildID: int) -> None:
|
||||
# Delete all structures associated with the Player
|
||||
del self.__playersProcess[guildID]
|
||||
del self.__playersCommandsExecutor[guildID]
|
||||
threadListening = self.__playersListeners[guildID]
|
||||
threadListening._stop()
|
||||
del self.__playersListeners[guildID]
|
||||
|
||||
def __sleepingProcess(self, guildID: int) -> None:
|
||||
# Disable all process structures, except Playlist
|
||||
queue1 = self.__playersProcess[guildID].getQueueToMain()
|
||||
queue2 = self.__playersProcess[guildID].getQueueToPlayer()
|
||||
queue1.close()
|
||||
queue1.join_thread()
|
||||
queue2.close()
|
||||
queue2.join_thread()
|
||||
# Set the status of this process as sleeping, only the playlist object remains
|
||||
self.__playersProcess[guildID].setStatus(ProcessStatus.SLEEPING)
|
||||
|
||||
async def showNowPlaying(self, guildID: int, song: Song) -> None:
|
||||
commandExecutor = self.__playersCommandsExecutor[guildID]
|
||||
processInfo = self.__playersProcess[guildID]
|
||||
await commandExecutor.sendNowPlaying(processInfo, song)
|
||||
|
||||
|
||||
class VManager(BaseManager):
|
||||
pass
|
||||
|
||||
|
||||
class VProxy(NamespaceProxy):
|
||||
_exposed_ = ('__getattribute__', '__setattr__', '__delattr__')
|
||||
131
Parallelism/ThreadPlayerManager.py
Normal file
131
Parallelism/ThreadPlayerManager.py
Normal file
@ -0,0 +1,131 @@
|
||||
from multiprocessing import Lock
|
||||
from typing import Dict, Union
|
||||
from Config.Singleton import Singleton
|
||||
from discord import Guild, Interaction, TextChannel
|
||||
from discord.ext.commands import Context
|
||||
from Parallelism.AbstractProcessManager import AbstractPlayersManager
|
||||
from Music.Song import Song
|
||||
from Music.Playlist import Playlist
|
||||
from Parallelism.Commands import VCommands, VCommandsType
|
||||
from Music.VulkanBot import VulkanBot
|
||||
from Parallelism.PlayerThread import PlayerThread
|
||||
|
||||
|
||||
class PlayerThreadInfo:
|
||||
"""
|
||||
Class to store the reference to all structures to maintain a player thread
|
||||
"""
|
||||
|
||||
def __init__(self, thread: PlayerThread, playlist: Playlist, lock: Lock, textChannel: TextChannel) -> None:
|
||||
self.__thread = thread
|
||||
self.__playlist = playlist
|
||||
self.__lock = lock
|
||||
self.__textChannel = textChannel
|
||||
|
||||
def getThread(self) -> PlayerThread:
|
||||
return self.__thread
|
||||
|
||||
def getPlaylist(self) -> Playlist:
|
||||
return self.__playlist
|
||||
|
||||
def getLock(self) -> Lock:
|
||||
return self.__lock
|
||||
|
||||
def getTextChannel(self) -> TextChannel:
|
||||
return self.__textChannel
|
||||
|
||||
|
||||
class ThreadPlayerManager(Singleton, AbstractPlayersManager):
|
||||
"""
|
||||
Manage all running player threads, creating and storing them for future calls
|
||||
"""
|
||||
|
||||
def __init__(self, bot: VulkanBot = None) -> None:
|
||||
if not super().created:
|
||||
self.__bot = bot
|
||||
self.__playersThreads: Dict[int, PlayerThreadInfo] = {}
|
||||
|
||||
def sendCommandToPlayer(self, command: VCommands, guild: Guild, forceCreation: bool = False, context: Union[Context, Interaction] = None):
|
||||
return super().sendCommandToPlayer(command, guild, forceCreation, context)
|
||||
|
||||
def getPlayerPlaylist(self, guild: Guild) -> Playlist:
|
||||
playerInfo = self.__getRunningPlayerInfo(guild)
|
||||
if playerInfo:
|
||||
return playerInfo.getPlaylist()
|
||||
|
||||
def getPlayerLock(self, guild: Guild) -> Lock:
|
||||
playerInfo = self.__getRunningPlayerInfo(guild)
|
||||
if playerInfo:
|
||||
return playerInfo.getLock()
|
||||
|
||||
def verifyIfPlayerExists(self, guild: Guild) -> bool:
|
||||
return guild.id in self.__playersThreads.keys()
|
||||
|
||||
def createPlayerForGuild(self, guild: Guild, context: Union[Context, Interaction]):
|
||||
try:
|
||||
if guild.id not in self.__playersThreads.keys():
|
||||
self.__playersThreads[guild.id] = self.__createPlayerThreadInfo(context)
|
||||
else:
|
||||
# If the thread has ended create a new one
|
||||
if not self.__playersThreads[guild.id].getThread().is_alive():
|
||||
self.__playersThreads[guild.id] = self.__recreateThread(guild, context)
|
||||
|
||||
return self.__playersThreads[guild.id]
|
||||
except Exception as e:
|
||||
print(f'[Error In GetPlayerContext] -> {e}')
|
||||
|
||||
def resetPlayer(self, guild: Guild, context: Context) -> None:
|
||||
if guild.id not in self.__playersThreads.keys():
|
||||
return None
|
||||
|
||||
# Recreate the thread keeping the playlist
|
||||
newPlayerInfo = self.__recreateThread(guild, context)
|
||||
newPlayerInfo.getThread().start()
|
||||
# Send a command to start the play again
|
||||
playCommand = VCommands(VCommandsType.PLAY)
|
||||
newPlayerInfo.getQueueToPlayer().put(playCommand)
|
||||
self.__playersThreads[guild.id] = newPlayerInfo
|
||||
|
||||
def __getRunningPlayerInfo(self, guild: Guild) -> PlayerThreadInfo:
|
||||
if guild.id not in self.__playersThreads.keys():
|
||||
print('Process Info not found')
|
||||
return None
|
||||
|
||||
return self.__playersThreads[guild.id]
|
||||
|
||||
def __createPlayerThreadInfo(self, context: Union[Context, Interaction]) -> PlayerThreadInfo:
|
||||
guildID: int = context.guild.id
|
||||
if isinstance(context, Interaction):
|
||||
voiceID: int = context.user.voice.channel.id
|
||||
else:
|
||||
voiceID: int = context.author.voice.channel.id
|
||||
|
||||
playlist = Playlist()
|
||||
lock = Lock()
|
||||
player = PlayerThread(context.guild.name, playlist, lock, guildID, voiceID)
|
||||
playerInfo = PlayerThreadInfo(player, playlist, lock, context.channel)
|
||||
player.start()
|
||||
|
||||
return playerInfo
|
||||
|
||||
def __recreateThread(self, guild: Guild, context: Union[Context, Interaction]) -> PlayerThreadInfo:
|
||||
self.__stopPossiblyRunningProcess(guild)
|
||||
|
||||
guildID: int = context.guild.id
|
||||
if isinstance(context, Interaction):
|
||||
voiceID: int = context.user.voice.channel.id
|
||||
else:
|
||||
voiceID: int = context.author.voice.channel.id
|
||||
|
||||
playlist = self.__playersThreads[guildID].getPlaylist()
|
||||
lock = Lock()
|
||||
player = PlayerThread(context.guild.name, playlist, lock, guildID, voiceID)
|
||||
playerInfo = PlayerThreadInfo(player, playlist, lock, context.channel)
|
||||
player.start()
|
||||
|
||||
return playerInfo
|
||||
|
||||
async def showNowPlaying(self, guildID: int, song: Song) -> None:
|
||||
commandExecutor = self.__playersCommandsExecutor[guildID]
|
||||
processInfo = self.__playersThreads[guildID]
|
||||
await commandExecutor.sendNowPlaying(processInfo, song)
|
||||
Loading…
x
Reference in New Issue
Block a user