---@meta
---Object being called when a event handler is triggered.
---Depending on the event, the object may have different fields.
---@class event
---@field id integer
---@field time number
---@field initiator Unit?
---@field weapon Weapon?
---@field weapon_name string?
---@field target Unit?
---@field comment string?
---@field subPlace number?
---`vec2.x = vec3.x = north`
`vec2.y = vec3.z = east`
---@class vec2
---@field x number positive x is north
---@field y number positive y is east
---`vec3.x = north`
`vec3.y = up`
`vec3.z = east`
---@class vec3
---@field x number positive x is north
---@field y number positive y is up
---@field z number positive z is east
---A table describing how a unit's local nose, up, right axes translate to world axes using three unit vectors. Also contains its location.
`pos.x = vec3` unit vector of nose direction
`pos.y = vec3` unit vector of up direction
`pos.z = vec3` unit vector of right direction
`pos.p = vec3` location of the object
---@class pos3
---@field x vec3 nose unit vector
---@field y vec3 up unit vector
---@field z vec3 right unit vector
---@field p vec3 location vector
---@class zone
---@field point vec3
---@field radius number