2024-07-22 12:25:50 -06:00

141 lines
6.5 KiB
Lua

---@meta
---@class coalition
coalition = {}
---@enum coalition.side
coalition.side = {
NEUTRAL = 0,
BLUE = 2,
RED = 1
}
---@enum coalition.service
coalition.service = {
AWACS = 1,
FAC = 3,
ATC = 0,
MAX = 4,
TANKER = 2
}
---Dynamically spawns a group of the specified category for the specified country. <br>
---Group data table is in the same format as created by the mission editor.<br>
---See country page and group class page for the list of countries by id and group categories.<br>
---The coalition of the group is defined by the coalition its country belongs to.<br>
---If the group or any unit within shares a name of an existing group or unit, the existing group or unit will be destroyed when the new group is created.<br>
---Function can NOT spawn new aircraft with a skill level of "client". However in single player a group can be spawned with the skill level of "Player". When this occurs the existing player aircraft will be destroyed.<br>
---If no groupId or unitId is specified or the Ids are shared with existing groups or units, a new Id will be created for the new group.
---@param countryId country.id -- The id of the country.
---@param groupCategory Group.Category -- The category of the group.
---@param groupData table -- The data of the group.
---@return Group -- The newly created group.
function coalition.addGroup(countryId, groupCategory, groupData) end
---Dynamically spawns a static object belonging to the specified country into the mission. <br>
---This function follows the same rules as coalition.addGroup except for the object table not perfectly matching the format of a static object as seen in the mission file.<br>
---Static Objects name cannot be shared with an existing object, if it is the existing object will be destroyed on the spawning of the new object.<br>
---If unitId is not specified or matches an existing object, a new Id will be generated.<br>
---Coalition of the object is defined based on the country the object is spawning to.<br>
---@param countryId country.id -- The id of the country.
---@param groupData table -- The data of the group.
---@return StaticObject -- The newly created static object.
function coalition.addStaticObject(countryId, groupData) end
---Returns a table of unit objects that are currently occupied by players. Function is useful in multiplayer to easily filter client aircraft from everything else.
---___
---Example: <br>
---Print the names of client aircraft currently spawned on blue.
---```lua
--- local bluePlayers = coalition.getPlayers(2)
--- for i = 1, #bluePlayers do
--- env.info(Unit.getName(bluePlayers[i]))
--- end
---```
---___
---@param coalitionId coalition.side -- The id of the coalition.
---@return Unit[] -- A table of unit objects that are currently occupied by players.
function coalition.getPlayers(coalitionId) end
---Returns the enumerator coalitionId that a specified country belongs to.
---@param countryId country.id -- The id of the country.
---@return coalition.side -- The coalitionId that the specified country belongs to.
function coalition.getCountryCoalition(countryId) end
---Returns a table of group objects belonging to the specified coalition. <br>
---If the groupCategory enumerator is provided the table will only contain groups that belong to the specified category. If this optional variable is not provided, all group types will be returned.
---@param coalitionId coalition.side -- The id of the coalition.
---@param groupCategory Group.Category? -- Optional. The category of the group.
---@return Group[] -- A table of group objects.
function coalition.getGroups(coalitionId, groupCategory) end
---Returns a table of static objects (StaticObject[]) belonging to the specified coalition.
---@param coalitionId coalition.side -- The id of the coalition.
---@return StaticObject[] -- A table of static objects.
function coalition.getStaticObjects(coalitionId) end
---Returns a table of airbase objects belonging to the specified coalition. Objects can be ships, static objects(FARP), or airbases on the map.
---When the function is run as world.getAirbases() no input values required, and the function returns all airbases, ships, and farps on the map
---___
---Example: <br>
---The following iterates the returned airbases via world.getAirbases() and stores callsign, id, and other useful information in another table.
---```lua
--- local base = world.getAirbases()
--- local myBaseTbl = {}
--- for i = 1, #base do
--- local info = {}
--- info.desc = Airbase.getDesc(base[i])
--- info.callsign = Airbase.getCallsign(base[i])
--- info.id = Airbase.getID(base[i])
--- info.cat = Airbase.getCategory(base[i])
--- info.point = Airbase.getPoint(base[i])
--- if Airbase.getUnit(base[i]) then
--- info.unitId = Airbase.getUnit(base[i]):getID()
--- end
---
--- myBaseTbl[info.callsign] = info
--- end
--- ```
---___
---@param coalitionId coalition.side Id of coalition.
---@return Airbase[] # Table of airbases for the given coalition.
function coalition.getAirbases(coalitionId ) end
---Returns a table of unit objects that provide a given service to player controlled aircraft. Services are ATC, AWACS, TANKER, and FAC.
---___
---@param coalitionId coalition.side Id of coalition.
---@param service coalition.service Type of service.
---@return Unit[] # Table of Unit objects of the given service.
function coalition.getServiceProviders(coalitionId , service ) end
---A refPoint is a table format used in addRefPoints, getRefPoints and getMainRefPoint functions.
---@class coalition.refPoint
---@field callsign number
---@field type number
---@field point vec3
coalition.refPoint = {}
---Creates a new reference point belonging to the specified coalition. Reference points are used by JTACs.
---```lua
--- RefPoint = {
--- callsign = number,
--- type = number,
--- point = Vec3
--- }
---```
---@param coalitionId coalition.side
---@param refPoint coalition.refPoint
function coalition.addRefPoints(coalitionId , refPoint ) end
---Returns a table of reference points as defined by the mission editor or added via scripting. Reference points are used by JTACs.
---___
---@param coalitionId coalition.side
---@return coalition.refPoint[] # Table of refPoints for given coalition.
function coalition.getRefPoints(coalitionId ) end
---Returns the position of a coalitions "bullseye" as specified in the mission editor.
---___
---@param coalitionId coalition.side
---@return vec3 bullseye Bullseye of given coalition.
function coalition.getMainRefPoint(coalitionId ) end