Preparing version 2.1.0

This commit is contained in:
Khopa 2020-08-20 13:12:26 +02:00
parent 9f3b49a7f5
commit 036874fbf0
3 changed files with 3 additions and 3 deletions

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@ -1,7 +1,7 @@
from userdata import logging_config from userdata import logging_config
# Logging setup # Logging setup
VERSION_STRING = "2.0.11" VERSION_STRING = "2.1.0"
logging_config.init_logging(VERSION_STRING) logging_config.init_logging(VERSION_STRING)
import logging import logging

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@ -95,7 +95,7 @@ class NewGameWizard(QtWidgets.QWizard):
game.budget = int(game.budget * multiplier) game.budget = int(game.budget * multiplier)
game.settings.multiplier = multiplier game.settings.multiplier = multiplier
game.settings.sams = True game.settings.sams = True
game.settings.version = "2.0.11" game.settings.version = "2.1.0"
if midgame: if midgame:
game.budget = game.budget * 4 * len(list(conflictTheater.conflicts())) game.budget = game.budget * 4 * len(list(conflictTheater.conflicts()))

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@ -3,7 +3,7 @@ import pickle
from dcs.mission import Mission from dcs.mission import Mission
from dcs.planes import A_10C from dcs.planes import A_10C
for terrain in ["nev"]: for terrain in ["cau"]:
print("Terrain " + terrain) print("Terrain " + terrain)
m = Mission() m = Mission()
m.load_file("./{}_terrain.miz".format(terrain)) m.load_file("./{}_terrain.miz".format(terrain))