mirror of
https://github.com/RafaelSolVargas/Vulkan.git
synced 2025-10-29 16:57:23 +00:00
Finishing work with the second queue
This commit is contained in:
@@ -1,8 +1,8 @@
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import asyncio
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from Music.VulkanInitializer import VulkanInitializer
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from discord import User, Member, Message, Embed
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from discord import User, Member, Message
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from asyncio import AbstractEventLoop, Semaphore, Queue
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from multiprocessing import Process, RLock, Lock
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from multiprocessing import Process, RLock, Lock, Queue
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from threading import Thread
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from typing import Callable, List
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from discord import Guild, FFmpegPCMAudio, VoiceChannel, TextChannel
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@@ -97,7 +97,8 @@ class PlayerProcess(Process):
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# Start the timeout function
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self.__timer = TimeoutClock(self.__timeoutHandler, self.__loop)
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# Thread that will receive commands to be executed in this Process
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self.__loop.create_task(self.__commandsReceiver())
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self.__commandsReceiver = Thread(target=self.__commandsReceiver, daemon=True)
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self.__commandsReceiver.start()
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# Start a Task to play songs
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self.__loop.create_task(self.__playPlaylistSongs())
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@@ -147,9 +148,7 @@ class PlayerProcess(Process):
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self.__timer = TimeoutClock(self.__timeoutHandler, self.__loop)
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nowPlayingCommand = VCommands(VCommandsType.NOW_PLAYING, song)
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await self.__queueSend.put(nowPlayingCommand)
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# await self.__deletePrevNowPlaying()
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# await self.__showNowPlaying()
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self.__queueSend.put(nowPlayingCommand)
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except Exception as e:
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print(f'[ERROR IN PLAY SONG] -> {e}, {type(e)}')
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self.__playNext(None)
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@@ -171,6 +170,11 @@ class PlayerProcess(Process):
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self.__playlist.loop_off()
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self.__playingSong = None
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self.__playing = False
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# Send a command to the main process put this one to sleep
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sleepCommand = VCommands(VCommandsType.SLEEPING)
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self.__queueSend.put(sleepCommand)
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# Release the semaphore to finish the process
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self.__semStopPlaying.release()
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async def __playPrev(self, voiceChannelID: int) -> None:
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with self.__playlistLock:
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@@ -192,9 +196,9 @@ class PlayerProcess(Process):
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self.__loop.create_task(self.__playSong(song), name=f'Song {song.identifier}')
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async def __commandsReceiver(self) -> None:
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def __commandsReceiver(self) -> None:
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while True:
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command: VCommands = await self.__queueReceive.get()
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command: VCommands = self.__queueReceive.get()
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type = command.getType()
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args = command.getArgs()
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@@ -207,13 +211,13 @@ class PlayerProcess(Process):
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elif type == VCommandsType.SKIP:
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self.__skip()
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elif type == VCommandsType.PLAY:
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await self.__playPlaylistSongs()
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asyncio.run_coroutine_threadsafe(self.__playPlaylistSongs(), self.__loop)
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elif type == VCommandsType.PREV:
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await self.__playPrev(args)
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asyncio.run_coroutine_threadsafe(self.__playPrev(args), self.__loop)
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elif type == VCommandsType.RESET:
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await self.__reset()
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asyncio.run_coroutine_threadsafe(self.__reset(), self.__loop)
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elif type == VCommandsType.STOP:
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await self.__stop()
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asyncio.run_coroutine_threadsafe(self.__stop(), self.__loop)
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else:
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print(f'[ERROR] -> Unknown Command Received: {command}')
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except Exception as e:
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@@ -242,9 +246,11 @@ class PlayerProcess(Process):
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if self.__guild.voice_client is not None:
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if self.__guild.voice_client.is_connected():
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with self.__playlistLock:
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self.__playlist.clear()
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self.__playlist.loop_off()
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# Send a command to the main process put this to sleep
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sleepCommand = VCommands(VCommandsType.SLEEPING)
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self.__queueSend.put(sleepCommand)
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self.__guild.voice_client.stop()
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self.__playingSong = None
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await self.__guild.voice_client.disconnect()
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@@ -291,20 +297,35 @@ class PlayerProcess(Process):
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return
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if self.__guild.voice_client.is_playing() or self.__guild.voice_client.is_paused():
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self.__timer = TimeoutClock(self.__timeoutHandler, self.__loop)
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if not self.__isBotAloneInChannel(): # If bot is not alone continue to play
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self.__timer = TimeoutClock(self.__timeoutHandler, self.__loop)
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return
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elif self.__guild.voice_client.is_connected():
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# Finish the process
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if self.__guild.voice_client.is_connected():
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with self.__playerLock:
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with self.__playlistLock:
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self.__playlist.clear()
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self.__playlist.loop_off()
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self.__playing = False
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await self.__guild.voice_client.disconnect()
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# Send command to main process to finish this one
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sleepCommand = VCommands(VCommandsType.SLEEPING)
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self.__queueSend.put(sleepCommand)
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# Release semaphore to finish process
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self.__semStopPlaying.release()
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except Exception as e:
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print(f'[Error in Timeout] -> {e}')
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def __isBotAloneInChannel(self) -> bool:
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try:
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if len(self.__guild.voice_client.channel.members) <= 1:
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return True
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else:
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return False
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except Exception as e:
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print(f'[ERROR IN CHECK BOT ALONE] -> {e}')
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return False
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async def __ensureDiscordConnection(self, bot: VulkanBot) -> None:
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"""Await in this point until connection to discord is established"""
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guild = None
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@@ -325,46 +346,3 @@ class PlayerProcess(Process):
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for member in guild_members:
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if member.id == self.__bot.user.id:
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return member
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async def __showNowPlaying(self) -> None:
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# Get the lock of the playlist
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with self.__playlistLock:
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if not self.__playing or self.__playingSong is None:
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embed = self.__embeds.NOT_PLAYING()
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await self.__textChannel.send(embed=embed)
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return
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if self.__playlist.isLoopingOne():
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title = self.__messages.ONE_SONG_LOOPING
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else:
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title = self.__messages.SONG_PLAYING
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info = self.__playingSong.info
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embed = self.__embeds.SONG_INFO(info, title)
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await self.__textChannel.send(embed=embed)
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self.__messagesToDelete.append(await self.__getSendedMessage())
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async def __deletePrevNowPlaying(self) -> None:
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for message in self.__messagesToDelete:
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try:
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await message.delete()
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except:
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pass
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self.__messagesToDelete.clear()
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async def __getSendedMessage(self) -> Message:
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stringToIdentify = 'Uploader:'
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last_messages: List[Message] = await self.__textChannel.history(limit=5).flatten()
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for message in last_messages:
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try:
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if message.author == self.__bot.user:
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if len(message.embeds) > 0:
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embed: Embed = message.embeds[0]
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if len(embed.fields) > 0:
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if embed.fields[0].name == stringToIdentify:
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return message
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except Exception as e:
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print(f'DEVELOPER NOTE -> Error cleaning messages {e}')
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continue
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@@ -1,6 +1,5 @@
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from asyncio import Queue, Task
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import asyncio
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from multiprocessing import Lock
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from multiprocessing import Lock, Queue
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from multiprocessing.managers import BaseManager, NamespaceProxy
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from queue import Empty
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from threading import Thread
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@@ -15,7 +14,6 @@ from Music.Playlist import Playlist
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from Parallelism.ProcessInfo import ProcessInfo
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from Parallelism.Commands import VCommands, VCommandsType
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from Music.VulkanBot import VulkanBot
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from Tests.LoopRunner import LoopRunner
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class ProcessManager(Singleton):
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@@ -31,8 +29,7 @@ class ProcessManager(Singleton):
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self.__manager = VManager()
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self.__manager.start()
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self.__playersProcess: Dict[Guild, ProcessInfo] = {}
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# self.__playersListeners: Dict[Guild, Tuple[Thread, bool]] = {}
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self.__playersListeners: Dict[Guild, Task] = {}
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self.__playersListeners: Dict[Guild, Tuple[Thread, bool]] = {}
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self.__playersMessages: Dict[Guild, MessagesController] = {}
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def setPlayerInfo(self, guild: Guild, info: ProcessInfo):
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@@ -94,11 +91,11 @@ class ProcessManager(Singleton):
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processInfo = ProcessInfo(process, queueToSend, queueToListen,
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playlist, lock, context.channel)
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task = asyncio.create_task(self.__listenToCommands(queueToListen, guild))
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# Create a Thread to listen for the queue coming from the Player Process
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# thread = Thread(target=self.__listenToCommands, args=(queueToListen, guild), daemon=True)
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self.__playersListeners[guildID] = task
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# thread.start()
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# Create a Thread to listen for the queue coming from the Player Process, this will redirect the Queue to a async
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thread = Thread(target=self.__listenToCommands,
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args=(queueToListen, guild), daemon=True)
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self.__playersListeners[guildID] = (thread, False)
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thread.start()
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# Create a Message Controller for this player
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self.__playersMessages[guildID] = MessagesController(self.__bot)
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@@ -118,48 +115,46 @@ class ProcessManager(Singleton):
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queueToSend = Queue()
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process = PlayerProcess(context.guild.name, playlist, lock, queueToSend,
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queueToListen, guildID, textID, voiceID, authorID)
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processInfo = ProcessInfo(process, queueToSend, queueToListen, playlist, lock)
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processInfo = ProcessInfo(process, queueToSend, queueToListen,
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playlist, lock, context.channel)
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task = asyncio.create_task(self.__listenToCommands(queueToListen, guild))
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# Create a Thread to listen for the queue coming from the Player Process
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# thread = Thread(target=self.__listenToCommands, args=(queueToListen, guild), daemon=True)
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self.__playersListeners[guildID] = task
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# thread.start()
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# Create a Message Controller for this player
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self.__playersMessages[guildID] = MessagesController(self.__bot)
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# Create a Thread to listen for the queue coming from the Player Process, this will redirect the Queue to a async
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thread = Thread(target=self.__listenToCommands,
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args=(queueToListen, guild), daemon=True)
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self.__playersListeners[guildID] = (thread, False)
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thread.start()
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return processInfo
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async def __listenToCommands(self, queue: Queue, guild: Guild) -> None:
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shouldEnd = False
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def __listenToCommands(self, queue: Queue, guild: Guild) -> None:
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guildID = guild.id
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while not shouldEnd:
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while True:
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shouldEnd = self.__playersListeners[guildID][1]
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if shouldEnd:
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break
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try:
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print('Esperando')
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command: VCommands = await queue.get()
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command: VCommands = queue.get(timeout=5)
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commandType = command.getType()
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args = command.getArgs()
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print(f'Process {guild.name} sended command {commandType}')
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if commandType == VCommandsType.NOW_PLAYING:
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print('Aqui dentro')
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await self.__showNowPlaying(args, guildID)
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asyncio.run_coroutine_threadsafe(self.showNowPlaying(
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guild.id, args), self.__bot.loop)
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elif commandType == VCommandsType.TERMINATE:
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# Delete the process elements and return, to finish task
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self.__terminateProcess()
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self.__terminateProcess(guildID)
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return
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elif commandType == VCommandsType.SLEEPING:
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# The process might be used again
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self.__sleepingProcess()
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self.__sleepingProcess(guildID)
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return
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else:
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print(f'[ERROR] -> Unknown Command Received from Process: {commandType}')
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except Empty:
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continue
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except Exception as e:
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print(e)
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print(f'[ERROR IN LISTENING PROCESS] -> {guild.name} - {e}')
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def __terminateProcess(self, guildID: int) -> None:
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@@ -179,12 +174,10 @@ class ProcessManager(Singleton):
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queue2.close()
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queue2.join_thread()
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async def __showNowPlaying(self, guildID: int, song: Song) -> None:
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async def showNowPlaying(self, guildID: int, song: Song) -> None:
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messagesController = self.__playersMessages[guildID]
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processInfo = self.__playersProcess[guildID]
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print('Aq1')
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await messagesController.sendNowPlaying(processInfo, song)
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print('Aq2')
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class VManager(BaseManager):
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