diff --git a/library/mission/coalition.lua b/library/mission/coalition.lua
index 9913908..86c8be5 100644
--- a/library/mission/coalition.lua
+++ b/library/mission/coalition.lua
@@ -43,6 +43,16 @@ function coalition.addGroup(countryId, groupCategory, groupData) end
function coalition.addStaticObject(countryId, groupData) end
---Returns a table of unit objects that are currently occupied by players. Function is useful in multiplayer to easily filter client aircraft from everything else.
+---___
+---Example:
+---Print the names of client aircraft currently spawned on blue.
+---```lua
+--- local bluePlayers = coalition.getPlayers(2)
+--- for i = 1, #bluePlayers do
+--- env.info(Unit.getName(bluePlayers[i]))
+--- end
+---```
+---___
---@param coalitionId coalition.side -- The id of the coalition.
---@return Unit[] -- A table of unit objects that are currently occupied by players.
function coalition.getPlayers(coalitionId) end
@@ -62,4 +72,69 @@ function coalition.getGroups(coalitionId, groupCategory) end
---Returns a table of static objects (StaticObject[]) belonging to the specified coalition.
---@param coalitionId coalition.side -- The id of the coalition.
---@return StaticObject[] -- A table of static objects.
-function coalition.getStaticObjects(coalitionId) end
\ No newline at end of file
+function coalition.getStaticObjects(coalitionId) end
+
+---Returns a table of airbase objects belonging to the specified coalition. Objects can be ships, static objects(FARP), or airbases on the map.
+---When the function is run as world.getAirbases() no input values required, and the function returns all airbases, ships, and farps on the map
+---___
+---Example:
+---The following iterates the returned airbases via world.getAirbases() and stores callsign, id, and other useful information in another table.
+---```lua
+--- local base = world.getAirbases()
+--- local myBaseTbl = {}
+--- for i = 1, #base do
+--- local info = {}
+--- info.desc = Airbase.getDesc(base[i])
+--- info.callsign = Airbase.getCallsign(base[i])
+--- info.id = Airbase.getID(base[i])
+--- info.cat = Airbase.getCategory(base[i])
+--- info.point = Airbase.getPoint(base[i])
+--- if Airbase.getUnit(base[i]) then
+--- info.unitId = Airbase.getUnit(base[i]):getID()
+--- end
+---
+--- myBaseTbl[info.callsign] = info
+--- end
+--- ```
+---___
+---@param coalitionId coalition.side Id of coalition.
+---@return Airbase[] # Table of airbases for the given coalition.
+function coalition.getAirbases(coalitionId ) end
+
+---Returns a table of unit objects that provide a given service to player controlled aircraft. Services are ATC, AWACS, TANKER, and FAC.
+---___
+---@param coalitionId coalition.side Id of coalition.
+---@param service coalition.service Type of service.
+---@return Unit[] # Table of Unit objects of the given service.
+function coalition.getServiceProviders(coalitionId , service ) end
+
+---A refPoint is a table format used in addRefPoints, getRefPoints and getMainRefPoint functions.
+---@class coalition.refPoint
+---@field callsign number
+---@field type number
+---@field point vec3
+coalition.refPoint = {}
+
+---Creates a new reference point belonging to the specified coalition. Reference points are used by JTACs.
+---```lua
+--- RefPoint = {
+--- callsign = number,
+--- type = number,
+--- point = Vec3
+--- }
+---```
+---@param coalitionId coalition.side
+---@param refPoint coalition.refPoint
+function coalition.addRefPoints(coalitionId , refPoint ) end
+
+---Returns a table of reference points as defined by the mission editor or added via scripting. Reference points are used by JTACs.
+---___
+---@param coalitionId coalition.side
+---@return coalition.refPoint[] # Table of refPoints for given coalition.
+function coalition.getRefPoints(coalitionId ) end
+
+---Returns the position of a coalitions "bullseye" as specified in the mission editor.
+---___
+---@param coalitionId coalition.side
+---@return vec3 bullseye Bullseye of given coalition.
+function coalition.getMainRefPoint(coalitionId ) end