from collections import deque from typing import List from Config.Config import Configs from Music.Interfaces import IPlaylist from Music.Song import Song import random class Playlist(IPlaylist): def __init__(self) -> None: self.__config = Configs() self.__queue = deque() # Store the musics to play self.__songs_history = deque() # Store the musics played self.__looping_one = False self.__looping_all = False self.__current: Song = None @property def songs_history(self) -> deque: return self.__songs_history @property def looping_one(self) -> bool: return self.__looping_one @property def looping_all(self) -> bool: return self.__looping_all @property def current(self) -> Song: return self.__current @property def songs_to_preload(self) -> List[Song]: return list(self.__queue)[:self.__config.MAX_PRELOAD_SONGS] def __len__(self) -> int: return len(self.__queue) def next_song(self) -> Song: if self.__current == None and len(self.__queue) == 0: return None played_song = self.__current # Att played song info if played_song != None: if not self.__looping_one and not self.__looping_all: if played_song.problematic == False: self.__songs_history.appendleft(played_song) if len(self.__songs_history) > self.__config.MAX_SONGS_HISTORY: self.__songs_history.pop() # Remove the older elif self.__looping_one: # Insert the current song to play again self.__queue.appendleft(played_song) elif self.__looping_all: # Insert the current song in the end of queue self.__queue.append(played_song) # Get the new song if len(self.__queue) == 0: return None self.__current = self.__queue.popleft() return self.__current def prev_song(self) -> Song: if len(self.__songs_history) == 0: return None else: if self.__current != None: self.__queue.appendleft(self.__current) last_song = self.__songs_history.popleft() # Get the last song self.__current = last_song return self.__current # return the song def add_song(self, identifier: str, requester: str) -> Song: song = Song(identifier=identifier, playlist=self, requester=requester) self.__queue.append(song) return song def shuffle(self) -> None: random.shuffle(self.__queue) def revert(self) -> None: self.__queue.reverse() def clear(self) -> None: self.__queue.clear() def loop_one(self) -> None: self.__looping_one = True self.__looping_all = False def loop_all(self) -> None: self.__looping_all = True self.__looping_one = False def loop_off(self) -> str: self.__looping_all = False self.__looping_one = False def destroy_song(self, song_destroy: Song) -> None: for song in self.__queue: if song == song_destroy: self.__queue.remove(song) break def move_songs(self, pos1, pos2) -> str: if pos1 == -1: pos1 = len(self.__queue) if pos2 == -1: pos2 = len(self.__queue) if pos2 not in range(1, len(self.__queue) + 1) or pos1 not in range(1, len(self.__queue) + 1): return self.__config.LENGTH_ERROR try: song = self.__queue[pos1-1] self.__queue.remove(song) self.__queue.insert(pos2-1, song) song1_name = song.title if song.title else song.identifier return self.__config.SONG_MOVED_SUCCESSFULLY.format(song1_name, pos1, pos2) except: return self.__config.ERROR_MOVING def remove_song(self, position) -> str: if position == -1: position = len(self.__queue) if position not in range(1, len(self.__queue) + 1): return self.__config.LENGTH_ERROR else: song = self.__queue[position-1] self.__queue.remove(song) song_name = song.title if song.title else song.identifier return self.__config.SONG_REMOVED_SUCCESSFULLY.format(song_name) def history(self) -> list: titles = [] for song in self.__songs_history: title = song.title if song.title else 'Unknown' titles.append(title) return titles