---@meta ---@class coalition coalition = {} ---@enum coalition.side coalition.side = { NEUTRAL = 0, BLUE = 2, RED = 1 } ---@enum coalition.service coalition.service = { AWACS = 1, FAC = 3, ATC = 0, MAX = 4, TANKER = 2 } ---Dynamically spawns a group of the specified category for the specified country.
---Group data table is in the same format as created by the mission editor.
---See country page and group class page for the list of countries by id and group categories.
---The coalition of the group is defined by the coalition its country belongs to.
---If the group or any unit within shares a name of an existing group or unit, the existing group or unit will be destroyed when the new group is created.
---Function can NOT spawn new aircraft with a skill level of "client". However in single player a group can be spawned with the skill level of "Player". When this occurs the existing player aircraft will be destroyed.
---If no groupId or unitId is specified or the Ids are shared with existing groups or units, a new Id will be created for the new group. ---@param countryId country.id -- The id of the country. ---@param groupCategory Group.Category -- The category of the group. ---@param groupData table -- The data of the group. ---@return Group -- The newly created group. function coalition.addGroup(countryId, groupCategory, groupData) end ---Dynamically spawns a static object belonging to the specified country into the mission.
---This function follows the same rules as coalition.addGroup except for the object table not perfectly matching the format of a static object as seen in the mission file.
---Static Objects name cannot be shared with an existing object, if it is the existing object will be destroyed on the spawning of the new object.
---If unitId is not specified or matches an existing object, a new Id will be generated.
---Coalition of the object is defined based on the country the object is spawning to.
---@param countryId country.id -- The id of the country. ---@param groupData table -- The data of the group. ---@return StaticObject -- The newly created static object. function coalition.addStaticObject(countryId, groupData) end ---Returns a table of unit objects that are currently occupied by players. Function is useful in multiplayer to easily filter client aircraft from everything else. ---@param coalitionId coalition.side -- The id of the coalition. ---@return Unit[] -- A table of unit objects that are currently occupied by players. function coalition.getPlayers(coalitionId) end ---Returns the enumerator coalitionId that a specified country belongs to. ---@param countryId country.id -- The id of the country. ---@return coalition.side -- The coalitionId that the specified country belongs to. function coalition.getCountryCoalition(countryId) end ---Returns a table of group objects belonging to the specified coalition.
---If the groupCategory enumerator is provided the table will only contain groups that belong to the specified category. If this optional variable is not provided, all group types will be returned. ---@param coalitionId coalition.side -- The id of the coalition. ---@param groupCategory Group.Category? -- Optional. The category of the group. ---@return Group[] -- A table of group objects. function coalition.getGroups(coalitionId, groupCategory) end ---Returns a table of static objects (StaticObject[]) belonging to the specified coalition. ---@param coalitionId coalition.side -- The id of the coalition. ---@return StaticObject[] -- A table of static objects. function coalition.getStaticObjects(coalitionId) end