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Replace CP integer ID with a UUID.
This allows unique identification across saves. The front-end needs to be able to differentiate the first carrier in game A and the first carrier in game B, but because carriers (and other non-airfield CPs) are assigned IDs sequentially, collisions were to be expected. The front-end can't tell the difference between a reloaded game and a new turn, so we need to ensure different IDs across games. This is a handy cleanup anyway, since callers constructing CPs no longer need to manually track the CP ID counter. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2078.
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@@ -1,6 +1,7 @@
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from uuid import UUID
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from pydantic import BaseModel
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@@ -12,7 +13,7 @@ if TYPE_CHECKING:
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class ControlPointJs(BaseModel):
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id: int
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id: UUID
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name: str
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blue: bool
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position: LeafletPoint
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