Starting using multiprocessing module in Vulkan, now creating a new bot for each guild when played, multiple issues yet

This commit is contained in:
Rafael Vargas
2022-07-22 16:03:51 -03:00
parent 7a51c22709
commit fc7de9cb4f
13 changed files with 367 additions and 20 deletions

23
Parallelism/Commands.py Normal file
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from enum import Enum
from typing import Tuple
class VCommandsType(Enum):
PLAY_PREV = 'Play Prev'
SKIP = 'Skip'
PAUSE = 'Pause'
RESUME = 'Resume'
CONTEXT = 'Context'
PLAY = 'Play'
class VCommands:
def __init__(self, type: VCommandsType, args=None) -> None:
self.__type = type
self.__args = args
def getType(self) -> VCommandsType:
return self.__type
def getArgs(self) -> Tuple:
return self.__args

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import asyncio
from os import listdir
from discord import Intents
from asyncio import AbstractEventLoop, Semaphore
from multiprocessing import Process, Queue
from threading import Lock, Thread
from typing import Callable, Text
from discord import Client, Guild, FFmpegPCMAudio, VoiceChannel, TextChannel
from discord.ext.commands import Context
from Music.Playlist import Playlist
from Music.Song import Song
from Config.Configs import Configs
from discord.ext.commands import Bot
from Parallelism.Commands import VCommands, VCommandsType
class TimeoutClock:
def __init__(self, callback: Callable, loop: asyncio.AbstractEventLoop):
self.__callback = callback
self.__task = loop.create_task(self.__executor())
async def __executor(self):
await asyncio.sleep(Configs().VC_TIMEOUT)
await self.__callback()
def cancel(self):
self.__task.cancel()
class PlayerProcess(Process):
"""Process that will play songs, receive commands by a received Queue"""
def __init__(self, playlist: Playlist, lock: Lock, queue: Queue) -> None:
Process.__init__(self, group=None, target=None, args=(), kwargs={})
self.__playlist: Playlist = playlist
self.__lock: Lock = lock
self.__queue: Queue = queue
# All information of discord context will be retrieved directly with discord API
self.__guild: Guild = None
self.__bot: Client = None
self.__voiceChannel: VoiceChannel = None
self.__textChannel: TextChannel = None
self.__loop: AbstractEventLoop = None
self.__configs: Configs = None
self.__playing = False
# Flag to control if the player should stop totally the playing
self.__forceStop = False
self.FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
'options': '-vn'}
def run(self) -> None:
"""Function called in process.start(), this will exec the actually _run method it in event loop"""
print('Run')
self.__loop = asyncio.get_event_loop()
self.__configs = Configs()
# self.__loop = self.__bot.loop
self.__semStopPlaying = Semaphore(0)
self.__stopped = asyncio.Event()
# task = self.__loop.create_task(self._run())
self.__loop.run_until_complete(self._run())
async def _run(self) -> None:
# Recreate the bot instance in this new process
self.__bot = await self.__createBotInstance()
# Start the timeout function
self.__timer = TimeoutClock(self.__timeoutHandler, self.__loop)
# Thread that will receive commands to execute in this Process
self.__commandsReceiver = Thread(target=self.__commandsReceiver, daemon=True)
self.__commandsReceiver.start()
# Start a Task to play songs
self.__loop.create_task(self.__playPlaylistSongs())
# Try to acquire a semaphore, it'll be release when timeout function trigger, we use the Semaphore
# from the asyncio lib to not block the event loop
await self.__semStopPlaying.acquire()
async def __playPlaylistSongs(self) -> None:
if not self.__playing:
with self.__lock:
song = self.__playlist.next_song()
await self.__playSong(song)
async def __playSong(self, song: Song) -> None:
try:
source = await self.__ensureSource(song)
if source is None:
self.__playNext(None, self.__context)
self.__playing = True
player = FFmpegPCMAudio(song.source, **self.FFMPEG_OPTIONS)
voice = self.__guild.voice_client
voice.play(player, after=lambda e: self.__playNext(e, self.__context))
self.__timer.cancel()
self.__timer = TimeoutClock(self.__timeout_handler)
await self.__context.invoke(self.__bot.get_command('np'))
except:
self.__playNext(None)
def __playNext(self, error) -> None:
if self.__forceStop: # If it's forced to stop player
self.__forceStop = False
return None
with self.__lock:
song = self.__playlist.next_song()
if song is not None:
coro = self.__playSong(song)
self.__bot.loop.create_task(coro)
else:
self.__playing = False
def __commandsReceiver(self) -> None:
for x in range(2):
command: VCommands = self.__queue.get()
type = command.getType()
args = command.getArgs()
if type == VCommandsType.PAUSE:
self.pause()
elif type == VCommandsType.PLAY:
self.__loop.create_task(self.__playPlaylistSongs())
elif type == VCommandsType.PLAY_PREV:
self.__playPrev()
elif type == VCommandsType.RESUME:
pass
elif type == VCommandsType.SKIP:
pass
else:
print(f'[ERROR] -> Unknown Command Received: {command}')
def pause(self):
print(id(self))
async def __playPrev(self, ctx: Context) -> None:
with self.__lock:
song = self.__playlist.prev_song()
if song is not None:
if self.__guild.voice_client.is_playing() or self.__guild.voice_client.is_paused():
# Will forbidden next_song to execute after stopping current player
self.__forceStop = True
self.__guild.voice_client.stop()
self.__playing = False
await self.__playSong(ctx, song)
async def __forceStop(self) -> None:
try:
if self.__guild.voice_client is None:
return
self.__guild.voice_client.stop()
await self.__guild.voice_client.disconnect()
with self.__lock:
self.__playlist.clear()
self.__playlist.loop_off()
except Exception as e:
print(f'DEVELOPER NOTE -> Force Stop Error: {e}')
async def __createBotInstance(self) -> Client:
# Load a new bot instance, this bot should not receive commands directly
intents = Intents.default()
intents.members = True
bot = Bot(command_prefix='Rafael',
pm_help=True,
case_insensitive=True,
intents=intents)
bot.remove_command('help')
# Add the Cogs for this bot too
for filename in listdir(f'./{self.__configs.COMMANDS_PATH}'):
print(filename)
if filename.endswith('.py'):
bot.load_extension(f'{self.__configs.COMMANDS_PATH}.{filename[:-3]}')
# Login and connect the bot instance to discord API
task = self.__loop.create_task(bot.login(token=self.__configs.BOT_TOKEN, bot=True))
await task
self.__loop.create_task(bot.connect(reconnect=True))
# Sleep to wait connection to be established
await asyncio.sleep(1)
self.__guild: Guild = bot.get_guild(651983781258985484)
self.__voiceChannel = self.__bot.get_channel(933437427350118450)
return bot
async def __timeoutHandler(self) -> None:
if self.__guild.voice_client is None:
return
if self.__guild.voice_client.is_playing() or self.__guild.voice_client.is_paused():
self.__timer = TimeoutClock(self.__timeoutHandler)
elif self.__guild.voice_client.is_connected():
with self.__lock:
self.__playlist.clear()
self.__playlist.loop_off()
await self.__guild.voice_client.disconnect()
# Release semaphore to finish process
self.__semStopPlaying.release()
async def __ensureSource(self, song: Song) -> str:
while True:
if song.source is not None: # If song got downloaded
return song.source
if song.problematic: # If song got any error
return None
await asyncio.sleep(0.1)
def __is_connected(self) -> bool:
try:
if not self.__voiceChannel.is_connected():
return False
else:
return True
except:
return False
async def __connect(self) -> bool:
try:
await self.__voiceChannel.connect(reconnect=True, timeout=None)
return True
except:
return False

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from multiprocessing import Process, Queue, Lock
from Music.Playlist import Playlist
class ProcessContext:
def __init__(self, process: Process, queue: Queue, playlist: Playlist, lock: Lock) -> None:
self.__process = process
self.__queue = queue
self.__playlist = playlist
self.__lock = lock
def getProcess(self) -> Process:
return self.__process
def getQueue(self) -> Queue:
return self.__queue
def getPlaylist(self) -> Playlist:
return self.__playlist
def getLock(self) -> Lock:
return self.__lock

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from multiprocessing import Queue, Lock
from multiprocessing.managers import BaseManager, NamespaceProxy
from typing import Dict
from Config.Singleton import Singleton
from discord import Guild, Client
from discord.ext.commands import Context
from Parallelism.PlayerProcess import PlayerProcess
from Music.Playlist import Playlist
from Parallelism.ProcessContext import ProcessContext
class ProcessManager(Singleton):
def __init__(self, bot: Client = None) -> None:
if not super().created:
Manager.register('Playlist', Playlist)
self.__manager = Manager()
self.__manager.start()
if bot is not None:
self.__bot: Client = bot
self.__playersProcess: Dict[Guild, ProcessContext] = {}
def setPlayerContext(self, guild: Guild, context: ProcessContext):
self.__playersProcess[guild] = context
def getPlayerContext(self, guild: Guild, context: Context) -> ProcessContext:
try:
print('Get')
if guild not in self.__playersProcess.keys():
playlist: Playlist = self.__manager.Playlist()
lock = Lock()
queue = Queue()
process = PlayerProcess(playlist, lock, queue)
processContext = ProcessContext(process, queue, playlist, lock)
self.__playersProcess[guild] = processContext
return self.__playersProcess[guild]
except Exception as e:
print(e)
class Manager(BaseManager):
pass
class ProxyBase(NamespaceProxy):
_exposed_ = ('__getattribute__', '__setattr__', '__delattr__')