import discord from discord.ext import commands from config import config import datetime from vulkan.music.Downloader import Downloader from vulkan.music.Playlist import Playlist from vulkan.music.Searcher import Searcher from vulkan.music.Song import Song from vulkan.music.Types import Provider from vulkan.music.utils import * class Player(commands.Cog): def __init__(self, bot, guild): self.__searcher: Searcher = Searcher() self.__down: Downloader = Downloader() self.__playlist: Playlist = Playlist() self.__bot: discord.Client = bot self.__guild: discord.Guild = guild self.__timer = Timer(self.__timeout_handler) self.__playing = False # Flag to control if the player should stop totally the playing self.__force_stop = False self.YDL_OPTIONS = {'format': 'bestaudio', 'noplaylist': 'True'} self.FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5', 'options': '-vn'} async def connect(self, ctx) -> bool: if not ctx.author.voice: return False if self.__guild.voice_client == None: await ctx.author.voice.channel.connect(reconnect=True, timeout=None) return True def __play_next(self, error, ctx) -> None: if self.__force_stop: # If it's forced to stop player self.__force_stop = False return song = self.__playlist.next_song() if song != None: coro = self.__play_music(ctx, song) self.__bot.loop.create_task(coro) else: self.__playing = False async def __play_music(self, ctx, song: Song) -> None: try: source = self.__ensure_source(song) if source == None: self.__play_next(None, ctx) self.__playing = True player = discord.FFmpegPCMAudio(song.source, **self.FFMPEG_OPTIONS) self.__guild.voice_client.play( player, after=lambda e: self.__play_next(e, ctx)) self.__timer.cancel() self.__timer = Timer(self.__timeout_handler) await ctx.invoke(self.__bot.get_command('np')) songs = self.__playlist.songs_to_preload await self.__down.preload(songs) except: self.__play_next(None, ctx) async def play(self, ctx, track=str, requester=str) -> str: try: songs_names, provider = self.__searcher.search(track) if provider == Provider.Unknown or songs_names == None: embed = discord.Embed( title=config.ERROR_TITLE, description=config.INVALID_INPUT, colours=config.COLOURS['blue']) await ctx.send(embed=embed) return elif provider == Provider.YouTube: songs_names = self.__down.extract_youtube_link(songs_names[0]) songs_quant = 0 for name in songs_names: song = self.__playlist.add_song(name, requester) songs_quant += 1 songs_preload = self.__playlist.songs_to_preload await self.__down.preload(songs_preload) except: embed = discord.Embed( title=config.ERROR_TITLE, description=config.DOWNLOADING_ERROR, colours=config.COLOURS['blue']) await ctx.send(embed=embed) return if songs_quant == 1: song = self.__down.download_one(song) pos = len(self.__playlist) if song == None: embed = discord.Embed( title=config.ERROR_TITLE, description=config.DOWNLOADING_ERROR, colours=config.COLOURS['blue']) await ctx.send(embed=embed) return elif not self.__playing: embed = discord.Embed( title=config.SONG_PLAYER, description=config.SONG_ADDED.format(song.title), colour=config.COLOURS['blue']) await ctx.send(embed=embed) else: embed = self.__format_embed(song.info, config.SONG_ADDED_TWO, pos) await ctx.send(embed=embed) else: embed = discord.Embed( title=config.SONG_PLAYER, description=config.SONGS_ADDED.format(songs_quant), colour=config.COLOURS['blue']) await ctx.send(embed=embed) if not self.__playing: first_song = self.__playlist.next_song() await self.__play_music(ctx, first_song) async def play_prev(self, ctx) -> None: """Stop the currently playing cycle, load the previous song and play""" if self.__playlist.looping_one or self.__playlist.looping_all: # Do not allow play if loop embed = discord.Embed( title=config.SONG_PLAYER, description=config.LOOP_ON, colour=config.COLOURS['blue'] ) await ctx.send(embed=embed) return song = self.__playlist.prev_song() # Prepare the prev song to play again if song == None: embed = discord.Embed( title=config.SONG_PLAYER, description=config.NOT_PREVIOUS, colour=config.COLOURS['blue'] ) await ctx.send(embed=embed) else: if self.__guild.voice_client.is_playing() or self.__guild.voice_client.is_paused(): # Will forbidden next_song to execute after stopping current player self.__force_stop = True self.__guild.voice_client.stop() self.__playing = False await self.__play_music(ctx, song) async def queue(self) -> discord.Embed: if self.__playlist.looping_one: info = self.__playlist.current.info title = config.ONE_SONG_LOOPING return self.__format_embed(info, title) songs_preload = self.__playlist.songs_to_preload if len(songs_preload) == 0: title = config.SONG_PLAYER text = config.EMPTY_QUEUE else: if self.__playlist.looping_all: title = config.ALL_SONGS_LOOPING else: title = config.QUEUE_TITLE await self.__down.preload(songs_preload) total_time = format_time(sum([int(song.duration if song.duration else 0) for song in songs_preload])) total_songs = len(self.__playlist) text = f'šŸ“œ Queue length: {total_songs} | āŒ› Duration: `{total_time}` downloaded \n\n' for pos, song in enumerate(songs_preload, start=1): song_name = song.title if song.title else config.SONG_DOWNLOADING text += f"**`{pos}` - ** {song_name} - `{format_time(song.duration)}`\n" embed = discord.Embed( title=title, description=text, colour=config.COLOURS['blue'] ) return embed async def skip(self, ctx) -> bool: if self.__playlist.looping_one: embed = discord.Embed( title=config.SONG_PLAYER, description=config.LOOP_ON, colour=config.COLOURS['blue'] ) await ctx.send(embed=embed) return False if self.__guild.voice_client != None: self.__guild.voice_client.stop() return True else: return False def history(self) -> discord.Embed: history = self.__playlist.songs_history if len(history) == 0: text = config.HISTORY_EMPTY else: text = f'\nšŸ“œ History Length: {len(history)} | Max: {config.MAX_SONGS_HISTORY}\n' for pos, song in enumerate(history, start=1): text += f"**`{pos}` - ** {song.title} - `{format_time(song.duration)}`\n" embed = discord.Embed( title=config.HISTORY_TITLE, description=text, colour=config.COLOURS['blue'] ) return embed async def stop(self) -> bool: if self.__guild.voice_client == None: return False if self.__guild.voice_client.is_connected(): self.__playlist.clear() self.__playlist.loop_off() self.__guild.voice_client.stop() await self.__guild.voice_client.disconnect() return True async def pause(self) -> bool: if self.__guild.voice_client == None: return False if self.__guild.voice_client.is_playing(): self.__guild.voice_client.pause() return True async def resume(self) -> bool: if self.__guild.voice_client == None: return False if self.__guild.voice_client.is_paused(): self.__guild.voice_client.resume() return True async def loop(self, args: str) -> str: args = args.lower() if self.__playlist.current == None: return config.PLAYER_NOT_PLAYING if args == 'one': description = self.__playlist.loop_one() elif args == 'all': description = self.__playlist.loop_all() elif args == 'off': description = self.__playlist.loop_off() else: raise commands.UserInputError(config.MY_ERROR_BAD_COMMAND) return description async def clear(self) -> None: self.__playlist.clear() async def now_playing(self) -> discord.Embed: if not self.__playing: embed = discord.Embed( title=config.SONG_PLAYER, description=config.PLAYER_NOT_PLAYING, colour=config.COLOURS['blue'] ) return embed if self.__playlist.looping_one: title = config.ONE_SONG_LOOPING else: title = config.SONG_PLAYING current_song = self.__playlist.current embed = self.__format_embed(current_song.info, title) return embed async def shuffle(self) -> str: try: self.__playlist.shuffle() songs = self.__playlist.songs_to_preload await self.__down.preload(songs) return config.SONGS_SHUFFLED except: return config.ERROR_SHUFFLING async def move(self, pos1, pos2='1') -> str: if not self.__playing: return config.PLAYER_NOT_PLAYING try: pos1 = int(pos1) pos2 = int(pos2) except: return config.ERROR_NUMBER result = self.__playlist.move_songs(pos1, pos2) songs = self.__playlist.songs_to_preload await self.__down.preload(songs) return result async def remove(self, position) -> str: """Remove a song from the queue in the position""" if not self.__playing: return config.PLAYER_NOT_PLAYING try: position = int(position) except: return config.ERROR_NUMBER result = self.__playlist.remove_song(position) return result def __format_embed(self, info=dict, title='', position='Playing Now') -> discord.Embed: """Configure the embed to show the song information""" embedvc = discord.Embed( title=title, description=f"[{info['title']}]({info['original_url']})", color=config.COLOURS['blue'] ) embedvc.add_field(name=config.SONGINFO_UPLOADER, value=info['uploader'], inline=False) embedvc.add_field(name=config.SONGINFO_REQUESTER, value=info['requester'], inline=True) if 'thumbnail' in info.keys(): embedvc.set_thumbnail(url=info['thumbnail']) if 'duration' in info.keys(): duration = str(datetime.timedelta(seconds=info['duration'])) embedvc.add_field(name=config.SONGINFO_DURATION, value=f"{duration}", inline=True) else: embedvc.add_field(name=config.SONGINFO_DURATION, value=config.SONGINFO_UNKNOWN_DURATION, inline=True) embedvc.add_field(name=config.SONGINFO_POSITION, value=position, inline=True) return embedvc async def __timeout_handler(self) -> None: if self.__guild.voice_client == None: return if self.__guild.voice_client.is_playing() or self.__guild.voice_client.is_paused(): self.__timer = Timer(self.__timeout_handler) elif self.__guild.voice_client.is_connected(): self.__playlist.clear() self.__playlist.loop_off() await self.__guild.voice_client.disconnect() def __ensure_source(self, song: Song) -> str: while True: if song.source != None: # If song got downloaded return song.source if song.problematic: # If song got any error return None