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Replace CP integer ID with a UUID.
This allows unique identification across saves. The front-end needs to be able to differentiate the first carrier in game A and the first carrier in game B, but because carriers (and other non-airfield CPs) are assigned IDs sequentially, collisions were to be expected. The front-end can't tell the difference between a reloaded game and a new turn, so we need to ensure different IDs across games. This is a handy cleanup anyway, since callers constructing CPs no longer need to manually track the CP ID counter. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2078.
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@@ -7,6 +7,7 @@ from collections.abc import Iterator
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from datetime import date, datetime, timedelta
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from enum import Enum
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from typing import Any, List, TYPE_CHECKING, Type, Union, cast
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from uuid import UUID
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from dcs.countries import Switzerland, USAFAggressors, UnitedNationsPeacekeepers
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from dcs.country import Country
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@@ -105,7 +106,7 @@ class Game:
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self.date = date(start_date.year, start_date.month, start_date.day)
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self.game_stats = GameStats()
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self.notes = ""
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self.ground_planners: dict[int, GroundPlanner] = {}
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self.ground_planners: dict[UUID, GroundPlanner] = {}
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self.informations: list[Information] = []
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self.message("Game Start", "-" * 40)
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# Culling Zones are for areas around points of interest that contain things we may not wish to cull.
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