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Release 1.1.2
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@ -56,3 +56,8 @@ Check [Keep a Changelog](http://keepachangelog.com/) for recommendations on how
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### Changed
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- Change default return display to file to take advantage of syntax highlight.
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## [1.1.2] - 2024-02-03
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### Fixed
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- Fix output panel still opening when return display is set to file.
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30
README.md
30
README.md
@ -10,13 +10,11 @@ Allows for quick development and debugging of running scripted missions directly
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## Features
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- Send Lua code to run on local DCS or remote DCS server.
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- Run in mission or GUI scripting environment.
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- Right click and run only selected part of code.
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- Display return value from DCS.
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- Fully compatible with existing DCS Fiddle hooks script.
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- Optional basic web auth for better public server security (see requirements).
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- Send whole Lua file or just selected portion of code.
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- Execute on local DCS instance or remote DCS server (more details below).
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- Execute in mission or GUI scripting environment.
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- Display return value in output panel or as a file (for syntax highlight)
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- in either JSON or Lua table format.
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## Requirements
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@ -37,30 +35,30 @@ For even better security, put the Fiddle port behind a reverse proxy with HTTPS.
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This extension has the following settings:
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- `dcsLuaRunner.serverAddress`: Remote DCS server address. It can be an IP address or a domain.
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- `serverAddress`: Remote DCS server address. It can be an IP address or a domain.
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- `dcsLuaRunner.serverPort`: Port of the remote DCS Fiddle. Default is `12080`.
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- `serverPort`: Port of the remote DCS Fiddle. Default is `12080`.
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- `dcsLuaRunner.useHttps`: Specifies whether the server is behind a HTTPS reverse proxy.
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- `useHttps`: Specifies whether the server is behind a HTTPS reverse proxy.
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If this is set to `true`, you should also change the `dcsLuaRunner.serverPort` to `443`.
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Default is `false`.
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- `dcsLuaRunner.webAuthUsername`: Specifies the username for authentication.
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- `webAuthUsername`: Specifies the username for authentication.
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**Requires the modified DCS Fiddle script.**
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- `dcsLuaRunner.webAuthPassword`: Specifies the password for authentication.
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- `webAuthPassword`: Specifies the password for authentication.
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**Requires the modified DCS Fiddle script.**
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- `dcsLuaRunner.runCodeLocally`: Whether to send code to `127.0.0.1:12080` or to the remote server set in `dcsLuaRunner.serverAddress` and `dcsLuaRunner.serverPort`.
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- `runCodeLocally`: Whether to send code to `127.0.0.1:12080` or to the remote server set in `dcsLuaRunner.serverAddress` and `dcsLuaRunner.serverPort`.
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This setting can be quickly changed with the buttons on the upper-right of a lua file.
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- `dcsLuaRunner.runInMissionEnv`: Specifies whether to execute in mission or GUI Scripting Environment.
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- `runInMissionEnv`: Specifies whether to execute in mission or GUI Scripting Environment.
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This setting can be quickly changed with the buttons on the upper-right of a lua file.
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**NEW:**
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- `dcsLuaRunner.returnDisplay`: Wether to use output panel or file (which supports syntax highlight) to display return value.
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- `returnDisplay`: Wether to use output panel or file (which supports syntax highlight) to display return value.
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- `dcsLuaRunner.returnDisplayFormat`: Display return value as JSON or Lua table. (Experimental feature, please report any issue.)
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- `returnDisplayFormat`: Display return value as JSON or Lua table. (Experimental feature, please report any issue.)
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## Release Notes
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@ -4,7 +4,7 @@
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"description": "Quickly run lua code in DCS World (local or remote server). A reimplementation of the DCS Fiddle lua console in VS Code.",
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"license": "MIT",
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"publisher": "omltcat",
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"version": "1.1.1",
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"version": "1.1.2",
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"icon": "docs/img/icon.png",
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"repository": {
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"type": "git",
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@ -76,7 +76,6 @@ async function runLua(lua: string, outputChannel: vscode.OutputChannel, filename
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timeout: 3000
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});
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outputChannel.show(true);
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if (response.data.hasOwnProperty('result')) {
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displayOutput(response.data.result);
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} else {
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