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38 lines
1.4 KiB
Lua
38 lines
1.4 KiB
Lua
---@meta
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---Object being called when a event handler is triggered.<br>
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---Depending on the event, the object may have different fields.<br>
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---@class event
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---@field id integer
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---@field time number
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---@field initiator Unit?
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---@field weapon Weapon?
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---@field weapon_name string?
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---@field target Unit?
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---@field comment string?
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---@field place Airbase?
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---@field subPlace integer?
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---`vec2.x = vec3.x = north`<br>`vec2.y = vec3.z = east`
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---@class vec2
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---@field x number positive x is north
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---@field y number positive y is east
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---`vec3.x = north`<br>`vec3.y = up`<br>`vec3.z = east`<br>
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---
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---@class vec3
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---@field x number positive x is north
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---@field y number positive y is up
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---@field z number positive z is east
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---A table describing how a unit's local nose, up, right axes translate to world axes using three unit vectors. Also contains its location.<br>`pos.x = vec3` unit vector of nose direction<br>`pos.y = vec3` unit vector of up direction<br>`pos.z = vec3` unit vector of right direction<br>`pos.p = vec3` location of the object<br>
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---
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---@class pos3
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---@field x vec3 nose unit vector
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---@field y vec3 up unit vector
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---@field z vec3 right unit vector
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---@field p vec3 location vector
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---@class zone
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---@field point vec3
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---@field radius number |