mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Replace CP integer ID with a UUID.
This allows unique identification across saves. The front-end needs to be able to differentiate the first carrier in game A and the first carrier in game B, but because carriers (and other non-airfield CPs) are assigned IDs sequentially, collisions were to be expected. The front-end can't tell the difference between a reloaded game and a new turn, so we need to ensure different IDs across games. This is a handy cleanup anyway, since callers constructing CPs no longer need to manually track the CP ID counter. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2078.
This commit is contained in:
@@ -53,7 +53,7 @@ def show_tgo_info(
|
||||
status_code=status.HTTP_204_NO_CONTENT,
|
||||
)
|
||||
def new_cp_package(
|
||||
cp_id: int,
|
||||
cp_id: UUID,
|
||||
game: Game = Depends(GameContext.require),
|
||||
qt: QtCallbacks = Depends(QtContext.get),
|
||||
) -> None:
|
||||
@@ -72,7 +72,7 @@ def new_cp_package(
|
||||
status_code=status.HTTP_204_NO_CONTENT,
|
||||
)
|
||||
def show_control_point_info(
|
||||
cp_id: int,
|
||||
cp_id: UUID,
|
||||
game: Game = Depends(GameContext.require),
|
||||
qt: QtCallbacks = Depends(QtContext.get),
|
||||
) -> None:
|
||||
|
||||
Reference in New Issue
Block a user