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planes db updates: fixed loadouts & tasks
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@@ -30,9 +30,9 @@ class BaseMenu(Menu):
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row += 1
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units = {
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CAP: db.find_unittype(CAP, self.game.player),
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PinpointStrike: db.find_unittype(PinpointStrike, self.game.player),
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CAS: db.find_unittype(CAS, self.game.player),
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FighterSweep: db.find_unittype(FighterSweep, self.game.player),
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CAP: db.find_unittype(CAP, self.game.player),
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AirDefence: db.find_unittype(AirDefence, self.game.player),
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}
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@@ -111,7 +111,7 @@ class EventMenu(Menu):
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scrambled_aircraft[unit_type] = amount
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if task == CAS:
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scrambled_cas[unit_type] = amount
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elif task == FighterSweep:
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elif task == CAP:
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scrambled_sweep[unit_type] = amount
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scrambled_clients = {}
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