mirror of
https://github.com/RafaelSolVargas/Vulkan.git
synced 2025-10-29 16:57:23 +00:00
Upgrading stability in errors occurrences
This commit is contained in:
@@ -1,6 +1,6 @@
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import asyncio
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from os import listdir
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from discord import Intents, User, Member
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from discord import Intents, User, Member, Message, Embed
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from asyncio import AbstractEventLoop, Semaphore
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from multiprocessing import Process, Queue, RLock
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from threading import Lock, Thread
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@@ -40,7 +40,6 @@ class PlayerProcess(Process):
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# Synchronization objects
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self.__playlist: Playlist = playlist
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self.__playlistLock: Lock = lock
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self.__playerLock: RLock = None
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self.__queue: Queue = queue
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self.__semStopPlaying: Semaphore = None
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self.__loop: AbstractEventLoop = None
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@@ -60,6 +59,7 @@ class PlayerProcess(Process):
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self.__configs: Configs = None
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self.__embeds: Embeds = None
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self.__messages: Messages = None
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self.__messagesToDelete: List[Message] = []
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self.__playing = False
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self.__forceStop = False
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self.FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
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@@ -117,6 +117,7 @@ class PlayerProcess(Process):
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async def __playSong(self, song: Song) -> None:
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"""Function that will trigger the player to play the song"""
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try:
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self.__playerLock.acquire()
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if song is None:
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return
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@@ -125,13 +126,14 @@ class PlayerProcess(Process):
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# If not connected, connect to bind channel
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if self.__guild.voice_client is None:
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self.__connectToVoiceChannel()
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await self.__connectToVoiceChannel()
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# If the player is already playing return
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if self.__guild.voice_client.is_playing():
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return
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self.__playing = True
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self.__playingSong = song
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player = FFmpegPCMAudio(song.source, **self.FFMPEG_OPTIONS)
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self.__guild.voice_client.play(player, after=lambda e: self.__playNext(e))
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@@ -139,10 +141,13 @@ class PlayerProcess(Process):
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self.__timer.cancel()
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self.__timer = TimeoutClock(self.__timeoutHandler, self.__loop)
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await self.__deletePrevNowPlaying()
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await self.__showNowPlaying()
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except Exception as e:
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print(f'[ERROR IN PLAY SONG] -> {e}, {type(e)}')
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self.__playNext(None)
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finally:
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self.__playerLock.release()
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def __playNext(self, error) -> None:
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with self.__playerLock:
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@@ -158,7 +163,7 @@ class PlayerProcess(Process):
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else:
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with self.__playlistLock:
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self.__playlist.loop_off()
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self.__playingSong = None
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self.__playing = False
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async def __playPrev(self, voiceChannelID: int) -> None:
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@@ -169,7 +174,7 @@ class PlayerProcess(Process):
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if self.__guild.voice_client is None: # If not connect, connect to the user voice channel
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self.__voiceChannelID = voiceChannelID
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self.__voiceChannel = self.__guild.get_channel(self.__voiceChannelID)
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self.__connectToVoiceChannel()
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await self.__connectToVoiceChannel()
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# If already playing, stop the current play
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if self.__guild.voice_client.is_playing() or self.__guild.voice_client.is_paused():
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@@ -232,27 +237,37 @@ class PlayerProcess(Process):
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with self.__playlistLock:
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self.__playlist.clear()
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self.__playlist.loop_off()
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self.__guild.voice_client.stop()
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await self.__guild.voice_client.disconnect()
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self.__guild.voice_client.stop()
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self.__playingSong = None
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await self.__guild.voice_client.disconnect()
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self.__semStopPlaying.release()
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def __resume(self) -> None:
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if self.__guild.voice_client is not None:
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if self.__guild.voice_client.is_paused():
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self.__guild.voice_client.resume()
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# Lock to work with Player
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with self.__playerLock:
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if self.__guild.voice_client is not None:
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if self.__guild.voice_client.is_paused():
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self.__guild.voice_client.resume()
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def __skip(self) -> None:
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if self.__guild.voice_client is not None:
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self.__guild.voice_client.stop()
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# Lock to work with Player
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with self.__playerLock:
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if self.__guild.voice_client is not None and self.__playing:
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self.__playing = None
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self.__guild.voice_client.stop()
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async def __forceStop(self) -> None:
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if self.__guild.voice_client is None:
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return
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# Lock to work with Player
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with self.__playerLock:
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if self.__guild.voice_client is None:
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return
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self.__guild.voice_client.stop()
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await self.__guild.voice_client.disconnect()
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with self.__playlistLock:
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self.__playlist.clear()
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self.__playlist.loop_off()
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self.__guild.voice_client.stop()
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await self.__guild.voice_client.disconnect()
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with self.__playlistLock:
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self.__playlist.clear()
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self.__playlist.loop_off()
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async def __createBotInstance(self) -> Client:
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"""Load a new bot instance that should not be directly called.
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@@ -282,7 +297,6 @@ class PlayerProcess(Process):
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async def __timeoutHandler(self) -> None:
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try:
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print('TimeoutHandler')
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if self.__guild.voice_client is None:
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return
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@@ -290,27 +304,17 @@ class PlayerProcess(Process):
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self.__timer = TimeoutClock(self.__timeoutHandler, self.__loop)
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elif self.__guild.voice_client.is_connected():
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self.__playerLock.acquire()
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with self.__playlistLock:
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self.__playlist.clear()
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self.__playlist.loop_off()
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self.__playing = False
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await self.__guild.voice_client.disconnect()
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# Release semaphore to finish process
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self.__playerLock.release()
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self.__semStopPlaying.release()
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with self.__playerLock:
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with self.__playlistLock:
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self.__playlist.clear()
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self.__playlist.loop_off()
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self.__playing = False
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await self.__guild.voice_client.disconnect()
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# Release semaphore to finish process
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self.__semStopPlaying.release()
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except Exception as e:
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print(f'[Error in Timeout] -> {e}')
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def __is_connected(self) -> bool:
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try:
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if not self.__voiceChannel.is_connected():
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return False
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else:
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return True
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except:
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return False
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async def __ensureDiscordConnection(self, bot: Client) -> None:
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"""Await in this point until connection to discord is established"""
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guild = None
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@@ -333,9 +337,9 @@ class PlayerProcess(Process):
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return member
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async def __showNowPlaying(self) -> None:
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# Get the current process of the guild
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# Get the lock of the playlist
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with self.__playlistLock:
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if not self.__playing or self.__playlist.getCurrentSong() is None:
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if not self.__playing or self.__playingSong is None:
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embed = self.__embeds.NOT_PLAYING()
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await self.__textChannel.send(embed=embed)
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return
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@@ -345,6 +349,32 @@ class PlayerProcess(Process):
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else:
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title = self.__messages.SONG_PLAYING
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info = self.__playlist.getCurrentSong().info
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info = self.__playingSong.info
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embed = self.__embeds.SONG_INFO(info, title)
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await self.__textChannel.send(embed=embed)
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self.__messagesToDelete.append(await self.__getSendedMessage())
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async def __deletePrevNowPlaying(self) -> None:
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for message in self.__messagesToDelete:
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try:
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await message.delete()
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except:
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pass
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self.__messagesToDelete.clear()
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async def __getSendedMessage(self) -> Message:
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stringToIdentify = 'Uploader:'
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last_messages: List[Message] = await self.__textChannel.history(limit=5).flatten()
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for message in last_messages:
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try:
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if message.author == self.__bot.user:
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if len(message.embeds) > 0:
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embed: Embed = message.embeds[0]
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if len(embed.fields) > 0:
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if embed.fields[0].name == stringToIdentify:
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return message
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except Exception as e:
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print(f'DEVELOPER NOTE -> Error cleaning messages {e}')
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continue
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@@ -7,6 +7,7 @@ from discord.ext.commands import Context
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from Parallelism.PlayerProcess import PlayerProcess
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from Music.Playlist import Playlist
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from Parallelism.ProcessInfo import ProcessInfo
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from Parallelism.Commands import VCommands, VCommandsType
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class ProcessManager(Singleton):
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@@ -39,6 +40,19 @@ class ProcessManager(Singleton):
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except Exception as e:
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print(f'[Error In GetPlayerContext] -> {e}')
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def resetProcess(self, guild: Guild, context: Context) -> None:
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"""Restart a running process, already start it to return to play"""
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if guild.id not in self.__playersProcess.keys():
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return None
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# Recreate the process keeping the playlist
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newProcessInfo = self.__recreateProcess(context)
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newProcessInfo.getProcess().start() # Start the process
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# Send a command to start the play again
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playCommand = VCommands(VCommandsType.PLAY)
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newProcessInfo.getQueue().put(playCommand)
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self.__playersProcess[guild.id] = newProcessInfo
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def getRunningPlayerInfo(self, guild: Guild) -> ProcessInfo:
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"""Return the process info for the guild, if not, return None"""
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if guild.id not in self.__playersProcess.keys():
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